Action research enforced on creating a board game to develop competences of entrepreneurs
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | REMIPE |
Texto Completo: | https://remipe.fatecosasco.edu.br/index.php/remipe/article/view/140 |
Resumo: | This research aims to analyze the development of a game that encourages the evolution of skills and entrepreneurial characteristics in students and entrepreneurs who want to seek a new means of cognitive development. The game was built as a physical board, when playing with a dice, for each step there is a different challenge. As the player goes from house to house on the board, the difficulty level increases. The methodology used is exploratory research with research-action outlines. This type of research, according to Gil (2002), was recognized as something extremely useful, especially by researchers identified by "reformist" and "participatory" ideologies. Unlike the other methodology, it stands out for its mode of action involving the entrepreneur and the different interested groups. With partner of the company "Enterprise in the Network" and the University Center FEI, research proposal developed by students and teachers. This research relates to the disciplines that study innovative methods of management, competitiveness and innovative theories in the administration. Practicing the theories presented in class, experienced through the research-action, developing a tool for entrepreneurs through playful games. This research brings innovations by developing a game in the board format with the infinity symbol and pieces instead of cards. The Association of Colours and the representation of the pieces were extremely important for the construction of this study, which has in its essence the innovation. Can continue in a new line of research with new adaptations to the game and insertion in the virtual environment. |
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Action research enforced on creating a board game to develop competences of entrepreneursPesquisa-ação aplicada na criação de um jogo de tabuleiro para desenvolver as competências dos empreendedoresEmpreendedorismoJogo de tabuleiroCompetênciasentrepreneurshipboard gameskillsThis research aims to analyze the development of a game that encourages the evolution of skills and entrepreneurial characteristics in students and entrepreneurs who want to seek a new means of cognitive development. The game was built as a physical board, when playing with a dice, for each step there is a different challenge. As the player goes from house to house on the board, the difficulty level increases. The methodology used is exploratory research with research-action outlines. This type of research, according to Gil (2002), was recognized as something extremely useful, especially by researchers identified by "reformist" and "participatory" ideologies. Unlike the other methodology, it stands out for its mode of action involving the entrepreneur and the different interested groups. With partner of the company "Enterprise in the Network" and the University Center FEI, research proposal developed by students and teachers. This research relates to the disciplines that study innovative methods of management, competitiveness and innovative theories in the administration. Practicing the theories presented in class, experienced through the research-action, developing a tool for entrepreneurs through playful games. This research brings innovations by developing a game in the board format with the infinity symbol and pieces instead of cards. The Association of Colours and the representation of the pieces were extremely important for the construction of this study, which has in its essence the innovation. Can continue in a new line of research with new adaptations to the game and insertion in the virtual environment.Essa pesquisa tem por objetivo analisar o desenvolvimento de um jogo que estimule a evolução de competências e características empreendedoras em estudantes e empreendedores que tenham vontade de buscar um novo meio de desenvolvimento cognitivo. O jogo foi construído como um tabuleiro físico, ao jogar com um dado, para cada passo há um desafio diferente. Conforme o jogador passa de casa em casa no tabuleiro, o nível de dificuldade aumenta. A metodologia utilizada é de pesquisa exploratória com delineamento de pesquisa-ação. Esse tipo de pesquisa, de acordo com Gil (2002), foi reconhecido como algo extremamente útil, sobretudo por pesquisadores identificados por ideologias “reformistas” e “participativas”. Diferente das demais metodologias, ele se destaca pelo seu modo de ação que envolve o empreendedor e os diferentes grupos interessados. Com a parceira da empresa Empreendi na Rede e do Centro Universitário FEI, esta proposta de pesquisa foi desenvolvida por alunos e professores. Esta pesquisa se relaciona com as disciplinas que estudam métodos inovadores de gestão, competitividade e teorias inovadoras na Administração. Praticando as teorias apresentadas em aula, vivenciadas por meio da pesquisa-ação, desenvolveu-se uma ferramenta para empreendedores por meio de jogos lúdicos. Esta pesquisa traz inovações por desenvolver um jogo no formato de tabuleiro com o símbolo do infinito e peças em vez de cartas. A associação de cores e a representação das peças foram extremamente importantes para a construção deste estudo que possui em sua essência a inovação. Podendo continuar em uma nova linha de pesquisa com novas adaptações ao jogo e inserção no meio virtual.FATEC Osasco2019-07-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://remipe.fatecosasco.edu.br/index.php/remipe/article/view/14010.21574/remipe.v5i2.140REMIPE - Revista de Micro e Pequenas Empresas e Empreendedorismo da Fatec Osasco; v. 5 n. 2 (2019): Revista de Micro e Pequenas Empresas e Empreendedorismo da Fatec Osasco; 318-3342446-862210.21574/remipe.v5i2reponame:REMIPEinstname:Faculdade de Tecnologia de Osasco (FATEC)instacron:FATECporhttps://remipe.fatecosasco.edu.br/index.php/remipe/article/view/140/167Copyright (c) 2020 REMIPE - Revista de Micro e Pequenas Empresas e Empreendedorismo da Fatec Osascoinfo:eu-repo/semantics/openAccessMatsuda, Patricia Mari2021-06-07T16:31:08Zoai:remipe.fatecosasco.edu.br:article/140Revistahttp://remipe.fatecosasco.edu.br/index.php/remipe/PRIhttp://remipe.fatecosasco.edu.br/index.php/remipe/oaifernando@fernandoasantos.com.br10.215742446-86222446-8622opendoar:2024-04-22T12:03:05.555423REMIPE - Faculdade de Tecnologia de Osasco (FATEC)false |
dc.title.none.fl_str_mv |
Action research enforced on creating a board game to develop competences of entrepreneurs Pesquisa-ação aplicada na criação de um jogo de tabuleiro para desenvolver as competências dos empreendedores |
title |
Action research enforced on creating a board game to develop competences of entrepreneurs |
spellingShingle |
Action research enforced on creating a board game to develop competences of entrepreneurs Matsuda, Patricia Mari Empreendedorismo Jogo de tabuleiro Competências entrepreneurship board game skills |
title_short |
Action research enforced on creating a board game to develop competences of entrepreneurs |
title_full |
Action research enforced on creating a board game to develop competences of entrepreneurs |
title_fullStr |
Action research enforced on creating a board game to develop competences of entrepreneurs |
title_full_unstemmed |
Action research enforced on creating a board game to develop competences of entrepreneurs |
title_sort |
Action research enforced on creating a board game to develop competences of entrepreneurs |
author |
Matsuda, Patricia Mari |
author_facet |
Matsuda, Patricia Mari |
author_role |
author |
dc.contributor.author.fl_str_mv |
Matsuda, Patricia Mari |
dc.subject.por.fl_str_mv |
Empreendedorismo Jogo de tabuleiro Competências entrepreneurship board game skills |
topic |
Empreendedorismo Jogo de tabuleiro Competências entrepreneurship board game skills |
description |
This research aims to analyze the development of a game that encourages the evolution of skills and entrepreneurial characteristics in students and entrepreneurs who want to seek a new means of cognitive development. The game was built as a physical board, when playing with a dice, for each step there is a different challenge. As the player goes from house to house on the board, the difficulty level increases. The methodology used is exploratory research with research-action outlines. This type of research, according to Gil (2002), was recognized as something extremely useful, especially by researchers identified by "reformist" and "participatory" ideologies. Unlike the other methodology, it stands out for its mode of action involving the entrepreneur and the different interested groups. With partner of the company "Enterprise in the Network" and the University Center FEI, research proposal developed by students and teachers. This research relates to the disciplines that study innovative methods of management, competitiveness and innovative theories in the administration. Practicing the theories presented in class, experienced through the research-action, developing a tool for entrepreneurs through playful games. This research brings innovations by developing a game in the board format with the infinity symbol and pieces instead of cards. The Association of Colours and the representation of the pieces were extremely important for the construction of this study, which has in its essence the innovation. Can continue in a new line of research with new adaptations to the game and insertion in the virtual environment. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-07-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://remipe.fatecosasco.edu.br/index.php/remipe/article/view/140 10.21574/remipe.v5i2.140 |
url |
https://remipe.fatecosasco.edu.br/index.php/remipe/article/view/140 |
identifier_str_mv |
10.21574/remipe.v5i2.140 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://remipe.fatecosasco.edu.br/index.php/remipe/article/view/140/167 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 REMIPE - Revista de Micro e Pequenas Empresas e Empreendedorismo da Fatec Osasco info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 REMIPE - Revista de Micro e Pequenas Empresas e Empreendedorismo da Fatec Osasco |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
FATEC Osasco |
publisher.none.fl_str_mv |
FATEC Osasco |
dc.source.none.fl_str_mv |
REMIPE - Revista de Micro e Pequenas Empresas e Empreendedorismo da Fatec Osasco; v. 5 n. 2 (2019): Revista de Micro e Pequenas Empresas e Empreendedorismo da Fatec Osasco; 318-334 2446-8622 10.21574/remipe.v5i2 reponame:REMIPE instname:Faculdade de Tecnologia de Osasco (FATEC) instacron:FATEC |
instname_str |
Faculdade de Tecnologia de Osasco (FATEC) |
instacron_str |
FATEC |
institution |
FATEC |
reponame_str |
REMIPE |
collection |
REMIPE |
repository.name.fl_str_mv |
REMIPE - Faculdade de Tecnologia de Osasco (FATEC) |
repository.mail.fl_str_mv |
fernando@fernandoasantos.com.br |
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