Popular knowledge, Ethnomatematics and the use of Games for teaching Geometry

Detalhes bibliográficos
Autor(a) principal: Xavier, Antônio Roberto
Data de Publicação: 2021
Outros Autores: Barbosa, Maria Karine Rocha, Muniz, Karla Renata de Aguiar, Andrade, Francisco Ari de, Santana, José Rogério, Vasconcelos, Jose Gerardo, Scipião, Lara Ronise de Negreiros Pinto, Carvalho, Elaine de Farias Giffoni de, Ferreira, Arnaldo Dias, Santos, Maria José Costa dos
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/11998
Resumo: It is noticed that the students of the Brazilian public schools have difficulties in relation to the contents of mathematics in general, but this study deals specifically with the contents of geometry, with a focus on popular knowledge and the teaching and learning processes of the sciences , especially mathematics, as a source of differentiated attention in school pedagogical practices. The main scope is the apprehension of mathematical content, with a focus on geometry through emerging methodologies that support the use of games, and are based on popular knowledge, based on Ethnomathematics. The objective is to analyze the popular knowledge of ethnomathematics as a methodological alternative for understanding problems that exist in everyday school life, especially in elementary education, based on the reality of the student. The research was exploratory-descriptive, with a qualitative approach and the prevailing method of action research with empirical analysis. The locus of this study was a Municipal School of Early Childhood Education and Elementary Education in the city of Redenção, in the state of Ceará. The social subjects are students of the 8th year of elementary school. The methodological proposal was made through the use of educational resources (games) aimed at teaching Geometry. The results showed that the use of games brought meaning to the students, subjects of the research, and that, therefore, it is considered that the proposal combined with the game was effective for a more significant teaching of geometry.
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spelling Popular knowledge, Ethnomatematics and the use of Games for teaching GeometryConocimiento popular, Etnomatemática y uso de Juegos en la enseñanza de la GeometríaSaberes populares, Etnomatemática e o uso de Jogos no ensino de GeometriaConocimiento popularEtnomatemáticasJuegosGeometríaMetodologías.Saberes popularesEtnomatemáticaJogosGeometriaMetodologias. Popular knowledgeEthnomathematicsGamesGeometryMethodologies.It is noticed that the students of the Brazilian public schools have difficulties in relation to the contents of mathematics in general, but this study deals specifically with the contents of geometry, with a focus on popular knowledge and the teaching and learning processes of the sciences , especially mathematics, as a source of differentiated attention in school pedagogical practices. The main scope is the apprehension of mathematical content, with a focus on geometry through emerging methodologies that support the use of games, and are based on popular knowledge, based on Ethnomathematics. The objective is to analyze the popular knowledge of ethnomathematics as a methodological alternative for understanding problems that exist in everyday school life, especially in elementary education, based on the reality of the student. The research was exploratory-descriptive, with a qualitative approach and the prevailing method of action research with empirical analysis. The locus of this study was a Municipal School of Early Childhood Education and Elementary Education in the city of Redenção, in the state of Ceará. The social subjects are students of the 8th year of elementary school. The methodological proposal was made through the use of educational resources (games) aimed at teaching Geometry. The results showed that the use of games brought meaning to the students, subjects of the research, and that, therefore, it is considered that the proposal combined with the game was effective for a more significant teaching of geometry.Se advierte que los estudiantes de las escuelas públicas brasileñas tienen dificultades en relación a los contenidos de las matemáticas en general, pero este estudio trata específicamente de los contenidos de la geometría, con un enfoque en el conocimiento popular y los procesos de enseñanza y aprendizaje de las ciencias. , especialmente las matemáticas, como fuente de atención diferenciada en las prácticas pedagógicas escolares. El ámbito principal es la aprehensión de contenidos matemáticos, enfocándose en la geometría a través de metodologías emergentes que apoyan el uso de juegos, y se basan en el conocimiento popular, basado en la Etnomatemática. El objetivo es analizar el conocimiento popular de la Etnomatemática como alternativa metodológica para la comprensión de los problemas que existen en la vida escolar cotidiana, especialmente en la escuela primaria, a partir de la realidad del alumno. La investigación fue exploratoria-descriptiva, con enfoque cualitativo y el método predominante de investigación acción con análisis empírico. El lugar de este estudio fue una Escuela Municipal de Educación Infantil y Educación Primaria en la ciudad de Redenção, en el estado de Ceará. Los sujetos sociales son alumnos de 8º año de primaria. La propuesta metodológica se realizó mediante el uso de recursos educativos (juegos) orientados a la enseñanza de la Geometría. Los resultados mostraron que el uso de juegos aportó significado a los estudiantes, sujetos de investigación, y que, por tanto, se considera que la propuesta combinada con el juego fue efectiva para una enseñanza más significativa de la Geometría.Percebe-se que os discentes das escolas públicas brasileiras apresentam dificuldades em relação aos conteúdos de matemática em geral, mas este estudo, trata-se, especificamente dos conteúdos de geometria, com foco nos saberes populares e os processos de ensino e de aprendizagem das ciências, especialmente da matemática, como fonte de atenção diferenciada nas práticas pedagógicas escolares. Tem-se como escopo principal a apreensão dos conteúdos de matemática, com foco na geometria por meio de metodologias emergentes que se apoiam no uso de jogos, e se fundamentam em saberes populares, abalizados na Etnomatemática. Objetiva-se analisar os saberes populares da Etnomatemática como uma alternativa metodológica para compreensão de problemas existentes no cotidiano escolar, sobretudo no ensino fundamental, a partir da realidade do discente. A pesquisa foi do tipo exploratório-descritiva, de abordagem qualitativa e de método prevalecente de pesquisa-ação com análise empírica. O lócus deste estudo foi uma Escola Municipal de Educação Infantil e Ensino Fundamental na cidade Redenção, no estado do Ceará. Os sujeitos sociais são os alunos do 8.º ano do Ensino Fundamental. A proposta metodológica se deu por meio do uso de recursos educacionais (jogos) voltados para o ensino de Geometria. Os resultados apontaram que o uso de jogos trouxe significado para os discentes, sujeitos da pesquisa, e, portanto, considera-se que a proposta aliada ao jogo foi eficaz para um ensino mais significativo de geometria.Research, Society and Development2021-01-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1199810.33448/rsd-v10i1.11998Research, Society and Development; Vol. 10 No. 1; e50910111998Research, Society and Development; Vol. 10 Núm. 1; e50910111998Research, Society and Development; v. 10 n. 1; e509101119982525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/11998/10808Copyright (c) 2021 Antônio Roberto Xavier; Maria Karine Rocha Barbosa; Karla Renata de Aguiar Muniz; Francisco Ari de Andrade; José Rogério Santana; Jose Gerardo Vasconcelos; Lara Ronise de Negreiros Pinto Scipião; Elaine de Farias Giffoni de Carvalho; Arnaldo Dias Ferreira; Maria José Costa dos Santoshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessXavier, Antônio Roberto Barbosa, Maria Karine Rocha Muniz, Karla Renata de Aguiar Andrade, Francisco Ari deSantana, José Rogério Vasconcelos, Jose GerardoScipião, Lara Ronise de Negreiros Pinto Carvalho, Elaine de Farias Giffoni deFerreira, Arnaldo DiasSantos, Maria José Costa dos2021-02-20T21:19:23Zoai:ojs.pkp.sfu.ca:article/11998Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:33:41.355287Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Popular knowledge, Ethnomatematics and the use of Games for teaching Geometry
Conocimiento popular, Etnomatemática y uso de Juegos en la enseñanza de la Geometría
Saberes populares, Etnomatemática e o uso de Jogos no ensino de Geometria
title Popular knowledge, Ethnomatematics and the use of Games for teaching Geometry
spellingShingle Popular knowledge, Ethnomatematics and the use of Games for teaching Geometry
Xavier, Antônio Roberto
Conocimiento popular
Etnomatemáticas
Juegos
Geometría
Metodologías.
Saberes populares
Etnomatemática
Jogos
Geometria
Metodologias.
Popular knowledge
Ethnomathematics
Games
Geometry
Methodologies.
title_short Popular knowledge, Ethnomatematics and the use of Games for teaching Geometry
title_full Popular knowledge, Ethnomatematics and the use of Games for teaching Geometry
title_fullStr Popular knowledge, Ethnomatematics and the use of Games for teaching Geometry
title_full_unstemmed Popular knowledge, Ethnomatematics and the use of Games for teaching Geometry
title_sort Popular knowledge, Ethnomatematics and the use of Games for teaching Geometry
author Xavier, Antônio Roberto
author_facet Xavier, Antônio Roberto
Barbosa, Maria Karine Rocha
Muniz, Karla Renata de Aguiar
Andrade, Francisco Ari de
Santana, José Rogério
Vasconcelos, Jose Gerardo
Scipião, Lara Ronise de Negreiros Pinto
Carvalho, Elaine de Farias Giffoni de
Ferreira, Arnaldo Dias
Santos, Maria José Costa dos
author_role author
author2 Barbosa, Maria Karine Rocha
Muniz, Karla Renata de Aguiar
Andrade, Francisco Ari de
Santana, José Rogério
Vasconcelos, Jose Gerardo
Scipião, Lara Ronise de Negreiros Pinto
Carvalho, Elaine de Farias Giffoni de
Ferreira, Arnaldo Dias
Santos, Maria José Costa dos
author2_role author
author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Xavier, Antônio Roberto
Barbosa, Maria Karine Rocha
Muniz, Karla Renata de Aguiar
Andrade, Francisco Ari de
Santana, José Rogério
Vasconcelos, Jose Gerardo
Scipião, Lara Ronise de Negreiros Pinto
Carvalho, Elaine de Farias Giffoni de
Ferreira, Arnaldo Dias
Santos, Maria José Costa dos
dc.subject.por.fl_str_mv Conocimiento popular
Etnomatemáticas
Juegos
Geometría
Metodologías.
Saberes populares
Etnomatemática
Jogos
Geometria
Metodologias.
Popular knowledge
Ethnomathematics
Games
Geometry
Methodologies.
topic Conocimiento popular
Etnomatemáticas
Juegos
Geometría
Metodologías.
Saberes populares
Etnomatemática
Jogos
Geometria
Metodologias.
Popular knowledge
Ethnomathematics
Games
Geometry
Methodologies.
description It is noticed that the students of the Brazilian public schools have difficulties in relation to the contents of mathematics in general, but this study deals specifically with the contents of geometry, with a focus on popular knowledge and the teaching and learning processes of the sciences , especially mathematics, as a source of differentiated attention in school pedagogical practices. The main scope is the apprehension of mathematical content, with a focus on geometry through emerging methodologies that support the use of games, and are based on popular knowledge, based on Ethnomathematics. The objective is to analyze the popular knowledge of ethnomathematics as a methodological alternative for understanding problems that exist in everyday school life, especially in elementary education, based on the reality of the student. The research was exploratory-descriptive, with a qualitative approach and the prevailing method of action research with empirical analysis. The locus of this study was a Municipal School of Early Childhood Education and Elementary Education in the city of Redenção, in the state of Ceará. The social subjects are students of the 8th year of elementary school. The methodological proposal was made through the use of educational resources (games) aimed at teaching Geometry. The results showed that the use of games brought meaning to the students, subjects of the research, and that, therefore, it is considered that the proposal combined with the game was effective for a more significant teaching of geometry.
publishDate 2021
dc.date.none.fl_str_mv 2021-01-28
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dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/11998
10.33448/rsd-v10i1.11998
url https://rsdjournal.org/index.php/rsd/article/view/11998
identifier_str_mv 10.33448/rsd-v10i1.11998
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dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/11998/10808
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info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 10 No. 1; e50910111998
Research, Society and Development; Vol. 10 Núm. 1; e50910111998
Research, Society and Development; v. 10 n. 1; e50910111998
2525-3409
reponame:Research, Society and Development
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reponame_str Research, Society and Development
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