Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.11455/333113890.33151898 http://hdl.handle.net/11449/237816 |
Resumo: | This work aims to present a hands-on activity for the first degree equations. The activity was applied to a reinforcement class of the K-8, in a public school in Birigui, Sao Paulo, Brazil. The activity used the Balance of Equations game, built on the Scratch programming environment with the objective of teaching the initial ideas of frst degree equations to a class with a learning gap in this discipline. The planning of the activity was divided into three moments, with the intention of starting from an analogy to the principle of equivalence of an equation, reaching the algebraic transcription of an equation through activities of manipulation of the game code. Seven concepts related to computational thinking with strong potential to be worked during the activity were identifed. In this way, besides the presentation of the classroom case, this article identifes these seven concepts, analyzing how they could be developed during the application of the activity, seeking to answer the following question: How can computational thinking skills be explored through hands-on activity for the teaching of equations? |
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Recognizing Possibilities of Computational Tinking When Teaching First-degree EquationsComputational thinkingBalances of equations GameMathematics educationHands-on activityThis work aims to present a hands-on activity for the first degree equations. The activity was applied to a reinforcement class of the K-8, in a public school in Birigui, Sao Paulo, Brazil. The activity used the Balance of Equations game, built on the Scratch programming environment with the objective of teaching the initial ideas of frst degree equations to a class with a learning gap in this discipline. The planning of the activity was divided into three moments, with the intention of starting from an analogy to the principle of equivalence of an equation, reaching the algebraic transcription of an equation through activities of manipulation of the game code. Seven concepts related to computational thinking with strong potential to be worked during the activity were identifed. In this way, besides the presentation of the classroom case, this article identifes these seven concepts, analyzing how they could be developed during the application of the activity, seeking to answer the following question: How can computational thinking skills be explored through hands-on activity for the teaching of equations?Inst Fed Sao Paulo, Dept Informat, Birigui, SP, BrazilUniv Estadual Paulista, UNESP, Dept Estat Matemat Aplicada & Comp, Rio Claro, SP, BrazilUniv Estadual Paulista, UNESP, Dept Estat Matemat Aplicada & Comp, Rio Claro, SP, BrazilAssoc Computing MachineryInst Fed Sao PauloUniversidade Estadual Paulista (UNESP)Barbosa, Luciana Leal da SilvaMaltempi, Marcus Vinicius [UNESP]ACM2022-11-30T13:45:43Z2022-11-30T13:45:43Z2019-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject57-64http://dx.doi.org/10.11455/333113890.33151898Proceedings Of 8th Annual Conference On Maker Education (fablearn 2019). New York: Assoc Computing Machinery, p. 57-64, 2019.http://hdl.handle.net/11449/23781610.11455/333113890.33151898WOS:000841507000008Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengProceedings Of 8th Annual Conference On Maker Education (fablearn 2019)info:eu-repo/semantics/openAccess2022-11-30T13:45:43Zoai:repositorio.unesp.br:11449/237816Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T13:58:46.132284Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations |
title |
Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations |
spellingShingle |
Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations Barbosa, Luciana Leal da Silva Computational thinking Balances of equations Game Mathematics education Hands-on activity |
title_short |
Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations |
title_full |
Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations |
title_fullStr |
Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations |
title_full_unstemmed |
Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations |
title_sort |
Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations |
author |
Barbosa, Luciana Leal da Silva |
author_facet |
Barbosa, Luciana Leal da Silva Maltempi, Marcus Vinicius [UNESP] ACM |
author_role |
author |
author2 |
Maltempi, Marcus Vinicius [UNESP] ACM |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
Inst Fed Sao Paulo Universidade Estadual Paulista (UNESP) |
dc.contributor.author.fl_str_mv |
Barbosa, Luciana Leal da Silva Maltempi, Marcus Vinicius [UNESP] ACM |
dc.subject.por.fl_str_mv |
Computational thinking Balances of equations Game Mathematics education Hands-on activity |
topic |
Computational thinking Balances of equations Game Mathematics education Hands-on activity |
description |
This work aims to present a hands-on activity for the first degree equations. The activity was applied to a reinforcement class of the K-8, in a public school in Birigui, Sao Paulo, Brazil. The activity used the Balance of Equations game, built on the Scratch programming environment with the objective of teaching the initial ideas of frst degree equations to a class with a learning gap in this discipline. The planning of the activity was divided into three moments, with the intention of starting from an analogy to the principle of equivalence of an equation, reaching the algebraic transcription of an equation through activities of manipulation of the game code. Seven concepts related to computational thinking with strong potential to be worked during the activity were identifed. In this way, besides the presentation of the classroom case, this article identifes these seven concepts, analyzing how they could be developed during the application of the activity, seeking to answer the following question: How can computational thinking skills be explored through hands-on activity for the teaching of equations? |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-01-01 2022-11-30T13:45:43Z 2022-11-30T13:45:43Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.11455/333113890.33151898 Proceedings Of 8th Annual Conference On Maker Education (fablearn 2019). New York: Assoc Computing Machinery, p. 57-64, 2019. http://hdl.handle.net/11449/237816 10.11455/333113890.33151898 WOS:000841507000008 |
url |
http://dx.doi.org/10.11455/333113890.33151898 http://hdl.handle.net/11449/237816 |
identifier_str_mv |
Proceedings Of 8th Annual Conference On Maker Education (fablearn 2019). New York: Assoc Computing Machinery, p. 57-64, 2019. 10.11455/333113890.33151898 WOS:000841507000008 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Proceedings Of 8th Annual Conference On Maker Education (fablearn 2019) |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
57-64 |
dc.publisher.none.fl_str_mv |
Assoc Computing Machinery |
publisher.none.fl_str_mv |
Assoc Computing Machinery |
dc.source.none.fl_str_mv |
Web of Science reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
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1808128218134216704 |