Influence of the Camera Viewpoint on Augmented Reality Interaction
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://hdl.handle.net/11449/160102 |
Resumo: | Many Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment. |
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Repositório Institucional da UNESP |
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Influence of the Camera Viewpoint on Augmented Reality InteractionAugmented RealityUser PerceptionCamera ViewpointMany Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment.Univ Tecnol Fed Parana, Cornelio Procopio, Parana, BrazilUniv Estadual Paulista, Bauru, SP, BrazilUniv Estadual Paulista, Bauru, SP, BrazilIeee-inst Electrical Electronics Engineers IncUniv Tecnol Fed ParanaUniversidade Estadual Paulista (Unesp)Taira, G. M. N.Sementille, A. C. [UNESP]Sanches, S. R. R.2018-11-26T15:47:29Z2018-11-26T15:47:29Z2018-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article260-264application/pdfIeee Latin America Transactions. Piscataway: Ieee-inst Electrical Electronics Engineers Inc, v. 16, n. 1, p. 260-264, 2018.1548-0992http://hdl.handle.net/11449/160102WOS:000425326100038WOS000425326100038.pdfWeb of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporIeee Latin America Transactions0,253info:eu-repo/semantics/openAccess2023-12-10T06:15:27Zoai:repositorio.unesp.br:11449/160102Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T19:53:38.131975Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
title |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
spellingShingle |
Influence of the Camera Viewpoint on Augmented Reality Interaction Taira, G. M. N. Augmented Reality User Perception Camera Viewpoint |
title_short |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
title_full |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
title_fullStr |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
title_full_unstemmed |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
title_sort |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
author |
Taira, G. M. N. |
author_facet |
Taira, G. M. N. Sementille, A. C. [UNESP] Sanches, S. R. R. |
author_role |
author |
author2 |
Sementille, A. C. [UNESP] Sanches, S. R. R. |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
Univ Tecnol Fed Parana Universidade Estadual Paulista (Unesp) |
dc.contributor.author.fl_str_mv |
Taira, G. M. N. Sementille, A. C. [UNESP] Sanches, S. R. R. |
dc.subject.por.fl_str_mv |
Augmented Reality User Perception Camera Viewpoint |
topic |
Augmented Reality User Perception Camera Viewpoint |
description |
Many Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-11-26T15:47:29Z 2018-11-26T15:47:29Z 2018-01-01 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
Ieee Latin America Transactions. Piscataway: Ieee-inst Electrical Electronics Engineers Inc, v. 16, n. 1, p. 260-264, 2018. 1548-0992 http://hdl.handle.net/11449/160102 WOS:000425326100038 WOS000425326100038.pdf |
identifier_str_mv |
Ieee Latin America Transactions. Piscataway: Ieee-inst Electrical Electronics Engineers Inc, v. 16, n. 1, p. 260-264, 2018. 1548-0992 WOS:000425326100038 WOS000425326100038.pdf |
url |
http://hdl.handle.net/11449/160102 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
Ieee Latin America Transactions 0,253 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
260-264 application/pdf |
dc.publisher.none.fl_str_mv |
Ieee-inst Electrical Electronics Engineers Inc |
publisher.none.fl_str_mv |
Ieee-inst Electrical Electronics Engineers Inc |
dc.source.none.fl_str_mv |
Web of Science reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
_version_ |
1808129135312109568 |