Exergames as a tool for pedagogical intervention in scholar physical education: an integrative review
Autor(a) principal: | |
---|---|
Data de Publicação: | 2019 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Saúde e Desenvolvimento Humano |
Texto Completo: | https://revistas.unilasalle.edu.br/index.php/saude_desenvolvimento/article/view/5492 |
Resumo: | Introduction: The fact that video games are present in most homes makes this technology known and appreciated by the majority of young people. Due to this issue of the use of electronic games as a pedagogical tool has been investigated in recent research.Objective: The purpose of this study was to review in the literature previous findings about the use of exergames, which combine body movement with fascination with video games, as a learning object in Physical Education classes.Method: An integrative review, which allowed the selection of 7 articles published among 2010 and 2019 addressing the discussed topic.Results and conclusions: Data showed that the exergames are efficient for the development of motor skills, as well as strength and flexibility, besides increasing the caloric expenditure during the practice of the virtual game. It is suggested that the exergames, due to their motivational potential, can be used as a complement to the Physical Education classes. The exergames also presented advantages such as the expansion of the learning objects possibilities to be approached, due to the fact that they do not require specific sports materials and space that are not part of the Brazilian culture. Taking the results into account, we understand that it is possible to use exergames as a pedagogical tool, however, they cannot be considered as a substitute to Physical Education classes. |
id |
UNILASALLE-6_27a23a5375e6e5ed8e45fcc920eebade |
---|---|
oai_identifier_str |
oai:ojs.revistas.unilasalle.edu.br:article/5492 |
network_acronym_str |
UNILASALLE-6 |
network_name_str |
Saúde e Desenvolvimento Humano |
repository_id_str |
|
spelling |
Exergames as a tool for pedagogical intervention in scholar physical education: an integrative reviewExergames como ferramenta pedagógica na Educação Física escolar: uma revisão integrativaPhysical Education; Curriculum; ExergamesEducação FísicaEducação Física; Currículo; Videogames ativosIntroduction: The fact that video games are present in most homes makes this technology known and appreciated by the majority of young people. Due to this issue of the use of electronic games as a pedagogical tool has been investigated in recent research.Objective: The purpose of this study was to review in the literature previous findings about the use of exergames, which combine body movement with fascination with video games, as a learning object in Physical Education classes.Method: An integrative review, which allowed the selection of 7 articles published among 2010 and 2019 addressing the discussed topic.Results and conclusions: Data showed that the exergames are efficient for the development of motor skills, as well as strength and flexibility, besides increasing the caloric expenditure during the practice of the virtual game. It is suggested that the exergames, due to their motivational potential, can be used as a complement to the Physical Education classes. The exergames also presented advantages such as the expansion of the learning objects possibilities to be approached, due to the fact that they do not require specific sports materials and space that are not part of the Brazilian culture. Taking the results into account, we understand that it is possible to use exergames as a pedagogical tool, however, they cannot be considered as a substitute to Physical Education classes.Introdução: O fato dos videogames estarem presentes na maioria dos lares faz com que essa tecnologia seja conhecida e apreciada pela maioria dos jovens. Por conta disso, o tema do uso de jogos eletrônicos como uma ferramenta pedagógica vem sendo investigado em pesquisas recentes.Objetivo: Revisar na literatura achados anteriores sobre o uso de exergames, que combinam o movimento do corpo com a fascinação pelos jogos digitais como objeto de aprendizagem nas aulas de Educação Física Escolar.Método: revisão integrativa, a qual permitiu a seleção de 7 artigos publicados entre 2010 e 2019 abordando o tema em questão.Resultados e conclusões: Os dados mostraram que os exergames são eficientes para o desenvolvimento de habilidades motoras, bem como da força e da flexibilidade, além de aumentar o gasto calórico durante a prática do jogo digital. Sugere-se que os exergames, em razão de seu potencial motivacional, podem ser usados como complemento nas aulas de Educação Física. Os exergames também apresentaram vantagens como a expansão das possibilidades de ensino dos objetos de aprendizagem a serem abordados, pelo motivo de não necessitarem de materiais e espaço físico específicos de esportes que não fazem parte da cultura brasileira. A partir dos resultados, entende-se que é possível utilizar os exergames como uma ferramenta pedagógica, porém não se deve considerá-los como substitutos das aulas regulares de Educação Física.Universidade LaSalle - Unilasalle CanoasNunes, Túlio ValêncioToigo, Adriana MarquesFlorentino, José Augusto Ayres2019-07-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistas.unilasalle.edu.br/index.php/saude_desenvolvimento/article/view/549210.18316/sdh.v7i2.5492Saúde e Desenvolvimento Humano; v. 7, n. 2 (2019); p. 107-116Saúde e Desenvolvimento Humano; v. 7, n. 2 (2019); p. 107-1162317-8582reponame:Saúde e Desenvolvimento Humanoinstname:Universidade La Salle (UNILASALLE)instacron:UNILASALLEporhttps://revistas.unilasalle.edu.br/index.php/saude_desenvolvimento/article/view/5492/pdfDireitos autorais 2019 Saúde e Desenvolvimento Humanoinfo:eu-repo/semantics/openAccess2022-03-31T19:18:58Zoai:ojs.revistas.unilasalle.edu.br:article/5492Revistahttp://www.revistas.unilasalle.edu.br/index.php/saude_desenvolvimentohttps://revistas.unilasalle.edu.br/index.php/saude_desenvolvimento/oaisdh@unilasalle.edu.br2317-85822317-8582opendoar:2022-03-31T19:18:58Saúde e Desenvolvimento Humano - Universidade La Salle (UNILASALLE)false |
dc.title.none.fl_str_mv |
Exergames as a tool for pedagogical intervention in scholar physical education: an integrative review Exergames como ferramenta pedagógica na Educação Física escolar: uma revisão integrativa |
title |
Exergames as a tool for pedagogical intervention in scholar physical education: an integrative review |
spellingShingle |
Exergames as a tool for pedagogical intervention in scholar physical education: an integrative review Nunes, Túlio Valêncio Physical Education; Curriculum; Exergames Educação Física Educação Física; Currículo; Videogames ativos |
title_short |
Exergames as a tool for pedagogical intervention in scholar physical education: an integrative review |
title_full |
Exergames as a tool for pedagogical intervention in scholar physical education: an integrative review |
title_fullStr |
Exergames as a tool for pedagogical intervention in scholar physical education: an integrative review |
title_full_unstemmed |
Exergames as a tool for pedagogical intervention in scholar physical education: an integrative review |
title_sort |
Exergames as a tool for pedagogical intervention in scholar physical education: an integrative review |
author |
Nunes, Túlio Valêncio |
author_facet |
Nunes, Túlio Valêncio Toigo, Adriana Marques Florentino, José Augusto Ayres |
author_role |
author |
author2 |
Toigo, Adriana Marques Florentino, José Augusto Ayres |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
|
dc.contributor.author.fl_str_mv |
Nunes, Túlio Valêncio Toigo, Adriana Marques Florentino, José Augusto Ayres |
dc.subject.none.fl_str_mv |
|
dc.subject.por.fl_str_mv |
Physical Education; Curriculum; Exergames Educação Física Educação Física; Currículo; Videogames ativos |
topic |
Physical Education; Curriculum; Exergames Educação Física Educação Física; Currículo; Videogames ativos |
description |
Introduction: The fact that video games are present in most homes makes this technology known and appreciated by the majority of young people. Due to this issue of the use of electronic games as a pedagogical tool has been investigated in recent research.Objective: The purpose of this study was to review in the literature previous findings about the use of exergames, which combine body movement with fascination with video games, as a learning object in Physical Education classes.Method: An integrative review, which allowed the selection of 7 articles published among 2010 and 2019 addressing the discussed topic.Results and conclusions: Data showed that the exergames are efficient for the development of motor skills, as well as strength and flexibility, besides increasing the caloric expenditure during the practice of the virtual game. It is suggested that the exergames, due to their motivational potential, can be used as a complement to the Physical Education classes. The exergames also presented advantages such as the expansion of the learning objects possibilities to be approached, due to the fact that they do not require specific sports materials and space that are not part of the Brazilian culture. Taking the results into account, we understand that it is possible to use exergames as a pedagogical tool, however, they cannot be considered as a substitute to Physical Education classes. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-07-12 |
dc.type.none.fl_str_mv |
|
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistas.unilasalle.edu.br/index.php/saude_desenvolvimento/article/view/5492 10.18316/sdh.v7i2.5492 |
url |
https://revistas.unilasalle.edu.br/index.php/saude_desenvolvimento/article/view/5492 |
identifier_str_mv |
10.18316/sdh.v7i2.5492 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.unilasalle.edu.br/index.php/saude_desenvolvimento/article/view/5492/pdf |
dc.rights.driver.fl_str_mv |
Direitos autorais 2019 Saúde e Desenvolvimento Humano info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Direitos autorais 2019 Saúde e Desenvolvimento Humano |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade LaSalle - Unilasalle Canoas |
publisher.none.fl_str_mv |
Universidade LaSalle - Unilasalle Canoas |
dc.source.none.fl_str_mv |
Saúde e Desenvolvimento Humano; v. 7, n. 2 (2019); p. 107-116 Saúde e Desenvolvimento Humano; v. 7, n. 2 (2019); p. 107-116 2317-8582 reponame:Saúde e Desenvolvimento Humano instname:Universidade La Salle (UNILASALLE) instacron:UNILASALLE |
instname_str |
Universidade La Salle (UNILASALLE) |
instacron_str |
UNILASALLE |
institution |
UNILASALLE |
reponame_str |
Saúde e Desenvolvimento Humano |
collection |
Saúde e Desenvolvimento Humano |
repository.name.fl_str_mv |
Saúde e Desenvolvimento Humano - Universidade La Salle (UNILASALLE) |
repository.mail.fl_str_mv |
sdh@unilasalle.edu.br |
_version_ |
1749120542945837056 |