Development and evaluation of the serious game angels blue aimed at heritage education
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Tecnologias, Sociedade e Conhecimento |
Texto Completo: | https://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14697 |
Resumo: | This article describes the serious game “Anjos Azuis” developed in order to assist in heritage education, raising awareness about the importance of heritage preservation, stimulating the sense of belonging and responsibility. The game was developed using the methodology based on the DPE framework (Design, Play, Experience); and validated by the application of LORI (Learning Objects Review Instrument) and EgameFlow methodologies, involving 46 children and 3 educators. With the result of the study, a mobile version was implemented, with audio exploration, touch screen-oriented commands and automatic plays, in order to improve accessibility for non-literate students, since the target audience is children of the lower fundamental. Today, “Anjos Azuis” instrumentalizes a municipal government initiative for public safety education. |
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Development and evaluation of the serious game angels blue aimed at heritage educationDesenvolvimento e avaliação do serious game anjos azuis voltado para a educação patrimonialEducação patrimonialJogos educativos digitaisSerious gamePatrimonial EducationDigital education gamesSerious gameThis article describes the serious game “Anjos Azuis” developed in order to assist in heritage education, raising awareness about the importance of heritage preservation, stimulating the sense of belonging and responsibility. The game was developed using the methodology based on the DPE framework (Design, Play, Experience); and validated by the application of LORI (Learning Objects Review Instrument) and EgameFlow methodologies, involving 46 children and 3 educators. With the result of the study, a mobile version was implemented, with audio exploration, touch screen-oriented commands and automatic plays, in order to improve accessibility for non-literate students, since the target audience is children of the lower fundamental. Today, “Anjos Azuis” instrumentalizes a municipal government initiative for public safety education.A Educação Patrimonial conscientiza cidadãos da importância da preservação do patrimônio, estimulando seus sensos de pertencimento e responsabilidade. Este volta-se para o serious game "Anjos Azuis", que explora a ludicidade, imersão, dinâmica, familiaridade com jogos e outras vantagens de games para o ensino. Foi desenvolvido usando o framework DPE (Design, Play, Experience); e validado pelas metodologias LORI (Learning Objects Review Instrument) e EgameFlow, envolvendo 46 crianças e 3 pedagogas. Em etapa pós-avaliação, foi implementada uma versão mobile, com exploração de áudio para os textos de composição do “Anjos Azuis”, comandos orientados a touch screen e plays automáticos, a fim de melhorar a acessibilidade para alunos não alfabetizados. Hoje o “Anjos Azuis” instrumentaliza iniciativa governamental municipal de educação para segurança pública.Universidade Estadual de Campinas2020-08-05info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresArtigo avaliado pelos paresTextoinfo:eu-repo/semantics/otherapplication/pdfhttps://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/1469710.20396/tsc.v7i1.14697Tecnologias, Sociedade e Conhecimento; Vol. 7 No. 1 (2020); 97-117Tecnologias, Sociedade e Conhecimento; Vol. 7 Núm. 1 (2020); 97-117Tecnologias, Sociedade e Conhecimento; Vol. 7 No 1 (2020); 97-117Tecnologias, Sociedade e Conhecimento; v. 7 n. 1 (2020); 97-1172318-8839reponame:Tecnologias, Sociedade e Conhecimentoinstname:Universidade Estadual de Campinas (UNICAMP)instacron:UNICAMPporhttps://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14697/9686Brasil; ContemporâneoBrasil; ContemporâneoCopyright (c) 2020 Aracelly Matos Santos, Kenia Kodel Coxhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessSantos, Aracelly MatosCox, Kenia Kodel2022-02-03T08:27:22Zoai:inpec.econtents.bc.unicamp.br:article/14697Revistahttps://econtents.bc.unicamp.br/inpec/index.php/tscPUBhttps://econtents.bc.unicamp.br/inpec/index.php/tsc/oaitscnied@unicamp.br2318-88392318-8839opendoar:2022-02-03T08:27:22Tecnologias, Sociedade e Conhecimento - Universidade Estadual de Campinas (UNICAMP)false |
dc.title.none.fl_str_mv |
Development and evaluation of the serious game angels blue aimed at heritage education Desenvolvimento e avaliação do serious game anjos azuis voltado para a educação patrimonial |
title |
Development and evaluation of the serious game angels blue aimed at heritage education |
spellingShingle |
Development and evaluation of the serious game angels blue aimed at heritage education Santos, Aracelly Matos Educação patrimonial Jogos educativos digitais Serious game Patrimonial Education Digital education games Serious game |
title_short |
Development and evaluation of the serious game angels blue aimed at heritage education |
title_full |
Development and evaluation of the serious game angels blue aimed at heritage education |
title_fullStr |
Development and evaluation of the serious game angels blue aimed at heritage education |
title_full_unstemmed |
Development and evaluation of the serious game angels blue aimed at heritage education |
title_sort |
Development and evaluation of the serious game angels blue aimed at heritage education |
author |
Santos, Aracelly Matos |
author_facet |
Santos, Aracelly Matos Cox, Kenia Kodel |
author_role |
author |
author2 |
Cox, Kenia Kodel |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Santos, Aracelly Matos Cox, Kenia Kodel |
dc.subject.por.fl_str_mv |
Educação patrimonial Jogos educativos digitais Serious game Patrimonial Education Digital education games Serious game |
topic |
Educação patrimonial Jogos educativos digitais Serious game Patrimonial Education Digital education games Serious game |
description |
This article describes the serious game “Anjos Azuis” developed in order to assist in heritage education, raising awareness about the importance of heritage preservation, stimulating the sense of belonging and responsibility. The game was developed using the methodology based on the DPE framework (Design, Play, Experience); and validated by the application of LORI (Learning Objects Review Instrument) and EgameFlow methodologies, involving 46 children and 3 educators. With the result of the study, a mobile version was implemented, with audio exploration, touch screen-oriented commands and automatic plays, in order to improve accessibility for non-literate students, since the target audience is children of the lower fundamental. Today, “Anjos Azuis” instrumentalizes a municipal government initiative for public safety education. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-08-05 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos pares Artigo avaliado pelos pares Texto info:eu-repo/semantics/other |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14697 10.20396/tsc.v7i1.14697 |
url |
https://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14697 |
identifier_str_mv |
10.20396/tsc.v7i1.14697 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14697/9686 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Aracelly Matos Santos, Kenia Kodel Cox http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Aracelly Matos Santos, Kenia Kodel Cox http://creativecommons.org/licenses/by/4.0/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.coverage.none.fl_str_mv |
Brasil; Contemporâneo Brasil; Contemporâneo |
dc.publisher.none.fl_str_mv |
Universidade Estadual de Campinas |
publisher.none.fl_str_mv |
Universidade Estadual de Campinas |
dc.source.none.fl_str_mv |
Tecnologias, Sociedade e Conhecimento; Vol. 7 No. 1 (2020); 97-117 Tecnologias, Sociedade e Conhecimento; Vol. 7 Núm. 1 (2020); 97-117 Tecnologias, Sociedade e Conhecimento; Vol. 7 No 1 (2020); 97-117 Tecnologias, Sociedade e Conhecimento; v. 7 n. 1 (2020); 97-117 2318-8839 reponame:Tecnologias, Sociedade e Conhecimento instname:Universidade Estadual de Campinas (UNICAMP) instacron:UNICAMP |
instname_str |
Universidade Estadual de Campinas (UNICAMP) |
instacron_str |
UNICAMP |
institution |
UNICAMP |
reponame_str |
Tecnologias, Sociedade e Conhecimento |
collection |
Tecnologias, Sociedade e Conhecimento |
repository.name.fl_str_mv |
Tecnologias, Sociedade e Conhecimento - Universidade Estadual de Campinas (UNICAMP) |
repository.mail.fl_str_mv |
tscnied@unicamp.br |
_version_ |
1801207166956208128 |