Aspects of user profiles that can improve mobile augmented reality usage

Detalhes bibliográficos
Autor(a) principal: Sanches, Silvio Ricardo Rodrigues
Data de Publicação: 2017
Outros Autores: Oizumi, Marcio, Oliveira, Claiton, Damasceno, Eduardo Filgueiras, Sementille, Antonio Carlos [UNESP]
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.1109/SVR.2017.38
http://hdl.handle.net/11449/179942
Resumo: Augmented Reality (AR) applications running on mobile devices have become more popular in recent years. As with digital games, many developers have begun to direct their applications to mobile platforms, although the processing power of these devices is usually smaller when compared to the computing power of laptops and desktops. Applications developed for computing devices, including mobile devices, typically have a well-defined target audience, and some of them use AR technology. The use of AR can actually add value to the application, but despite the additional motivation, interaction in this type of environment may be more complex compared to traditional applications. Considering this context, the main objective of the present work is to identify which key aspects in the user profile impact the design of mobile AR applications.
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spelling Aspects of user profiles that can improve mobile augmented reality usageAugmented RealityMobile DeviceUser ProfileAugmented Reality (AR) applications running on mobile devices have become more popular in recent years. As with digital games, many developers have begun to direct their applications to mobile platforms, although the processing power of these devices is usually smaller when compared to the computing power of laptops and desktops. Applications developed for computing devices, including mobile devices, typically have a well-defined target audience, and some of them use AR technology. The use of AR can actually add value to the application, but despite the additional motivation, interaction in this type of environment may be more complex compared to traditional applications. Considering this context, the main objective of the present work is to identify which key aspects in the user profile impact the design of mobile AR applications.Universidade Tecnológica Federal Do Paraná (UTFPR) Departamento Acadêmico de ComputacaõUniversidade Estadual Paulista júlio de Mesquita Filho UNESP) Departamento de ComputacaõUniversidade Estadual Paulista júlio de Mesquita Filho UNESP) Departamento de ComputacaõUniversidade Tecnológica Federal Do Paraná (UTFPR)Universidade Estadual Paulista (Unesp)Sanches, Silvio Ricardo RodriguesOizumi, MarcioOliveira, ClaitonDamasceno, Eduardo FilgueirasSementille, Antonio Carlos [UNESP]2018-12-11T17:37:22Z2018-12-11T17:37:22Z2017-11-16info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject236-242http://dx.doi.org/10.1109/SVR.2017.38Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017, v. 2017-November, p. 236-242.http://hdl.handle.net/11449/17994210.1109/SVR.2017.382-s2.0-85048404436Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengProceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017info:eu-repo/semantics/openAccess2024-04-23T16:11:33Zoai:repositorio.unesp.br:11449/179942Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T21:29:04.722692Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Aspects of user profiles that can improve mobile augmented reality usage
title Aspects of user profiles that can improve mobile augmented reality usage
spellingShingle Aspects of user profiles that can improve mobile augmented reality usage
Sanches, Silvio Ricardo Rodrigues
Augmented Reality
Mobile Device
User Profile
title_short Aspects of user profiles that can improve mobile augmented reality usage
title_full Aspects of user profiles that can improve mobile augmented reality usage
title_fullStr Aspects of user profiles that can improve mobile augmented reality usage
title_full_unstemmed Aspects of user profiles that can improve mobile augmented reality usage
title_sort Aspects of user profiles that can improve mobile augmented reality usage
author Sanches, Silvio Ricardo Rodrigues
author_facet Sanches, Silvio Ricardo Rodrigues
Oizumi, Marcio
Oliveira, Claiton
Damasceno, Eduardo Filgueiras
Sementille, Antonio Carlos [UNESP]
author_role author
author2 Oizumi, Marcio
Oliveira, Claiton
Damasceno, Eduardo Filgueiras
Sementille, Antonio Carlos [UNESP]
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Universidade Tecnológica Federal Do Paraná (UTFPR)
Universidade Estadual Paulista (Unesp)
dc.contributor.author.fl_str_mv Sanches, Silvio Ricardo Rodrigues
Oizumi, Marcio
Oliveira, Claiton
Damasceno, Eduardo Filgueiras
Sementille, Antonio Carlos [UNESP]
dc.subject.por.fl_str_mv Augmented Reality
Mobile Device
User Profile
topic Augmented Reality
Mobile Device
User Profile
description Augmented Reality (AR) applications running on mobile devices have become more popular in recent years. As with digital games, many developers have begun to direct their applications to mobile platforms, although the processing power of these devices is usually smaller when compared to the computing power of laptops and desktops. Applications developed for computing devices, including mobile devices, typically have a well-defined target audience, and some of them use AR technology. The use of AR can actually add value to the application, but despite the additional motivation, interaction in this type of environment may be more complex compared to traditional applications. Considering this context, the main objective of the present work is to identify which key aspects in the user profile impact the design of mobile AR applications.
publishDate 2017
dc.date.none.fl_str_mv 2017-11-16
2018-12-11T17:37:22Z
2018-12-11T17:37:22Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.1109/SVR.2017.38
Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017, v. 2017-November, p. 236-242.
http://hdl.handle.net/11449/179942
10.1109/SVR.2017.38
2-s2.0-85048404436
url http://dx.doi.org/10.1109/SVR.2017.38
http://hdl.handle.net/11449/179942
identifier_str_mv Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017, v. 2017-November, p. 236-242.
10.1109/SVR.2017.38
2-s2.0-85048404436
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Proceedings - 19th Symposium on Virtual and Augmented Reality, SVR 2017
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 236-242
dc.source.none.fl_str_mv Scopus
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
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