GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista Eletrônica Debates em Educação Científica e Tecnológica |
Texto Completo: | https://ojs.ifes.edu.br/index.php/ept/article/view/1027 |
Resumo: | The using of gamification in classrooms has received attention from education researchers in order to combat apathy, disinterest and dissatisfaction with the traditional classes. In this way, we searched for Brazilian works that present through this systematic literature review, how did researchers combined playful games and gamification in teaching and learning at secondary school based on Vygotsky's historical-cultural theory. Nineteen theses and dissertations were found. In all works there was an equal or better learning performance than the researchers' expectations, under some considerations. However, it`s not possible to clearly establish evaluation parameters in games, in way the gamification`s actions and response could have been composed as official notes. |
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GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020JOGOS, GAMIFICAÇÃO E ENSINO MÉDIO SOB A PERSPECTIVA HISTÓRICO-CULTURAL: UMA REVISÃO DE TESES E DISSERTAÇÕES DE 2015 A 2020Vygotskyaprendizagem colaborativaensino médioeducação profissional e tecnológicaVygotskycollaborative learningsecondary schoolprofessional and technological educationThe using of gamification in classrooms has received attention from education researchers in order to combat apathy, disinterest and dissatisfaction with the traditional classes. In this way, we searched for Brazilian works that present through this systematic literature review, how did researchers combined playful games and gamification in teaching and learning at secondary school based on Vygotsky's historical-cultural theory. Nineteen theses and dissertations were found. In all works there was an equal or better learning performance than the researchers' expectations, under some considerations. However, it`s not possible to clearly establish evaluation parameters in games, in way the gamification`s actions and response could have been composed as official notes.O uso da gamificação nas salas de aula tem recebido atenção dos pesquisadores da educação no intuito de combater a apatia, o desinteresse e a insatisfação pelas aulas expositivas tradicionalmente empregadas. Desta forma, por meio da presente revisão sistemática de literatura, buscamos por trabalhos brasileiros que apresentam como os pesquisadores conjugaram jogos lúdicos e gamificação no ensino e aprendizagem voltados ao ensino médio com base na teoria histórico-cultural de Vygotsky. Foram encontradas dezenove teses e dissertações, sendo que em todos os trabalhos houve desempenho de aprendizado igual ou melhor que as expectativas dos pesquisadores, sob algumas considerações. Contudo, não é possível estabelecer com clareza métodos de avaliação nos jogos, de forma que o processo de ação e resposta possa compor as notas formais.EDIFES2022-08-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://ojs.ifes.edu.br/index.php/ept/article/view/102710.36524/profept.v6i2.1027Educação Profissional e Tecnológica em Revista; v. 6 n. 2 (2022): Educação Profissional e Tecnológica em Revista; 67-892594-482710.36524/profept.v6i2reponame:Revista Eletrônica Debates em Educação Científica e Tecnológicainstname:Instituto Federal de Educação, Ciência e Tecnologia do Espírito Santo (IFES)instacron:IFESporhttps://ojs.ifes.edu.br/index.php/ept/article/view/1027/954Copyright (c) 2022 Bruno Delmondes Xavier, Sr.https://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessDelmondes Xavier, BrunoAlves de Mello, Dante Alighieri2022-08-31T22:54:27Zoai::article/1027Revistahttps://ojs.ifes.edu.br/index.php/indexPUBhttps://ojs.ifes.edu.br/index.php/index/oairevistadect@gmail.com||sidneiquezada@gmail.com2236-21502179-6955opendoar:2024-03-06T12:57:19.834166Revista Eletrônica Debates em Educação Científica e Tecnológica - Instituto Federal de Educação, Ciência e Tecnologia do Espírito Santo (IFES)false |
dc.title.none.fl_str_mv |
GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020 JOGOS, GAMIFICAÇÃO E ENSINO MÉDIO SOB A PERSPECTIVA HISTÓRICO-CULTURAL: UMA REVISÃO DE TESES E DISSERTAÇÕES DE 2015 A 2020 |
title |
GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020 |
spellingShingle |
GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020 Delmondes Xavier, Bruno Vygotsky aprendizagem colaborativa ensino médio educação profissional e tecnológica Vygotsky collaborative learning secondary school professional and technological education |
title_short |
GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020 |
title_full |
GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020 |
title_fullStr |
GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020 |
title_full_unstemmed |
GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020 |
title_sort |
GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020 |
author |
Delmondes Xavier, Bruno |
author_facet |
Delmondes Xavier, Bruno Alves de Mello, Dante Alighieri |
author_role |
author |
author2 |
Alves de Mello, Dante Alighieri |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Delmondes Xavier, Bruno Alves de Mello, Dante Alighieri |
dc.subject.por.fl_str_mv |
Vygotsky aprendizagem colaborativa ensino médio educação profissional e tecnológica Vygotsky collaborative learning secondary school professional and technological education |
topic |
Vygotsky aprendizagem colaborativa ensino médio educação profissional e tecnológica Vygotsky collaborative learning secondary school professional and technological education |
description |
The using of gamification in classrooms has received attention from education researchers in order to combat apathy, disinterest and dissatisfaction with the traditional classes. In this way, we searched for Brazilian works that present through this systematic literature review, how did researchers combined playful games and gamification in teaching and learning at secondary school based on Vygotsky's historical-cultural theory. Nineteen theses and dissertations were found. In all works there was an equal or better learning performance than the researchers' expectations, under some considerations. However, it`s not possible to clearly establish evaluation parameters in games, in way the gamification`s actions and response could have been composed as official notes. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-08-31 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://ojs.ifes.edu.br/index.php/ept/article/view/1027 10.36524/profept.v6i2.1027 |
url |
https://ojs.ifes.edu.br/index.php/ept/article/view/1027 |
identifier_str_mv |
10.36524/profept.v6i2.1027 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://ojs.ifes.edu.br/index.php/ept/article/view/1027/954 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Bruno Delmondes Xavier, Sr. https://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Bruno Delmondes Xavier, Sr. https://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
EDIFES |
publisher.none.fl_str_mv |
EDIFES |
dc.source.none.fl_str_mv |
Educação Profissional e Tecnológica em Revista; v. 6 n. 2 (2022): Educação Profissional e Tecnológica em Revista; 67-89 2594-4827 10.36524/profept.v6i2 reponame:Revista Eletrônica Debates em Educação Científica e Tecnológica instname:Instituto Federal de Educação, Ciência e Tecnologia do Espírito Santo (IFES) instacron:IFES |
instname_str |
Instituto Federal de Educação, Ciência e Tecnologia do Espírito Santo (IFES) |
instacron_str |
IFES |
institution |
IFES |
reponame_str |
Revista Eletrônica Debates em Educação Científica e Tecnológica |
collection |
Revista Eletrônica Debates em Educação Científica e Tecnológica |
repository.name.fl_str_mv |
Revista Eletrônica Debates em Educação Científica e Tecnológica - Instituto Federal de Educação, Ciência e Tecnologia do Espírito Santo (IFES) |
repository.mail.fl_str_mv |
revistadect@gmail.com||sidneiquezada@gmail.com |
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1798948029743497216 |