Information resource of videogame players
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Brazilian Journal of Information Science |
Texto Completo: | https://revistas.marilia.unesp.br/index.php/bjis/article/view/7643 |
Resumo: | The present study aimed to empirically investigate the extent of the use of informational resources associated with the quantity and quality of undergraduate information in the context of video games. Therefore, the theoretical framework based on the understanding of videogames, information literacy and information competence is developed. Methodologically the research has a quantitative approach, as far as the means of investigation was given through field research using questionnaire for data collection. In the analysis and interpretation of the data, several statistical methods were used. The place of realization of the research was the Department of Administrative Sciences of UFPE. The population was composed of 1077 enrolled in the Administration course in the second semester of 2016. The sample was non-probabilistic, for convenience and stratified, having participated 347 subjects, of these, it was considered for the analyzes 194 that declared to play at least one type of videogame. The survey results revealed that engagement in videogames denotes the rule with more than half of the sample claiming to play. As for the sources and channels of information, the element that prevails is that of direct social interaction, for sources predominating the opinion of friends and colleagues, and the observation of others, already for the channels predominating the face-to-face conversations. |
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Brazilian Journal of Information Science |
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Information resource of videogame playersRecurso informacional de jogadores de videogameComportamento informacionalVideogamesCompetência em informaçãoLetramento informacional.Information behaviorInformational resourceVideogamesInformation literacyThe present study aimed to empirically investigate the extent of the use of informational resources associated with the quantity and quality of undergraduate information in the context of video games. Therefore, the theoretical framework based on the understanding of videogames, information literacy and information competence is developed. Methodologically the research has a quantitative approach, as far as the means of investigation was given through field research using questionnaire for data collection. In the analysis and interpretation of the data, several statistical methods were used. The place of realization of the research was the Department of Administrative Sciences of UFPE. The population was composed of 1077 enrolled in the Administration course in the second semester of 2016. The sample was non-probabilistic, for convenience and stratified, having participated 347 subjects, of these, it was considered for the analyzes 194 that declared to play at least one type of videogame. The survey results revealed that engagement in videogames denotes the rule with more than half of the sample claiming to play. As for the sources and channels of information, the element that prevails is that of direct social interaction, for sources predominating the opinion of friends and colleagues, and the observation of others, already for the channels predominating the face-to-face conversations.O presente estudo teve como objetivo investigar empiricamente o comportamento informacional de alunos de graduação no contexto de videogames. Para tanto, desenvolve-se o marco teórico apoiado nos entendimentos sobre videogames e nos constru-tos de letramento informacional e competência em informação. Metodologicamente a pesquisa possui abordagem quantitativa, quanto ao meio de investigação se deu por meio de pesquisa de campo utilizando questionário para coleta dos dados. Na análise e interpretação dos dados foram utilizados métodos estatísticos diversos. O local de realização da pesquisa foi o Departamento de Ciências Administrativas da UFPE. A população era composta por 1077 matriculados no curso de Administração no segundo semestre de 2016. A amostra foi não probabilística, por conveniência e estratificada, tendo participado 347 sujeitos, desses, con-siderou-se para as análises 194 que declararam jogar pelo menos um tipo de jogo de videogame. Os resultados da pesquisa rev-elaram que o engajamento em videogames denota ser a regra com mais da metade da amostra declarando jogar. Quanto as fontes e canais de informação, o elemento que prepondera é o da interação social direta, para as fontes predominando a opinião de amigos e colegas, e a observação de outros, já para os canais predominando as conversas presenciais.Faculdade de Filosofia e Ciências2019-03-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistas.marilia.unesp.br/index.php/bjis/article/view/764310.36311/1981-1640.2019.v13n1.04.p21Brazilian Journal of Information Science: Research Trends; Vol. 13 No. 1 (2019); 21-32Brazilian Journal of Information Science: Research Trends; Vol. 13 Núm. 1 (2019); 21-32Brazilian Journal of Information Science: research trends; v. 13 n. 1 (2019); 21-321981-1640reponame:Brazilian Journal of Information Scienceinstname:Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP)instacron:UNESPporhttps://revistas.marilia.unesp.br/index.php/bjis/article/view/7643/5644Paula, Silvio Luiz deSouza, Bruno Campello deinfo:eu-repo/semantics/openAccess2020-09-25T17:05:36Zoai:ojs.revistas.marilia.unesp.br:article/7643Revistahttps://revistas.marilia.unesp.br/index.php/bjis/indexPUBhttps://revistas.marilia.unesp.br/index.php/bjis/oaibrajis.marilia@unesp.br||1981-16401981-1640opendoar:2020-09-25T17:05:36Brazilian Journal of Information Science - Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP)false |
dc.title.none.fl_str_mv |
Information resource of videogame players Recurso informacional de jogadores de videogame |
title |
Information resource of videogame players |
spellingShingle |
Information resource of videogame players Paula, Silvio Luiz de Comportamento informacional Videogames Competência em informação Letramento informacional. Information behavior Informational resource Videogames Information literacy |
title_short |
Information resource of videogame players |
title_full |
Information resource of videogame players |
title_fullStr |
Information resource of videogame players |
title_full_unstemmed |
Information resource of videogame players |
title_sort |
Information resource of videogame players |
author |
Paula, Silvio Luiz de |
author_facet |
Paula, Silvio Luiz de Souza, Bruno Campello de |
author_role |
author |
author2 |
Souza, Bruno Campello de |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Paula, Silvio Luiz de Souza, Bruno Campello de |
dc.subject.por.fl_str_mv |
Comportamento informacional Videogames Competência em informação Letramento informacional. Information behavior Informational resource Videogames Information literacy |
topic |
Comportamento informacional Videogames Competência em informação Letramento informacional. Information behavior Informational resource Videogames Information literacy |
description |
The present study aimed to empirically investigate the extent of the use of informational resources associated with the quantity and quality of undergraduate information in the context of video games. Therefore, the theoretical framework based on the understanding of videogames, information literacy and information competence is developed. Methodologically the research has a quantitative approach, as far as the means of investigation was given through field research using questionnaire for data collection. In the analysis and interpretation of the data, several statistical methods were used. The place of realization of the research was the Department of Administrative Sciences of UFPE. The population was composed of 1077 enrolled in the Administration course in the second semester of 2016. The sample was non-probabilistic, for convenience and stratified, having participated 347 subjects, of these, it was considered for the analyzes 194 that declared to play at least one type of videogame. The survey results revealed that engagement in videogames denotes the rule with more than half of the sample claiming to play. As for the sources and channels of information, the element that prevails is that of direct social interaction, for sources predominating the opinion of friends and colleagues, and the observation of others, already for the channels predominating the face-to-face conversations. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-03-29 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistas.marilia.unesp.br/index.php/bjis/article/view/7643 10.36311/1981-1640.2019.v13n1.04.p21 |
url |
https://revistas.marilia.unesp.br/index.php/bjis/article/view/7643 |
identifier_str_mv |
10.36311/1981-1640.2019.v13n1.04.p21 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.marilia.unesp.br/index.php/bjis/article/view/7643/5644 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Faculdade de Filosofia e Ciências |
publisher.none.fl_str_mv |
Faculdade de Filosofia e Ciências |
dc.source.none.fl_str_mv |
Brazilian Journal of Information Science: Research Trends; Vol. 13 No. 1 (2019); 21-32 Brazilian Journal of Information Science: Research Trends; Vol. 13 Núm. 1 (2019); 21-32 Brazilian Journal of Information Science: research trends; v. 13 n. 1 (2019); 21-32 1981-1640 reponame:Brazilian Journal of Information Science instname:Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Brazilian Journal of Information Science |
collection |
Brazilian Journal of Information Science |
repository.name.fl_str_mv |
Brazilian Journal of Information Science - Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP) |
repository.mail.fl_str_mv |
brajis.marilia@unesp.br|| |
_version_ |
1797069098343989248 |