Use of serious games in Higher Education: Kahoot! in Forensic Dentistry

Detalhes bibliográficos
Autor(a) principal: Melo, Cibele Virgínia Morais de
Data de Publicação: 2022
Outros Autores: Silva, Adriana Paula de Andrade da Costa e, Alencar, Catarina Leite Falcão de, Lima, Juvino Janmeson Batista de, Moreira, Maria Helena Batista de Andrade, Ribeiro, Thaíse Barros, Sousa, Virgínia Lúcia Vidal Rodrigues, Bione, Elys Cadete, Ximenes, William dos Santos, Silva, José André Carneiro da, Damacena, Williany Soares, Pereira, Maria Ellen Karla Cavalcante
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/27940
Resumo: The help of active methodologies promotes motivation and facilitates the understanding of the subjects taught in class. The use of games - gamification and serious games - have been widely used, especially with the addition of remote activities because of the Covid-19 pandemic. Kahoot! is a free question-and-answer platform that has gained a lot of popularity among teachers, and thus, this research aimed to contribute to increase knowledge about the content related to Forensic Dentistry developed on the Kahoot! platform, as well as to quantify the games and analyze the quality according to what they propose. A descriptive, quantitative study was conducted using public data from Kahoot! using the search terms "Legal Dentistry", "Forensic Dentistry", and "Forensic Dentistry", applying a language filter and individual analysis of each quiz to verify the relevance of the content addressed with the proposed theme. The results initially showed 159 quizzes, which after individual analysis resulted in 82 (48.4%) with content pertinent to the proposed theme, representing 51.6% of questionnaires with disagreement.   The term with the highest number of associated games was "Legal Dentistry", with 48 games. Of the total number of quizzes evaluated, 64.7% dealt with human identification. The conclusion was that there are a large number of games on Kahoot! that use the terms related to forensic dentistry, represented by 159 quizzes. However, a little more than half of them, 51.6%, did not present pertinent content to the title of the developed quiz, representing a limitation to the adequate use of the platform.
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spelling Use of serious games in Higher Education: Kahoot! in Forensic DentistryUso de juegos serios en la Educación Superior: Kahoot! en Odontología ForenseUso dos serious games no Ensino Superior: Kahoot! em Odontologia LegalLegal DentistryActive Learning MethodologiesSerious GamesKahoot!.Odontología ForenseMetodologías de Aprendizaje ActivoJuegos SeriosKahoot!.Odontologia LegalMetodologias Ativas de AprendizagemSerious GamesKahoot!.The help of active methodologies promotes motivation and facilitates the understanding of the subjects taught in class. The use of games - gamification and serious games - have been widely used, especially with the addition of remote activities because of the Covid-19 pandemic. Kahoot! is a free question-and-answer platform that has gained a lot of popularity among teachers, and thus, this research aimed to contribute to increase knowledge about the content related to Forensic Dentistry developed on the Kahoot! platform, as well as to quantify the games and analyze the quality according to what they propose. A descriptive, quantitative study was conducted using public data from Kahoot! using the search terms "Legal Dentistry", "Forensic Dentistry", and "Forensic Dentistry", applying a language filter and individual analysis of each quiz to verify the relevance of the content addressed with the proposed theme. The results initially showed 159 quizzes, which after individual analysis resulted in 82 (48.4%) with content pertinent to the proposed theme, representing 51.6% of questionnaires with disagreement.   The term with the highest number of associated games was "Legal Dentistry", with 48 games. Of the total number of quizzes evaluated, 64.7% dealt with human identification. The conclusion was that there are a large number of games on Kahoot! that use the terms related to forensic dentistry, represented by 159 quizzes. However, a little more than half of them, 51.6%, did not present pertinent content to the title of the developed quiz, representing a limitation to the adequate use of the platform.El uso de juegos -gamificación y juegos serios- ha sido muy utilizado, especialmente con la incorporación de actividades remotas debido a la pandemia de Covid-19. El Kahoot! es una plataforma gratuita de preguntas y respuestas que ha ganado mucha popularidad entre los docentes, por lo que esta investigación tuvo como objetivo contribuir a ampliar el conocimiento sobre los contenidos relacionados con la Odontología Forense desarrollados en la plataforma Kahoot!, así como cuantificar los juegos y analizando la calidad, según lo propuesto. Se realizó un estudio descriptivo con enfoque cuantitativo, del tipo investigación de laboratorio utilizando datos públicos de Kahoot! realizando la búsqueda de los términos “Odontología Legal”, “Odontología Legal” y “Odontología Forense”, con la aplicación de un filtro de idioma y análisis individual de cada cuestionario, verificando la pertinencia del contenido abordado con el tema propuesto. Los resultados mostraron inicialmente 159 cuestionarios, que después del análisis individual resultó en 82 (48,4%) con contenido relevante para el tema propuesto, lo que representa el 51,6% de los cuestionarios con desacuerdo. El término con mayor número de juegos asociados fue “Odontología Forense”, con 48 juegos. Del total de cuestionarios evaluados, el 64,7% versó sobre Identificación Humana. Se concluyó que hay una gran cantidad de juegos en Kahoot! que utilizan los términos relacionados con la Odontología Forense investigados, representados por 159 cuestionarios. Sin embargo, un poco más de la mitad de ellos, el 51,6%, no contaba con contenido relevante al título del quiz desarrollado, lo que representa una limitante para el buen uso de la plataforma.O auxílio das metodologias ativas promove a motivação e facilita a compreensão dos assuntos ministrados em sala. O uso de jogos – gamificação e serious games – têm sido bastante utilizados, principalmente com o acréscimo das atividades remotas por causa da pandemia da Covid-19. O Kahoot! é uma plataforma gratuita de perguntas e respostas que tem ganho muita popularidade entre os professores e deste modo, esta pesquisa objetivou contribuir para ampliar os conhecimentos acerca dos conteúdos relacionados à Odontologia Legal desenvolvidos na plataforma Kahoot!, bem como quantificar os jogos e analisar a qualidade, de acordo com o que se propõem. Foi realizado estudo de natureza descritiva e abordagem quantitativa, do tipo pesquisa laboratorial usando dados públicos do Kahoot! realizando a busca dos termos “Odontologia Legal”, “Odonto Legal” e “Odontologia Forense”, com aplicação de filtro de idiomas e análise individual de cada quiz verificando pertinência do conteúdo abordado com o tema proposto. Os resultados demonstraram inicialmente 159 quizzes, os quais após análise individual resultaram em 82 (48,4%) com conteúdo pertinente ao tema proposto, representando 51,6% de questionários com discordância.   O termo com maior número de jogos associados foi “Odontologia Legal”, com 48 games. Do total de quizzes avaliados, 64,7% tratavam sobre Identificação Humana. Concluiu-se haver um grande número de jogos no Kahoot! que utilizam os termos relacionados à Odontologia Legal pesquisados, representados por 159 quizzes. No entanto, um pouco mais da metade deles, 51,6%, não apresentavam conteúdos pertinentes ao título do quiz desenvolvido, representando um limitador do uso adequado da plataforma.Research, Society and Development2022-04-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/2794010.33448/rsd-v11i5.27940Research, Society and Development; Vol. 11 No. 5; e16011527940Research, Society and Development; Vol. 11 Núm. 5; e16011527940Research, Society and Development; v. 11 n. 5; e160115279402525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/27940/24432Copyright (c) 2022 Cibele Virgínia Morais de Melo; Adriana Paula de Andrade da Costa e Silva; Catarina Leite Falcão de Alencar; Juvino Janmeson Batista de Lima; Maria Helena Batista de Andrade Moreira; Thaíse Barros Ribeiro; Virgínia Lúcia Vidal Rodrigues Sousa; Elys Cadete Bione; William dos Santos Ximenes; José André Carneiro da Silva; Williany Soares Damacena; Maria Ellen Karla Cavalcante Pereirahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMelo, Cibele Virgínia Morais deSilva, Adriana Paula de Andrade da Costa e Alencar, Catarina Leite Falcão deLima, Juvino Janmeson Batista deMoreira, Maria Helena Batista de AndradeRibeiro, Thaíse BarrosSousa, Virgínia Lúcia Vidal RodriguesBione, Elys CadeteXimenes, William dos SantosSilva, José André Carneiro daDamacena, Williany SoaresPereira, Maria Ellen Karla Cavalcante2022-04-17T18:18:56Zoai:ojs.pkp.sfu.ca:article/27940Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:45:30.953322Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Use of serious games in Higher Education: Kahoot! in Forensic Dentistry
Uso de juegos serios en la Educación Superior: Kahoot! en Odontología Forense
Uso dos serious games no Ensino Superior: Kahoot! em Odontologia Legal
title Use of serious games in Higher Education: Kahoot! in Forensic Dentistry
spellingShingle Use of serious games in Higher Education: Kahoot! in Forensic Dentistry
Melo, Cibele Virgínia Morais de
Legal Dentistry
Active Learning Methodologies
Serious Games
Kahoot!.
Odontología Forense
Metodologías de Aprendizaje Activo
Juegos Serios
Kahoot!.
Odontologia Legal
Metodologias Ativas de Aprendizagem
Serious Games
Kahoot!.
title_short Use of serious games in Higher Education: Kahoot! in Forensic Dentistry
title_full Use of serious games in Higher Education: Kahoot! in Forensic Dentistry
title_fullStr Use of serious games in Higher Education: Kahoot! in Forensic Dentistry
title_full_unstemmed Use of serious games in Higher Education: Kahoot! in Forensic Dentistry
title_sort Use of serious games in Higher Education: Kahoot! in Forensic Dentistry
author Melo, Cibele Virgínia Morais de
author_facet Melo, Cibele Virgínia Morais de
Silva, Adriana Paula de Andrade da Costa e
Alencar, Catarina Leite Falcão de
Lima, Juvino Janmeson Batista de
Moreira, Maria Helena Batista de Andrade
Ribeiro, Thaíse Barros
Sousa, Virgínia Lúcia Vidal Rodrigues
Bione, Elys Cadete
Ximenes, William dos Santos
Silva, José André Carneiro da
Damacena, Williany Soares
Pereira, Maria Ellen Karla Cavalcante
author_role author
author2 Silva, Adriana Paula de Andrade da Costa e
Alencar, Catarina Leite Falcão de
Lima, Juvino Janmeson Batista de
Moreira, Maria Helena Batista de Andrade
Ribeiro, Thaíse Barros
Sousa, Virgínia Lúcia Vidal Rodrigues
Bione, Elys Cadete
Ximenes, William dos Santos
Silva, José André Carneiro da
Damacena, Williany Soares
Pereira, Maria Ellen Karla Cavalcante
author2_role author
author
author
author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Melo, Cibele Virgínia Morais de
Silva, Adriana Paula de Andrade da Costa e
Alencar, Catarina Leite Falcão de
Lima, Juvino Janmeson Batista de
Moreira, Maria Helena Batista de Andrade
Ribeiro, Thaíse Barros
Sousa, Virgínia Lúcia Vidal Rodrigues
Bione, Elys Cadete
Ximenes, William dos Santos
Silva, José André Carneiro da
Damacena, Williany Soares
Pereira, Maria Ellen Karla Cavalcante
dc.subject.por.fl_str_mv Legal Dentistry
Active Learning Methodologies
Serious Games
Kahoot!.
Odontología Forense
Metodologías de Aprendizaje Activo
Juegos Serios
Kahoot!.
Odontologia Legal
Metodologias Ativas de Aprendizagem
Serious Games
Kahoot!.
topic Legal Dentistry
Active Learning Methodologies
Serious Games
Kahoot!.
Odontología Forense
Metodologías de Aprendizaje Activo
Juegos Serios
Kahoot!.
Odontologia Legal
Metodologias Ativas de Aprendizagem
Serious Games
Kahoot!.
description The help of active methodologies promotes motivation and facilitates the understanding of the subjects taught in class. The use of games - gamification and serious games - have been widely used, especially with the addition of remote activities because of the Covid-19 pandemic. Kahoot! is a free question-and-answer platform that has gained a lot of popularity among teachers, and thus, this research aimed to contribute to increase knowledge about the content related to Forensic Dentistry developed on the Kahoot! platform, as well as to quantify the games and analyze the quality according to what they propose. A descriptive, quantitative study was conducted using public data from Kahoot! using the search terms "Legal Dentistry", "Forensic Dentistry", and "Forensic Dentistry", applying a language filter and individual analysis of each quiz to verify the relevance of the content addressed with the proposed theme. The results initially showed 159 quizzes, which after individual analysis resulted in 82 (48.4%) with content pertinent to the proposed theme, representing 51.6% of questionnaires with disagreement.   The term with the highest number of associated games was "Legal Dentistry", with 48 games. Of the total number of quizzes evaluated, 64.7% dealt with human identification. The conclusion was that there are a large number of games on Kahoot! that use the terms related to forensic dentistry, represented by 159 quizzes. However, a little more than half of them, 51.6%, did not present pertinent content to the title of the developed quiz, representing a limitation to the adequate use of the platform.
publishDate 2022
dc.date.none.fl_str_mv 2022-04-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/27940
10.33448/rsd-v11i5.27940
url https://rsdjournal.org/index.php/rsd/article/view/27940
identifier_str_mv 10.33448/rsd-v11i5.27940
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/27940/24432
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 11 No. 5; e16011527940
Research, Society and Development; Vol. 11 Núm. 5; e16011527940
Research, Society and Development; v. 11 n. 5; e16011527940
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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