Strategies for the elaboration of a gamed activity script

Detalhes bibliográficos
Autor(a) principal: Costa, Darkson Ferdandes da
Data de Publicação: 2019
Outros Autores: Monteiro, Jeirla Alves, Castro, Juscileide Braga de, Coutinho Júnior, Antônio de Lisboa, Sales, Gilvandenys Leite
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/1451
Resumo: The present research aims to describe the strategies used to carry out an activity script with the aim of guiding an interaction with a virtual laboratory simulation. In this sense, a survey and analysis of some variables and elements of the gamification used to involve the subject in their daily activities were carried out. The gamification can influence the level of motivation, engagement, commitment and satisfaction of the individual when implementing elements of the games in a context external to the games. The elements of the games can be the obtaining of immediate feedbacks, competitiveness, bonuses, teamwork, leadership, repetitiveness etc. Finally, gamification makes it possible the interdisciplinarity, being possible to be applied in several contexts and in the daily life of the individuals.
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spelling Strategies for the elaboration of a gamed activity scriptEstrategias para la elaboración de un plan de actividad gamificadaEstratégias para a elaboração de um plano de atividade gamificadoGamificaçãoSimulação VirtualPlano de AtividadeObjeto de Aprendizagem.GamificaciónSimulación VirtualPlan de ActividadesObjeto de Aprendizaje.GamificationVirtual SimulationActivity RoadmapLearning Object.The present research aims to describe the strategies used to carry out an activity script with the aim of guiding an interaction with a virtual laboratory simulation. In this sense, a survey and analysis of some variables and elements of the gamification used to involve the subject in their daily activities were carried out. The gamification can influence the level of motivation, engagement, commitment and satisfaction of the individual when implementing elements of the games in a context external to the games. The elements of the games can be the obtaining of immediate feedbacks, competitiveness, bonuses, teamwork, leadership, repetitiveness etc. Finally, gamification makes it possible the interdisciplinarity, being possible to be applied in several contexts and in the daily life of the individuals.Esta investigación tiene como objetivo describir los criterios y estrategias utilizados para gamificar un plan de actividades con la intención de guiar la interacción con una simulación de laboratorio virtual. En este sentido, se realizó una encuesta y análisis de algunas variables y elementos de gamificación empleados para involucrar al sujeto en sus actividades diarias. La gamificación puede influir en el nivel de motivación, compromiso, compromiso y satisfacción de un individuo mediante la implementación de elementos del juego en un contexto fuera de los juegos. Los elementos de los juegos pueden ser retroalimentación inmediata, competitividad, bonificaciones, trabajo en equipo, liderazgo, repetibilidad, etc. Finalmente, la gamificación permite la interdisciplinariedad y puede aplicarse en diversos contextos y en la vida cotidiana de los individuos.A presente pesquisa tem como objetivo descrever os critérios e estratégias utilizadas para gamificar um plano de atividade tendo como intenção guiar a interação com uma simulação virtual de laboratório. Nesse sentido, realizou-se um levantamento e análise de algumas variáveis e elementos da gamificação empregues para envolver o sujeito em suas atividades do cotidiano. A gamificação pode influenciar o nível de motivação, engajamento, comprometimento e satisfação do indivíduo ao se implementar elementos dos games em contexto exterior aos games. Os elementos dos games podem ser a obtenção de feedbacks imediatos, competitividade, bônus, trabalho em equipe, liderança, repetitividade entre outros. Por fim, a gamificação possibilita a interdisciplinaridade, sendo possível de se aplicar em vários contextos e no cotidiano dos indivíduos.Research, Society and Development2019-08-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/145110.33448/rsd-v8i11.1451Research, Society and Development; Vol. 8 No. 11; e188111451Research, Society and Development; Vol. 8 Núm. 11; e188111451Research, Society and Development; v. 8 n. 11; e1881114512525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/1451/1148Copyright (c) 2019 Jeirla Alves Monteiro, Darkson Fernandes da Costa, Antonio De Lisboa Coutinho, Gilvandenys Leite Salesinfo:eu-repo/semantics/openAccessCosta, Darkson Ferdandes daMonteiro, Jeirla AlvesCastro, Juscileide Braga deCoutinho Júnior, Antônio de LisboaSales, Gilvandenys Leite2020-03-25T16:06:49Zoai:ojs.pkp.sfu.ca:article/1451Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:26:28.943153Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Strategies for the elaboration of a gamed activity script
Estrategias para la elaboración de un plan de actividad gamificada
Estratégias para a elaboração de um plano de atividade gamificado
title Strategies for the elaboration of a gamed activity script
spellingShingle Strategies for the elaboration of a gamed activity script
Costa, Darkson Ferdandes da
Gamificação
Simulação Virtual
Plano de Atividade
Objeto de Aprendizagem.
Gamificación
Simulación Virtual
Plan de Actividades
Objeto de Aprendizaje.
Gamification
Virtual Simulation
Activity Roadmap
Learning Object.
title_short Strategies for the elaboration of a gamed activity script
title_full Strategies for the elaboration of a gamed activity script
title_fullStr Strategies for the elaboration of a gamed activity script
title_full_unstemmed Strategies for the elaboration of a gamed activity script
title_sort Strategies for the elaboration of a gamed activity script
author Costa, Darkson Ferdandes da
author_facet Costa, Darkson Ferdandes da
Monteiro, Jeirla Alves
Castro, Juscileide Braga de
Coutinho Júnior, Antônio de Lisboa
Sales, Gilvandenys Leite
author_role author
author2 Monteiro, Jeirla Alves
Castro, Juscileide Braga de
Coutinho Júnior, Antônio de Lisboa
Sales, Gilvandenys Leite
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Costa, Darkson Ferdandes da
Monteiro, Jeirla Alves
Castro, Juscileide Braga de
Coutinho Júnior, Antônio de Lisboa
Sales, Gilvandenys Leite
dc.subject.por.fl_str_mv Gamificação
Simulação Virtual
Plano de Atividade
Objeto de Aprendizagem.
Gamificación
Simulación Virtual
Plan de Actividades
Objeto de Aprendizaje.
Gamification
Virtual Simulation
Activity Roadmap
Learning Object.
topic Gamificação
Simulação Virtual
Plano de Atividade
Objeto de Aprendizagem.
Gamificación
Simulación Virtual
Plan de Actividades
Objeto de Aprendizaje.
Gamification
Virtual Simulation
Activity Roadmap
Learning Object.
description The present research aims to describe the strategies used to carry out an activity script with the aim of guiding an interaction with a virtual laboratory simulation. In this sense, a survey and analysis of some variables and elements of the gamification used to involve the subject in their daily activities were carried out. The gamification can influence the level of motivation, engagement, commitment and satisfaction of the individual when implementing elements of the games in a context external to the games. The elements of the games can be the obtaining of immediate feedbacks, competitiveness, bonuses, teamwork, leadership, repetitiveness etc. Finally, gamification makes it possible the interdisciplinarity, being possible to be applied in several contexts and in the daily life of the individuals.
publishDate 2019
dc.date.none.fl_str_mv 2019-08-24
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/1451
10.33448/rsd-v8i11.1451
url https://rsdjournal.org/index.php/rsd/article/view/1451
identifier_str_mv 10.33448/rsd-v8i11.1451
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/1451/1148
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 8 No. 11; e188111451
Research, Society and Development; Vol. 8 Núm. 11; e188111451
Research, Society and Development; v. 8 n. 11; e188111451
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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