Procedures used by players of the internet game Colheita Feliz: between virtue and rules

Detalhes bibliográficos
Autor(a) principal: Bianchini, Luciane Guimarães Batistella
Data de Publicação: 2012
Outros Autores: Oliveira, Francismara Neves de, Vasconcelos, Mario Sérgio
Tipo de documento: Artigo
Idioma: por
Título da fonte: ETD - Educação Temática Digital
Texto Completo: https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/1238
Resumo: This study based on moral culture research and the theoretical Piagetian perspective aims to investigate the relation between virtue and rules in the procedures of participants in the Internet game Colheita Feliz (Happy Harvest) – an Orkut application. By means of descriptive qualitative analysis, the behavior of 60 participants in the game was observed during two months. The participants’ performance ranking was analyzed according to the procedures they used. The results showed predominance of the crop stealing procedure in comparison with the crop cultivation procedure and allowed to consider that the action of stealing of the participants was not guided by the universal principles of virtue, honesty or lack of it (moral domain) but by the playing convention for the game (social domain) favoring the stealing procedure, and also by personal domain (choices) and mutual agreement among the subjects participating in the game. The data did not indicate connections between the participants’ actions inside and outside virtual and real fields with regard to stealing, and reinforced the idea that rules are conventionalized in the domain of a group and depend on social interactions by which mutual respect among peers must prevail. The data also shows that morality is not the regulatory actions in the game. The results also showed the importance of carrying out research on procedures used by computer game players since such procedures can demonstrate cognitive, moral, affective and social aspects perceived during playful interaction situations.
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spelling Procedures used by players of the internet game Colheita Feliz: between virtue and rulesProcedimientos virtual juego Happy Harvest: entre la virtud y la reglaProcedimentos no jogo virtual Colheita Feliz: entre a virtude e a regraJean Piaget1896-1980. Moral culture. Games. Virtual environment. Social interaction.Estudos Piagetianos & Psicologia GenéticaJean Piaget1896-1980. Cultura moral. Juegos. Entorno virtual. La interacción social.Estudos Piagetianos & Psicologia GenéticaJean Piaget1896-1980. Cultura moral. Jogos. Ambiente virtual. Interação social.Estudos Piagetianos & Psicologia GenéticaThis study based on moral culture research and the theoretical Piagetian perspective aims to investigate the relation between virtue and rules in the procedures of participants in the Internet game Colheita Feliz (Happy Harvest) – an Orkut application. By means of descriptive qualitative analysis, the behavior of 60 participants in the game was observed during two months. The participants’ performance ranking was analyzed according to the procedures they used. The results showed predominance of the crop stealing procedure in comparison with the crop cultivation procedure and allowed to consider that the action of stealing of the participants was not guided by the universal principles of virtue, honesty or lack of it (moral domain) but by the playing convention for the game (social domain) favoring the stealing procedure, and also by personal domain (choices) and mutual agreement among the subjects participating in the game. The data did not indicate connections between the participants’ actions inside and outside virtual and real fields with regard to stealing, and reinforced the idea that rules are conventionalized in the domain of a group and depend on social interactions by which mutual respect among peers must prevail. The data also shows that morality is not the regulatory actions in the game. The results also showed the importance of carrying out research on procedures used by computer game players since such procedures can demonstrate cognitive, moral, affective and social aspects perceived during playful interaction situations.O estudo realizado, apoiado em pesquisas sobre cultura moral na perspectiva teórica piagetiana, teve como objetivo investigar a relação entre virtude e regra nos procedimentos de participantes do jogo virtual Colheita Feliz do aplicativo do Orkut. A pesquisa qualitativa, na modalidade de um estudo descritivo, analisou as condutas lúdicas de 60 jogadores, os quais foram observados durante dois meses. O ranking revelador do desempenho dos jogadores foi analisado em correspondência às observações dos procedimentos empregados. Os resultados apontam o predomínio do procedimento de roubo em relação ao de cultivo de produtos e permitem considerar que a ação de roubar, dominante nas suascondutas, não foi regida pela virtude – honestidade ou ausência dela (domínio moral) –, mas pela convenção das regras do jogo (domínio social), que favorecem tal procedimento, combinadas com o domínio pessoal (escolhas) e mútuo consentimento entre os sujeitos participantes do jogo. Os dados não indicam relação entre as ações dos jogadores no campo virtual e no plano real no que concerne ao roubo e reforçam a ideia de que a regra é convencionada nos domínios de um grupo e é dependente das interações sociais nele estabelecidas, nas quais deve prevalecer o respeito mútuo entre pares. Os dados revelam ainda que a moral não é o elemento regulador das ações no jogo. Infere-se a importância do estudo de procedimentos de jogadores em jogos virtuais como reveladores de aspectos cognitivos, afetivo-sociais e morais aplicados em situações de interação lúdica. Universidade Estadual de Campinas2012-05-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPesquisa EmpíricaPesquisa EmpíricaPesquisa Empíricaapplication/pdfhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/123810.20396/etd.v14i1.1238ETD - Educação Temática Digital; v. 14 n. 1 (2012): Número Temático: "Diferenças e subjetividade"; 1-21ETD - Educação Temática Digital; Vol. 14 No. 1 (2012): Número Temático: "Diferenças e subjetividade"; 1-21ETD - Educação Temática Digital; Vol. 14 Núm. 1 (2012): Número Temático: "Diferenças e subjetividade"; 1-211676-2592reponame:ETD - Educação Temática Digitalinstname:Universidade Estadual de Campinas (UNICAMP)instacron:UNICAMPporhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/1238/pdfCopyright (c) 2018 ETD - Educação Temática Digitalinfo:eu-repo/semantics/openAccessBianchini, Luciane Guimarães BatistellaOliveira, Francismara Neves deVasconcelos, Mario Sérgio2017-10-02T13:46:21Zoai:ojs.periodicos.sbu.unicamp.br:article/1238Revistahttp://periodicos.sbu.unicamp.br/ojs/index.php/etdPUBhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/oaippec@unicamp.br||acdiasjr@gmail.com||etd@unicamp.br|| gilbfe@unicamp.br1676-25921676-2592opendoar:2022-11-08T14:25:06.708914ETD - Educação Temática Digital - Universidade Estadual de Campinas (UNICAMP)false
dc.title.none.fl_str_mv Procedures used by players of the internet game Colheita Feliz: between virtue and rules
Procedimientos virtual juego Happy Harvest: entre la virtud y la regla
Procedimentos no jogo virtual Colheita Feliz: entre a virtude e a regra
title Procedures used by players of the internet game Colheita Feliz: between virtue and rules
spellingShingle Procedures used by players of the internet game Colheita Feliz: between virtue and rules
Bianchini, Luciane Guimarães Batistella
Jean Piaget
1896-1980. Moral culture. Games. Virtual environment. Social interaction.
Estudos Piagetianos & Psicologia Genética
Jean Piaget
1896-1980. Cultura moral. Juegos. Entorno virtual. La interacción social.
Estudos Piagetianos & Psicologia Genética
Jean Piaget
1896-1980. Cultura moral. Jogos. Ambiente virtual. Interação social.
Estudos Piagetianos & Psicologia Genética
title_short Procedures used by players of the internet game Colheita Feliz: between virtue and rules
title_full Procedures used by players of the internet game Colheita Feliz: between virtue and rules
title_fullStr Procedures used by players of the internet game Colheita Feliz: between virtue and rules
title_full_unstemmed Procedures used by players of the internet game Colheita Feliz: between virtue and rules
title_sort Procedures used by players of the internet game Colheita Feliz: between virtue and rules
author Bianchini, Luciane Guimarães Batistella
author_facet Bianchini, Luciane Guimarães Batistella
Oliveira, Francismara Neves de
Vasconcelos, Mario Sérgio
author_role author
author2 Oliveira, Francismara Neves de
Vasconcelos, Mario Sérgio
author2_role author
author
dc.contributor.author.fl_str_mv Bianchini, Luciane Guimarães Batistella
Oliveira, Francismara Neves de
Vasconcelos, Mario Sérgio
dc.subject.por.fl_str_mv Jean Piaget
1896-1980. Moral culture. Games. Virtual environment. Social interaction.
Estudos Piagetianos & Psicologia Genética
Jean Piaget
1896-1980. Cultura moral. Juegos. Entorno virtual. La interacción social.
Estudos Piagetianos & Psicologia Genética
Jean Piaget
1896-1980. Cultura moral. Jogos. Ambiente virtual. Interação social.
Estudos Piagetianos & Psicologia Genética
topic Jean Piaget
1896-1980. Moral culture. Games. Virtual environment. Social interaction.
Estudos Piagetianos & Psicologia Genética
Jean Piaget
1896-1980. Cultura moral. Juegos. Entorno virtual. La interacción social.
Estudos Piagetianos & Psicologia Genética
Jean Piaget
1896-1980. Cultura moral. Jogos. Ambiente virtual. Interação social.
Estudos Piagetianos & Psicologia Genética
description This study based on moral culture research and the theoretical Piagetian perspective aims to investigate the relation between virtue and rules in the procedures of participants in the Internet game Colheita Feliz (Happy Harvest) – an Orkut application. By means of descriptive qualitative analysis, the behavior of 60 participants in the game was observed during two months. The participants’ performance ranking was analyzed according to the procedures they used. The results showed predominance of the crop stealing procedure in comparison with the crop cultivation procedure and allowed to consider that the action of stealing of the participants was not guided by the universal principles of virtue, honesty or lack of it (moral domain) but by the playing convention for the game (social domain) favoring the stealing procedure, and also by personal domain (choices) and mutual agreement among the subjects participating in the game. The data did not indicate connections between the participants’ actions inside and outside virtual and real fields with regard to stealing, and reinforced the idea that rules are conventionalized in the domain of a group and depend on social interactions by which mutual respect among peers must prevail. The data also shows that morality is not the regulatory actions in the game. The results also showed the importance of carrying out research on procedures used by computer game players since such procedures can demonstrate cognitive, moral, affective and social aspects perceived during playful interaction situations.
publishDate 2012
dc.date.none.fl_str_mv 2012-05-21
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Pesquisa Empírica
Pesquisa Empírica
Pesquisa Empírica
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/1238
10.20396/etd.v14i1.1238
url https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/1238
identifier_str_mv 10.20396/etd.v14i1.1238
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/1238/pdf
dc.rights.driver.fl_str_mv Copyright (c) 2018 ETD - Educação Temática Digital
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2018 ETD - Educação Temática Digital
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Estadual de Campinas
publisher.none.fl_str_mv Universidade Estadual de Campinas
dc.source.none.fl_str_mv ETD - Educação Temática Digital; v. 14 n. 1 (2012): Número Temático: "Diferenças e subjetividade"; 1-21
ETD - Educação Temática Digital; Vol. 14 No. 1 (2012): Número Temático: "Diferenças e subjetividade"; 1-21
ETD - Educação Temática Digital; Vol. 14 Núm. 1 (2012): Número Temático: "Diferenças e subjetividade"; 1-21
1676-2592
reponame:ETD - Educação Temática Digital
instname:Universidade Estadual de Campinas (UNICAMP)
instacron:UNICAMP
instname_str Universidade Estadual de Campinas (UNICAMP)
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reponame_str ETD - Educação Temática Digital
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repository.name.fl_str_mv ETD - Educação Temática Digital - Universidade Estadual de Campinas (UNICAMP)
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