Technoculture of chipmusic: Relations between aesthetics and technology of the past and the imaginary of the present
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Verso e Reverso (Online) |
Texto Completo: | https://revistas.unisinos.br/index.php/versoereverso/article/view/ver.2014.28.67.06 |
Resumo: | No longer restricted to the material universe of consoles and personal computers, digital games have today is spread across all areas of culture. In this context, there are practices of appropriation and application of aesthetic elements, narrative and functional of the games that are giving rise to a wide range of phenomena that deserve attention from studies in communication and culture. Therefore, we are interested in dealing in the scope of this text, the production of chipmusic, a musical style based on the redemption of the sounds of old video game hardware, from the point of view of an analysis that seeks to interpret the relationship between technology and the bases the imaginary sphere that shape subjectivity and culture of each season. Far from exhausting all possibilities and foci of analysis, we can conclude that, like other media, videogames are capable of generating a network of environments and perceptions around itself.Keywords: chipmusic, videogame, technoculture. |
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Technoculture of chipmusic: Relations between aesthetics and technology of the past and the imaginary of the presentTecnocultura da chipmusic: relações entre estéticas e tecnologias do passado e imaginários do presenteNo longer restricted to the material universe of consoles and personal computers, digital games have today is spread across all areas of culture. In this context, there are practices of appropriation and application of aesthetic elements, narrative and functional of the games that are giving rise to a wide range of phenomena that deserve attention from studies in communication and culture. Therefore, we are interested in dealing in the scope of this text, the production of chipmusic, a musical style based on the redemption of the sounds of old video game hardware, from the point of view of an analysis that seeks to interpret the relationship between technology and the bases the imaginary sphere that shape subjectivity and culture of each season. Far from exhausting all possibilities and foci of analysis, we can conclude that, like other media, videogames are capable of generating a network of environments and perceptions around itself.Keywords: chipmusic, videogame, technoculture.Não mais restritos ao universo material dos consoles e computadores pessoais, os jogos digitais se apresentam hoje espalhados por todas as áreas da cultura. Nesse contexto, surgem práticas de apropriação e aplicação de elementos estéticos, narrativos e funcionais dos games que estão dando origem a uma ampla gama de fenômenos que merecem atenção por parte dos estudos em comunicação e cultura. Portanto, interessa-nos tratar, no escopo desse texto, a produção de chipmusic, um estilo musical baseado no resgate das sonoridades de antigos hardwares de videogames, sob o ponto de vista de uma análise que busca interpretar as relações estabelecidas entre as bases tecnológicas e a esfera dos imaginários que moldam a subjetividade e a cultura de cada época. Longe de esgotar todas as possibilidades e focos de análise, pudemos concluir que, assim como outras mídias, os videogames são capazes de gerar ambientes e uma rede de percepções em torno de si.Palavras-chave: chipmusic, videogame, tecnocultura.Verso e Reverso2014-02-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistas.unisinos.br/index.php/versoereverso/article/view/ver.2014.28.67.0610.4013/ver.2014.28.67.06Verso e Reverso; v. 28 n. 67: Ano XXVIII - 2014/1; 52-591806-6925reponame:Verso e Reverso (Online)instname:Universidade do Vale do Rio dos Sinos (UNISINOS)instacron:UNISINOSporhttps://revistas.unisinos.br/index.php/versoereverso/article/view/ver.2014.28.67.06/4033Schäfer, CamilaLopes, Tiago Ricciardi Correainfo:eu-repo/semantics/openAccess2014-05-09T16:08:38Zoai:ojs2.revistas.unisinos.br:article/6598Revistahttp://revistas.unisinos.br/index.php/versoereversoPRIhttp://revistas.unisinos.br/index.php/versoereverso/oaiperiodicos@unisinos.br||bmarocco@unisinos.br1806-69250103-1414opendoar:2014-05-09T16:08:38Verso e Reverso (Online) - Universidade do Vale do Rio dos Sinos (UNISINOS)false |
dc.title.none.fl_str_mv |
Technoculture of chipmusic: Relations between aesthetics and technology of the past and the imaginary of the present Tecnocultura da chipmusic: relações entre estéticas e tecnologias do passado e imaginários do presente |
title |
Technoculture of chipmusic: Relations between aesthetics and technology of the past and the imaginary of the present |
spellingShingle |
Technoculture of chipmusic: Relations between aesthetics and technology of the past and the imaginary of the present Schäfer, Camila |
title_short |
Technoculture of chipmusic: Relations between aesthetics and technology of the past and the imaginary of the present |
title_full |
Technoculture of chipmusic: Relations between aesthetics and technology of the past and the imaginary of the present |
title_fullStr |
Technoculture of chipmusic: Relations between aesthetics and technology of the past and the imaginary of the present |
title_full_unstemmed |
Technoculture of chipmusic: Relations between aesthetics and technology of the past and the imaginary of the present |
title_sort |
Technoculture of chipmusic: Relations between aesthetics and technology of the past and the imaginary of the present |
author |
Schäfer, Camila |
author_facet |
Schäfer, Camila Lopes, Tiago Ricciardi Correa |
author_role |
author |
author2 |
Lopes, Tiago Ricciardi Correa |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Schäfer, Camila Lopes, Tiago Ricciardi Correa |
description |
No longer restricted to the material universe of consoles and personal computers, digital games have today is spread across all areas of culture. In this context, there are practices of appropriation and application of aesthetic elements, narrative and functional of the games that are giving rise to a wide range of phenomena that deserve attention from studies in communication and culture. Therefore, we are interested in dealing in the scope of this text, the production of chipmusic, a musical style based on the redemption of the sounds of old video game hardware, from the point of view of an analysis that seeks to interpret the relationship between technology and the bases the imaginary sphere that shape subjectivity and culture of each season. Far from exhausting all possibilities and foci of analysis, we can conclude that, like other media, videogames are capable of generating a network of environments and perceptions around itself.Keywords: chipmusic, videogame, technoculture. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-02-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistas.unisinos.br/index.php/versoereverso/article/view/ver.2014.28.67.06 10.4013/ver.2014.28.67.06 |
url |
https://revistas.unisinos.br/index.php/versoereverso/article/view/ver.2014.28.67.06 |
identifier_str_mv |
10.4013/ver.2014.28.67.06 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.unisinos.br/index.php/versoereverso/article/view/ver.2014.28.67.06/4033 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Verso e Reverso |
publisher.none.fl_str_mv |
Verso e Reverso |
dc.source.none.fl_str_mv |
Verso e Reverso; v. 28 n. 67: Ano XXVIII - 2014/1; 52-59 1806-6925 reponame:Verso e Reverso (Online) instname:Universidade do Vale do Rio dos Sinos (UNISINOS) instacron:UNISINOS |
instname_str |
Universidade do Vale do Rio dos Sinos (UNISINOS) |
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UNISINOS |
institution |
UNISINOS |
reponame_str |
Verso e Reverso (Online) |
collection |
Verso e Reverso (Online) |
repository.name.fl_str_mv |
Verso e Reverso (Online) - Universidade do Vale do Rio dos Sinos (UNISINOS) |
repository.mail.fl_str_mv |
periodicos@unisinos.br||bmarocco@unisinos.br |
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1800219585445625856 |