Model of a game for improving integrated decisions in production management
Autor(a) principal: | |
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Data de Publicação: | 2012 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.1007/978-3-642-31800-9_5 http://hdl.handle.net/11449/73555 |
Resumo: | This paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and the second to its management. The game model was conceived so the player's first decision would establish capacity and other parameters such as quantities of each product to produce, marketing expenses, research and development, quality, advertising, salaries, if purchases will be made in installments or in cash, if there will be credit sales and how many installments will be allowed and the number of workers in the assembly area. An experiment was conducted with employees of a Brazilian company. Data obtained indicate that the players have lack of contents, especially in finances. Although these results cannot be generalized, they confirm prior results with undergraduate and graduate students and they indicate the need for reinforcement in this undergraduate area. © 2012 Springer-Verlag. |
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Model of a game for improving integrated decisions in production managementIntegrated DecisionsProduction ManagementSerious GamesBrazilian companiesBusiness gamesDecision making processGame modelsGraduate studentsIndustrial companiesIntegrated decisionMarketing expenseProduction managementResearch and developmentSerious gamesIndustrial plantsMarketingStudentsWagesIndustrial managementThis paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and the second to its management. The game model was conceived so the player's first decision would establish capacity and other parameters such as quantities of each product to produce, marketing expenses, research and development, quality, advertising, salaries, if purchases will be made in installments or in cash, if there will be credit sales and how many installments will be allowed and the number of workers in the assembly area. An experiment was conducted with employees of a Brazilian company. Data obtained indicate that the players have lack of contents, especially in finances. Although these results cannot be generalized, they confirm prior results with undergraduate and graduate students and they indicate the need for reinforcement in this undergraduate area. © 2012 Springer-Verlag.Faculty of Engineering of Bauru UNESP, Av. Luiz Edmundo Carrijo Coube, 14-01, 17033-360-Bauru-SPDep. of Production and Systems School of Engineering University of Minho, 4800-058 GuimarãesFaculty of Engineering of Bauru UNESP, Av. Luiz Edmundo Carrijo Coube, 14-01, 17033-360-Bauru-SPUniversidade Estadual Paulista (Unesp)University of MinhoDe Souza Rodrigues, José [UNESP]Da Silva Pistori, Débora Scardine [UNESP]Zambon, Kátia Lívia [UNESP]Scarelli, Ariane [UNESP]Lima, Rui M.Dinis-Carvalho, José2014-05-27T11:26:58Z2014-05-27T11:26:58Z2012-09-03info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject40-51http://dx.doi.org/10.1007/978-3-642-31800-9_5Virtual and Networked Organizations, Emergent Technologies, and Tools. Berlin: Springer-verlag Berlin. Communications in Computer and Information Science, v. 248 CCIS, p. 40-51, 2002.1865-0929http://hdl.handle.net/11449/7355510.1007/978-3-642-31800-9_5WOS:0003120445000052-s2.0-848654607600758745124500295Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengCommunications in Computer and Information Science0,170info:eu-repo/semantics/openAccess2021-10-23T21:41:42Zoai:repositorio.unesp.br:11449/73555Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T17:46:41.773706Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Model of a game for improving integrated decisions in production management |
title |
Model of a game for improving integrated decisions in production management |
spellingShingle |
Model of a game for improving integrated decisions in production management De Souza Rodrigues, José [UNESP] Integrated Decisions Production Management Serious Games Brazilian companies Business games Decision making process Game models Graduate students Industrial companies Integrated decision Marketing expense Production management Research and development Serious games Industrial plants Marketing Students Wages Industrial management |
title_short |
Model of a game for improving integrated decisions in production management |
title_full |
Model of a game for improving integrated decisions in production management |
title_fullStr |
Model of a game for improving integrated decisions in production management |
title_full_unstemmed |
Model of a game for improving integrated decisions in production management |
title_sort |
Model of a game for improving integrated decisions in production management |
author |
De Souza Rodrigues, José [UNESP] |
author_facet |
De Souza Rodrigues, José [UNESP] Da Silva Pistori, Débora Scardine [UNESP] Zambon, Kátia Lívia [UNESP] Scarelli, Ariane [UNESP] Lima, Rui M. Dinis-Carvalho, José |
author_role |
author |
author2 |
Da Silva Pistori, Débora Scardine [UNESP] Zambon, Kátia Lívia [UNESP] Scarelli, Ariane [UNESP] Lima, Rui M. Dinis-Carvalho, José |
author2_role |
author author author author author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (Unesp) University of Minho |
dc.contributor.author.fl_str_mv |
De Souza Rodrigues, José [UNESP] Da Silva Pistori, Débora Scardine [UNESP] Zambon, Kátia Lívia [UNESP] Scarelli, Ariane [UNESP] Lima, Rui M. Dinis-Carvalho, José |
dc.subject.por.fl_str_mv |
Integrated Decisions Production Management Serious Games Brazilian companies Business games Decision making process Game models Graduate students Industrial companies Integrated decision Marketing expense Production management Research and development Serious games Industrial plants Marketing Students Wages Industrial management |
topic |
Integrated Decisions Production Management Serious Games Brazilian companies Business games Decision making process Game models Graduate students Industrial companies Integrated decision Marketing expense Production management Research and development Serious games Industrial plants Marketing Students Wages Industrial management |
description |
This paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and the second to its management. The game model was conceived so the player's first decision would establish capacity and other parameters such as quantities of each product to produce, marketing expenses, research and development, quality, advertising, salaries, if purchases will be made in installments or in cash, if there will be credit sales and how many installments will be allowed and the number of workers in the assembly area. An experiment was conducted with employees of a Brazilian company. Data obtained indicate that the players have lack of contents, especially in finances. Although these results cannot be generalized, they confirm prior results with undergraduate and graduate students and they indicate the need for reinforcement in this undergraduate area. © 2012 Springer-Verlag. |
publishDate |
2012 |
dc.date.none.fl_str_mv |
2012-09-03 2014-05-27T11:26:58Z 2014-05-27T11:26:58Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.1007/978-3-642-31800-9_5 Virtual and Networked Organizations, Emergent Technologies, and Tools. Berlin: Springer-verlag Berlin. Communications in Computer and Information Science, v. 248 CCIS, p. 40-51, 2002. 1865-0929 http://hdl.handle.net/11449/73555 10.1007/978-3-642-31800-9_5 WOS:000312044500005 2-s2.0-84865460760 0758745124500295 |
url |
http://dx.doi.org/10.1007/978-3-642-31800-9_5 http://hdl.handle.net/11449/73555 |
identifier_str_mv |
Virtual and Networked Organizations, Emergent Technologies, and Tools. Berlin: Springer-verlag Berlin. Communications in Computer and Information Science, v. 248 CCIS, p. 40-51, 2002. 1865-0929 10.1007/978-3-642-31800-9_5 WOS:000312044500005 2-s2.0-84865460760 0758745124500295 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Communications in Computer and Information Science 0,170 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
40-51 |
dc.source.none.fl_str_mv |
Scopus reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
_version_ |
1808128856216829952 |