Impact of active video games on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/8317 |
Resumo: | Objective: This study sought to evaluate the impact of the use of active videogame on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents. Methods: quasi-experimental study with exergaming intervention, for 50 minutes, 3 times a week, for 8 weeks. Data collection took place between April and December 2016, with 55 adolescents aged 15 to 19 from public schools in Campina Grande, PB. Data were collected through a form for characterization of adolescents, BSQ-34 and ECAP questionnaires, and weight, height and waist circumference were also measured. In SPSS 22.0 Student's t-test and McNemar's test were used to evaluate the effect of the exercise on the studied variables. We adopted a confidence interval of 95%. Results: 58.2% of the participants were female, 74.5% were overweight, and 56.4% reported concern about body image at the beginning of the study. After intervention, 38.2% (P = 0,028) reported concern and there was a reduction of 8 points in the mean score for self-perception of body image Conclusion: Given the positive effects of the intervention, it is emphasized the importance of the implementation of the use of active video game in the childhood and adolescence. |
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Impact of active video games on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescentsImpacto del videojuego activo en la autopercepción de la imagen corporal y el desarrollo de comportamientos de riesgo para atracones en adolescentes con sobrepesoImpacto do videogame ativo na autopercepção da imagem corporal e no desenvolvimento de comportamentos de risco para compulsão alimentar em adolescentes com excesso de pesoFeeding BehaviorBody imageAdolescentObesityClinical trial.Comportamento alimentarImagem corporalAdolescentesObesidadeEnsaio clínico.Comportamiento alimentícioImagen corporalAdolescentesObesidadEnsayo clínico.Objective: This study sought to evaluate the impact of the use of active videogame on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents. Methods: quasi-experimental study with exergaming intervention, for 50 minutes, 3 times a week, for 8 weeks. Data collection took place between April and December 2016, with 55 adolescents aged 15 to 19 from public schools in Campina Grande, PB. Data were collected through a form for characterization of adolescents, BSQ-34 and ECAP questionnaires, and weight, height and waist circumference were also measured. In SPSS 22.0 Student's t-test and McNemar's test were used to evaluate the effect of the exercise on the studied variables. We adopted a confidence interval of 95%. Results: 58.2% of the participants were female, 74.5% were overweight, and 56.4% reported concern about body image at the beginning of the study. After intervention, 38.2% (P = 0,028) reported concern and there was a reduction of 8 points in the mean score for self-perception of body image Conclusion: Given the positive effects of the intervention, it is emphasized the importance of the implementation of the use of active video game in the childhood and adolescence.Objetivo: este estudio tenía como objetivo evaluar el impacto del uso activo de videojuegos en la autopercepción de la imagen corporal y el desarrollo de comportamientos de riesgo para comer atracones en adolescentes con sobrepeso. Métodos: estudio casi experimental con intervención mediante el uso de exergame durante 50 minutos, 3 veces a la semana, durante 8 semanas. La recopilación de datos se produjo entre abril y diciembre de 2016, con 55 estudiantes adolescentes de escuelas públicas de 15 a 19 años. Los datos se recopilaron a través de un formulario para caracterizar a los adolescentes, cuestionarios BSQ-34 y ECAP y se realizaron mediciones de peso, altura y circunferencia de la cintura. En SPSS 22.0, se realizaron las pruebas t de Student y McNemar emparejadas para evaluar el efecto del ejercicio en las variables estudiadas. Se adoptó un intervalo de confianza del 95%. Resultados: el 58,2% de los participantes eran mujeres, el 74,5% tenían sobrepeso, y el 56,4% informó preocupación por la imagen corporal al comienzo del estudio. Después de la intervención, el 38,2% (p-0,028) informó de preocupación y hubo una reducción de 8 puntos en la puntuación media para la auto-percepción de la imagen corporal. Conclusión: Dados los efectos positivos de la intervención, se hace hincapié en la importancia de implementar el uso de videojuegos activos en la infancia y la adolescencia.Objetivo: este estudo buscou avaliar o impacto do uso de videogame ativo na autopercepção da imagem corporal e no desenvolvimento de comportamentos de risco para compulsão alimentar em adolescentes com excesso de peso. Métodos: estudo quase-experimental com intervenção através do uso de exergame durante 50 minutos, 3 vezes por semana, por 8 semanas. A coleta de dados ocorreu entre abril e dezembro de 2016, com 55 adolescentes estudantes de escolas públicas de 15 a 19 anos. Os dados foram coletados através de formulário para caracterização dos adolescentes, questionários BSQ-34 e ECAP e realizada a aferição de peso, estatura e circunferência abdominal. No SPSS 22.0 foram realizados os testes t de Student pareado e McNemar para avaliar o efeito do exercício sobre as variáveis estudadas. Adotou-se intervalo de confiança de 95%. Resultados: 58,2% dos participantes era do sexo feminino, 74,5% apresentavam sobrepeso, e 56,4% relatou preocupação com a imagem corporal no início do estudo. Após intervenção, 38,2% (p=0,028) relatou preocupação e houve uma redução de 8 pontos na média do escore para autopercepção da imagem corporal. Conclusão: Diante dos efeitos positivos da intervenção ressalta-se a importância da implementação do uso de videogame ativo na infância e adolescência.Research, Society and Development2020-09-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/831710.33448/rsd-v9i10.8317Research, Society and Development; Vol. 9 No. 10; e1619108317Research, Society and Development; Vol. 9 Núm. 10; e1619108317Research, Society and Development; v. 9 n. 10; e16191083172525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/8317/7469Copyright (c) 2020 Nataly Cézar de Lima Lins; Carla Campos Muniz Medeiros; Rodrigo Pinheiro de Toledo Vianna; Fernanda Caroline Tavares de Melo; Morgana Monteiro Pimentel; Maria Gabriely Queiroz; Mirelle de Alcantara Martins Macedo; Danielle Franklin de Carvalhohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessLins, Nataly Cézar de LimaMedeiros, Carla Campos MunizVianna, Rodrigo Pinheiro de ToledoMelo, Fernanda Caroline Tavares dePimentel, Morgana MonteiroQueiroz, Maria Gabriely Macedo, Mirelle de Alcantara MartinsCarvalho, Danielle Franklin de2020-10-31T12:03:23Zoai:ojs.pkp.sfu.ca:article/8317Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:30:49.276723Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Impact of active video games on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents Impacto del videojuego activo en la autopercepción de la imagen corporal y el desarrollo de comportamientos de riesgo para atracones en adolescentes con sobrepeso Impacto do videogame ativo na autopercepção da imagem corporal e no desenvolvimento de comportamentos de risco para compulsão alimentar em adolescentes com excesso de peso |
title |
Impact of active video games on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents |
spellingShingle |
Impact of active video games on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents Lins, Nataly Cézar de Lima Feeding Behavior Body image Adolescent Obesity Clinical trial. Comportamento alimentar Imagem corporal Adolescentes Obesidade Ensaio clínico. Comportamiento alimentício Imagen corporal Adolescentes Obesidad Ensayo clínico. |
title_short |
Impact of active video games on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents |
title_full |
Impact of active video games on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents |
title_fullStr |
Impact of active video games on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents |
title_full_unstemmed |
Impact of active video games on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents |
title_sort |
Impact of active video games on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents |
author |
Lins, Nataly Cézar de Lima |
author_facet |
Lins, Nataly Cézar de Lima Medeiros, Carla Campos Muniz Vianna, Rodrigo Pinheiro de Toledo Melo, Fernanda Caroline Tavares de Pimentel, Morgana Monteiro Queiroz, Maria Gabriely Macedo, Mirelle de Alcantara Martins Carvalho, Danielle Franklin de |
author_role |
author |
author2 |
Medeiros, Carla Campos Muniz Vianna, Rodrigo Pinheiro de Toledo Melo, Fernanda Caroline Tavares de Pimentel, Morgana Monteiro Queiroz, Maria Gabriely Macedo, Mirelle de Alcantara Martins Carvalho, Danielle Franklin de |
author2_role |
author author author author author author author |
dc.contributor.author.fl_str_mv |
Lins, Nataly Cézar de Lima Medeiros, Carla Campos Muniz Vianna, Rodrigo Pinheiro de Toledo Melo, Fernanda Caroline Tavares de Pimentel, Morgana Monteiro Queiroz, Maria Gabriely Macedo, Mirelle de Alcantara Martins Carvalho, Danielle Franklin de |
dc.subject.por.fl_str_mv |
Feeding Behavior Body image Adolescent Obesity Clinical trial. Comportamento alimentar Imagem corporal Adolescentes Obesidade Ensaio clínico. Comportamiento alimentício Imagen corporal Adolescentes Obesidad Ensayo clínico. |
topic |
Feeding Behavior Body image Adolescent Obesity Clinical trial. Comportamento alimentar Imagem corporal Adolescentes Obesidade Ensaio clínico. Comportamiento alimentício Imagen corporal Adolescentes Obesidad Ensayo clínico. |
description |
Objective: This study sought to evaluate the impact of the use of active videogame on self-perception of body image and the development of risk behaviors for binge eating in overweight adolescents. Methods: quasi-experimental study with exergaming intervention, for 50 minutes, 3 times a week, for 8 weeks. Data collection took place between April and December 2016, with 55 adolescents aged 15 to 19 from public schools in Campina Grande, PB. Data were collected through a form for characterization of adolescents, BSQ-34 and ECAP questionnaires, and weight, height and waist circumference were also measured. In SPSS 22.0 Student's t-test and McNemar's test were used to evaluate the effect of the exercise on the studied variables. We adopted a confidence interval of 95%. Results: 58.2% of the participants were female, 74.5% were overweight, and 56.4% reported concern about body image at the beginning of the study. After intervention, 38.2% (P = 0,028) reported concern and there was a reduction of 8 points in the mean score for self-perception of body image Conclusion: Given the positive effects of the intervention, it is emphasized the importance of the implementation of the use of active video game in the childhood and adolescence. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-09-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/8317 10.33448/rsd-v9i10.8317 |
url |
https://rsdjournal.org/index.php/rsd/article/view/8317 |
identifier_str_mv |
10.33448/rsd-v9i10.8317 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/8317/7469 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 9 No. 10; e1619108317 Research, Society and Development; Vol. 9 Núm. 10; e1619108317 Research, Society and Development; v. 9 n. 10; e1619108317 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052659130171392 |