Mathematics of mobile application in basic education for teaching children of fundamental I 1st to 3rd year

Detalhes bibliográficos
Autor(a) principal: Marinho, Aldenia da Silva
Data de Publicação: 2016
Outros Autores: Melo, Alexander Von Cernik, Poggi, Gianpierre Herrera, Kosiur, Marianne Bállico, Marrane, Wagner Rosa, Boghi, Cláudio
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/40
Resumo: Many students who complete primary education have difficulties in learning math. Given the affinity that children have with electronics, it is interesting to develop applications that support learning. The objective of this article is to present a case study of software development to support the teaching of mathematics. Technology has enabled the possibility of introducing programming principles in the curricula to encourage students to create their own educational digital games. In the present work, it was developed, in Java ™ programming language, a mobile application for the Android ™ platform, that teaches math in a fun way through gamification elements. This application includes practical exercises of the four mathematical basic operations that are demonstrated through interactive images, animations and educational games.
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spelling Mathematics of mobile application in basic education for teaching children of fundamental I 1st to 3rd yearAplicación móvil de matemáticas en la enseñanza básica para niños de enseñanza primaria I del 1 ° al 3 ° añoAplicação móvel de matemática no ensino básico para crianças do ensino fundamental I do 1° ao 3° anoaplicacióngamificationmatemáticasla tecnologíaEducación.AplicativoGamificaçãoMatemáticaTecnologiaEnsino.ApplicationGamificationMathematicsTechnologyTeaching.Many students who complete primary education have difficulties in learning math. Given the affinity that children have with electronics, it is interesting to develop applications that support learning. The objective of this article is to present a case study of software development to support the teaching of mathematics. Technology has enabled the possibility of introducing programming principles in the curricula to encourage students to create their own educational digital games. In the present work, it was developed, in Java ™ programming language, a mobile application for the Android ™ platform, that teaches math in a fun way through gamification elements. This application includes practical exercises of the four mathematical basic operations that are demonstrated through interactive images, animations and educational games.Muchos alumnos que concluyen la Enseñanza Fundamental presentan dificultades en el aprendizaje de matemáticas. Dada la afinidad que los niños tienen con los aparatos electrónicos, resulta interesante desarrollar aplicaciones que apoyen el aprendizaje. El objetivo del presente artículo es presentar un estudio de caso de desarrollo de software de apoyo a la enseñanza de matemáticas. La tecnología permitió la posibilidad de insertar principios de programación en las cuadrículas curriculares para animar a los alumnos a crear sus propios juegos digitales educativos. En el presente trabajo, se desarrolló en lenguaje de programación Java ™ una aplicación móvil para la plataforma Android ™ que enseña matemáticas de una forma divertida a través de los elementos de gamificación. Esta aplicación cuenta con ejercicios prácticos de las cuatro operaciones básicas matemáticas que se demuestran a través de imágenes interactivas, animaciones y juegos educativos.Muitos alunos que concluem o Ensino Fundamental apresentam dificuldades no aprendizado de matemática. Dada a afinidade que as crianças têm com os aparelhos eletrônicos, torna-se interessante desenvolver aplicações que apoiem o aprendizado. O objetivo do presente artigo é apresentar um estudo de caso de desenvolvimento de software de apoio ao ensino de matemática. A tecnologia permitiu a possibilidade de inserir princípios de programação nas grades curriculares para incentivar os alunos a criar seus próprios jogos digitais educacionais. No presente trabalhos, desenvolveu-se em linguagem de programação Java™ um aplicativo móvel para a plataforma Android™ que ensina matemática de uma forma divertida por meio dos elementos de gamificação. Esse aplicativo conta com exercícios práticos das quatro operações básicas matemáticas que são demonstradas por meio de imagens interativas, animações e jogos educacionais.Research, Society and Development2016-11-07info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/4010.17648/rsd-v3i1.40Research, Society and Development; Vol. 3 No. 1; 69-90Research, Society and Development; Vol. 3 Núm. 1; 69-90Research, Society and Development; v. 3 n. 1; 69-902525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/40/36Copyright (c) 2016 Research, Society and Developmentinfo:eu-repo/semantics/openAccessMarinho, Aldenia da SilvaMelo, Alexander Von CernikPoggi, Gianpierre HerreraKosiur, Marianne BállicoMarrane, Wagner RosaBoghi, Cláudio2019-01-21T22:47:33Zoai:ojs.pkp.sfu.ca:article/40Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:25:44.912214Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Mathematics of mobile application in basic education for teaching children of fundamental I 1st to 3rd year
Aplicación móvil de matemáticas en la enseñanza básica para niños de enseñanza primaria I del 1 ° al 3 ° año
Aplicação móvel de matemática no ensino básico para crianças do ensino fundamental I do 1° ao 3° ano
title Mathematics of mobile application in basic education for teaching children of fundamental I 1st to 3rd year
spellingShingle Mathematics of mobile application in basic education for teaching children of fundamental I 1st to 3rd year
Marinho, Aldenia da Silva
aplicación
gamification
matemáticas
la tecnología
Educación.
Aplicativo
Gamificação
Matemática
Tecnologia
Ensino.
Application
Gamification
Mathematics
Technology
Teaching.
title_short Mathematics of mobile application in basic education for teaching children of fundamental I 1st to 3rd year
title_full Mathematics of mobile application in basic education for teaching children of fundamental I 1st to 3rd year
title_fullStr Mathematics of mobile application in basic education for teaching children of fundamental I 1st to 3rd year
title_full_unstemmed Mathematics of mobile application in basic education for teaching children of fundamental I 1st to 3rd year
title_sort Mathematics of mobile application in basic education for teaching children of fundamental I 1st to 3rd year
author Marinho, Aldenia da Silva
author_facet Marinho, Aldenia da Silva
Melo, Alexander Von Cernik
Poggi, Gianpierre Herrera
Kosiur, Marianne Bállico
Marrane, Wagner Rosa
Boghi, Cláudio
author_role author
author2 Melo, Alexander Von Cernik
Poggi, Gianpierre Herrera
Kosiur, Marianne Bállico
Marrane, Wagner Rosa
Boghi, Cláudio
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Marinho, Aldenia da Silva
Melo, Alexander Von Cernik
Poggi, Gianpierre Herrera
Kosiur, Marianne Bállico
Marrane, Wagner Rosa
Boghi, Cláudio
dc.subject.por.fl_str_mv aplicación
gamification
matemáticas
la tecnología
Educación.
Aplicativo
Gamificação
Matemática
Tecnologia
Ensino.
Application
Gamification
Mathematics
Technology
Teaching.
topic aplicación
gamification
matemáticas
la tecnología
Educación.
Aplicativo
Gamificação
Matemática
Tecnologia
Ensino.
Application
Gamification
Mathematics
Technology
Teaching.
description Many students who complete primary education have difficulties in learning math. Given the affinity that children have with electronics, it is interesting to develop applications that support learning. The objective of this article is to present a case study of software development to support the teaching of mathematics. Technology has enabled the possibility of introducing programming principles in the curricula to encourage students to create their own educational digital games. In the present work, it was developed, in Java ™ programming language, a mobile application for the Android ™ platform, that teaches math in a fun way through gamification elements. This application includes practical exercises of the four mathematical basic operations that are demonstrated through interactive images, animations and educational games.
publishDate 2016
dc.date.none.fl_str_mv 2016-11-07
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/40
10.17648/rsd-v3i1.40
url https://rsdjournal.org/index.php/rsd/article/view/40
identifier_str_mv 10.17648/rsd-v3i1.40
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/40/36
dc.rights.driver.fl_str_mv Copyright (c) 2016 Research, Society and Development
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2016 Research, Society and Development
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 3 No. 1; 69-90
Research, Society and Development; Vol. 3 Núm. 1; 69-90
Research, Society and Development; v. 3 n. 1; 69-90
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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