Influence of the Camera Viewpoint on Augmented Reality Interaction

Detalhes bibliográficos
Autor(a) principal: Taira, Gabriel Mamoru Nakamura
Data de Publicação: 2018
Outros Autores: Sementille, Antonio Carlos [UNESP], Sanches, Silvio Ricardo Rodrigues
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.1109/TLA.2018.8291482
http://hdl.handle.net/11449/232710
Resumo: Many Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment.
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spelling Influence of the Camera Viewpoint on Augmented Reality InteractionAugmented RealityCamera ViewpointUser PerceptionMany Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment.Universidade Tecnológica Federal Do ParanáUniversidade Estadual Paulista Júlio de Mesquita FilhoUniversidade Estadual Paulista Júlio de Mesquita FilhoUniversidade Tecnológica Federal Do ParanáUniversidade Estadual Paulista (UNESP)Taira, Gabriel Mamoru NakamuraSementille, Antonio Carlos [UNESP]Sanches, Silvio Ricardo Rodrigues2022-04-30T05:29:49Z2022-04-30T05:29:49Z2018-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article260-264http://dx.doi.org/10.1109/TLA.2018.8291482IEEE Latin America Transactions, v. 16, n. 1, p. 260-264, 2018.1548-0992http://hdl.handle.net/11449/23271010.1109/TLA.2018.82914822-s2.0-85042198702Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporIEEE Latin America Transactionsinfo:eu-repo/semantics/openAccess2024-04-23T16:10:59Zoai:repositorio.unesp.br:11449/232710Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-04-23T16:10:59Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Influence of the Camera Viewpoint on Augmented Reality Interaction
title Influence of the Camera Viewpoint on Augmented Reality Interaction
spellingShingle Influence of the Camera Viewpoint on Augmented Reality Interaction
Taira, Gabriel Mamoru Nakamura
Augmented Reality
Camera Viewpoint
User Perception
title_short Influence of the Camera Viewpoint on Augmented Reality Interaction
title_full Influence of the Camera Viewpoint on Augmented Reality Interaction
title_fullStr Influence of the Camera Viewpoint on Augmented Reality Interaction
title_full_unstemmed Influence of the Camera Viewpoint on Augmented Reality Interaction
title_sort Influence of the Camera Viewpoint on Augmented Reality Interaction
author Taira, Gabriel Mamoru Nakamura
author_facet Taira, Gabriel Mamoru Nakamura
Sementille, Antonio Carlos [UNESP]
Sanches, Silvio Ricardo Rodrigues
author_role author
author2 Sementille, Antonio Carlos [UNESP]
Sanches, Silvio Ricardo Rodrigues
author2_role author
author
dc.contributor.none.fl_str_mv Universidade Tecnológica Federal Do Paraná
Universidade Estadual Paulista (UNESP)
dc.contributor.author.fl_str_mv Taira, Gabriel Mamoru Nakamura
Sementille, Antonio Carlos [UNESP]
Sanches, Silvio Ricardo Rodrigues
dc.subject.por.fl_str_mv Augmented Reality
Camera Viewpoint
User Perception
topic Augmented Reality
Camera Viewpoint
User Perception
description Many Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment.
publishDate 2018
dc.date.none.fl_str_mv 2018-01-01
2022-04-30T05:29:49Z
2022-04-30T05:29:49Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.1109/TLA.2018.8291482
IEEE Latin America Transactions, v. 16, n. 1, p. 260-264, 2018.
1548-0992
http://hdl.handle.net/11449/232710
10.1109/TLA.2018.8291482
2-s2.0-85042198702
url http://dx.doi.org/10.1109/TLA.2018.8291482
http://hdl.handle.net/11449/232710
identifier_str_mv IEEE Latin America Transactions, v. 16, n. 1, p. 260-264, 2018.
1548-0992
10.1109/TLA.2018.8291482
2-s2.0-85042198702
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv IEEE Latin America Transactions
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 260-264
dc.source.none.fl_str_mv Scopus
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv
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