Strategies for the elaboration of a gamed activity script
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/1451 |
Resumo: | The present research aims to describe the strategies used to carry out an activity script with the aim of guiding an interaction with a virtual laboratory simulation. In this sense, a survey and analysis of some variables and elements of the gamification used to involve the subject in their daily activities were carried out. The gamification can influence the level of motivation, engagement, commitment and satisfaction of the individual when implementing elements of the games in a context external to the games. The elements of the games can be the obtaining of immediate feedbacks, competitiveness, bonuses, teamwork, leadership, repetitiveness etc. Finally, gamification makes it possible the interdisciplinarity, being possible to be applied in several contexts and in the daily life of the individuals. |
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Research, Society and Development |
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Strategies for the elaboration of a gamed activity scriptEstrategias para la elaboración de un plan de actividad gamificadaEstratégias para a elaboração de um plano de atividade gamificadoGamificaçãoSimulação VirtualPlano de AtividadeObjeto de Aprendizagem.GamificaciónSimulación VirtualPlan de ActividadesObjeto de Aprendizaje.GamificationVirtual SimulationActivity RoadmapLearning Object.The present research aims to describe the strategies used to carry out an activity script with the aim of guiding an interaction with a virtual laboratory simulation. In this sense, a survey and analysis of some variables and elements of the gamification used to involve the subject in their daily activities were carried out. The gamification can influence the level of motivation, engagement, commitment and satisfaction of the individual when implementing elements of the games in a context external to the games. The elements of the games can be the obtaining of immediate feedbacks, competitiveness, bonuses, teamwork, leadership, repetitiveness etc. Finally, gamification makes it possible the interdisciplinarity, being possible to be applied in several contexts and in the daily life of the individuals.Esta investigación tiene como objetivo describir los criterios y estrategias utilizados para gamificar un plan de actividades con la intención de guiar la interacción con una simulación de laboratorio virtual. En este sentido, se realizó una encuesta y análisis de algunas variables y elementos de gamificación empleados para involucrar al sujeto en sus actividades diarias. La gamificación puede influir en el nivel de motivación, compromiso, compromiso y satisfacción de un individuo mediante la implementación de elementos del juego en un contexto fuera de los juegos. Los elementos de los juegos pueden ser retroalimentación inmediata, competitividad, bonificaciones, trabajo en equipo, liderazgo, repetibilidad, etc. Finalmente, la gamificación permite la interdisciplinariedad y puede aplicarse en diversos contextos y en la vida cotidiana de los individuos.A presente pesquisa tem como objetivo descrever os critérios e estratégias utilizadas para gamificar um plano de atividade tendo como intenção guiar a interação com uma simulação virtual de laboratório. Nesse sentido, realizou-se um levantamento e análise de algumas variáveis e elementos da gamificação empregues para envolver o sujeito em suas atividades do cotidiano. A gamificação pode influenciar o nível de motivação, engajamento, comprometimento e satisfação do indivíduo ao se implementar elementos dos games em contexto exterior aos games. Os elementos dos games podem ser a obtenção de feedbacks imediatos, competitividade, bônus, trabalho em equipe, liderança, repetitividade entre outros. Por fim, a gamificação possibilita a interdisciplinaridade, sendo possível de se aplicar em vários contextos e no cotidiano dos indivíduos.Research, Society and Development2019-08-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/145110.33448/rsd-v8i11.1451Research, Society and Development; Vol. 8 No. 11; e188111451Research, Society and Development; Vol. 8 Núm. 11; e188111451Research, Society and Development; v. 8 n. 11; e1881114512525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/1451/1148Copyright (c) 2019 Jeirla Alves Monteiro, Darkson Fernandes da Costa, Antonio De Lisboa Coutinho, Gilvandenys Leite Salesinfo:eu-repo/semantics/openAccessCosta, Darkson Ferdandes daMonteiro, Jeirla AlvesCastro, Juscileide Braga deCoutinho Júnior, Antônio de LisboaSales, Gilvandenys Leite2020-03-25T16:06:49Zoai:ojs.pkp.sfu.ca:article/1451Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:26:28.943153Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Strategies for the elaboration of a gamed activity script Estrategias para la elaboración de un plan de actividad gamificada Estratégias para a elaboração de um plano de atividade gamificado |
title |
Strategies for the elaboration of a gamed activity script |
spellingShingle |
Strategies for the elaboration of a gamed activity script Costa, Darkson Ferdandes da Gamificação Simulação Virtual Plano de Atividade Objeto de Aprendizagem. Gamificación Simulación Virtual Plan de Actividades Objeto de Aprendizaje. Gamification Virtual Simulation Activity Roadmap Learning Object. |
title_short |
Strategies for the elaboration of a gamed activity script |
title_full |
Strategies for the elaboration of a gamed activity script |
title_fullStr |
Strategies for the elaboration of a gamed activity script |
title_full_unstemmed |
Strategies for the elaboration of a gamed activity script |
title_sort |
Strategies for the elaboration of a gamed activity script |
author |
Costa, Darkson Ferdandes da |
author_facet |
Costa, Darkson Ferdandes da Monteiro, Jeirla Alves Castro, Juscileide Braga de Coutinho Júnior, Antônio de Lisboa Sales, Gilvandenys Leite |
author_role |
author |
author2 |
Monteiro, Jeirla Alves Castro, Juscileide Braga de Coutinho Júnior, Antônio de Lisboa Sales, Gilvandenys Leite |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Costa, Darkson Ferdandes da Monteiro, Jeirla Alves Castro, Juscileide Braga de Coutinho Júnior, Antônio de Lisboa Sales, Gilvandenys Leite |
dc.subject.por.fl_str_mv |
Gamificação Simulação Virtual Plano de Atividade Objeto de Aprendizagem. Gamificación Simulación Virtual Plan de Actividades Objeto de Aprendizaje. Gamification Virtual Simulation Activity Roadmap Learning Object. |
topic |
Gamificação Simulação Virtual Plano de Atividade Objeto de Aprendizagem. Gamificación Simulación Virtual Plan de Actividades Objeto de Aprendizaje. Gamification Virtual Simulation Activity Roadmap Learning Object. |
description |
The present research aims to describe the strategies used to carry out an activity script with the aim of guiding an interaction with a virtual laboratory simulation. In this sense, a survey and analysis of some variables and elements of the gamification used to involve the subject in their daily activities were carried out. The gamification can influence the level of motivation, engagement, commitment and satisfaction of the individual when implementing elements of the games in a context external to the games. The elements of the games can be the obtaining of immediate feedbacks, competitiveness, bonuses, teamwork, leadership, repetitiveness etc. Finally, gamification makes it possible the interdisciplinarity, being possible to be applied in several contexts and in the daily life of the individuals. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-08-24 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/1451 10.33448/rsd-v8i11.1451 |
url |
https://rsdjournal.org/index.php/rsd/article/view/1451 |
identifier_str_mv |
10.33448/rsd-v8i11.1451 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/1451/1148 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 8 No. 11; e188111451 Research, Society and Development; Vol. 8 Núm. 11; e188111451 Research, Society and Development; v. 8 n. 11; e188111451 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052644107223040 |