Gamificação e leitura: em jogo, a formação de jovens adultos

Detalhes bibliográficos
Autor(a) principal: Amaral, Joseane
Data de Publicação: 2019
Tipo de documento: Tese
Idioma: por
Título da fonte: Biblioteca de teses e dissertações da Universidade de Passo Fundo (BDTD UPF)
Texto Completo: http://tede.upf.br:8080/jspui/handle/tede/2022
Resumo: The task of recognizing new spaces and approaches amid the hybrid languages of the internet prompted us to start the present investigation in the reading research field. This thesis proposes to consider gamification in technological supports, linked to reading experiences (Larrosa, 2012) in the process of training young adult readers. Therefore, we verified similarities and distinctions in the ways of conceptualizing the phenomenon, especially from the researchers Pelling (2014), Deterding (2012), Werbach and Hunter (2012) and Burke (2015), exponents in this field of studies. Allied to this verification is the analysis of mobile applications intended for online reading, interpreted with regard to their constitution and presence of game elements, based on gamification theories. In order to spread gamification as a concept and presumed learning methodology, we try to bring two apparently antagonistic poles together: digital gaming - seen in its recreational and spontaneous aspect, the true paidia (Caillois, 2001); and reading, associated with quiet and thoughtful practices (Chartier, 1999). Our investigation is characterized as netnographic research (Kozinets, 2014), seeking to incorporate the influence of the internet in the various social worlds of contemporary times; and as a methodological course of wanderings (Santaella, 2004) fed by the pleasure of the discoveries. From the approach between reading and game culture we seek to extract important discoveries in language studies, answering the challenges imposed by hypermodernity society. As a result we intent to extract new findings in language studies, considering interactions between reading experiences and game culture, answering the challenges imposed by hypermodernity society.
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spelling Rettenmaier, Miguel49652800082http://lattes.cnpq.br/920112036013433497381098091http://lattes.cnpq.br/2090413581855292Amaral, Joseane2021-05-18T14:26:12Z2019-10-18AMARAL, Joseane. Gamificação e leitura: em jogo, a formação de jovens adultos. 2019. 151 f. Tese (Doutorado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2019.http://tede.upf.br:8080/jspui/handle/tede/2022The task of recognizing new spaces and approaches amid the hybrid languages of the internet prompted us to start the present investigation in the reading research field. This thesis proposes to consider gamification in technological supports, linked to reading experiences (Larrosa, 2012) in the process of training young adult readers. Therefore, we verified similarities and distinctions in the ways of conceptualizing the phenomenon, especially from the researchers Pelling (2014), Deterding (2012), Werbach and Hunter (2012) and Burke (2015), exponents in this field of studies. Allied to this verification is the analysis of mobile applications intended for online reading, interpreted with regard to their constitution and presence of game elements, based on gamification theories. In order to spread gamification as a concept and presumed learning methodology, we try to bring two apparently antagonistic poles together: digital gaming - seen in its recreational and spontaneous aspect, the true paidia (Caillois, 2001); and reading, associated with quiet and thoughtful practices (Chartier, 1999). Our investigation is characterized as netnographic research (Kozinets, 2014), seeking to incorporate the influence of the internet in the various social worlds of contemporary times; and as a methodological course of wanderings (Santaella, 2004) fed by the pleasure of the discoveries. From the approach between reading and game culture we seek to extract important discoveries in language studies, answering the challenges imposed by hypermodernity society. As a result we intent to extract new findings in language studies, considering interactions between reading experiences and game culture, answering the challenges imposed by hypermodernity society.No campo de estudos da leitura, a tarefa de reconhecer novos espaços e abordagens em meio às linguagens híbridas da rede impulsionou-nos a iniciar a presente investigação. Esta tese se propõe a pensar a gamificação em suportes tecnológicos, vinculada a experiências de leitura (Larrosa 2012, 2017) no processo de formação de leitores jovens adultos. Para tanto, verificamos similitudes e discrepâncias nas formas de conceituar o fenômeno, especialmente a partir de Pelling (2014), Deterding (2012), Werbach e Hunter (2012) e Burke (2015), expoentes em pesquisas na área. Aliamos à tal verificação a análise de aplicativos móveis destinados à leitura on-line, interpretados no que diz respeito à sua constituição e presença de elementos de jogos, à luz das teorias de gamificação. O intuito de difundir a gamificação enquanto conceito e presumível metodologia de aprendizagem procura aproximar dois polos aparentemente antagônicos: o jogo digital – visto em seu aspecto recreativo e espontâneo, a verdadeira paidia (Caillois, 2001); e a leitura, associada a práticas silenciosas e de caráter ponderado (Chartier, 1999). Nossa investigação caracteriza-se como pesquisa de caráter netnográfico (Kozinets, 2014), ao buscar incorporar a influência da internet nos diversos mundos sociais da contemporaneidade; e como percurso metodológico de errâncias (Santaella, 2004) alimentadas pelo prazer das descobertas. Da aproximação entre leitura e cultura de jogos buscamos extrair importantes descobertas nos estudos de linguagem, considerando os desafios impostos pela sociedade hipermoderna.Submitted by Jucelei Domingues (jucelei@upf.br) on 2021-05-18T14:26:12Z No. of bitstreams: 1 2019JoseaneAmaral.pdf: 2209037 bytes, checksum: 3c2a9d0893f3bb6e94beb86297036b66 (MD5)Made available in DSpace on 2021-05-18T14:26:12Z (GMT). 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dc.title.por.fl_str_mv Gamificação e leitura: em jogo, a formação de jovens adultos
dc.title.alternative.por.fl_str_mv Gamification and reading: training young adults at stake
title Gamificação e leitura: em jogo, a formação de jovens adultos
spellingShingle Gamificação e leitura: em jogo, a formação de jovens adultos
Amaral, Joseane
Gamificação
Tecnologia educacional
Leitura
Educação de adultos
LINGUISTICA, LETRAS E ARTES::LETRAS
title_short Gamificação e leitura: em jogo, a formação de jovens adultos
title_full Gamificação e leitura: em jogo, a formação de jovens adultos
title_fullStr Gamificação e leitura: em jogo, a formação de jovens adultos
title_full_unstemmed Gamificação e leitura: em jogo, a formação de jovens adultos
title_sort Gamificação e leitura: em jogo, a formação de jovens adultos
author Amaral, Joseane
author_facet Amaral, Joseane
author_role author
dc.contributor.advisor1.fl_str_mv Rettenmaier, Miguel
dc.contributor.advisor1ID.fl_str_mv 49652800082
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/9201120360134334
dc.contributor.authorID.fl_str_mv 97381098091
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/2090413581855292
dc.contributor.author.fl_str_mv Amaral, Joseane
contributor_str_mv Rettenmaier, Miguel
dc.subject.por.fl_str_mv Gamificação
Tecnologia educacional
Leitura
Educação de adultos
topic Gamificação
Tecnologia educacional
Leitura
Educação de adultos
LINGUISTICA, LETRAS E ARTES::LETRAS
dc.subject.cnpq.fl_str_mv LINGUISTICA, LETRAS E ARTES::LETRAS
description The task of recognizing new spaces and approaches amid the hybrid languages of the internet prompted us to start the present investigation in the reading research field. This thesis proposes to consider gamification in technological supports, linked to reading experiences (Larrosa, 2012) in the process of training young adult readers. Therefore, we verified similarities and distinctions in the ways of conceptualizing the phenomenon, especially from the researchers Pelling (2014), Deterding (2012), Werbach and Hunter (2012) and Burke (2015), exponents in this field of studies. Allied to this verification is the analysis of mobile applications intended for online reading, interpreted with regard to their constitution and presence of game elements, based on gamification theories. In order to spread gamification as a concept and presumed learning methodology, we try to bring two apparently antagonistic poles together: digital gaming - seen in its recreational and spontaneous aspect, the true paidia (Caillois, 2001); and reading, associated with quiet and thoughtful practices (Chartier, 1999). Our investigation is characterized as netnographic research (Kozinets, 2014), seeking to incorporate the influence of the internet in the various social worlds of contemporary times; and as a methodological course of wanderings (Santaella, 2004) fed by the pleasure of the discoveries. From the approach between reading and game culture we seek to extract important discoveries in language studies, answering the challenges imposed by hypermodernity society. As a result we intent to extract new findings in language studies, considering interactions between reading experiences and game culture, answering the challenges imposed by hypermodernity society.
publishDate 2019
dc.date.issued.fl_str_mv 2019-10-18
dc.date.accessioned.fl_str_mv 2021-05-18T14:26:12Z
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dc.identifier.citation.fl_str_mv AMARAL, Joseane. Gamificação e leitura: em jogo, a formação de jovens adultos. 2019. 151 f. Tese (Doutorado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2019.
dc.identifier.uri.fl_str_mv http://tede.upf.br:8080/jspui/handle/tede/2022
identifier_str_mv AMARAL, Joseane. Gamificação e leitura: em jogo, a formação de jovens adultos. 2019. 151 f. Tese (Doutorado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2019.
url http://tede.upf.br:8080/jspui/handle/tede/2022
dc.language.iso.fl_str_mv por
language por
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dc.relation.confidence.fl_str_mv 500
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dc.publisher.program.fl_str_mv Programa de Pós-Graduação em Letras
dc.publisher.initials.fl_str_mv UPF
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Instituto de Filosofia e Ciências Humanas - IFCH
publisher.none.fl_str_mv Universidade de Passo Fundo
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