Uso do minecraft para a produção de contos

Detalhes bibliográficos
Autor(a) principal: FRANCISCO, Cicero Nestor Pinheiro
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UFRPE
Texto Completo: http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8053
Resumo: This research aims to answer the following question: is it possible to use digital games as a pedagogical tool for the production of texts? To answer this question we seek to combine the use of digital games with the teaching of textual production of tales. Due to the vast diversity of digital games available, from conducting surveys with the students themselves, we chose to work with the digital game Minecraft. In this way, we work from the perspective of textual linguistics, especially from the contributions of Marcushi, Adam and Adam and Heidmann, from the pedagogical theories about games presented by Gee and Prensky, from the theories of multimodality and multiliteracies brought by the New London Group and from the theories on the textual genre tale, from Bossi, Gotlib, Moses, among others. This research, of a qualitative nature, has an important emphasis on action research, since the result was obtained from a change observed in the daily school life in relation to the production of tales in the ninth year of elementary school for the group that participated of them. The students' texts were analyzed before, during and after the work with the Minecraft game. Throughout the research process, classes were also offered on the constitution of the tale genre. As the students came into contact with the experiences in the virtual environment, they wrote texts of the tale genre to produce their narratives within the Minecraft game. With the progress of the works, we perceive not only a progressive interest of the students in the production of texts, but also an increase of the skills of how to narrate this or that experience experienced in Minecraft. As a result, we concluded that the use of Minecraft in a pedagogical environment was responsible for instigating the students in the production of their stories, as well as reducing the aversion that many felt for writing, favoring the production of tales from the perspective lived by the students within the virtual environment. In this way, we show that it is possible to use digital games in a multiliteracy perspective for pedagogical application, because from the contact with these games, students feel more motivated to carry out the school activities, since the interaction in the digital environment is common and enjoyable to students, especially through digital games.
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spelling OLIVEIRA, Robson Santos deOLIVEIRA, Robson Santos deSILVA, Dennys Dikson Marcelino daROSA, Aliete Gomes Carneirohttp://lattes.cnpq.br/4560010649381151FRANCISCO, Cicero Nestor Pinheiro2019-05-24T12:52:49Z2018-03-07FRANCISCO, Cicero Nestor Pinheiro. Uso do minecraft para a produção de contos. 2018. 157 f. Dissertação (Programa de Pós-Graduação em Letras (PROFLETRAS)) - Universidade Federal Rural de Pernambuco, Garanhuns.http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8053This research aims to answer the following question: is it possible to use digital games as a pedagogical tool for the production of texts? To answer this question we seek to combine the use of digital games with the teaching of textual production of tales. Due to the vast diversity of digital games available, from conducting surveys with the students themselves, we chose to work with the digital game Minecraft. In this way, we work from the perspective of textual linguistics, especially from the contributions of Marcushi, Adam and Adam and Heidmann, from the pedagogical theories about games presented by Gee and Prensky, from the theories of multimodality and multiliteracies brought by the New London Group and from the theories on the textual genre tale, from Bossi, Gotlib, Moses, among others. This research, of a qualitative nature, has an important emphasis on action research, since the result was obtained from a change observed in the daily school life in relation to the production of tales in the ninth year of elementary school for the group that participated of them. The students' texts were analyzed before, during and after the work with the Minecraft game. Throughout the research process, classes were also offered on the constitution of the tale genre. As the students came into contact with the experiences in the virtual environment, they wrote texts of the tale genre to produce their narratives within the Minecraft game. With the progress of the works, we perceive not only a progressive interest of the students in the production of texts, but also an increase of the skills of how to narrate this or that experience experienced in Minecraft. As a result, we concluded that the use of Minecraft in a pedagogical environment was responsible for instigating the students in the production of their stories, as well as reducing the aversion that many felt for writing, favoring the production of tales from the perspective lived by the students within the virtual environment. In this way, we show that it is possible to use digital games in a multiliteracy perspective for pedagogical application, because from the contact with these games, students feel more motivated to carry out the school activities, since the interaction in the digital environment is common and enjoyable to students, especially through digital games.Esta pesquisa visa responder à seguinte indagação: é possível usar jogos digitais como ferramenta pedagógica para a produção de textos? Para responder a essa indagação procuramos aliar o uso de jogos digitais ao ensino da produção textual de contos. Devido à vasta diversidade de jogos digitais disponíveis, a partir da realização de pesquisas com os próprios alunos, optamos por trabalhar com o jogo digital Minecraft. Dessa forma, trabalhamos a partir da perspectiva da linguística textual, sobretudo a partir das contribuições de Marcushi, Adam e Adam e Heidmann, das teorias pedagógicas sobre jogos apresentadas por Gee e Prensky, das teorias sobre multimodalidade e multiletramento trazidas pelo Grupo Nova Londres e das teorias sobre o gênero textual conto, a partir de Bossi, Gotlib, Moisés, entre outros. Esta pesquisa, de natureza qualitativa, tem importante ênfase destinada à pesquisa-ação, uma vez que o resultado foi obtido a partir de uma mudança observada no cotidiano escolar no que se refere à produção de contos no nono ano do Ensino Fundamental para a turma que participou da pesquisa. Foram analisados textos dos alunos antes, durante e depois da realização dos trabalhos com o jogo Minecraft. Durante todo o processo da pesquisa, também foram oferecidas aulas sobre a constituição do gênero conto. À medida em que os alunos tiveram contato com as experiências no ambiente virtual, escreveram textos do gênero conto para produzir suas narrativas dentro do jogo Minecraft. Com o andamento dos trabalhos, percebemos não apenas um progressivo interesse dos alunos na produção de textos, como também uma ampliação das habilidades de como narrar esta ou aquela experiência vivenciada no Minecraft. Como resultado, concluímos que a utilização do Minecraft em um ambiente pedagógico foi responsável por instigar os alunos na produção de seus contos, além de diminuir a aversão que muitos sentiam pela escrita, favorecendo a produção de contos a partir da perspectiva vivenciada pelos alunos dentro do ambiente virtual. Dessa forma, evidenciamos que é possível utilizar jogos digitais numa perspectiva de multiletramentos para aplicação pedagógica, porque a partir do contato com estes jogos, os alunos sentem-se mais motivados a realizar as atividades escolares, uma vez que a interação no ambiente digital é comum e agradável aos alunos, sobretudo através dos jogos digitais.Submitted by Mario BC (mario@bc.ufrpe.br) on 2019-05-24T12:52:49Z No. of bitstreams: 1 Cicero Nestor Pinheiro Francisco.pdf: 3990191 bytes, checksum: fd4f05ef0ecfc3aded15b1e592656e25 (MD5)Made available in DSpace on 2019-05-24T12:52:49Z (GMT). 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dc.title.por.fl_str_mv Uso do minecraft para a produção de contos
title Uso do minecraft para a produção de contos
spellingShingle Uso do minecraft para a produção de contos
FRANCISCO, Cicero Nestor Pinheiro
Jogo digital
Produção textual
Conto
Minecraft (jogo digital)
LINGUISTICA, LETRAS E ARTES::LETRAS
title_short Uso do minecraft para a produção de contos
title_full Uso do minecraft para a produção de contos
title_fullStr Uso do minecraft para a produção de contos
title_full_unstemmed Uso do minecraft para a produção de contos
title_sort Uso do minecraft para a produção de contos
author FRANCISCO, Cicero Nestor Pinheiro
author_facet FRANCISCO, Cicero Nestor Pinheiro
author_role author
dc.contributor.advisor1.fl_str_mv OLIVEIRA, Robson Santos de
dc.contributor.referee1.fl_str_mv OLIVEIRA, Robson Santos de
dc.contributor.referee2.fl_str_mv SILVA, Dennys Dikson Marcelino da
dc.contributor.referee3.fl_str_mv ROSA, Aliete Gomes Carneiro
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/4560010649381151
dc.contributor.author.fl_str_mv FRANCISCO, Cicero Nestor Pinheiro
contributor_str_mv OLIVEIRA, Robson Santos de
OLIVEIRA, Robson Santos de
SILVA, Dennys Dikson Marcelino da
ROSA, Aliete Gomes Carneiro
dc.subject.por.fl_str_mv Jogo digital
Produção textual
Conto
Minecraft (jogo digital)
topic Jogo digital
Produção textual
Conto
Minecraft (jogo digital)
LINGUISTICA, LETRAS E ARTES::LETRAS
dc.subject.cnpq.fl_str_mv LINGUISTICA, LETRAS E ARTES::LETRAS
description This research aims to answer the following question: is it possible to use digital games as a pedagogical tool for the production of texts? To answer this question we seek to combine the use of digital games with the teaching of textual production of tales. Due to the vast diversity of digital games available, from conducting surveys with the students themselves, we chose to work with the digital game Minecraft. In this way, we work from the perspective of textual linguistics, especially from the contributions of Marcushi, Adam and Adam and Heidmann, from the pedagogical theories about games presented by Gee and Prensky, from the theories of multimodality and multiliteracies brought by the New London Group and from the theories on the textual genre tale, from Bossi, Gotlib, Moses, among others. This research, of a qualitative nature, has an important emphasis on action research, since the result was obtained from a change observed in the daily school life in relation to the production of tales in the ninth year of elementary school for the group that participated of them. The students' texts were analyzed before, during and after the work with the Minecraft game. Throughout the research process, classes were also offered on the constitution of the tale genre. As the students came into contact with the experiences in the virtual environment, they wrote texts of the tale genre to produce their narratives within the Minecraft game. With the progress of the works, we perceive not only a progressive interest of the students in the production of texts, but also an increase of the skills of how to narrate this or that experience experienced in Minecraft. As a result, we concluded that the use of Minecraft in a pedagogical environment was responsible for instigating the students in the production of their stories, as well as reducing the aversion that many felt for writing, favoring the production of tales from the perspective lived by the students within the virtual environment. In this way, we show that it is possible to use digital games in a multiliteracy perspective for pedagogical application, because from the contact with these games, students feel more motivated to carry out the school activities, since the interaction in the digital environment is common and enjoyable to students, especially through digital games.
publishDate 2018
dc.date.issued.fl_str_mv 2018-03-07
dc.date.accessioned.fl_str_mv 2019-05-24T12:52:49Z
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dc.identifier.citation.fl_str_mv FRANCISCO, Cicero Nestor Pinheiro. Uso do minecraft para a produção de contos. 2018. 157 f. Dissertação (Programa de Pós-Graduação em Letras (PROFLETRAS)) - Universidade Federal Rural de Pernambuco, Garanhuns.
dc.identifier.uri.fl_str_mv http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8053
identifier_str_mv FRANCISCO, Cicero Nestor Pinheiro. Uso do minecraft para a produção de contos. 2018. 157 f. Dissertação (Programa de Pós-Graduação em Letras (PROFLETRAS)) - Universidade Federal Rural de Pernambuco, Garanhuns.
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