A realidade virtual na humanidade atual
Autor(a) principal: | |
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Data de Publicação: | 2015 |
Tipo de documento: | Trabalho de conclusão de curso |
Idioma: | por |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://hdl.handle.net/11449/131757 http://www.athena.biblioteca.unesp.br/exlibris/bd/capelo/2015-11-16/000853470.pdf |
Resumo: | Virtual Reality it's present in our personal and professional daily life. Currently it comes been tested in many parameters. An example is, as an intervention mode related to healthy and rehabilitation field ( since phobias to physical problems ) due to dynamic interactive between human being and virtual reality, was able to be designed by a hardware and software integrated system. His appearance was in 1950s, through NASA's flight simulators in order to train astronauts in epoch (TORI et al.,2006).Subsequently, this began to expand to entertainment industry, where due to consumerism, only increasing his capacity to become so much more realist and reliable with the real environment. Because of this, beyond of your capacity be accessible which is low-cost, was used in scientific researches (motor area, physical aptitudes, cognitive, health, among others). The projected interactivity in this system type, in general, seek act according to people answers about the elements of virtual reality. Using the capacity that the reality is able to act of integrated way for human being. Following these concepts about virtual reality, the present study of literature revision, it comes as an purpose see humanity development. Since its birth, going on that point until your actuation and direct and indirect interplay in today's society from maturational form. Taking the concept of researchers' theory like Piaget. Following this line, the study will analyse how virtual reality might come to modify and act in social construction of society nowadays |
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A realidade virtual na humanidade atualInternetRealidade virtualHumanidadePsicologiaVideo gamesVirtual Reality it's present in our personal and professional daily life. Currently it comes been tested in many parameters. An example is, as an intervention mode related to healthy and rehabilitation field ( since phobias to physical problems ) due to dynamic interactive between human being and virtual reality, was able to be designed by a hardware and software integrated system. His appearance was in 1950s, through NASA's flight simulators in order to train astronauts in epoch (TORI et al.,2006).Subsequently, this began to expand to entertainment industry, where due to consumerism, only increasing his capacity to become so much more realist and reliable with the real environment. Because of this, beyond of your capacity be accessible which is low-cost, was used in scientific researches (motor area, physical aptitudes, cognitive, health, among others). The projected interactivity in this system type, in general, seek act according to people answers about the elements of virtual reality. Using the capacity that the reality is able to act of integrated way for human being. Following these concepts about virtual reality, the present study of literature revision, it comes as an purpose see humanity development. Since its birth, going on that point until your actuation and direct and indirect interplay in today's society from maturational form. Taking the concept of researchers' theory like Piaget. Following this line, the study will analyse how virtual reality might come to modify and act in social construction of society nowadaysA realidade virtual está presente no nosso cotidiano pessoal e profissional. Atualmente ela vem sendo testada em diversos parâmetros. Como por exemplo, no modo de intervenção relacionado ao campo da saúde e reabilitação (desde fobias até problemas físicos) devido a uma dinâmica interativa entre o ser humano e uma realidade virtual, foi capaz de ser projetada por um sistema integrado de hardware e software. O seu surgimento foi na década de 50, através de simuladores de voo da NASA a fim de treinar astronautas na época (TORI et al., 2006). Posteriormente essa passou a se estender para a indústria de entretenimento, aonde devido ao consumismo, apenas aumentando a sua capacidade de se tornar muito mais realista e fidedigna com o ambiente real. Por conta disso, além da sua capacidade de ser acessível pelo seu baixo custo, passou a ser utilizada em pesquisas cientificas (área motora, aptidão física, cognitiva, saúde, dentre outras). A interatividade projetada nesse tipo de sistema em geral, busca atuar conforme a resposta do indivíduo aos elementos da realidade virtual, usando a capacidade que a realidade é capaz de atuar de forma integrada ao ser humano. Seguindo esses conceitos a cerca da realidade virtual, o presente estudo de revisão de literatura, tem como objetivo analisar o desenvolvimento da humanidade, desde o seu nascimento até a sua atuação e interação, direta e indireta, na sociedade de hoje de forma maturacional. Para isso foi utilizado o conceito da teoria de pesquisadores como Piaget e, seguindo essa linha, o estudo analisar ou como a realidade virtual pode vir a modificar e atuar na construção social da sociedade nos dias de hojeUniversidade Estadual Paulista (Unesp)Machado, Afonso Antonio [UNESP]Universidade Estadual Paulista (Unesp)Soares, Isabela [UNESP]2015-12-10T14:07:27Z2015-12-10T14:07:27Z2015info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis32 f.application/pdfSOARES, Isabela. A realidade virtual na humanidade atual. 2015. 32 f. Trabalho de conclusão de curso (bacharelado - Educação Física) - Universidade Estadual Paulista, Instituto de Biociências de Rio Claro, 2015.http://hdl.handle.net/11449/131757000853470http://www.athena.biblioteca.unesp.br/exlibris/bd/capelo/2015-11-16/000853470.pdf99988246475361090000-0002-5669-5425Alephreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporinfo:eu-repo/semantics/openAccess2024-01-19T06:34:07Zoai:repositorio.unesp.br:11449/131757Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T23:26:24.707260Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
A realidade virtual na humanidade atual |
title |
A realidade virtual na humanidade atual |
spellingShingle |
A realidade virtual na humanidade atual Soares, Isabela [UNESP] Internet Realidade virtual Humanidade Psicologia Video games |
title_short |
A realidade virtual na humanidade atual |
title_full |
A realidade virtual na humanidade atual |
title_fullStr |
A realidade virtual na humanidade atual |
title_full_unstemmed |
A realidade virtual na humanidade atual |
title_sort |
A realidade virtual na humanidade atual |
author |
Soares, Isabela [UNESP] |
author_facet |
Soares, Isabela [UNESP] |
author_role |
author |
dc.contributor.none.fl_str_mv |
Machado, Afonso Antonio [UNESP] Universidade Estadual Paulista (Unesp) |
dc.contributor.author.fl_str_mv |
Soares, Isabela [UNESP] |
dc.subject.por.fl_str_mv |
Internet Realidade virtual Humanidade Psicologia Video games |
topic |
Internet Realidade virtual Humanidade Psicologia Video games |
description |
Virtual Reality it's present in our personal and professional daily life. Currently it comes been tested in many parameters. An example is, as an intervention mode related to healthy and rehabilitation field ( since phobias to physical problems ) due to dynamic interactive between human being and virtual reality, was able to be designed by a hardware and software integrated system. His appearance was in 1950s, through NASA's flight simulators in order to train astronauts in epoch (TORI et al.,2006).Subsequently, this began to expand to entertainment industry, where due to consumerism, only increasing his capacity to become so much more realist and reliable with the real environment. Because of this, beyond of your capacity be accessible which is low-cost, was used in scientific researches (motor area, physical aptitudes, cognitive, health, among others). The projected interactivity in this system type, in general, seek act according to people answers about the elements of virtual reality. Using the capacity that the reality is able to act of integrated way for human being. Following these concepts about virtual reality, the present study of literature revision, it comes as an purpose see humanity development. Since its birth, going on that point until your actuation and direct and indirect interplay in today's society from maturational form. Taking the concept of researchers' theory like Piaget. Following this line, the study will analyse how virtual reality might come to modify and act in social construction of society nowadays |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-12-10T14:07:27Z 2015-12-10T14:07:27Z 2015 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/bachelorThesis |
format |
bachelorThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
SOARES, Isabela. A realidade virtual na humanidade atual. 2015. 32 f. Trabalho de conclusão de curso (bacharelado - Educação Física) - Universidade Estadual Paulista, Instituto de Biociências de Rio Claro, 2015. http://hdl.handle.net/11449/131757 000853470 http://www.athena.biblioteca.unesp.br/exlibris/bd/capelo/2015-11-16/000853470.pdf 9998824647536109 0000-0002-5669-5425 |
identifier_str_mv |
SOARES, Isabela. A realidade virtual na humanidade atual. 2015. 32 f. Trabalho de conclusão de curso (bacharelado - Educação Física) - Universidade Estadual Paulista, Instituto de Biociências de Rio Claro, 2015. 000853470 9998824647536109 0000-0002-5669-5425 |
url |
http://hdl.handle.net/11449/131757 http://www.athena.biblioteca.unesp.br/exlibris/bd/capelo/2015-11-16/000853470.pdf |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
32 f. application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Estadual Paulista (Unesp) |
publisher.none.fl_str_mv |
Universidade Estadual Paulista (Unesp) |
dc.source.none.fl_str_mv |
Aleph reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
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1808129520651206656 |