(Re)signifying physical education in high school: From the planning of teaching popular games
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Caderno de Educação Física e Esporte |
Texto Completo: | https://e-revista.unioeste.br/index.php/cadernoedfisica/article/view/27258 |
Resumo: | OBJECTIVE: To present an experience report of the collaborative planning and development of a pedagogical proposal for the teaching of Physical Education (PE) in High School (HS), through the Popular Games approach, in order to promote discussions about the importance of the act of planning teaching for the integral development of students, as a mechanism for legitimizing PE as an area of knowledge in the school curriculum. METHODS: The proposal was collaboratively planned with 21 students from the 2nd year of HS. In developing the proposal, we provided opportunities for teaching popular games, through three moments: reading texts, experimenting with games and conversations about the class. RESULTS: We found that the organization of these moments has contributed to the integral formation of students, with regard to the acquisition of conceptual knowledge related to the different cultures existing in the country; the construction of bodily knowledge experienced in the practice of games and attitudinal knowledge regarding the pleasure in experiencing games, creativity and autonomy in creating rules thinking about cooperation and care with colleagues. CONCLUSION: We believe that it is necessary for the teacher to recognize, in the act of planning teaching, the pedagogical potential to (re)signify their practice, in order to contribute to the education of students, consequently, so that PE is valued at school context. |
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(Re)signifying physical education in high school: From the planning of teaching popular games(Re)significando a educação física escolar no ensino médio: a partir do planejamento de ensino de jogos popularesEducação Física EscolarPlanejamento de ensinoJogos popularesPhysical EducationTeaching planningPopular gamesOBJECTIVE: To present an experience report of the collaborative planning and development of a pedagogical proposal for the teaching of Physical Education (PE) in High School (HS), through the Popular Games approach, in order to promote discussions about the importance of the act of planning teaching for the integral development of students, as a mechanism for legitimizing PE as an area of knowledge in the school curriculum. METHODS: The proposal was collaboratively planned with 21 students from the 2nd year of HS. In developing the proposal, we provided opportunities for teaching popular games, through three moments: reading texts, experimenting with games and conversations about the class. RESULTS: We found that the organization of these moments has contributed to the integral formation of students, with regard to the acquisition of conceptual knowledge related to the different cultures existing in the country; the construction of bodily knowledge experienced in the practice of games and attitudinal knowledge regarding the pleasure in experiencing games, creativity and autonomy in creating rules thinking about cooperation and care with colleagues. CONCLUSION: We believe that it is necessary for the teacher to recognize, in the act of planning teaching, the pedagogical potential to (re)signify their practice, in order to contribute to the education of students, consequently, so that PE is valued at school context.OBJETIVO: Apresentar um relato de experiência do planejamento e desenvolvimento colaborativo de uma proposta pedagógica para o ensino de Educação Física (EF) no Ensino Médio (EM), por meio da abordagem de Jogos populares, visando fomentar discussões sobre a importância do ato de planejar o ensino para o desenvolvimento integral dos estudantes, como um mecanismo de legitimação da EF enquanto área do conhecimento no currículo escolar. MÉTODOS: A proposta foi planejada de forma colaborativa com 21 estudantes do 2° ano do EM. No desenvolvimento da proposta oportunizamos o ensino de Jogos populares, por meio de três momentos: leitura de textos, experimentação de jogos e, conversas sobre a aula. RESULTADOS: Evidenciamos que a organização desses momentos tenha contribuído para formação integral dos estudantes, no diz respeito a aquisição de saberes conceituais relativos às diferentes culturas existentes no país; a construção de saberes corporais experimentados na prática dos jogos e, saberes atitudinais referentes ao prazer em experienciar os jogos, a criatividade e autonomia ao criar regras pensando na cooperação e cuidado com os colegas. CONCLUSÃO: Consideramos ser necessário que o professor reconheça no ato de planejar o ensino, o potencial pedagógico para (re)significar a sua prática, de modo a contribuir para formação dos estudantes, consequentemente, para que a EF seja valorizada no contexto escolar.Universidade Estadual do Oeste do Paraná2021-09-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/otherapplication/pdfhttps://e-revista.unioeste.br/index.php/cadernoedfisica/article/view/2725810.36453/cefe.2021.n3.27258Caderno de Educação Física e Esporte; Vol. 19 No. 3 (2021): Caderno de Educação Física e Esporte; 213-219Caderno de Educação Física e Esporte; v. 19 n. 3 (2021): Caderno de Educação Física e Esporte; 213-2192318-50902318-5104reponame:Caderno de Educação Física e Esporteinstname:Universidade Estadual do Oeste do Paraná (UNIOESTE)instacron:UNIOESTEporhttps://e-revista.unioeste.br/index.php/cadernoedfisica/article/view/27258/17819Copyright (c) 2021 Direitor Autorais Partilhadoshttps://creativecommons.org/licenses/by-nc-sa/4.0info:eu-repo/semantics/openAccessSilva, Camila Rubira2023-11-03T17:52:40Zoai:ojs.e-revista.unioeste.br:article/27258Revistahttps://e-revista.unioeste.br/index.php/cadernoedfisica/indexPUBhttps://seer.ufrgs.br/index.php/intexto/oairevista.cefe@unioeste.br || projeto.saber@unioeste.br2318-50902318-5090opendoar:2023-11-03T17:52:40Caderno de Educação Física e Esporte - Universidade Estadual do Oeste do Paraná (UNIOESTE)false |
dc.title.none.fl_str_mv |
(Re)signifying physical education in high school: From the planning of teaching popular games (Re)significando a educação física escolar no ensino médio: a partir do planejamento de ensino de jogos populares |
title |
(Re)signifying physical education in high school: From the planning of teaching popular games |
spellingShingle |
(Re)signifying physical education in high school: From the planning of teaching popular games Silva, Camila Rubira Educação Física Escolar Planejamento de ensino Jogos populares Physical Education Teaching planning Popular games |
title_short |
(Re)signifying physical education in high school: From the planning of teaching popular games |
title_full |
(Re)signifying physical education in high school: From the planning of teaching popular games |
title_fullStr |
(Re)signifying physical education in high school: From the planning of teaching popular games |
title_full_unstemmed |
(Re)signifying physical education in high school: From the planning of teaching popular games |
title_sort |
(Re)signifying physical education in high school: From the planning of teaching popular games |
author |
Silva, Camila Rubira |
author_facet |
Silva, Camila Rubira |
author_role |
author |
dc.contributor.author.fl_str_mv |
Silva, Camila Rubira |
dc.subject.por.fl_str_mv |
Educação Física Escolar Planejamento de ensino Jogos populares Physical Education Teaching planning Popular games |
topic |
Educação Física Escolar Planejamento de ensino Jogos populares Physical Education Teaching planning Popular games |
description |
OBJECTIVE: To present an experience report of the collaborative planning and development of a pedagogical proposal for the teaching of Physical Education (PE) in High School (HS), through the Popular Games approach, in order to promote discussions about the importance of the act of planning teaching for the integral development of students, as a mechanism for legitimizing PE as an area of knowledge in the school curriculum. METHODS: The proposal was collaboratively planned with 21 students from the 2nd year of HS. In developing the proposal, we provided opportunities for teaching popular games, through three moments: reading texts, experimenting with games and conversations about the class. RESULTS: We found that the organization of these moments has contributed to the integral formation of students, with regard to the acquisition of conceptual knowledge related to the different cultures existing in the country; the construction of bodily knowledge experienced in the practice of games and attitudinal knowledge regarding the pleasure in experiencing games, creativity and autonomy in creating rules thinking about cooperation and care with colleagues. CONCLUSION: We believe that it is necessary for the teacher to recognize, in the act of planning teaching, the pedagogical potential to (re)signify their practice, in order to contribute to the education of students, consequently, so that PE is valued at school context. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-09-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/other |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://e-revista.unioeste.br/index.php/cadernoedfisica/article/view/27258 10.36453/cefe.2021.n3.27258 |
url |
https://e-revista.unioeste.br/index.php/cadernoedfisica/article/view/27258 |
identifier_str_mv |
10.36453/cefe.2021.n3.27258 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://e-revista.unioeste.br/index.php/cadernoedfisica/article/view/27258/17819 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Direitor Autorais Partilhados https://creativecommons.org/licenses/by-nc-sa/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Direitor Autorais Partilhados https://creativecommons.org/licenses/by-nc-sa/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Estadual do Oeste do Paraná |
publisher.none.fl_str_mv |
Universidade Estadual do Oeste do Paraná |
dc.source.none.fl_str_mv |
Caderno de Educação Física e Esporte; Vol. 19 No. 3 (2021): Caderno de Educação Física e Esporte; 213-219 Caderno de Educação Física e Esporte; v. 19 n. 3 (2021): Caderno de Educação Física e Esporte; 213-219 2318-5090 2318-5104 reponame:Caderno de Educação Física e Esporte instname:Universidade Estadual do Oeste do Paraná (UNIOESTE) instacron:UNIOESTE |
instname_str |
Universidade Estadual do Oeste do Paraná (UNIOESTE) |
instacron_str |
UNIOESTE |
institution |
UNIOESTE |
reponame_str |
Caderno de Educação Física e Esporte |
collection |
Caderno de Educação Física e Esporte |
repository.name.fl_str_mv |
Caderno de Educação Física e Esporte - Universidade Estadual do Oeste do Paraná (UNIOESTE) |
repository.mail.fl_str_mv |
revista.cefe@unioeste.br || projeto.saber@unioeste.br |
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1798313411675684864 |