Digital games in Mathematics teaching and learning processes: A focus on high school
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/32748 |
Resumo: | Digital games gain, every day, more space in contemporary society. Educational establishments already demonstrate this concern to meet this new educational demand, seeking to insert games into their environments. Given this reality, the present work presents a Systematic Literature Review (RSL) about the use of digital games in mathematics teaching with an application aimed at high school students. Five databases were used to obtain the RSL studies, namely: Google Scholar, ERIC, CAPES Periodicals, Gale Academic OneFile and JSTOR. According to the results obtained, it is clear that the application of games to high school students in the discipline of mathematics is still a little explored field, there are demands for more research and studies in this area. On the other hand, in the articles analyzed in this RSL, it was observed that all of them report the great potential that digital games can bring to high school students in terms of participation, involvement and engagement in their mathematical learning process. |
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Digital games in Mathematics teaching and learning processes: A focus on high schoolJuegos digitales en los procesos de enseñanza y aprendizaje de las Matemáticas: Un enfoque en la escuela secundariaOs jogos digitais nos processos de ensino e aprendizagem de Matemática: Um foco no ensino médio Juegos digitalesMatemáticasEscuela secundaria.Jogos DigitaisMatemáticaEnsino médio.Digital gamesMathHigh school.Digital games gain, every day, more space in contemporary society. Educational establishments already demonstrate this concern to meet this new educational demand, seeking to insert games into their environments. Given this reality, the present work presents a Systematic Literature Review (RSL) about the use of digital games in mathematics teaching with an application aimed at high school students. Five databases were used to obtain the RSL studies, namely: Google Scholar, ERIC, CAPES Periodicals, Gale Academic OneFile and JSTOR. According to the results obtained, it is clear that the application of games to high school students in the discipline of mathematics is still a little explored field, there are demands for more research and studies in this area. On the other hand, in the articles analyzed in this RSL, it was observed that all of them report the great potential that digital games can bring to high school students in terms of participation, involvement and engagement in their mathematical learning process.Los juegos digitales ganan, cada día, más espacio en la sociedad contemporánea. Los establecimientos educativos ya demuestran esta preocupación por atender esta nueva demanda educativa, buscando insertar el juego en sus entornos. Ante esta realidad, el presente trabajo presenta una Revisión Sistemática de Literatura (RSL) sobre el uso de juegos digitales en la enseñanza de las matemáticas con una aplicación dirigida a estudiantes de secundaria. Se utilizaron cinco bases de datos para obtener los estudios RSL, a saber: Google Scholar, ERIC, CAPES Periodicals, Gale Academic OneFile y JSTOR. De acuerdo a los resultados obtenidos, es claro que la aplicación de juegos a estudiantes de secundaria en la disciplina de las matemáticas es aún un campo poco explorado, existen demandas de más investigaciones y estudios en esta área. Por otro lado, en los artículos analizados en esta RSL, se observó que todos ellos reportan el gran potencial que los juegos digitales pueden traer a los estudiantes de secundaria en términos de participación, involucramiento y compromiso en su proceso de aprendizaje matemático.Os jogos digitais ganham, a cada dia, mais espaço na sociedade contemporânea. Os estabelecimentos de ensino já demonstram essa preocupação em atender a essa nova demanda educacional, procurando inserir os jogos em seus ambientes. Diante dessa realidade, o presente trabalho traz uma Revisão Sistemática de Literatura (RSL) acerca da utilização dos jogos digitais no ensino de matemática com aplicação voltada a estudantes do ensino médio. Foram utilizadas cinco bases de dados para a obtenção dos estudos da RSL, sendo elas: Google Scholar, ERIC, Periódicos CAPES, Gale Academic OneFile e JSTOR. De acordo com os resultados obtidos, percebe-se que a aplicação de jogos aos alunos do ensino médio, na disciplina de matemática ainda é um campo pouco explorado, há demandas por mais pesquisas e estudos nessa área. Por outro lado, nos artigos analisados nesta RSL, observou-se que todos relatam o grande potencial que os jogos digitais podem acarretar aos estudantes do ensino médio no que se refere à participação, envolvimento e engajamento em seu processo de aprendizagem matemática.Research, Society and Development2022-07-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/3274810.33448/rsd-v11i10.32748Research, Society and Development; Vol. 11 No. 10; e183111032748Research, Society and Development; Vol. 11 Núm. 10; e183111032748Research, Society and Development; v. 11 n. 10; e1831110327482525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/32748/27678Copyright (c) 2022 Francisco Bruno Nascimento da Rocha; Juliana Evaristo Costa; José Gilvan Rodrigues Maia; José Aires de Castro Filhohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRocha, Francisco Bruno Nascimento daCosta, Juliana EvaristoMaia, José Gilvan RodriguesCastro Filho, José Aires de 2022-08-12T22:23:03Zoai:ojs.pkp.sfu.ca:article/32748Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:48:38.244001Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Digital games in Mathematics teaching and learning processes: A focus on high school Juegos digitales en los procesos de enseñanza y aprendizaje de las Matemáticas: Un enfoque en la escuela secundaria Os jogos digitais nos processos de ensino e aprendizagem de Matemática: Um foco no ensino médio |
title |
Digital games in Mathematics teaching and learning processes: A focus on high school |
spellingShingle |
Digital games in Mathematics teaching and learning processes: A focus on high school Rocha, Francisco Bruno Nascimento da Juegos digitales Matemáticas Escuela secundaria. Jogos Digitais Matemática Ensino médio. Digital games Math High school. |
title_short |
Digital games in Mathematics teaching and learning processes: A focus on high school |
title_full |
Digital games in Mathematics teaching and learning processes: A focus on high school |
title_fullStr |
Digital games in Mathematics teaching and learning processes: A focus on high school |
title_full_unstemmed |
Digital games in Mathematics teaching and learning processes: A focus on high school |
title_sort |
Digital games in Mathematics teaching and learning processes: A focus on high school |
author |
Rocha, Francisco Bruno Nascimento da |
author_facet |
Rocha, Francisco Bruno Nascimento da Costa, Juliana Evaristo Maia, José Gilvan Rodrigues Castro Filho, José Aires de |
author_role |
author |
author2 |
Costa, Juliana Evaristo Maia, José Gilvan Rodrigues Castro Filho, José Aires de |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Rocha, Francisco Bruno Nascimento da Costa, Juliana Evaristo Maia, José Gilvan Rodrigues Castro Filho, José Aires de |
dc.subject.por.fl_str_mv |
Juegos digitales Matemáticas Escuela secundaria. Jogos Digitais Matemática Ensino médio. Digital games Math High school. |
topic |
Juegos digitales Matemáticas Escuela secundaria. Jogos Digitais Matemática Ensino médio. Digital games Math High school. |
description |
Digital games gain, every day, more space in contemporary society. Educational establishments already demonstrate this concern to meet this new educational demand, seeking to insert games into their environments. Given this reality, the present work presents a Systematic Literature Review (RSL) about the use of digital games in mathematics teaching with an application aimed at high school students. Five databases were used to obtain the RSL studies, namely: Google Scholar, ERIC, CAPES Periodicals, Gale Academic OneFile and JSTOR. According to the results obtained, it is clear that the application of games to high school students in the discipline of mathematics is still a little explored field, there are demands for more research and studies in this area. On the other hand, in the articles analyzed in this RSL, it was observed that all of them report the great potential that digital games can bring to high school students in terms of participation, involvement and engagement in their mathematical learning process. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-07-27 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/32748 10.33448/rsd-v11i10.32748 |
url |
https://rsdjournal.org/index.php/rsd/article/view/32748 |
identifier_str_mv |
10.33448/rsd-v11i10.32748 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/32748/27678 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 11 No. 10; e183111032748 Research, Society and Development; Vol. 11 Núm. 10; e183111032748 Research, Society and Development; v. 11 n. 10; e183111032748 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052719072018432 |