Gamificação na 8ª Pré-Jornadinha Nacional de Literatura
Autor(a) principal: | |
---|---|
Data de Publicação: | 2018 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca de teses e dissertações da Universidade de Passo Fundo (BDTD UPF) |
Texto Completo: | http://tede.upf.br/jspui/handle/tede/1512 |
Resumo: | This dissertation, connected to the Postgraduate Program in Literature of the University of Passo Fundo, in the line of research Reading and Formation of Reader has a purpose of analyze the contribution of the gamification in the construction and formation of new readers through the application JornadaApp na Escola that was used as a resource in the 8th PreJornadinha Nacional de Literatura. The theoretical references of this research are based on the studies of Michele Petit (2009, 2013), on the issue of formation of reader; in the studies of James Paul Gee (2003), Jane McGonigal (2012) and Kevin Werbach (2017) in relation to games and gamification; and on about learning and gamification in education, the contributions of Lucia Santaella (2003, 2007, 2013) and Flora Alves (2015).The descriptivequalitative research observed, recorded and analyzed the data through theoretical assumptions, without the interference of the researcher, and concludes the relevance of literary literacy through the gamification practice, realizing that gamification is a viable strategy for the engagement and motivation of the students in the development of competences in the learning of literature, and should be disseminated among the teaching community in order to obtain better results in the matter of forming readers. |
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Burlamaque, Fabiane Verardi49359762091http://lattes.cnpq.br/080326877457703981361793015http://lattes.cnpq.br/1405325421850460Andreolla, Renata2018-10-05T18:58:04Z2018-05-25ANDREOLLA, Renata. Gamificação na 8ª Pré-Jornadinha Nacional de Literatura. 2018. 119 f. Dissertação (Mestrado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2018. http://tede.upf.br/jspui/handle/tede/1512This dissertation, connected to the Postgraduate Program in Literature of the University of Passo Fundo, in the line of research Reading and Formation of Reader has a purpose of analyze the contribution of the gamification in the construction and formation of new readers through the application JornadaApp na Escola that was used as a resource in the 8th PreJornadinha Nacional de Literatura. The theoretical references of this research are based on the studies of Michele Petit (2009, 2013), on the issue of formation of reader; in the studies of James Paul Gee (2003), Jane McGonigal (2012) and Kevin Werbach (2017) in relation to games and gamification; and on about learning and gamification in education, the contributions of Lucia Santaella (2003, 2007, 2013) and Flora Alves (2015).The descriptivequalitative research observed, recorded and analyzed the data through theoretical assumptions, without the interference of the researcher, and concludes the relevance of literary literacy through the gamification practice, realizing that gamification is a viable strategy for the engagement and motivation of the students in the development of competences in the learning of literature, and should be disseminated among the teaching community in order to obtain better results in the matter of forming readers.Esta dissertação, vinculada ao Programa de Pós-Graduação em Letras da Universidade de Passo Fundo e inserida na linha de pesquisa Leitura e Formação do Leitor tem como objetivo analisar a contribuição da gamificação na construção e formação de novos leitores por meio do aplicativo JornadApp na Escola, que foi usado como recurso na 8ª pré-Jornadinha Nacional de Literatura. Os referenciais teóricos dessa pesquisa se baseiam nos estudos de Michele Petit (2009, 2013), na questão de formação do leitor; nos estudos de James Paul Gee (2003), Jane McGonigal (2012) e Kevin Werbach (2017) no que se refere aos games e gamificação; e sobre aprendizagem lúdica e gamificação na educação, as contribuições de Lucia Santaella (2003, 2007, 2013) e Flora Alves (2015). A pesquisa, de caráter descritivaqualitativa, observou, registrou e analisou os dados à luz dos pressupostos teóricos elencados, sem a interferência do pesquisador e buscou apresentar a relevância do letramento literário por meio de práticas gamificadas concluindo que a gamificação apresenta-se como uma estratégia viável para o engajamento e motivação dos alunos no desenvolvimento de competências na aprendizagem de literatura, devendo ser disseminada entre a comunidade docente a fim de se obter melhores resultados no que tange à formação de leitores.Submitted by Mariana Freitas (marianafreitas@upf.br) on 2018-10-05T18:58:04Z No. of bitstreams: 1 2018RenataAndreolla.pdf: 4228015 bytes, checksum: f660f85c92d2b103afeddbd829e3b37f (MD5)Made available in DSpace on 2018-10-05T18:58:04Z (GMT). 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dc.title.por.fl_str_mv |
Gamificação na 8ª Pré-Jornadinha Nacional de Literatura |
dc.title.alternative.eng.fl_str_mv |
Gamification in the 8th National Pre-Conference of Literature |
title |
Gamificação na 8ª Pré-Jornadinha Nacional de Literatura |
spellingShingle |
Gamificação na 8ª Pré-Jornadinha Nacional de Literatura Andreolla, Renata Leitura Desenvolvimento Tecnologia educacional Software LINGUISTICA, LETRAS E ARTES::LETRAS |
title_short |
Gamificação na 8ª Pré-Jornadinha Nacional de Literatura |
title_full |
Gamificação na 8ª Pré-Jornadinha Nacional de Literatura |
title_fullStr |
Gamificação na 8ª Pré-Jornadinha Nacional de Literatura |
title_full_unstemmed |
Gamificação na 8ª Pré-Jornadinha Nacional de Literatura |
title_sort |
Gamificação na 8ª Pré-Jornadinha Nacional de Literatura |
author |
Andreolla, Renata |
author_facet |
Andreolla, Renata |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Burlamaque, Fabiane Verardi |
dc.contributor.advisor1ID.fl_str_mv |
49359762091 |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/0803268774577039 |
dc.contributor.authorID.fl_str_mv |
81361793015 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/1405325421850460 |
dc.contributor.author.fl_str_mv |
Andreolla, Renata |
contributor_str_mv |
Burlamaque, Fabiane Verardi |
dc.subject.por.fl_str_mv |
Leitura Desenvolvimento Tecnologia educacional Software |
topic |
Leitura Desenvolvimento Tecnologia educacional Software LINGUISTICA, LETRAS E ARTES::LETRAS |
dc.subject.cnpq.fl_str_mv |
LINGUISTICA, LETRAS E ARTES::LETRAS |
description |
This dissertation, connected to the Postgraduate Program in Literature of the University of Passo Fundo, in the line of research Reading and Formation of Reader has a purpose of analyze the contribution of the gamification in the construction and formation of new readers through the application JornadaApp na Escola that was used as a resource in the 8th PreJornadinha Nacional de Literatura. The theoretical references of this research are based on the studies of Michele Petit (2009, 2013), on the issue of formation of reader; in the studies of James Paul Gee (2003), Jane McGonigal (2012) and Kevin Werbach (2017) in relation to games and gamification; and on about learning and gamification in education, the contributions of Lucia Santaella (2003, 2007, 2013) and Flora Alves (2015).The descriptivequalitative research observed, recorded and analyzed the data through theoretical assumptions, without the interference of the researcher, and concludes the relevance of literary literacy through the gamification practice, realizing that gamification is a viable strategy for the engagement and motivation of the students in the development of competences in the learning of literature, and should be disseminated among the teaching community in order to obtain better results in the matter of forming readers. |
publishDate |
2018 |
dc.date.accessioned.fl_str_mv |
2018-10-05T18:58:04Z |
dc.date.issued.fl_str_mv |
2018-05-25 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
ANDREOLLA, Renata. Gamificação na 8ª Pré-Jornadinha Nacional de Literatura. 2018. 119 f. Dissertação (Mestrado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2018. |
dc.identifier.uri.fl_str_mv |
http://tede.upf.br/jspui/handle/tede/1512 |
identifier_str_mv |
ANDREOLLA, Renata. Gamificação na 8ª Pré-Jornadinha Nacional de Literatura. 2018. 119 f. Dissertação (Mestrado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2018. |
url |
http://tede.upf.br/jspui/handle/tede/1512 |
dc.language.iso.fl_str_mv |
por |
language |
por |
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8447345070736321569 |
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500 500 600 |
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-2765593395233516309 |
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-5409419262886498088 |
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info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Universidade de Passo Fundo |
dc.publisher.program.fl_str_mv |
Programa de Pós-Graduação em Letras |
dc.publisher.initials.fl_str_mv |
UPF |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Instituto de Filosofia e Ciências Humanas - IFCH |
publisher.none.fl_str_mv |
Universidade de Passo Fundo |
dc.source.none.fl_str_mv |
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