Uso do minecraft para a produção de contos
Autor(a) principal: | |
---|---|
Data de Publicação: | 2018 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UFRPE |
Texto Completo: | http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8053 |
Resumo: | This research aims to answer the following question: is it possible to use digital games as a pedagogical tool for the production of texts? To answer this question we seek to combine the use of digital games with the teaching of textual production of tales. Due to the vast diversity of digital games available, from conducting surveys with the students themselves, we chose to work with the digital game Minecraft. In this way, we work from the perspective of textual linguistics, especially from the contributions of Marcushi, Adam and Adam and Heidmann, from the pedagogical theories about games presented by Gee and Prensky, from the theories of multimodality and multiliteracies brought by the New London Group and from the theories on the textual genre tale, from Bossi, Gotlib, Moses, among others. This research, of a qualitative nature, has an important emphasis on action research, since the result was obtained from a change observed in the daily school life in relation to the production of tales in the ninth year of elementary school for the group that participated of them. The students' texts were analyzed before, during and after the work with the Minecraft game. Throughout the research process, classes were also offered on the constitution of the tale genre. As the students came into contact with the experiences in the virtual environment, they wrote texts of the tale genre to produce their narratives within the Minecraft game. With the progress of the works, we perceive not only a progressive interest of the students in the production of texts, but also an increase of the skills of how to narrate this or that experience experienced in Minecraft. As a result, we concluded that the use of Minecraft in a pedagogical environment was responsible for instigating the students in the production of their stories, as well as reducing the aversion that many felt for writing, favoring the production of tales from the perspective lived by the students within the virtual environment. In this way, we show that it is possible to use digital games in a multiliteracy perspective for pedagogical application, because from the contact with these games, students feel more motivated to carry out the school activities, since the interaction in the digital environment is common and enjoyable to students, especially through digital games. |
id |
URPE_d4e49c5b0f7e7ce7dd6c896bbb9bd9e9 |
---|---|
oai_identifier_str |
oai:tede2:tede2/8053 |
network_acronym_str |
URPE |
network_name_str |
Biblioteca Digital de Teses e Dissertações da UFRPE |
repository_id_str |
|
spelling |
OLIVEIRA, Robson Santos deOLIVEIRA, Robson Santos deSILVA, Dennys Dikson Marcelino daROSA, Aliete Gomes Carneirohttp://lattes.cnpq.br/4560010649381151FRANCISCO, Cicero Nestor Pinheiro2019-05-24T12:52:49Z2018-03-07FRANCISCO, Cicero Nestor Pinheiro. Uso do minecraft para a produção de contos. 2018. 157 f. Dissertação (Programa de Pós-Graduação em Letras (PROFLETRAS)) - Universidade Federal Rural de Pernambuco, Garanhuns.http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8053This research aims to answer the following question: is it possible to use digital games as a pedagogical tool for the production of texts? To answer this question we seek to combine the use of digital games with the teaching of textual production of tales. Due to the vast diversity of digital games available, from conducting surveys with the students themselves, we chose to work with the digital game Minecraft. In this way, we work from the perspective of textual linguistics, especially from the contributions of Marcushi, Adam and Adam and Heidmann, from the pedagogical theories about games presented by Gee and Prensky, from the theories of multimodality and multiliteracies brought by the New London Group and from the theories on the textual genre tale, from Bossi, Gotlib, Moses, among others. This research, of a qualitative nature, has an important emphasis on action research, since the result was obtained from a change observed in the daily school life in relation to the production of tales in the ninth year of elementary school for the group that participated of them. The students' texts were analyzed before, during and after the work with the Minecraft game. Throughout the research process, classes were also offered on the constitution of the tale genre. As the students came into contact with the experiences in the virtual environment, they wrote texts of the tale genre to produce their narratives within the Minecraft game. With the progress of the works, we perceive not only a progressive interest of the students in the production of texts, but also an increase of the skills of how to narrate this or that experience experienced in Minecraft. As a result, we concluded that the use of Minecraft in a pedagogical environment was responsible for instigating the students in the production of their stories, as well as reducing the aversion that many felt for writing, favoring the production of tales from the perspective lived by the students within the virtual environment. In this way, we show that it is possible to use digital games in a multiliteracy perspective for pedagogical application, because from the contact with these games, students feel more motivated to carry out the school activities, since the interaction in the digital environment is common and enjoyable to students, especially through digital games.Esta pesquisa visa responder à seguinte indagação: é possível usar jogos digitais como ferramenta pedagógica para a produção de textos? Para responder a essa indagação procuramos aliar o uso de jogos digitais ao ensino da produção textual de contos. Devido à vasta diversidade de jogos digitais disponíveis, a partir da realização de pesquisas com os próprios alunos, optamos por trabalhar com o jogo digital Minecraft. Dessa forma, trabalhamos a partir da perspectiva da linguística textual, sobretudo a partir das contribuições de Marcushi, Adam e Adam e Heidmann, das teorias pedagógicas sobre jogos apresentadas por Gee e Prensky, das teorias sobre multimodalidade e multiletramento trazidas pelo Grupo Nova Londres e das teorias sobre o gênero textual conto, a partir de Bossi, Gotlib, Moisés, entre outros. Esta pesquisa, de natureza qualitativa, tem importante ênfase destinada à pesquisa-ação, uma vez que o resultado foi obtido a partir de uma mudança observada no cotidiano escolar no que se refere à produção de contos no nono ano do Ensino Fundamental para a turma que participou da pesquisa. Foram analisados textos dos alunos antes, durante e depois da realização dos trabalhos com o jogo Minecraft. Durante todo o processo da pesquisa, também foram oferecidas aulas sobre a constituição do gênero conto. À medida em que os alunos tiveram contato com as experiências no ambiente virtual, escreveram textos do gênero conto para produzir suas narrativas dentro do jogo Minecraft. Com o andamento dos trabalhos, percebemos não apenas um progressivo interesse dos alunos na produção de textos, como também uma ampliação das habilidades de como narrar esta ou aquela experiência vivenciada no Minecraft. Como resultado, concluímos que a utilização do Minecraft em um ambiente pedagógico foi responsável por instigar os alunos na produção de seus contos, além de diminuir a aversão que muitos sentiam pela escrita, favorecendo a produção de contos a partir da perspectiva vivenciada pelos alunos dentro do ambiente virtual. Dessa forma, evidenciamos que é possível utilizar jogos digitais numa perspectiva de multiletramentos para aplicação pedagógica, porque a partir do contato com estes jogos, os alunos sentem-se mais motivados a realizar as atividades escolares, uma vez que a interação no ambiente digital é comum e agradável aos alunos, sobretudo através dos jogos digitais.Submitted by Mario BC (mario@bc.ufrpe.br) on 2019-05-24T12:52:49Z No. of bitstreams: 1 Cicero Nestor Pinheiro Francisco.pdf: 3990191 bytes, checksum: fd4f05ef0ecfc3aded15b1e592656e25 (MD5)Made available in DSpace on 2019-05-24T12:52:49Z (GMT). No. of bitstreams: 1 Cicero Nestor Pinheiro Francisco.pdf: 3990191 bytes, checksum: fd4f05ef0ecfc3aded15b1e592656e25 (MD5) Previous issue date: 2018-03-07Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfporUniversidade Federal Rural de PernambucoPrograma de Pós-Graduação em Letras (PROFLETRAS)UFRPEBrasilUnidade Acadêmica de GaranhunsJogo digitalProdução textualContoMinecraft (jogo digital)LINGUISTICA, LETRAS E ARTES::LETRASUso do minecraft para a produção de contosinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-85782760713605040946006006006007720514182411279411-54094192628864980882075167498588264571info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFRPEinstname:Universidade Federal Rural de Pernambuco (UFRPE)instacron:UFRPEORIGINALCicero Nestor Pinheiro Francisco.pdfCicero Nestor Pinheiro Francisco.pdfapplication/pdf3990191http://www.tede2.ufrpe.br:8080/tede2/bitstream/tede2/8053/2/Cicero+Nestor+Pinheiro+Francisco.pdffd4f05ef0ecfc3aded15b1e592656e25MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://www.tede2.ufrpe.br:8080/tede2/bitstream/tede2/8053/1/license.txtbd3efa91386c1718a7f26a329fdcb468MD51tede2/80532019-05-24 09:52:49.543oai:tede2: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Biblioteca Digital de Teses e Dissertaçõeshttp://www.tede2.ufrpe.br:8080/tede/PUBhttp://www.tede2.ufrpe.br:8080/oai/requestbdtd@ufrpe.br ||bdtd@ufrpe.bropendoar:2019-05-24T12:52:49Biblioteca Digital de Teses e Dissertações da UFRPE - Universidade Federal Rural de Pernambuco (UFRPE)false |
dc.title.por.fl_str_mv |
Uso do minecraft para a produção de contos |
title |
Uso do minecraft para a produção de contos |
spellingShingle |
Uso do minecraft para a produção de contos FRANCISCO, Cicero Nestor Pinheiro Jogo digital Produção textual Conto Minecraft (jogo digital) LINGUISTICA, LETRAS E ARTES::LETRAS |
title_short |
Uso do minecraft para a produção de contos |
title_full |
Uso do minecraft para a produção de contos |
title_fullStr |
Uso do minecraft para a produção de contos |
title_full_unstemmed |
Uso do minecraft para a produção de contos |
title_sort |
Uso do minecraft para a produção de contos |
author |
FRANCISCO, Cicero Nestor Pinheiro |
author_facet |
FRANCISCO, Cicero Nestor Pinheiro |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
OLIVEIRA, Robson Santos de |
dc.contributor.referee1.fl_str_mv |
OLIVEIRA, Robson Santos de |
dc.contributor.referee2.fl_str_mv |
SILVA, Dennys Dikson Marcelino da |
dc.contributor.referee3.fl_str_mv |
ROSA, Aliete Gomes Carneiro |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/4560010649381151 |
dc.contributor.author.fl_str_mv |
FRANCISCO, Cicero Nestor Pinheiro |
contributor_str_mv |
OLIVEIRA, Robson Santos de OLIVEIRA, Robson Santos de SILVA, Dennys Dikson Marcelino da ROSA, Aliete Gomes Carneiro |
dc.subject.por.fl_str_mv |
Jogo digital Produção textual Conto Minecraft (jogo digital) |
topic |
Jogo digital Produção textual Conto Minecraft (jogo digital) LINGUISTICA, LETRAS E ARTES::LETRAS |
dc.subject.cnpq.fl_str_mv |
LINGUISTICA, LETRAS E ARTES::LETRAS |
description |
This research aims to answer the following question: is it possible to use digital games as a pedagogical tool for the production of texts? To answer this question we seek to combine the use of digital games with the teaching of textual production of tales. Due to the vast diversity of digital games available, from conducting surveys with the students themselves, we chose to work with the digital game Minecraft. In this way, we work from the perspective of textual linguistics, especially from the contributions of Marcushi, Adam and Adam and Heidmann, from the pedagogical theories about games presented by Gee and Prensky, from the theories of multimodality and multiliteracies brought by the New London Group and from the theories on the textual genre tale, from Bossi, Gotlib, Moses, among others. This research, of a qualitative nature, has an important emphasis on action research, since the result was obtained from a change observed in the daily school life in relation to the production of tales in the ninth year of elementary school for the group that participated of them. The students' texts were analyzed before, during and after the work with the Minecraft game. Throughout the research process, classes were also offered on the constitution of the tale genre. As the students came into contact with the experiences in the virtual environment, they wrote texts of the tale genre to produce their narratives within the Minecraft game. With the progress of the works, we perceive not only a progressive interest of the students in the production of texts, but also an increase of the skills of how to narrate this or that experience experienced in Minecraft. As a result, we concluded that the use of Minecraft in a pedagogical environment was responsible for instigating the students in the production of their stories, as well as reducing the aversion that many felt for writing, favoring the production of tales from the perspective lived by the students within the virtual environment. In this way, we show that it is possible to use digital games in a multiliteracy perspective for pedagogical application, because from the contact with these games, students feel more motivated to carry out the school activities, since the interaction in the digital environment is common and enjoyable to students, especially through digital games. |
publishDate |
2018 |
dc.date.issued.fl_str_mv |
2018-03-07 |
dc.date.accessioned.fl_str_mv |
2019-05-24T12:52:49Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
FRANCISCO, Cicero Nestor Pinheiro. Uso do minecraft para a produção de contos. 2018. 157 f. Dissertação (Programa de Pós-Graduação em Letras (PROFLETRAS)) - Universidade Federal Rural de Pernambuco, Garanhuns. |
dc.identifier.uri.fl_str_mv |
http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8053 |
identifier_str_mv |
FRANCISCO, Cicero Nestor Pinheiro. Uso do minecraft para a produção de contos. 2018. 157 f. Dissertação (Programa de Pós-Graduação em Letras (PROFLETRAS)) - Universidade Federal Rural de Pernambuco, Garanhuns. |
url |
http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8053 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.program.fl_str_mv |
-8578276071360504094 |
dc.relation.confidence.fl_str_mv |
600 600 600 600 |
dc.relation.department.fl_str_mv |
7720514182411279411 |
dc.relation.cnpq.fl_str_mv |
-5409419262886498088 |
dc.relation.sponsorship.fl_str_mv |
2075167498588264571 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal Rural de Pernambuco |
dc.publisher.program.fl_str_mv |
Programa de Pós-Graduação em Letras (PROFLETRAS) |
dc.publisher.initials.fl_str_mv |
UFRPE |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Unidade Acadêmica de Garanhuns |
publisher.none.fl_str_mv |
Universidade Federal Rural de Pernambuco |
dc.source.none.fl_str_mv |
reponame:Biblioteca Digital de Teses e Dissertações da UFRPE instname:Universidade Federal Rural de Pernambuco (UFRPE) instacron:UFRPE |
instname_str |
Universidade Federal Rural de Pernambuco (UFRPE) |
instacron_str |
UFRPE |
institution |
UFRPE |
reponame_str |
Biblioteca Digital de Teses e Dissertações da UFRPE |
collection |
Biblioteca Digital de Teses e Dissertações da UFRPE |
bitstream.url.fl_str_mv |
http://www.tede2.ufrpe.br:8080/tede2/bitstream/tede2/8053/2/Cicero+Nestor+Pinheiro+Francisco.pdf http://www.tede2.ufrpe.br:8080/tede2/bitstream/tede2/8053/1/license.txt |
bitstream.checksum.fl_str_mv |
fd4f05ef0ecfc3aded15b1e592656e25 bd3efa91386c1718a7f26a329fdcb468 |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 |
repository.name.fl_str_mv |
Biblioteca Digital de Teses e Dissertações da UFRPE - Universidade Federal Rural de Pernambuco (UFRPE) |
repository.mail.fl_str_mv |
bdtd@ufrpe.br ||bdtd@ufrpe.br |
_version_ |
1800311492020535296 |