Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations

Detalhes bibliográficos
Autor(a) principal: Barbosa, Luciana Leal da Silva
Data de Publicação: 2019
Outros Autores: Maltempi, Marcus Vinicius [UNESP], ACM
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.11455/333113890.33151898
http://hdl.handle.net/11449/237816
Resumo: This work aims to present a hands-on activity for the first degree equations. The activity was applied to a reinforcement class of the K-8, in a public school in Birigui, Sao Paulo, Brazil. The activity used the Balance of Equations game, built on the Scratch programming environment with the objective of teaching the initial ideas of frst degree equations to a class with a learning gap in this discipline. The planning of the activity was divided into three moments, with the intention of starting from an analogy to the principle of equivalence of an equation, reaching the algebraic transcription of an equation through activities of manipulation of the game code. Seven concepts related to computational thinking with strong potential to be worked during the activity were identifed. In this way, besides the presentation of the classroom case, this article identifes these seven concepts, analyzing how they could be developed during the application of the activity, seeking to answer the following question: How can computational thinking skills be explored through hands-on activity for the teaching of equations?
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spelling Recognizing Possibilities of Computational Tinking When Teaching First-degree EquationsComputational thinkingBalances of equations GameMathematics educationHands-on activityThis work aims to present a hands-on activity for the first degree equations. The activity was applied to a reinforcement class of the K-8, in a public school in Birigui, Sao Paulo, Brazil. The activity used the Balance of Equations game, built on the Scratch programming environment with the objective of teaching the initial ideas of frst degree equations to a class with a learning gap in this discipline. The planning of the activity was divided into three moments, with the intention of starting from an analogy to the principle of equivalence of an equation, reaching the algebraic transcription of an equation through activities of manipulation of the game code. Seven concepts related to computational thinking with strong potential to be worked during the activity were identifed. In this way, besides the presentation of the classroom case, this article identifes these seven concepts, analyzing how they could be developed during the application of the activity, seeking to answer the following question: How can computational thinking skills be explored through hands-on activity for the teaching of equations?Inst Fed Sao Paulo, Dept Informat, Birigui, SP, BrazilUniv Estadual Paulista, UNESP, Dept Estat Matemat Aplicada & Comp, Rio Claro, SP, BrazilUniv Estadual Paulista, UNESP, Dept Estat Matemat Aplicada & Comp, Rio Claro, SP, BrazilAssoc Computing MachineryInst Fed Sao PauloUniversidade Estadual Paulista (UNESP)Barbosa, Luciana Leal da SilvaMaltempi, Marcus Vinicius [UNESP]ACM2022-11-30T13:45:43Z2022-11-30T13:45:43Z2019-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject57-64http://dx.doi.org/10.11455/333113890.33151898Proceedings Of 8th Annual Conference On Maker Education (fablearn 2019). New York: Assoc Computing Machinery, p. 57-64, 2019.http://hdl.handle.net/11449/23781610.11455/333113890.33151898WOS:000841507000008Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengProceedings Of 8th Annual Conference On Maker Education (fablearn 2019)info:eu-repo/semantics/openAccess2022-11-30T13:45:43Zoai:repositorio.unesp.br:11449/237816Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T13:58:46.132284Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations
title Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations
spellingShingle Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations
Barbosa, Luciana Leal da Silva
Computational thinking
Balances of equations Game
Mathematics education
Hands-on activity
title_short Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations
title_full Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations
title_fullStr Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations
title_full_unstemmed Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations
title_sort Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations
author Barbosa, Luciana Leal da Silva
author_facet Barbosa, Luciana Leal da Silva
Maltempi, Marcus Vinicius [UNESP]
ACM
author_role author
author2 Maltempi, Marcus Vinicius [UNESP]
ACM
author2_role author
author
dc.contributor.none.fl_str_mv Inst Fed Sao Paulo
Universidade Estadual Paulista (UNESP)
dc.contributor.author.fl_str_mv Barbosa, Luciana Leal da Silva
Maltempi, Marcus Vinicius [UNESP]
ACM
dc.subject.por.fl_str_mv Computational thinking
Balances of equations Game
Mathematics education
Hands-on activity
topic Computational thinking
Balances of equations Game
Mathematics education
Hands-on activity
description This work aims to present a hands-on activity for the first degree equations. The activity was applied to a reinforcement class of the K-8, in a public school in Birigui, Sao Paulo, Brazil. The activity used the Balance of Equations game, built on the Scratch programming environment with the objective of teaching the initial ideas of frst degree equations to a class with a learning gap in this discipline. The planning of the activity was divided into three moments, with the intention of starting from an analogy to the principle of equivalence of an equation, reaching the algebraic transcription of an equation through activities of manipulation of the game code. Seven concepts related to computational thinking with strong potential to be worked during the activity were identifed. In this way, besides the presentation of the classroom case, this article identifes these seven concepts, analyzing how they could be developed during the application of the activity, seeking to answer the following question: How can computational thinking skills be explored through hands-on activity for the teaching of equations?
publishDate 2019
dc.date.none.fl_str_mv 2019-01-01
2022-11-30T13:45:43Z
2022-11-30T13:45:43Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.11455/333113890.33151898
Proceedings Of 8th Annual Conference On Maker Education (fablearn 2019). New York: Assoc Computing Machinery, p. 57-64, 2019.
http://hdl.handle.net/11449/237816
10.11455/333113890.33151898
WOS:000841507000008
url http://dx.doi.org/10.11455/333113890.33151898
http://hdl.handle.net/11449/237816
identifier_str_mv Proceedings Of 8th Annual Conference On Maker Education (fablearn 2019). New York: Assoc Computing Machinery, p. 57-64, 2019.
10.11455/333113890.33151898
WOS:000841507000008
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Proceedings Of 8th Annual Conference On Maker Education (fablearn 2019)
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 57-64
dc.publisher.none.fl_str_mv Assoc Computing Machinery
publisher.none.fl_str_mv Assoc Computing Machinery
dc.source.none.fl_str_mv Web of Science
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv
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