Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , , |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.1109/LACLO.2018.00015 http://hdl.handle.net/11449/196411 |
Resumo: | Currently, games are not strictly associated with player fun. There are those that have been developed to serve as a learning tool, including on health-related topics. Thus, the present paper presents the connection between serious games and oncological medical treatments for children and adolescents. With this, it is possible to observe the relationship between games and children learning, and how this relationship can aid in medical treatment and reaction to the disease. In addition, the use of Virtual Reality (VR) is verified as a tool to provide immersion and interactivity between game and player. Based on this, a serious game for children with cancer, named Kimo, is presented and contains features that help players gain knowledge about their condition and the necessary medical procedures. The game consists of three phases that refer to one of the daily activities in the hospital environment. They are: medication, food and hygiene. So one idea is to show players how activities are not processed. |
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Repositório Institucional da UNESP |
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Kimo - A Serious Game for Childhood and Juvenile Cancer Learningserious gameshealthlearningcancerCurrently, games are not strictly associated with player fun. There are those that have been developed to serve as a learning tool, including on health-related topics. Thus, the present paper presents the connection between serious games and oncological medical treatments for children and adolescents. With this, it is possible to observe the relationship between games and children learning, and how this relationship can aid in medical treatment and reaction to the disease. In addition, the use of Virtual Reality (VR) is verified as a tool to provide immersion and interactivity between game and player. Based on this, a serious game for children with cancer, named Kimo, is presented and contains features that help players gain knowledge about their condition and the necessary medical procedures. The game consists of three phases that refer to one of the daily activities in the hospital environment. They are: medication, food and hygiene. So one idea is to show players how activities are not processed.Sao Paulo State Univ, Sch Sci, Dept Comp, Bauru, SP, BrazilFed Inst Educ Sci & Technol Sao Paulo, Comp, Araraquara, SP, BrazilSao Paulo State Univ, Sch Sci, Dept Comp, Bauru, SP, BrazilIeeeUniversidade Estadual Paulista (Unesp)Fed Inst Educ Sci & Technol Sao PauloFeitosa, Juliana da Costa [UNESP]Ferreira Brega, Jose Remo [UNESP]Neto, Mario PopolinIEEE2020-12-10T19:44:00Z2020-12-10T19:44:00Z2019-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject25-28http://dx.doi.org/10.1109/LACLO.2018.000152018 Xiii Latin American Conference On Learning Technologies (laclo 2018). New York: Ieee, p. 25-28, 2019.http://hdl.handle.net/11449/19641110.1109/LACLO.2018.00015WOS:000502826200007Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPeng2018 Xiii Latin American Conference On Learning Technologies (laclo 2018)info:eu-repo/semantics/openAccess2024-04-23T16:11:33Zoai:repositorio.unesp.br:11449/196411Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T23:13:28.427Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Kimo - A Serious Game for Childhood and Juvenile Cancer Learning |
title |
Kimo - A Serious Game for Childhood and Juvenile Cancer Learning |
spellingShingle |
Kimo - A Serious Game for Childhood and Juvenile Cancer Learning Feitosa, Juliana da Costa [UNESP] serious games health learning cancer |
title_short |
Kimo - A Serious Game for Childhood and Juvenile Cancer Learning |
title_full |
Kimo - A Serious Game for Childhood and Juvenile Cancer Learning |
title_fullStr |
Kimo - A Serious Game for Childhood and Juvenile Cancer Learning |
title_full_unstemmed |
Kimo - A Serious Game for Childhood and Juvenile Cancer Learning |
title_sort |
Kimo - A Serious Game for Childhood and Juvenile Cancer Learning |
author |
Feitosa, Juliana da Costa [UNESP] |
author_facet |
Feitosa, Juliana da Costa [UNESP] Ferreira Brega, Jose Remo [UNESP] Neto, Mario Popolin IEEE |
author_role |
author |
author2 |
Ferreira Brega, Jose Remo [UNESP] Neto, Mario Popolin IEEE |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (Unesp) Fed Inst Educ Sci & Technol Sao Paulo |
dc.contributor.author.fl_str_mv |
Feitosa, Juliana da Costa [UNESP] Ferreira Brega, Jose Remo [UNESP] Neto, Mario Popolin IEEE |
dc.subject.por.fl_str_mv |
serious games health learning cancer |
topic |
serious games health learning cancer |
description |
Currently, games are not strictly associated with player fun. There are those that have been developed to serve as a learning tool, including on health-related topics. Thus, the present paper presents the connection between serious games and oncological medical treatments for children and adolescents. With this, it is possible to observe the relationship between games and children learning, and how this relationship can aid in medical treatment and reaction to the disease. In addition, the use of Virtual Reality (VR) is verified as a tool to provide immersion and interactivity between game and player. Based on this, a serious game for children with cancer, named Kimo, is presented and contains features that help players gain knowledge about their condition and the necessary medical procedures. The game consists of three phases that refer to one of the daily activities in the hospital environment. They are: medication, food and hygiene. So one idea is to show players how activities are not processed. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-01-01 2020-12-10T19:44:00Z 2020-12-10T19:44:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.1109/LACLO.2018.00015 2018 Xiii Latin American Conference On Learning Technologies (laclo 2018). New York: Ieee, p. 25-28, 2019. http://hdl.handle.net/11449/196411 10.1109/LACLO.2018.00015 WOS:000502826200007 |
url |
http://dx.doi.org/10.1109/LACLO.2018.00015 http://hdl.handle.net/11449/196411 |
identifier_str_mv |
2018 Xiii Latin American Conference On Learning Technologies (laclo 2018). New York: Ieee, p. 25-28, 2019. 10.1109/LACLO.2018.00015 WOS:000502826200007 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2018 Xiii Latin American Conference On Learning Technologies (laclo 2018) |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
25-28 |
dc.publisher.none.fl_str_mv |
Ieee |
publisher.none.fl_str_mv |
Ieee |
dc.source.none.fl_str_mv |
Web of Science reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
_version_ |
1808129500299395072 |