Model of a game for improving integrated decisions in production management

Detalhes bibliográficos
Autor(a) principal: De Souza Rodrigues, José [UNESP]
Data de Publicação: 2012
Outros Autores: Da Silva Pistori, Débora Scardine [UNESP], Zambon, Kátia Lívia [UNESP], Scarelli, Ariane [UNESP], Lima, Rui M., Dinis-Carvalho, José
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.1007/978-3-642-31800-9_5
http://hdl.handle.net/11449/73555
Resumo: This paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and the second to its management. The game model was conceived so the player's first decision would establish capacity and other parameters such as quantities of each product to produce, marketing expenses, research and development, quality, advertising, salaries, if purchases will be made in installments or in cash, if there will be credit sales and how many installments will be allowed and the number of workers in the assembly area. An experiment was conducted with employees of a Brazilian company. Data obtained indicate that the players have lack of contents, especially in finances. Although these results cannot be generalized, they confirm prior results with undergraduate and graduate students and they indicate the need for reinforcement in this undergraduate area. © 2012 Springer-Verlag.
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spelling Model of a game for improving integrated decisions in production managementIntegrated DecisionsProduction ManagementSerious GamesBrazilian companiesBusiness gamesDecision making processGame modelsGraduate studentsIndustrial companiesIntegrated decisionMarketing expenseProduction managementResearch and developmentSerious gamesIndustrial plantsMarketingStudentsWagesIndustrial managementThis paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and the second to its management. The game model was conceived so the player's first decision would establish capacity and other parameters such as quantities of each product to produce, marketing expenses, research and development, quality, advertising, salaries, if purchases will be made in installments or in cash, if there will be credit sales and how many installments will be allowed and the number of workers in the assembly area. An experiment was conducted with employees of a Brazilian company. Data obtained indicate that the players have lack of contents, especially in finances. Although these results cannot be generalized, they confirm prior results with undergraduate and graduate students and they indicate the need for reinforcement in this undergraduate area. © 2012 Springer-Verlag.Faculty of Engineering of Bauru UNESP, Av. Luiz Edmundo Carrijo Coube, 14-01, 17033-360-Bauru-SPDep. of Production and Systems School of Engineering University of Minho, 4800-058 GuimarãesFaculty of Engineering of Bauru UNESP, Av. Luiz Edmundo Carrijo Coube, 14-01, 17033-360-Bauru-SPUniversidade Estadual Paulista (Unesp)University of MinhoDe Souza Rodrigues, José [UNESP]Da Silva Pistori, Débora Scardine [UNESP]Zambon, Kátia Lívia [UNESP]Scarelli, Ariane [UNESP]Lima, Rui M.Dinis-Carvalho, José2014-05-27T11:26:58Z2014-05-27T11:26:58Z2012-09-03info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject40-51http://dx.doi.org/10.1007/978-3-642-31800-9_5Virtual and Networked Organizations, Emergent Technologies, and Tools. Berlin: Springer-verlag Berlin. Communications in Computer and Information Science, v. 248 CCIS, p. 40-51, 2002.1865-0929http://hdl.handle.net/11449/7355510.1007/978-3-642-31800-9_5WOS:0003120445000052-s2.0-848654607600758745124500295Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengCommunications in Computer and Information Science0,170info:eu-repo/semantics/openAccess2021-10-23T21:41:42Zoai:repositorio.unesp.br:11449/73555Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T17:46:41.773706Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Model of a game for improving integrated decisions in production management
title Model of a game for improving integrated decisions in production management
spellingShingle Model of a game for improving integrated decisions in production management
De Souza Rodrigues, José [UNESP]
Integrated Decisions
Production Management
Serious Games
Brazilian companies
Business games
Decision making process
Game models
Graduate students
Industrial companies
Integrated decision
Marketing expense
Production management
Research and development
Serious games
Industrial plants
Marketing
Students
Wages
Industrial management
title_short Model of a game for improving integrated decisions in production management
title_full Model of a game for improving integrated decisions in production management
title_fullStr Model of a game for improving integrated decisions in production management
title_full_unstemmed Model of a game for improving integrated decisions in production management
title_sort Model of a game for improving integrated decisions in production management
author De Souza Rodrigues, José [UNESP]
author_facet De Souza Rodrigues, José [UNESP]
Da Silva Pistori, Débora Scardine [UNESP]
Zambon, Kátia Lívia [UNESP]
Scarelli, Ariane [UNESP]
Lima, Rui M.
Dinis-Carvalho, José
author_role author
author2 Da Silva Pistori, Débora Scardine [UNESP]
Zambon, Kátia Lívia [UNESP]
Scarelli, Ariane [UNESP]
Lima, Rui M.
Dinis-Carvalho, José
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (Unesp)
University of Minho
dc.contributor.author.fl_str_mv De Souza Rodrigues, José [UNESP]
Da Silva Pistori, Débora Scardine [UNESP]
Zambon, Kátia Lívia [UNESP]
Scarelli, Ariane [UNESP]
Lima, Rui M.
Dinis-Carvalho, José
dc.subject.por.fl_str_mv Integrated Decisions
Production Management
Serious Games
Brazilian companies
Business games
Decision making process
Game models
Graduate students
Industrial companies
Integrated decision
Marketing expense
Production management
Research and development
Serious games
Industrial plants
Marketing
Students
Wages
Industrial management
topic Integrated Decisions
Production Management
Serious Games
Brazilian companies
Business games
Decision making process
Game models
Graduate students
Industrial companies
Integrated decision
Marketing expense
Production management
Research and development
Serious games
Industrial plants
Marketing
Students
Wages
Industrial management
description This paper presents the results obtained with a business game whose model represents the decision making process related to two moments at an industrial company. The first refers to the project of the industrial plant, and the second to its management. The game model was conceived so the player's first decision would establish capacity and other parameters such as quantities of each product to produce, marketing expenses, research and development, quality, advertising, salaries, if purchases will be made in installments or in cash, if there will be credit sales and how many installments will be allowed and the number of workers in the assembly area. An experiment was conducted with employees of a Brazilian company. Data obtained indicate that the players have lack of contents, especially in finances. Although these results cannot be generalized, they confirm prior results with undergraduate and graduate students and they indicate the need for reinforcement in this undergraduate area. © 2012 Springer-Verlag.
publishDate 2012
dc.date.none.fl_str_mv 2012-09-03
2014-05-27T11:26:58Z
2014-05-27T11:26:58Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.1007/978-3-642-31800-9_5
Virtual and Networked Organizations, Emergent Technologies, and Tools. Berlin: Springer-verlag Berlin. Communications in Computer and Information Science, v. 248 CCIS, p. 40-51, 2002.
1865-0929
http://hdl.handle.net/11449/73555
10.1007/978-3-642-31800-9_5
WOS:000312044500005
2-s2.0-84865460760
0758745124500295
url http://dx.doi.org/10.1007/978-3-642-31800-9_5
http://hdl.handle.net/11449/73555
identifier_str_mv Virtual and Networked Organizations, Emergent Technologies, and Tools. Berlin: Springer-verlag Berlin. Communications in Computer and Information Science, v. 248 CCIS, p. 40-51, 2002.
1865-0929
10.1007/978-3-642-31800-9_5
WOS:000312044500005
2-s2.0-84865460760
0758745124500295
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Communications in Computer and Information Science
0,170
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 40-51
dc.source.none.fl_str_mv Scopus
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv
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