Kimo - A Serious Game for Childhood and Juvenile Cancer Learning

Detalhes bibliográficos
Autor(a) principal: Feitosa, Juliana da Costa [UNESP]
Data de Publicação: 2019
Outros Autores: Ferreira Brega, Jose Remo [UNESP], Neto, Mario Popolin, IEEE
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.1109/LACLO.2018.00015
http://hdl.handle.net/11449/196411
Resumo: Currently, games are not strictly associated with player fun. There are those that have been developed to serve as a learning tool, including on health-related topics. Thus, the present paper presents the connection between serious games and oncological medical treatments for children and adolescents. With this, it is possible to observe the relationship between games and children learning, and how this relationship can aid in medical treatment and reaction to the disease. In addition, the use of Virtual Reality (VR) is verified as a tool to provide immersion and interactivity between game and player. Based on this, a serious game for children with cancer, named Kimo, is presented and contains features that help players gain knowledge about their condition and the necessary medical procedures. The game consists of three phases that refer to one of the daily activities in the hospital environment. They are: medication, food and hygiene. So one idea is to show players how activities are not processed.
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spelling Kimo - A Serious Game for Childhood and Juvenile Cancer Learningserious gameshealthlearningcancerCurrently, games are not strictly associated with player fun. There are those that have been developed to serve as a learning tool, including on health-related topics. Thus, the present paper presents the connection between serious games and oncological medical treatments for children and adolescents. With this, it is possible to observe the relationship between games and children learning, and how this relationship can aid in medical treatment and reaction to the disease. In addition, the use of Virtual Reality (VR) is verified as a tool to provide immersion and interactivity between game and player. Based on this, a serious game for children with cancer, named Kimo, is presented and contains features that help players gain knowledge about their condition and the necessary medical procedures. The game consists of three phases that refer to one of the daily activities in the hospital environment. They are: medication, food and hygiene. So one idea is to show players how activities are not processed.Sao Paulo State Univ, Sch Sci, Dept Comp, Bauru, SP, BrazilFed Inst Educ Sci & Technol Sao Paulo, Comp, Araraquara, SP, BrazilSao Paulo State Univ, Sch Sci, Dept Comp, Bauru, SP, BrazilIeeeUniversidade Estadual Paulista (Unesp)Fed Inst Educ Sci & Technol Sao PauloFeitosa, Juliana da Costa [UNESP]Ferreira Brega, Jose Remo [UNESP]Neto, Mario PopolinIEEE2020-12-10T19:44:00Z2020-12-10T19:44:00Z2019-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject25-28http://dx.doi.org/10.1109/LACLO.2018.000152018 Xiii Latin American Conference On Learning Technologies (laclo 2018). New York: Ieee, p. 25-28, 2019.http://hdl.handle.net/11449/19641110.1109/LACLO.2018.00015WOS:000502826200007Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPeng2018 Xiii Latin American Conference On Learning Technologies (laclo 2018)info:eu-repo/semantics/openAccess2024-04-23T16:11:33Zoai:repositorio.unesp.br:11449/196411Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T23:13:28.427Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
title Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
spellingShingle Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
Feitosa, Juliana da Costa [UNESP]
serious games
health
learning
cancer
title_short Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
title_full Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
title_fullStr Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
title_full_unstemmed Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
title_sort Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
author Feitosa, Juliana da Costa [UNESP]
author_facet Feitosa, Juliana da Costa [UNESP]
Ferreira Brega, Jose Remo [UNESP]
Neto, Mario Popolin
IEEE
author_role author
author2 Ferreira Brega, Jose Remo [UNESP]
Neto, Mario Popolin
IEEE
author2_role author
author
author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (Unesp)
Fed Inst Educ Sci & Technol Sao Paulo
dc.contributor.author.fl_str_mv Feitosa, Juliana da Costa [UNESP]
Ferreira Brega, Jose Remo [UNESP]
Neto, Mario Popolin
IEEE
dc.subject.por.fl_str_mv serious games
health
learning
cancer
topic serious games
health
learning
cancer
description Currently, games are not strictly associated with player fun. There are those that have been developed to serve as a learning tool, including on health-related topics. Thus, the present paper presents the connection between serious games and oncological medical treatments for children and adolescents. With this, it is possible to observe the relationship between games and children learning, and how this relationship can aid in medical treatment and reaction to the disease. In addition, the use of Virtual Reality (VR) is verified as a tool to provide immersion and interactivity between game and player. Based on this, a serious game for children with cancer, named Kimo, is presented and contains features that help players gain knowledge about their condition and the necessary medical procedures. The game consists of three phases that refer to one of the daily activities in the hospital environment. They are: medication, food and hygiene. So one idea is to show players how activities are not processed.
publishDate 2019
dc.date.none.fl_str_mv 2019-01-01
2020-12-10T19:44:00Z
2020-12-10T19:44:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.1109/LACLO.2018.00015
2018 Xiii Latin American Conference On Learning Technologies (laclo 2018). New York: Ieee, p. 25-28, 2019.
http://hdl.handle.net/11449/196411
10.1109/LACLO.2018.00015
WOS:000502826200007
url http://dx.doi.org/10.1109/LACLO.2018.00015
http://hdl.handle.net/11449/196411
identifier_str_mv 2018 Xiii Latin American Conference On Learning Technologies (laclo 2018). New York: Ieee, p. 25-28, 2019.
10.1109/LACLO.2018.00015
WOS:000502826200007
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2018 Xiii Latin American Conference On Learning Technologies (laclo 2018)
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 25-28
dc.publisher.none.fl_str_mv Ieee
publisher.none.fl_str_mv Ieee
dc.source.none.fl_str_mv Web of Science
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv
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