Graphogame: a possibility of exploring the game in the classroom in the initial series

Detalhes bibliográficos
Autor(a) principal: Zielinski, Rafaela Aparecida Ribeiro
Data de Publicação: 2022
Outros Autores: Meira, Rafaela Zielinski Cavalheiro de, Nantes, Eliza Adriana Sheuer
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/35582
Resumo: With globalization and the change of scenario generated by technological advances, new ways of making knowledge effective have become part of the students' reality. In this sense, this article aims to present the Graphogame application as a possibility of exploring games in the classroom in the early grades. Regarding the methodology, it is a qualitative bibliographic survey with a descriptive approach, seeking to present through research, official documents and recent articles the relevance of Graphogame as a facilitating resource in the literacy process from its description. The results pointed to the effectiveness of using the application in the literacy and literacy process, proving to be a very effective tool in the educational field, both for students and teachers. Graphogame proved to be very useful, taking into account its pedagogical aspects and the establishment of dialogue with the reality in which the student lives.
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spelling Graphogame: a possibility of exploring the game in the classroom in the initial seriesGraphogame: una posibilidad de explorar el juego en el aula en la serie inicialGraphogame: uma possibilidade de exploração do jogo na sala de aula nas séries iniciaisJuegosSerie inicialGraphogameLiteratura.GamesInitial seriesGraphogameLiteracy.JogosSéries iniciaisGraphogameAlfabetização.With globalization and the change of scenario generated by technological advances, new ways of making knowledge effective have become part of the students' reality. In this sense, this article aims to present the Graphogame application as a possibility of exploring games in the classroom in the early grades. Regarding the methodology, it is a qualitative bibliographic survey with a descriptive approach, seeking to present through research, official documents and recent articles the relevance of Graphogame as a facilitating resource in the literacy process from its description. The results pointed to the effectiveness of using the application in the literacy and literacy process, proving to be a very effective tool in the educational field, both for students and teachers. Graphogame proved to be very useful, taking into account its pedagogical aspects and the establishment of dialogue with the reality in which the student lives.Con la globalización y el cambio de escenario generado por los avances tecnológicos, nuevas formas de hacer efectivo el conocimiento se han convertido en parte de la realidad de los estudiantes. En ese sentido, este artículo tiene como objetivo presentar la aplicación Graphogame como una posibilidad de exploración de juegos en el aula en los primeros grados. En cuanto a la metodología, se trata de un levantamiento bibliográfico cualitativo con enfoque descriptivo, buscando presentar a través de investigaciones, documentos oficiales y artículos recientes la relevancia del Graphogame como recurso facilitador en el proceso de alfabetización a partir de su descripción. Los resultados apuntaron a la efectividad del uso de la aplicación en el proceso de lectoescritura y lectoescritura, demostrando ser una herramienta muy eficaz en el ámbito educativo, tanto para estudiantes como para docentes. Graphogame demostró ser de gran utilidad, teniendo en cuenta sus aspectos pedagógicos y el establecimiento de diálogo con la realidad que vive el alumno.Com a globalização e a mudança de cenário gerada pelo avanço tecnológico, novas maneiras de efetivar o conhecimento passaram a fazer parte da realidade dos alunos. Neste sentido, o presente artigo tem como objetivo apresentar o aplicativo Graphogame como uma possibilidade de exploração de jogos na sala de aula nas séries iniciais. No que diz respeito a metodologia, se trata de um levantamento bibliográfico qualitativo com abordagem descritiva, buscando apresentar por meio de pesquisas, documentos oficiais e artigos recentes a relevância do Graphogame como recuso facilitador no processo de alfabetização a partir da sua descrição. Os resultados apontaram para efetividade da utilização do aplicativo no processo de alfabetização e letramento, demonstrando ser uma ferramenta bastante eficaz no âmbito educacional, tanto para alunos quando para docentes. O Graphogame se mostrou de grande utilidade, levando em consideração os seus aspectos pedagógicos e o estabelecimento de diálogo com a realidade em que o aluno vive.Research, Society and Development2022-10-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/3558210.33448/rsd-v11i13.35582Research, Society and Development; Vol. 11 No. 13; e357111335582Research, Society and Development; Vol. 11 Núm. 13; e357111335582Research, Society and Development; v. 11 n. 13; e3571113355822525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/35582/29791Copyright (c) 2022 Rafaela Aparecida Ribeiro Zielinski; Rafaela Zielinski Cavalheiro de Meira; Eliza Adriana Sheuer Nanteshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessZielinski, Rafaela Aparecida Ribeiro Meira, Rafaela Zielinski Cavalheiro deNantes, Eliza Adriana Sheuer 2022-10-17T13:43:46Zoai:ojs.pkp.sfu.ca:article/35582Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:50:27.298919Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Graphogame: a possibility of exploring the game in the classroom in the initial series
Graphogame: una posibilidad de explorar el juego en el aula en la serie inicial
Graphogame: uma possibilidade de exploração do jogo na sala de aula nas séries iniciais
title Graphogame: a possibility of exploring the game in the classroom in the initial series
spellingShingle Graphogame: a possibility of exploring the game in the classroom in the initial series
Zielinski, Rafaela Aparecida Ribeiro
Juegos
Serie inicial
Graphogame
Literatura.
Games
Initial series
Graphogame
Literacy.
Jogos
Séries iniciais
Graphogame
Alfabetização.
title_short Graphogame: a possibility of exploring the game in the classroom in the initial series
title_full Graphogame: a possibility of exploring the game in the classroom in the initial series
title_fullStr Graphogame: a possibility of exploring the game in the classroom in the initial series
title_full_unstemmed Graphogame: a possibility of exploring the game in the classroom in the initial series
title_sort Graphogame: a possibility of exploring the game in the classroom in the initial series
author Zielinski, Rafaela Aparecida Ribeiro
author_facet Zielinski, Rafaela Aparecida Ribeiro
Meira, Rafaela Zielinski Cavalheiro de
Nantes, Eliza Adriana Sheuer
author_role author
author2 Meira, Rafaela Zielinski Cavalheiro de
Nantes, Eliza Adriana Sheuer
author2_role author
author
dc.contributor.author.fl_str_mv Zielinski, Rafaela Aparecida Ribeiro
Meira, Rafaela Zielinski Cavalheiro de
Nantes, Eliza Adriana Sheuer
dc.subject.por.fl_str_mv Juegos
Serie inicial
Graphogame
Literatura.
Games
Initial series
Graphogame
Literacy.
Jogos
Séries iniciais
Graphogame
Alfabetização.
topic Juegos
Serie inicial
Graphogame
Literatura.
Games
Initial series
Graphogame
Literacy.
Jogos
Séries iniciais
Graphogame
Alfabetização.
description With globalization and the change of scenario generated by technological advances, new ways of making knowledge effective have become part of the students' reality. In this sense, this article aims to present the Graphogame application as a possibility of exploring games in the classroom in the early grades. Regarding the methodology, it is a qualitative bibliographic survey with a descriptive approach, seeking to present through research, official documents and recent articles the relevance of Graphogame as a facilitating resource in the literacy process from its description. The results pointed to the effectiveness of using the application in the literacy and literacy process, proving to be a very effective tool in the educational field, both for students and teachers. Graphogame proved to be very useful, taking into account its pedagogical aspects and the establishment of dialogue with the reality in which the student lives.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-09
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/35582
10.33448/rsd-v11i13.35582
url https://rsdjournal.org/index.php/rsd/article/view/35582
identifier_str_mv 10.33448/rsd-v11i13.35582
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/35582/29791
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 11 No. 13; e357111335582
Research, Society and Development; Vol. 11 Núm. 13; e357111335582
Research, Society and Development; v. 11 n. 13; e357111335582
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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