Influence of the Camera Viewpoint on Augmented Reality Interaction
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.1109/TLA.2018.8291482 http://hdl.handle.net/11449/232710 |
Resumo: | Many Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment. |
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Repositório Institucional da UNESP |
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2946 |
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Influence of the Camera Viewpoint on Augmented Reality InteractionAugmented RealityCamera ViewpointUser PerceptionMany Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment.Universidade Tecnológica Federal Do ParanáUniversidade Estadual Paulista Júlio de Mesquita FilhoUniversidade Estadual Paulista Júlio de Mesquita FilhoUniversidade Tecnológica Federal Do ParanáUniversidade Estadual Paulista (UNESP)Taira, Gabriel Mamoru NakamuraSementille, Antonio Carlos [UNESP]Sanches, Silvio Ricardo Rodrigues2022-04-30T05:29:49Z2022-04-30T05:29:49Z2018-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article260-264http://dx.doi.org/10.1109/TLA.2018.8291482IEEE Latin America Transactions, v. 16, n. 1, p. 260-264, 2018.1548-0992http://hdl.handle.net/11449/23271010.1109/TLA.2018.82914822-s2.0-85042198702Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporIEEE Latin America Transactionsinfo:eu-repo/semantics/openAccess2024-04-23T16:10:59Zoai:repositorio.unesp.br:11449/232710Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T19:17:29.011829Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
title |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
spellingShingle |
Influence of the Camera Viewpoint on Augmented Reality Interaction Taira, Gabriel Mamoru Nakamura Augmented Reality Camera Viewpoint User Perception |
title_short |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
title_full |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
title_fullStr |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
title_full_unstemmed |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
title_sort |
Influence of the Camera Viewpoint on Augmented Reality Interaction |
author |
Taira, Gabriel Mamoru Nakamura |
author_facet |
Taira, Gabriel Mamoru Nakamura Sementille, Antonio Carlos [UNESP] Sanches, Silvio Ricardo Rodrigues |
author_role |
author |
author2 |
Sementille, Antonio Carlos [UNESP] Sanches, Silvio Ricardo Rodrigues |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
Universidade Tecnológica Federal Do Paraná Universidade Estadual Paulista (UNESP) |
dc.contributor.author.fl_str_mv |
Taira, Gabriel Mamoru Nakamura Sementille, Antonio Carlos [UNESP] Sanches, Silvio Ricardo Rodrigues |
dc.subject.por.fl_str_mv |
Augmented Reality Camera Viewpoint User Perception |
topic |
Augmented Reality Camera Viewpoint User Perception |
description |
Many Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-01-01 2022-04-30T05:29:49Z 2022-04-30T05:29:49Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.1109/TLA.2018.8291482 IEEE Latin America Transactions, v. 16, n. 1, p. 260-264, 2018. 1548-0992 http://hdl.handle.net/11449/232710 10.1109/TLA.2018.8291482 2-s2.0-85042198702 |
url |
http://dx.doi.org/10.1109/TLA.2018.8291482 http://hdl.handle.net/11449/232710 |
identifier_str_mv |
IEEE Latin America Transactions, v. 16, n. 1, p. 260-264, 2018. 1548-0992 10.1109/TLA.2018.8291482 2-s2.0-85042198702 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
IEEE Latin America Transactions |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
260-264 |
dc.source.none.fl_str_mv |
Scopus reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
_version_ |
1808129048217387008 |