The computational game as a teaching and learning tool for students with dyslexia - an experience in multifunctional rooms in Cerro Largo - RS

Detalhes bibliográficos
Autor(a) principal: BATISTA, Jeize de Fátima
Data de Publicação: 2020
Outros Autores: GONÇALVES, Ana Cecília Teixeira, ZIESMANN, Cleusa Inês
Tipo de documento: Artigo
Idioma: por
Título da fonte: Elo (Viçosa, Online)
Texto Completo: https://periodicos.ufv.br/elo/article/view/10508
Resumo: : This work consists of applying software activities, developed by the coordinator of the extension project proposal, to students from the municipal network of the city of Cerro Largo diagnosed with dyslexia. The proposed activities serve as stimuli to increase and potentiate phonemic awareness, from games of identification and recognition of letters, words, phrases, rhymes and sounds, analyzing their effectiveness by comparing the performance obtained in reading tests performed before and after using the Estimugame application. Thus, the main objective of this project is to collaborate with teachers who work in the resource room, providing their own tools to stimulate reading in students with dyslexia. In this sense, from the extension project, it has been possible that many students with dyslexia receive specific assistance for reading difficulties, which has been proving effective every week. All participants are monitoring and overcoming, even if slowly, their limitations, seeking to improve at each stage of the project. Thus, we hope to help education professionals in the face of the difficulties that students have in relation to dyslexia, respecting their limitations and the subjectivity of each child to overcome their obstacles and build their knowledge.
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spelling The computational game as a teaching and learning tool for students with dyslexia - an experience in multifunctional rooms in Cerro Largo - RSEl juego de computadora como herramientas de enseñanza-aprendizaje para estudiantes con dislexia - una experiencia en las aulas de Cerro Largo multifuncional –RSO jogo computacional como ferramenta de ensino e aprendizagem para alunos com dislexia – uma experiência nas salas multifuncionais de Cerro Largo – RSTrastorno de lectura. Inclusión escolar. Instrumentalización a estudiantes y profesoresDistúrbio de leitura. Inclusão escolar. Instrumentalização a alunos e a professoresReading disorder. School inclusion. Instrumentalization to students and teachers.: This work consists of applying software activities, developed by the coordinator of the extension project proposal, to students from the municipal network of the city of Cerro Largo diagnosed with dyslexia. The proposed activities serve as stimuli to increase and potentiate phonemic awareness, from games of identification and recognition of letters, words, phrases, rhymes and sounds, analyzing their effectiveness by comparing the performance obtained in reading tests performed before and after using the Estimugame application. Thus, the main objective of this project is to collaborate with teachers who work in the resource room, providing their own tools to stimulate reading in students with dyslexia. In this sense, from the extension project, it has been possible that many students with dyslexia receive specific assistance for reading difficulties, which has been proving effective every week. All participants are monitoring and overcoming, even if slowly, their limitations, seeking to improve at each stage of the project. Thus, we hope to help education professionals in the face of the difficulties that students have in relation to dyslexia, respecting their limitations and the subjectivity of each child to overcome their obstacles and build their knowledge.Este trabajo consiste en la aplicación de actividades de software, desarrolladas por el coordinador de la propuesta de proyecto de extensión, a estudiantes de la red municipal de la ciudad de Cerro Largo con diagnóstico de dislexia. Las actividades propuestas sirven como estímulos para incrementar y potenciar la conciencia fonémica, a partir de juegos de identificación y reconocimiento de letras, palabras, frases, rimas y sonidos, analizando su efectividad comparando el desempeño obtenido en las pruebas de lectura realizadas antes y después de usar la aplicación Estimugame. Así, el principal objetivo de este proyecto es colaborar con los profesores que trabajan en la sala de recursos, aportando sus propias herramientas para estimular la lectura en alumnos con dislexia. En este sentido, desde el proyecto de ampliación, ha sido posible que muchos alumnos con dislexia reciban una asistencia específica para dificultades lectoras, que ha demostrado ser eficaz todas las semanas. Todos los participantes están monitoreando y superando, aunque sea poco a poco, sus limitaciones, buscando la mejora en cada etapa del proyecto. Así, esperamos ayudar a los profesionales de la educación ante las dificultades que tienen los estudiantes en relación a la dislexia, respetando sus limitaciones y la subjetividad de cada niño para superar sus obstáculos y construir sus conocimientos.  Este trabalho consiste em aplicar atividades de um software, desenvolvido pela coordenadora da proposta do projeto de extensão, em alunos da rede municipal da cidade de Cerro Largo diagnosticados com dislexia. As atividades propostas servem como estímulos para aumentar e potencializar a consciência fonêmica, a partir de jogos de identificação e reconhecimento de letras, palavras, frases, rimas e sons, analisando sua eficácia por meio da comparação dos desempenhos obtidos em testes de leitura realizados antes e após a utilização do aplicativo Estimugame. Dessa forma, o objetivo principal deste projeto é colaborar com os professores que atuam na sala de recursos, propiciando ferramentas próprias para estimular a leitura em alunos com dislexia. Nesse sentido, a partir do projeto de extensão, tem-se possibilitado que muitos alunos com dislexia recebam um auxílio específico para as dificuldades de leitura, o que vem se mostrando eficaz a cada semana. Todos os participantes estão acompanhando e superando, mesmo que lentamente, suas limitações, buscando melhorar a cada etapa do projeto. Assim, esperamos auxiliar os profissionais da educação diante das dificuldades que os alunos apresentam em relação à dislexia, respeitando as suas limitações e a subjetividade de cada criança para vencer seus obstáculos e construir os seus conhecimentos.Universidade Federal de Viçosa2020-09-22info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufv.br/elo/article/view/1050810.21284/elo.v9i.10508Revista ELO – Diálogos em Extensão; Vol. 9 (2020): Fluxo Contínuo; 1-17Revista ELO – Diálogos sobre Extensión; Vol. 9 (2020): Fluxo Contínuo; 1-17Revista ELO – Diálogos em Extensão; v. 9 (2020): Fluxo Contínuo; 1-172317-54512317-191X10.21284/elo.v9ireponame:Elo (Viçosa, Online)instname:Universidade Federal de Viçosa (UFV)instacron:UFVporhttps://periodicos.ufv.br/elo/article/view/10508/5954Copyright (c) 2020 Revista ELO – Diálogos em Extensãoinfo:eu-repo/semantics/openAccessBATISTA, Jeize de FátimaGONÇALVES, Ana Cecília Teixeira ZIESMANN, Cleusa Inês2021-01-29T21:29:36Zoai:ojs.periodicos.ufv.br:article/10508Revistahttps://periodicos.ufv.br/eloPUBhttps://periodicos.ufv.br/elo/oaielo@ufv.br2317-54512317-191Xopendoar:2021-01-29T21:29:36Elo (Viçosa, Online) - Universidade Federal de Viçosa (UFV)false
dc.title.none.fl_str_mv The computational game as a teaching and learning tool for students with dyslexia - an experience in multifunctional rooms in Cerro Largo - RS
El juego de computadora como herramientas de enseñanza-aprendizaje para estudiantes con dislexia - una experiencia en las aulas de Cerro Largo multifuncional –RS
O jogo computacional como ferramenta de ensino e aprendizagem para alunos com dislexia – uma experiência nas salas multifuncionais de Cerro Largo – RS
title The computational game as a teaching and learning tool for students with dyslexia - an experience in multifunctional rooms in Cerro Largo - RS
spellingShingle The computational game as a teaching and learning tool for students with dyslexia - an experience in multifunctional rooms in Cerro Largo - RS
BATISTA, Jeize de Fátima
Trastorno de lectura. Inclusión escolar. Instrumentalización a estudiantes y profesores
Distúrbio de leitura. Inclusão escolar. Instrumentalização a alunos e a professores
Reading disorder. School inclusion. Instrumentalization to students and teachers.
title_short The computational game as a teaching and learning tool for students with dyslexia - an experience in multifunctional rooms in Cerro Largo - RS
title_full The computational game as a teaching and learning tool for students with dyslexia - an experience in multifunctional rooms in Cerro Largo - RS
title_fullStr The computational game as a teaching and learning tool for students with dyslexia - an experience in multifunctional rooms in Cerro Largo - RS
title_full_unstemmed The computational game as a teaching and learning tool for students with dyslexia - an experience in multifunctional rooms in Cerro Largo - RS
title_sort The computational game as a teaching and learning tool for students with dyslexia - an experience in multifunctional rooms in Cerro Largo - RS
author BATISTA, Jeize de Fátima
author_facet BATISTA, Jeize de Fátima
GONÇALVES, Ana Cecília Teixeira
ZIESMANN, Cleusa Inês
author_role author
author2 GONÇALVES, Ana Cecília Teixeira
ZIESMANN, Cleusa Inês
author2_role author
author
dc.contributor.author.fl_str_mv BATISTA, Jeize de Fátima
GONÇALVES, Ana Cecília Teixeira
ZIESMANN, Cleusa Inês
dc.subject.por.fl_str_mv Trastorno de lectura. Inclusión escolar. Instrumentalización a estudiantes y profesores
Distúrbio de leitura. Inclusão escolar. Instrumentalização a alunos e a professores
Reading disorder. School inclusion. Instrumentalization to students and teachers.
topic Trastorno de lectura. Inclusión escolar. Instrumentalización a estudiantes y profesores
Distúrbio de leitura. Inclusão escolar. Instrumentalização a alunos e a professores
Reading disorder. School inclusion. Instrumentalization to students and teachers.
description : This work consists of applying software activities, developed by the coordinator of the extension project proposal, to students from the municipal network of the city of Cerro Largo diagnosed with dyslexia. The proposed activities serve as stimuli to increase and potentiate phonemic awareness, from games of identification and recognition of letters, words, phrases, rhymes and sounds, analyzing their effectiveness by comparing the performance obtained in reading tests performed before and after using the Estimugame application. Thus, the main objective of this project is to collaborate with teachers who work in the resource room, providing their own tools to stimulate reading in students with dyslexia. In this sense, from the extension project, it has been possible that many students with dyslexia receive specific assistance for reading difficulties, which has been proving effective every week. All participants are monitoring and overcoming, even if slowly, their limitations, seeking to improve at each stage of the project. Thus, we hope to help education professionals in the face of the difficulties that students have in relation to dyslexia, respecting their limitations and the subjectivity of each child to overcome their obstacles and build their knowledge.
publishDate 2020
dc.date.none.fl_str_mv 2020-09-22
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ufv.br/elo/article/view/10508
10.21284/elo.v9i.10508
url https://periodicos.ufv.br/elo/article/view/10508
identifier_str_mv 10.21284/elo.v9i.10508
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ufv.br/elo/article/view/10508/5954
dc.rights.driver.fl_str_mv Copyright (c) 2020 Revista ELO – Diálogos em Extensão
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Revista ELO – Diálogos em Extensão
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Viçosa
publisher.none.fl_str_mv Universidade Federal de Viçosa
dc.source.none.fl_str_mv Revista ELO – Diálogos em Extensão; Vol. 9 (2020): Fluxo Contínuo; 1-17
Revista ELO – Diálogos sobre Extensión; Vol. 9 (2020): Fluxo Contínuo; 1-17
Revista ELO – Diálogos em Extensão; v. 9 (2020): Fluxo Contínuo; 1-17
2317-5451
2317-191X
10.21284/elo.v9i
reponame:Elo (Viçosa, Online)
instname:Universidade Federal de Viçosa (UFV)
instacron:UFV
instname_str Universidade Federal de Viçosa (UFV)
instacron_str UFV
institution UFV
reponame_str Elo (Viçosa, Online)
collection Elo (Viçosa, Online)
repository.name.fl_str_mv Elo (Viçosa, Online) - Universidade Federal de Viçosa (UFV)
repository.mail.fl_str_mv elo@ufv.br
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