Gamificação e leitura: em jogo, a formação de jovens adultos
Autor(a) principal: | |
---|---|
Data de Publicação: | 2019 |
Tipo de documento: | Tese |
Idioma: | por |
Título da fonte: | Biblioteca de teses e dissertações da Universidade de Passo Fundo (BDTD UPF) |
Texto Completo: | http://tede.upf.br:8080/jspui/handle/tede/2022 |
Resumo: | The task of recognizing new spaces and approaches amid the hybrid languages of the internet prompted us to start the present investigation in the reading research field. This thesis proposes to consider gamification in technological supports, linked to reading experiences (Larrosa, 2012) in the process of training young adult readers. Therefore, we verified similarities and distinctions in the ways of conceptualizing the phenomenon, especially from the researchers Pelling (2014), Deterding (2012), Werbach and Hunter (2012) and Burke (2015), exponents in this field of studies. Allied to this verification is the analysis of mobile applications intended for online reading, interpreted with regard to their constitution and presence of game elements, based on gamification theories. In order to spread gamification as a concept and presumed learning methodology, we try to bring two apparently antagonistic poles together: digital gaming - seen in its recreational and spontaneous aspect, the true paidia (Caillois, 2001); and reading, associated with quiet and thoughtful practices (Chartier, 1999). Our investigation is characterized as netnographic research (Kozinets, 2014), seeking to incorporate the influence of the internet in the various social worlds of contemporary times; and as a methodological course of wanderings (Santaella, 2004) fed by the pleasure of the discoveries. From the approach between reading and game culture we seek to extract important discoveries in language studies, answering the challenges imposed by hypermodernity society. As a result we intent to extract new findings in language studies, considering interactions between reading experiences and game culture, answering the challenges imposed by hypermodernity society. |
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Rettenmaier, Miguel49652800082http://lattes.cnpq.br/920112036013433497381098091http://lattes.cnpq.br/2090413581855292Amaral, Joseane2021-05-18T14:26:12Z2019-10-18AMARAL, Joseane. Gamificação e leitura: em jogo, a formação de jovens adultos. 2019. 151 f. Tese (Doutorado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2019.http://tede.upf.br:8080/jspui/handle/tede/2022The task of recognizing new spaces and approaches amid the hybrid languages of the internet prompted us to start the present investigation in the reading research field. This thesis proposes to consider gamification in technological supports, linked to reading experiences (Larrosa, 2012) in the process of training young adult readers. Therefore, we verified similarities and distinctions in the ways of conceptualizing the phenomenon, especially from the researchers Pelling (2014), Deterding (2012), Werbach and Hunter (2012) and Burke (2015), exponents in this field of studies. Allied to this verification is the analysis of mobile applications intended for online reading, interpreted with regard to their constitution and presence of game elements, based on gamification theories. In order to spread gamification as a concept and presumed learning methodology, we try to bring two apparently antagonistic poles together: digital gaming - seen in its recreational and spontaneous aspect, the true paidia (Caillois, 2001); and reading, associated with quiet and thoughtful practices (Chartier, 1999). Our investigation is characterized as netnographic research (Kozinets, 2014), seeking to incorporate the influence of the internet in the various social worlds of contemporary times; and as a methodological course of wanderings (Santaella, 2004) fed by the pleasure of the discoveries. From the approach between reading and game culture we seek to extract important discoveries in language studies, answering the challenges imposed by hypermodernity society. As a result we intent to extract new findings in language studies, considering interactions between reading experiences and game culture, answering the challenges imposed by hypermodernity society.No campo de estudos da leitura, a tarefa de reconhecer novos espaços e abordagens em meio às linguagens híbridas da rede impulsionou-nos a iniciar a presente investigação. Esta tese se propõe a pensar a gamificação em suportes tecnológicos, vinculada a experiências de leitura (Larrosa 2012, 2017) no processo de formação de leitores jovens adultos. Para tanto, verificamos similitudes e discrepâncias nas formas de conceituar o fenômeno, especialmente a partir de Pelling (2014), Deterding (2012), Werbach e Hunter (2012) e Burke (2015), expoentes em pesquisas na área. Aliamos à tal verificação a análise de aplicativos móveis destinados à leitura on-line, interpretados no que diz respeito à sua constituição e presença de elementos de jogos, à luz das teorias de gamificação. O intuito de difundir a gamificação enquanto conceito e presumível metodologia de aprendizagem procura aproximar dois polos aparentemente antagônicos: o jogo digital – visto em seu aspecto recreativo e espontâneo, a verdadeira paidia (Caillois, 2001); e a leitura, associada a práticas silenciosas e de caráter ponderado (Chartier, 1999). Nossa investigação caracteriza-se como pesquisa de caráter netnográfico (Kozinets, 2014), ao buscar incorporar a influência da internet nos diversos mundos sociais da contemporaneidade; e como percurso metodológico de errâncias (Santaella, 2004) alimentadas pelo prazer das descobertas. Da aproximação entre leitura e cultura de jogos buscamos extrair importantes descobertas nos estudos de linguagem, considerando os desafios impostos pela sociedade hipermoderna.Submitted by Jucelei Domingues (jucelei@upf.br) on 2021-05-18T14:26:12Z No. of bitstreams: 1 2019JoseaneAmaral.pdf: 2209037 bytes, checksum: 3c2a9d0893f3bb6e94beb86297036b66 (MD5)Made available in DSpace on 2021-05-18T14:26:12Z (GMT). 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dc.title.por.fl_str_mv |
Gamificação e leitura: em jogo, a formação de jovens adultos |
dc.title.alternative.por.fl_str_mv |
Gamification and reading: training young adults at stake |
title |
Gamificação e leitura: em jogo, a formação de jovens adultos |
spellingShingle |
Gamificação e leitura: em jogo, a formação de jovens adultos Amaral, Joseane Gamificação Tecnologia educacional Leitura Educação de adultos LINGUISTICA, LETRAS E ARTES::LETRAS |
title_short |
Gamificação e leitura: em jogo, a formação de jovens adultos |
title_full |
Gamificação e leitura: em jogo, a formação de jovens adultos |
title_fullStr |
Gamificação e leitura: em jogo, a formação de jovens adultos |
title_full_unstemmed |
Gamificação e leitura: em jogo, a formação de jovens adultos |
title_sort |
Gamificação e leitura: em jogo, a formação de jovens adultos |
author |
Amaral, Joseane |
author_facet |
Amaral, Joseane |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Rettenmaier, Miguel |
dc.contributor.advisor1ID.fl_str_mv |
49652800082 |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/9201120360134334 |
dc.contributor.authorID.fl_str_mv |
97381098091 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/2090413581855292 |
dc.contributor.author.fl_str_mv |
Amaral, Joseane |
contributor_str_mv |
Rettenmaier, Miguel |
dc.subject.por.fl_str_mv |
Gamificação Tecnologia educacional Leitura Educação de adultos |
topic |
Gamificação Tecnologia educacional Leitura Educação de adultos LINGUISTICA, LETRAS E ARTES::LETRAS |
dc.subject.cnpq.fl_str_mv |
LINGUISTICA, LETRAS E ARTES::LETRAS |
description |
The task of recognizing new spaces and approaches amid the hybrid languages of the internet prompted us to start the present investigation in the reading research field. This thesis proposes to consider gamification in technological supports, linked to reading experiences (Larrosa, 2012) in the process of training young adult readers. Therefore, we verified similarities and distinctions in the ways of conceptualizing the phenomenon, especially from the researchers Pelling (2014), Deterding (2012), Werbach and Hunter (2012) and Burke (2015), exponents in this field of studies. Allied to this verification is the analysis of mobile applications intended for online reading, interpreted with regard to their constitution and presence of game elements, based on gamification theories. In order to spread gamification as a concept and presumed learning methodology, we try to bring two apparently antagonistic poles together: digital gaming - seen in its recreational and spontaneous aspect, the true paidia (Caillois, 2001); and reading, associated with quiet and thoughtful practices (Chartier, 1999). Our investigation is characterized as netnographic research (Kozinets, 2014), seeking to incorporate the influence of the internet in the various social worlds of contemporary times; and as a methodological course of wanderings (Santaella, 2004) fed by the pleasure of the discoveries. From the approach between reading and game culture we seek to extract important discoveries in language studies, answering the challenges imposed by hypermodernity society. As a result we intent to extract new findings in language studies, considering interactions between reading experiences and game culture, answering the challenges imposed by hypermodernity society. |
publishDate |
2019 |
dc.date.issued.fl_str_mv |
2019-10-18 |
dc.date.accessioned.fl_str_mv |
2021-05-18T14:26:12Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/doctoralThesis |
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doctoralThesis |
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publishedVersion |
dc.identifier.citation.fl_str_mv |
AMARAL, Joseane. Gamificação e leitura: em jogo, a formação de jovens adultos. 2019. 151 f. Tese (Doutorado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2019. |
dc.identifier.uri.fl_str_mv |
http://tede.upf.br:8080/jspui/handle/tede/2022 |
identifier_str_mv |
AMARAL, Joseane. Gamificação e leitura: em jogo, a formação de jovens adultos. 2019. 151 f. Tese (Doutorado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2019. |
url |
http://tede.upf.br:8080/jspui/handle/tede/2022 |
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Universidade de Passo Fundo |
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UPF |
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Universidade de Passo Fundo |
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