The Use of Digital Technologies in Teaching Contexts: Scratch, Logo, and Learning Objects

Detalhes bibliográficos
Autor(a) principal: Neto, João Coelho
Data de Publicação: 2019
Outros Autores: Marcomini, Juliana Tais da Silva, Bueno, Lorena Gomes
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/1574
Resumo: Scratch, SuperLogo and Learning Objects are tools that can help teachers in the classroom in a variety of levels of education, so these tools can stimulate the creativity and interest of those involved. This paper has two general objectives: to identify how Scratch and Logo softwares are being used to Mathematics teaching and which Learning Objects are being used to Mathematics teaching. The methodological approach used, it was steps adapted from a Literature Systematic Review, conducted in Brazilian journals in the Teaching area - 2013-2016 quadrennium, Qualis A1 and A2, for the Scratch and SuperLogo softwares and B2, for the Learning Objects. As considerations, we found in the stratum A1 and A2, 15.864 papers, of which only 4 dealt with the subject SuperLogo/Scratch, and only two actually dealt with the Mathematics teaching topic. Thus, the results indicate a small amount of work, 0.025% for Scratch and SuperLogo and 0.03% for Learning Objects, these underscores the need for more research related to the theme.
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spelling The Use of Digital Technologies in Teaching Contexts: Scratch, Logo, and Learning ObjectsEl uso de Tecnologías Digitales en contextos de enseñanza: Scratch, Logo y Objetos de AprendizajeO uso das Tecnologias Digitais em contextos de ensino: Scratch, Logo e Objetos de AprendizagemDigital TechnologiesScratchLogoLearning ObjectsSystematic Literature.Tecnologías DigitalesScratchLogoObjetos de AprendizajeRevisión Sistemática.Tecnologias DigitaisScratchLogoObjetos de AprendizagemRevisão Sistemática.Scratch, SuperLogo and Learning Objects are tools that can help teachers in the classroom in a variety of levels of education, so these tools can stimulate the creativity and interest of those involved. This paper has two general objectives: to identify how Scratch and Logo softwares are being used to Mathematics teaching and which Learning Objects are being used to Mathematics teaching. The methodological approach used, it was steps adapted from a Literature Systematic Review, conducted in Brazilian journals in the Teaching area - 2013-2016 quadrennium, Qualis A1 and A2, for the Scratch and SuperLogo softwares and B2, for the Learning Objects. As considerations, we found in the stratum A1 and A2, 15.864 papers, of which only 4 dealt with the subject SuperLogo/Scratch, and only two actually dealt with the Mathematics teaching topic. Thus, the results indicate a small amount of work, 0.025% for Scratch and SuperLogo and 0.03% for Learning Objects, these underscores the need for more research related to the theme.Scratch, SuperLogo y Objetos de Aprendizaje son herramientas que pueden ayudar a los maestros en el aula, en una variedad de niveles de educación, para que puedan estimular la creatividad y el interés de los involucrados. Este artículo tiene dos objetivos generales: identificar cómo se usan los programas Scratch y Logo para enseñar Matemáticas y qué Objetos de Aprendizaje se usan para enseñar Matemáticas. El procedimiento metodológico utilizado fue pasos adaptados de una Revisión Sistemática de Literatura, realizada en revistas brasileñas en el área de Educación - cuatrienio 2013-2016, Qualis A1 y A2, para Scratch y SuperLogo; y B2, en Objetos de Aprendizaje. Como consideraciones, encontramos en el estrato A1 y A2, 15864 artículos, de los cuales solo 4 trataron el tema SuperLogo/ Scratch, y solo dos trataron realmente la enseñanza de las matemáticas. En el estrato B2, se encontraron 2590, pero solo 9 se ocuparon de objetos de aprendizaje y solo 1 se dirigió a las matemáticas. Por lo tanto, los resultados indican una pequeña cantidad de trabajo, 0.025% para Scratch y SuperLogo y 0.03% para Learning Objects, lo que resalta la necesidad de más investigación relacionada con el tema.O Scratch, SuperLogo e os Objetos de Aprendizagem, podem ser ferramentas que auxiliam os professores em contextos escolares nos mais diversos conteúdos, de modo que possa estimular a criatividade e o interesse dos envolvidos. Este artigo tem dois objetivos gerais elencandos: identificar como os softwares Scratch e Logo podem ser utilizados para o ensino da Matemática e quais Objetos de Aprendizagem estão sendo utilizados para o ensino da Matemática. O procedimento metodológico utilizado foi etapas adaptadas de uma Revisão, realizado em periódicos brasileiros na área de Ensino – quadriênio 2013-2016, Qualis A1 e A2, para o Scratch e SuperLogo e B2, em Objetos de Aprendizagem. Como considerações, encontrou-se no estrato A1 e A2, 15.864 artigos, e desse apenas 4 tratavam do assunto SuperLogo/Scratch, e somente dois tratavam realmente para o ensino da Matemática. No estrato B2 foram encontrados 2.590, mas apenas 9 tratavam de Objetos de Aprendizagem, e apenas 1 abordava a Matemática.  As considerações apontam apenas 0,025% de pesquisas para o Scratch e SuperLogo e 0,03% para os Objetos de Aprendizagem, assim, sendo vislumbrando mais ações de pesquisa nessa temática.Research, Society and Development2019-09-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/157410.33448/rsd-v8i12.1574Research, Society and Development; Vol. 8 No. 12; e078121574Research, Society and Development; Vol. 8 Núm. 12; e078121574Research, Society and Development; v. 8 n. 12; e0781215742525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/1574/1188Copyright (c) 2019 João Coelho Neto, Juliana Tais da Silva Marcomini, Lorena Gomes Buenoinfo:eu-repo/semantics/openAccessNeto, João CoelhoMarcomini, Juliana Tais da SilvaBueno, Lorena Gomes2020-03-27T06:54:51Zoai:ojs.pkp.sfu.ca:article/1574Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:26:32.782414Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv The Use of Digital Technologies in Teaching Contexts: Scratch, Logo, and Learning Objects
El uso de Tecnologías Digitales en contextos de enseñanza: Scratch, Logo y Objetos de Aprendizaje
O uso das Tecnologias Digitais em contextos de ensino: Scratch, Logo e Objetos de Aprendizagem
title The Use of Digital Technologies in Teaching Contexts: Scratch, Logo, and Learning Objects
spellingShingle The Use of Digital Technologies in Teaching Contexts: Scratch, Logo, and Learning Objects
Neto, João Coelho
Digital Technologies
Scratch
Logo
Learning Objects
Systematic Literature.
Tecnologías Digitales
Scratch
Logo
Objetos de Aprendizaje
Revisión Sistemática.
Tecnologias Digitais
Scratch
Logo
Objetos de Aprendizagem
Revisão Sistemática.
title_short The Use of Digital Technologies in Teaching Contexts: Scratch, Logo, and Learning Objects
title_full The Use of Digital Technologies in Teaching Contexts: Scratch, Logo, and Learning Objects
title_fullStr The Use of Digital Technologies in Teaching Contexts: Scratch, Logo, and Learning Objects
title_full_unstemmed The Use of Digital Technologies in Teaching Contexts: Scratch, Logo, and Learning Objects
title_sort The Use of Digital Technologies in Teaching Contexts: Scratch, Logo, and Learning Objects
author Neto, João Coelho
author_facet Neto, João Coelho
Marcomini, Juliana Tais da Silva
Bueno, Lorena Gomes
author_role author
author2 Marcomini, Juliana Tais da Silva
Bueno, Lorena Gomes
author2_role author
author
dc.contributor.author.fl_str_mv Neto, João Coelho
Marcomini, Juliana Tais da Silva
Bueno, Lorena Gomes
dc.subject.por.fl_str_mv Digital Technologies
Scratch
Logo
Learning Objects
Systematic Literature.
Tecnologías Digitales
Scratch
Logo
Objetos de Aprendizaje
Revisión Sistemática.
Tecnologias Digitais
Scratch
Logo
Objetos de Aprendizagem
Revisão Sistemática.
topic Digital Technologies
Scratch
Logo
Learning Objects
Systematic Literature.
Tecnologías Digitales
Scratch
Logo
Objetos de Aprendizaje
Revisión Sistemática.
Tecnologias Digitais
Scratch
Logo
Objetos de Aprendizagem
Revisão Sistemática.
description Scratch, SuperLogo and Learning Objects are tools that can help teachers in the classroom in a variety of levels of education, so these tools can stimulate the creativity and interest of those involved. This paper has two general objectives: to identify how Scratch and Logo softwares are being used to Mathematics teaching and which Learning Objects are being used to Mathematics teaching. The methodological approach used, it was steps adapted from a Literature Systematic Review, conducted in Brazilian journals in the Teaching area - 2013-2016 quadrennium, Qualis A1 and A2, for the Scratch and SuperLogo softwares and B2, for the Learning Objects. As considerations, we found in the stratum A1 and A2, 15.864 papers, of which only 4 dealt with the subject SuperLogo/Scratch, and only two actually dealt with the Mathematics teaching topic. Thus, the results indicate a small amount of work, 0.025% for Scratch and SuperLogo and 0.03% for Learning Objects, these underscores the need for more research related to the theme.
publishDate 2019
dc.date.none.fl_str_mv 2019-09-02
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/1574
10.33448/rsd-v8i12.1574
url https://rsdjournal.org/index.php/rsd/article/view/1574
identifier_str_mv 10.33448/rsd-v8i12.1574
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/1574/1188
dc.rights.driver.fl_str_mv Copyright (c) 2019 João Coelho Neto, Juliana Tais da Silva Marcomini, Lorena Gomes Bueno
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 João Coelho Neto, Juliana Tais da Silva Marcomini, Lorena Gomes Bueno
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 8 No. 12; e078121574
Research, Society and Development; Vol. 8 Núm. 12; e078121574
Research, Society and Development; v. 8 n. 12; e078121574
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
_version_ 1797052733615767552