Development and validation of an instrument for evaluating the ludicity of games in health education

Detalhes bibliográficos
Autor(a) principal: Pires,Maria Raquel Gomes Maia
Data de Publicação: 2015
Outros Autores: Göttems,Leila Bernarda Donato, Silva,Laianna Victoria Santiago, Carvalho,Paloma Aparecida, Melo,Gislane Ferreira de, Fonseca,Rosa Maria Godoy Serpa da
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Revista da Escola de Enfermagem da USP (Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0080-62342015000600978
Resumo: Abstract OBJECTIVE Developing and validating an instrument to evaluate the playfulness of games in health education contexts. METHODOLOGY A methodological, exploratory and descriptive research, developed in two stages: 1. Application of an open questionnaire to 50 graduate students, with content analysis of the answers and calculation of Kappa coefficient for defining items; 2. Procedures for construction of scales, with content validation by judges and analysis of the consensus estimate byContent Validity Index(CVI). RESULTS 53 items regarding the restless character of the games in the dimensions of playfulness, the formative components of learning and the profiles of the players. CONCLUSION Ludicity can be assessed by validated items related to the degree of involvement, immersion and reinvention of the subjects in the game along with the dynamics and playability of the game.
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spelling Development and validation of an instrument for evaluating the ludicity of games in health educationHealth EducationPlay and PlaythingsEducation, HigherCreativityPersonal AutonomyValidation StudiesAbstract OBJECTIVE Developing and validating an instrument to evaluate the playfulness of games in health education contexts. METHODOLOGY A methodological, exploratory and descriptive research, developed in two stages: 1. Application of an open questionnaire to 50 graduate students, with content analysis of the answers and calculation of Kappa coefficient for defining items; 2. Procedures for construction of scales, with content validation by judges and analysis of the consensus estimate byContent Validity Index(CVI). RESULTS 53 items regarding the restless character of the games in the dimensions of playfulness, the formative components of learning and the profiles of the players. CONCLUSION Ludicity can be assessed by validated items related to the degree of involvement, immersion and reinvention of the subjects in the game along with the dynamics and playability of the game.Universidade de São Paulo, Escola de Enfermagem2015-12-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0080-62342015000600978Revista da Escola de Enfermagem da USP v.49 n.6 2015reponame:Revista da Escola de Enfermagem da USP (Online)instname:Universidade de São Paulo (USP)instacron:USP10.1590/S0080-623420150000600015info:eu-repo/semantics/openAccessPires,Maria Raquel Gomes MaiaGöttems,Leila Bernarda DonatoSilva,Laianna Victoria SantiagoCarvalho,Paloma AparecidaMelo,Gislane Ferreira deFonseca,Rosa Maria Godoy Serpa daeng2015-12-08T00:00:00Zoai:scielo:S0080-62342015000600978Revistahttp://www.scielo.br/reeuspPUBhttps://old.scielo.br/oai/scielo-oai.php||nursingscholar@usp.br1980-220X0080-6234opendoar:2015-12-08T00:00Revista da Escola de Enfermagem da USP (Online) - Universidade de São Paulo (USP)false
dc.title.none.fl_str_mv Development and validation of an instrument for evaluating the ludicity of games in health education
title Development and validation of an instrument for evaluating the ludicity of games in health education
spellingShingle Development and validation of an instrument for evaluating the ludicity of games in health education
Pires,Maria Raquel Gomes Maia
Health Education
Play and Playthings
Education, Higher
Creativity
Personal Autonomy
Validation Studies
title_short Development and validation of an instrument for evaluating the ludicity of games in health education
title_full Development and validation of an instrument for evaluating the ludicity of games in health education
title_fullStr Development and validation of an instrument for evaluating the ludicity of games in health education
title_full_unstemmed Development and validation of an instrument for evaluating the ludicity of games in health education
title_sort Development and validation of an instrument for evaluating the ludicity of games in health education
author Pires,Maria Raquel Gomes Maia
author_facet Pires,Maria Raquel Gomes Maia
Göttems,Leila Bernarda Donato
Silva,Laianna Victoria Santiago
Carvalho,Paloma Aparecida
Melo,Gislane Ferreira de
Fonseca,Rosa Maria Godoy Serpa da
author_role author
author2 Göttems,Leila Bernarda Donato
Silva,Laianna Victoria Santiago
Carvalho,Paloma Aparecida
Melo,Gislane Ferreira de
Fonseca,Rosa Maria Godoy Serpa da
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Pires,Maria Raquel Gomes Maia
Göttems,Leila Bernarda Donato
Silva,Laianna Victoria Santiago
Carvalho,Paloma Aparecida
Melo,Gislane Ferreira de
Fonseca,Rosa Maria Godoy Serpa da
dc.subject.por.fl_str_mv Health Education
Play and Playthings
Education, Higher
Creativity
Personal Autonomy
Validation Studies
topic Health Education
Play and Playthings
Education, Higher
Creativity
Personal Autonomy
Validation Studies
description Abstract OBJECTIVE Developing and validating an instrument to evaluate the playfulness of games in health education contexts. METHODOLOGY A methodological, exploratory and descriptive research, developed in two stages: 1. Application of an open questionnaire to 50 graduate students, with content analysis of the answers and calculation of Kappa coefficient for defining items; 2. Procedures for construction of scales, with content validation by judges and analysis of the consensus estimate byContent Validity Index(CVI). RESULTS 53 items regarding the restless character of the games in the dimensions of playfulness, the formative components of learning and the profiles of the players. CONCLUSION Ludicity can be assessed by validated items related to the degree of involvement, immersion and reinvention of the subjects in the game along with the dynamics and playability of the game.
publishDate 2015
dc.date.none.fl_str_mv 2015-12-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0080-62342015000600978
url http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0080-62342015000600978
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/S0080-623420150000600015
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Universidade de São Paulo, Escola de Enfermagem
publisher.none.fl_str_mv Universidade de São Paulo, Escola de Enfermagem
dc.source.none.fl_str_mv Revista da Escola de Enfermagem da USP v.49 n.6 2015
reponame:Revista da Escola de Enfermagem da USP (Online)
instname:Universidade de São Paulo (USP)
instacron:USP
instname_str Universidade de São Paulo (USP)
instacron_str USP
institution USP
reponame_str Revista da Escola de Enfermagem da USP (Online)
collection Revista da Escola de Enfermagem da USP (Online)
repository.name.fl_str_mv Revista da Escola de Enfermagem da USP (Online) - Universidade de São Paulo (USP)
repository.mail.fl_str_mv ||nursingscholar@usp.br
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