Use of serious games in Higher Education: Kahoot! in Forensic Dentistry
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , , , , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/27940 |
Resumo: | The help of active methodologies promotes motivation and facilitates the understanding of the subjects taught in class. The use of games - gamification and serious games - have been widely used, especially with the addition of remote activities because of the Covid-19 pandemic. Kahoot! is a free question-and-answer platform that has gained a lot of popularity among teachers, and thus, this research aimed to contribute to increase knowledge about the content related to Forensic Dentistry developed on the Kahoot! platform, as well as to quantify the games and analyze the quality according to what they propose. A descriptive, quantitative study was conducted using public data from Kahoot! using the search terms "Legal Dentistry", "Forensic Dentistry", and "Forensic Dentistry", applying a language filter and individual analysis of each quiz to verify the relevance of the content addressed with the proposed theme. The results initially showed 159 quizzes, which after individual analysis resulted in 82 (48.4%) with content pertinent to the proposed theme, representing 51.6% of questionnaires with disagreement. The term with the highest number of associated games was "Legal Dentistry", with 48 games. Of the total number of quizzes evaluated, 64.7% dealt with human identification. The conclusion was that there are a large number of games on Kahoot! that use the terms related to forensic dentistry, represented by 159 quizzes. However, a little more than half of them, 51.6%, did not present pertinent content to the title of the developed quiz, representing a limitation to the adequate use of the platform. |
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Use of serious games in Higher Education: Kahoot! in Forensic DentistryUso de juegos serios en la Educación Superior: Kahoot! en Odontología ForenseUso dos serious games no Ensino Superior: Kahoot! em Odontologia LegalLegal DentistryActive Learning MethodologiesSerious GamesKahoot!.Odontología ForenseMetodologías de Aprendizaje ActivoJuegos SeriosKahoot!.Odontologia LegalMetodologias Ativas de AprendizagemSerious GamesKahoot!.The help of active methodologies promotes motivation and facilitates the understanding of the subjects taught in class. The use of games - gamification and serious games - have been widely used, especially with the addition of remote activities because of the Covid-19 pandemic. Kahoot! is a free question-and-answer platform that has gained a lot of popularity among teachers, and thus, this research aimed to contribute to increase knowledge about the content related to Forensic Dentistry developed on the Kahoot! platform, as well as to quantify the games and analyze the quality according to what they propose. A descriptive, quantitative study was conducted using public data from Kahoot! using the search terms "Legal Dentistry", "Forensic Dentistry", and "Forensic Dentistry", applying a language filter and individual analysis of each quiz to verify the relevance of the content addressed with the proposed theme. The results initially showed 159 quizzes, which after individual analysis resulted in 82 (48.4%) with content pertinent to the proposed theme, representing 51.6% of questionnaires with disagreement. The term with the highest number of associated games was "Legal Dentistry", with 48 games. Of the total number of quizzes evaluated, 64.7% dealt with human identification. The conclusion was that there are a large number of games on Kahoot! that use the terms related to forensic dentistry, represented by 159 quizzes. However, a little more than half of them, 51.6%, did not present pertinent content to the title of the developed quiz, representing a limitation to the adequate use of the platform.El uso de juegos -gamificación y juegos serios- ha sido muy utilizado, especialmente con la incorporación de actividades remotas debido a la pandemia de Covid-19. El Kahoot! es una plataforma gratuita de preguntas y respuestas que ha ganado mucha popularidad entre los docentes, por lo que esta investigación tuvo como objetivo contribuir a ampliar el conocimiento sobre los contenidos relacionados con la Odontología Forense desarrollados en la plataforma Kahoot!, así como cuantificar los juegos y analizando la calidad, según lo propuesto. Se realizó un estudio descriptivo con enfoque cuantitativo, del tipo investigación de laboratorio utilizando datos públicos de Kahoot! realizando la búsqueda de los términos “Odontología Legal”, “Odontología Legal” y “Odontología Forense”, con la aplicación de un filtro de idioma y análisis individual de cada cuestionario, verificando la pertinencia del contenido abordado con el tema propuesto. Los resultados mostraron inicialmente 159 cuestionarios, que después del análisis individual resultó en 82 (48,4%) con contenido relevante para el tema propuesto, lo que representa el 51,6% de los cuestionarios con desacuerdo. El término con mayor número de juegos asociados fue “Odontología Forense”, con 48 juegos. Del total de cuestionarios evaluados, el 64,7% versó sobre Identificación Humana. Se concluyó que hay una gran cantidad de juegos en Kahoot! que utilizan los términos relacionados con la Odontología Forense investigados, representados por 159 cuestionarios. Sin embargo, un poco más de la mitad de ellos, el 51,6%, no contaba con contenido relevante al título del quiz desarrollado, lo que representa una limitante para el buen uso de la plataforma.O auxílio das metodologias ativas promove a motivação e facilita a compreensão dos assuntos ministrados em sala. O uso de jogos – gamificação e serious games – têm sido bastante utilizados, principalmente com o acréscimo das atividades remotas por causa da pandemia da Covid-19. O Kahoot! é uma plataforma gratuita de perguntas e respostas que tem ganho muita popularidade entre os professores e deste modo, esta pesquisa objetivou contribuir para ampliar os conhecimentos acerca dos conteúdos relacionados à Odontologia Legal desenvolvidos na plataforma Kahoot!, bem como quantificar os jogos e analisar a qualidade, de acordo com o que se propõem. Foi realizado estudo de natureza descritiva e abordagem quantitativa, do tipo pesquisa laboratorial usando dados públicos do Kahoot! realizando a busca dos termos “Odontologia Legal”, “Odonto Legal” e “Odontologia Forense”, com aplicação de filtro de idiomas e análise individual de cada quiz verificando pertinência do conteúdo abordado com o tema proposto. Os resultados demonstraram inicialmente 159 quizzes, os quais após análise individual resultaram em 82 (48,4%) com conteúdo pertinente ao tema proposto, representando 51,6% de questionários com discordância. O termo com maior número de jogos associados foi “Odontologia Legal”, com 48 games. Do total de quizzes avaliados, 64,7% tratavam sobre Identificação Humana. Concluiu-se haver um grande número de jogos no Kahoot! que utilizam os termos relacionados à Odontologia Legal pesquisados, representados por 159 quizzes. No entanto, um pouco mais da metade deles, 51,6%, não apresentavam conteúdos pertinentes ao título do quiz desenvolvido, representando um limitador do uso adequado da plataforma.Research, Society and Development2022-04-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/2794010.33448/rsd-v11i5.27940Research, Society and Development; Vol. 11 No. 5; e16011527940Research, Society and Development; Vol. 11 Núm. 5; e16011527940Research, Society and Development; v. 11 n. 5; e160115279402525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/27940/24432Copyright (c) 2022 Cibele Virgínia Morais de Melo; Adriana Paula de Andrade da Costa e Silva; Catarina Leite Falcão de Alencar; Juvino Janmeson Batista de Lima; Maria Helena Batista de Andrade Moreira; Thaíse Barros Ribeiro; Virgínia Lúcia Vidal Rodrigues Sousa; Elys Cadete Bione; William dos Santos Ximenes; José André Carneiro da Silva; Williany Soares Damacena; Maria Ellen Karla Cavalcante Pereirahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMelo, Cibele Virgínia Morais deSilva, Adriana Paula de Andrade da Costa e Alencar, Catarina Leite Falcão deLima, Juvino Janmeson Batista deMoreira, Maria Helena Batista de AndradeRibeiro, Thaíse BarrosSousa, Virgínia Lúcia Vidal RodriguesBione, Elys CadeteXimenes, William dos SantosSilva, José André Carneiro daDamacena, Williany SoaresPereira, Maria Ellen Karla Cavalcante2022-04-17T18:18:56Zoai:ojs.pkp.sfu.ca:article/27940Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:45:30.953322Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Use of serious games in Higher Education: Kahoot! in Forensic Dentistry Uso de juegos serios en la Educación Superior: Kahoot! en Odontología Forense Uso dos serious games no Ensino Superior: Kahoot! em Odontologia Legal |
title |
Use of serious games in Higher Education: Kahoot! in Forensic Dentistry |
spellingShingle |
Use of serious games in Higher Education: Kahoot! in Forensic Dentistry Melo, Cibele Virgínia Morais de Legal Dentistry Active Learning Methodologies Serious Games Kahoot!. Odontología Forense Metodologías de Aprendizaje Activo Juegos Serios Kahoot!. Odontologia Legal Metodologias Ativas de Aprendizagem Serious Games Kahoot!. |
title_short |
Use of serious games in Higher Education: Kahoot! in Forensic Dentistry |
title_full |
Use of serious games in Higher Education: Kahoot! in Forensic Dentistry |
title_fullStr |
Use of serious games in Higher Education: Kahoot! in Forensic Dentistry |
title_full_unstemmed |
Use of serious games in Higher Education: Kahoot! in Forensic Dentistry |
title_sort |
Use of serious games in Higher Education: Kahoot! in Forensic Dentistry |
author |
Melo, Cibele Virgínia Morais de |
author_facet |
Melo, Cibele Virgínia Morais de Silva, Adriana Paula de Andrade da Costa e Alencar, Catarina Leite Falcão de Lima, Juvino Janmeson Batista de Moreira, Maria Helena Batista de Andrade Ribeiro, Thaíse Barros Sousa, Virgínia Lúcia Vidal Rodrigues Bione, Elys Cadete Ximenes, William dos Santos Silva, José André Carneiro da Damacena, Williany Soares Pereira, Maria Ellen Karla Cavalcante |
author_role |
author |
author2 |
Silva, Adriana Paula de Andrade da Costa e Alencar, Catarina Leite Falcão de Lima, Juvino Janmeson Batista de Moreira, Maria Helena Batista de Andrade Ribeiro, Thaíse Barros Sousa, Virgínia Lúcia Vidal Rodrigues Bione, Elys Cadete Ximenes, William dos Santos Silva, José André Carneiro da Damacena, Williany Soares Pereira, Maria Ellen Karla Cavalcante |
author2_role |
author author author author author author author author author author author |
dc.contributor.author.fl_str_mv |
Melo, Cibele Virgínia Morais de Silva, Adriana Paula de Andrade da Costa e Alencar, Catarina Leite Falcão de Lima, Juvino Janmeson Batista de Moreira, Maria Helena Batista de Andrade Ribeiro, Thaíse Barros Sousa, Virgínia Lúcia Vidal Rodrigues Bione, Elys Cadete Ximenes, William dos Santos Silva, José André Carneiro da Damacena, Williany Soares Pereira, Maria Ellen Karla Cavalcante |
dc.subject.por.fl_str_mv |
Legal Dentistry Active Learning Methodologies Serious Games Kahoot!. Odontología Forense Metodologías de Aprendizaje Activo Juegos Serios Kahoot!. Odontologia Legal Metodologias Ativas de Aprendizagem Serious Games Kahoot!. |
topic |
Legal Dentistry Active Learning Methodologies Serious Games Kahoot!. Odontología Forense Metodologías de Aprendizaje Activo Juegos Serios Kahoot!. Odontologia Legal Metodologias Ativas de Aprendizagem Serious Games Kahoot!. |
description |
The help of active methodologies promotes motivation and facilitates the understanding of the subjects taught in class. The use of games - gamification and serious games - have been widely used, especially with the addition of remote activities because of the Covid-19 pandemic. Kahoot! is a free question-and-answer platform that has gained a lot of popularity among teachers, and thus, this research aimed to contribute to increase knowledge about the content related to Forensic Dentistry developed on the Kahoot! platform, as well as to quantify the games and analyze the quality according to what they propose. A descriptive, quantitative study was conducted using public data from Kahoot! using the search terms "Legal Dentistry", "Forensic Dentistry", and "Forensic Dentistry", applying a language filter and individual analysis of each quiz to verify the relevance of the content addressed with the proposed theme. The results initially showed 159 quizzes, which after individual analysis resulted in 82 (48.4%) with content pertinent to the proposed theme, representing 51.6% of questionnaires with disagreement. The term with the highest number of associated games was "Legal Dentistry", with 48 games. Of the total number of quizzes evaluated, 64.7% dealt with human identification. The conclusion was that there are a large number of games on Kahoot! that use the terms related to forensic dentistry, represented by 159 quizzes. However, a little more than half of them, 51.6%, did not present pertinent content to the title of the developed quiz, representing a limitation to the adequate use of the platform. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-04-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/27940 10.33448/rsd-v11i5.27940 |
url |
https://rsdjournal.org/index.php/rsd/article/view/27940 |
identifier_str_mv |
10.33448/rsd-v11i5.27940 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/27940/24432 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 11 No. 5; e16011527940 Research, Society and Development; Vol. 11 Núm. 5; e16011527940 Research, Society and Development; v. 11 n. 5; e16011527940 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052764429221888 |