Development and Application of Serious Games for Teaching Chemical Kinetics

Detalhes bibliográficos
Autor(a) principal: Lima, Thamyla Maria de Sousa
Data de Publicação: 2020
Outros Autores: Menezes, Rodrigo de França de Sá, Barradas Filho, Alex Oliveira, Barros, Allan Kardec Duailibe, Viana, Davi, Cabrejos, Luis Jorge Enrique Rivero, Bottentuit Junior, João Batista
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/3760
Resumo: The complexity of a non-linear character that represents the act of teaching does not allow the teacher to resort to a single way of approaching the process of education in higher education. In other words, contemporary society filled with information technologies with a high degree of interactivity requires from teachers a greater understanding and search for different motivational forms and mechanisms for students. In this context, the work addresses the use of digital games as a tool for interaction between students and kinetic chemistry content, as an alternative methodology of the teaching and learning process. For this purpose, an interactive board (Edutable), logical management software and a mobile application were designed and built during the work. Then, based on the usability method, task success studies and positive usability experience were performed. The results of the evaluations showed that, in the users' perception, the board game complies with the playful and educational character, obtaining scores above 80% on the SUS (System Usability Scale), an evaluation model applied in the present work.
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spelling Development and Application of Serious Games for Teaching Chemical KineticsDesarrollo y aplicación de juegos serios para la enseñanza de la cinética químicaDesenvolvimento e Aplicação de Jogos Sérios para o Ensino de Cinética QuímicaJogos SériosTabuleiroCinética QuímicaJuegos sériostablerocinética químicaSerious GamesBoardChemical KineticsThe complexity of a non-linear character that represents the act of teaching does not allow the teacher to resort to a single way of approaching the process of education in higher education. In other words, contemporary society filled with information technologies with a high degree of interactivity requires from teachers a greater understanding and search for different motivational forms and mechanisms for students. In this context, the work addresses the use of digital games as a tool for interaction between students and kinetic chemistry content, as an alternative methodology of the teaching and learning process. For this purpose, an interactive board (Edutable), logical management software and a mobile application were designed and built during the work. Then, based on the usability method, task success studies and positive usability experience were performed. The results of the evaluations showed that, in the users' perception, the board game complies with the playful and educational character, obtaining scores above 80% on the SUS (System Usability Scale), an evaluation model applied in the present work.La complejidad de un carácter no lineal que representa el acto de enseñar no le permite al maestro recurrir a una sola forma de abordar el proceso de educación en la educación superior. En otras palabras, la sociedad contemporánea llena de tecnologías de la información con un alto grado de interactividad requiere de los maestros una mayor comprensión y búsqueda de diferentes formas y mecanismos de motivación para los estudiantes. En este contexto, el trabajo aborda el uso de juegos digitales como una herramienta para la interacción entre los estudiantes y el contenido de química cinética, como una metodología alternativa del proceso de enseñanza y aprendizaje. Para este propósito, se diseñó y construyó una placa interactiva (Edutable), un software de administración lógica y una aplicación móvil durante el trabajo. Luego, con base en el método de usabilidad, se realizaron estudios de éxito de tareas y experiencia de usabilidad positiva. Los resultados de las evaluaciones mostraron que, en la percepción de los usuarios, el juego de mesa cumple con el carácter lúdico y educativo, obteniendo una puntuación superior al 80% en el SUS (Escala de usabilidad del sistema), un modelo de evaluación aplicado en el presente trabajo.A complexidade de caráter não-linear que representa o ato de ensinar não permite ao docente recorrer a uma única forma de abordar o processo de educação no ensino superior. Em outros termos, a sociedade contemporânea recheada de tecnologias de informações com o elevado grau de interatividade exige dos professores uma maior compreensão e busca por diferentes formas e mecanismos motivacionais para os alunos. Nesse contexto, o trabalha aborda o uso de jogos digitais como ferramenta de interação entre alunos e conteúdo de química cinética, como uma metodologia alternativa do processo de ensino e aprendizagem. Para tanto, durante o trabalho foi projetado e construído um tabuleiro interativo (Edutable), um software de gerenciamento lógico e um aplicativo móvel. Em seguida, com base no método de usabilidade, foram realizados estudos de sucesso de tarefa e experiência de usabilidade positiva. Os resultados das avaliações mostraram que, na percepção dos usuários, o jogo de tabuleiro cumpre com o caráter lúdico e educativo obtendo pontuação acima de 80% na escala SUS (System Usability Scale), modelo de avaliação aplicado no presente trabalho.Research, Society and Development2020-05-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/376010.33448/rsd-v9i7.3760Research, Society and Development; Vol. 9 No. 7; e197973760Research, Society and Development; Vol. 9 Núm. 7; e197973760Research, Society and Development; v. 9 n. 7; e1979737602525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/3760/3352Copyright (c) 2020 Thamyla Maria de Sousa Lima, Rodrigo de França de Sá Menezes, Alex Oliveira Barradas Filho, Allan Kardec Duailibe Barros, Davi Viana dos Santos, Luis Jorge Enrique Rivero Cabrejos, João Batista Bottentuit Juniorinfo:eu-repo/semantics/openAccessLima, Thamyla Maria de SousaMenezes, Rodrigo de França de SáBarradas Filho, Alex OliveiraBarros, Allan Kardec DuailibeViana, DaviCabrejos, Luis Jorge Enrique RiveroBottentuit Junior, João Batista2020-08-20T18:05:03Zoai:ojs.pkp.sfu.ca:article/3760Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:27:51.279220Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Development and Application of Serious Games for Teaching Chemical Kinetics
Desarrollo y aplicación de juegos serios para la enseñanza de la cinética química
Desenvolvimento e Aplicação de Jogos Sérios para o Ensino de Cinética Química
title Development and Application of Serious Games for Teaching Chemical Kinetics
spellingShingle Development and Application of Serious Games for Teaching Chemical Kinetics
Lima, Thamyla Maria de Sousa
Jogos Sérios
Tabuleiro
Cinética Química
Juegos sérios
tablero
cinética química
Serious Games
Board
Chemical Kinetics
title_short Development and Application of Serious Games for Teaching Chemical Kinetics
title_full Development and Application of Serious Games for Teaching Chemical Kinetics
title_fullStr Development and Application of Serious Games for Teaching Chemical Kinetics
title_full_unstemmed Development and Application of Serious Games for Teaching Chemical Kinetics
title_sort Development and Application of Serious Games for Teaching Chemical Kinetics
author Lima, Thamyla Maria de Sousa
author_facet Lima, Thamyla Maria de Sousa
Menezes, Rodrigo de França de Sá
Barradas Filho, Alex Oliveira
Barros, Allan Kardec Duailibe
Viana, Davi
Cabrejos, Luis Jorge Enrique Rivero
Bottentuit Junior, João Batista
author_role author
author2 Menezes, Rodrigo de França de Sá
Barradas Filho, Alex Oliveira
Barros, Allan Kardec Duailibe
Viana, Davi
Cabrejos, Luis Jorge Enrique Rivero
Bottentuit Junior, João Batista
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Lima, Thamyla Maria de Sousa
Menezes, Rodrigo de França de Sá
Barradas Filho, Alex Oliveira
Barros, Allan Kardec Duailibe
Viana, Davi
Cabrejos, Luis Jorge Enrique Rivero
Bottentuit Junior, João Batista
dc.subject.por.fl_str_mv Jogos Sérios
Tabuleiro
Cinética Química
Juegos sérios
tablero
cinética química
Serious Games
Board
Chemical Kinetics
topic Jogos Sérios
Tabuleiro
Cinética Química
Juegos sérios
tablero
cinética química
Serious Games
Board
Chemical Kinetics
description The complexity of a non-linear character that represents the act of teaching does not allow the teacher to resort to a single way of approaching the process of education in higher education. In other words, contemporary society filled with information technologies with a high degree of interactivity requires from teachers a greater understanding and search for different motivational forms and mechanisms for students. In this context, the work addresses the use of digital games as a tool for interaction between students and kinetic chemistry content, as an alternative methodology of the teaching and learning process. For this purpose, an interactive board (Edutable), logical management software and a mobile application were designed and built during the work. Then, based on the usability method, task success studies and positive usability experience were performed. The results of the evaluations showed that, in the users' perception, the board game complies with the playful and educational character, obtaining scores above 80% on the SUS (System Usability Scale), an evaluation model applied in the present work.
publishDate 2020
dc.date.none.fl_str_mv 2020-05-04
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/3760
10.33448/rsd-v9i7.3760
url https://rsdjournal.org/index.php/rsd/article/view/3760
identifier_str_mv 10.33448/rsd-v9i7.3760
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/3760/3352
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 9 No. 7; e197973760
Research, Society and Development; Vol. 9 Núm. 7; e197973760
Research, Society and Development; v. 9 n. 7; e197973760
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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