GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020

Detalhes bibliográficos
Autor(a) principal: Delmondes Xavier, Bruno
Data de Publicação: 2022
Outros Autores: Alves de Mello, Dante Alighieri
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Eletrônica Debates em Educação Científica e Tecnológica
Texto Completo: https://ojs.ifes.edu.br/index.php/ept/article/view/1027
Resumo: The using of gamification in classrooms has received attention from education researchers in order to combat apathy, disinterest and dissatisfaction with the traditional classes. In this way, we searched for Brazilian works that present through this systematic literature review, how did researchers combined playful games and gamification in teaching and learning at secondary school based on Vygotsky's historical-cultural theory. Nineteen theses and dissertations were found. In all works there was an equal or better learning performance than the researchers' expectations, under some considerations. However, it`s not possible to clearly establish evaluation parameters in games, in way the gamification`s actions and response could have been composed as official notes.
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spelling GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020JOGOS, GAMIFICAÇÃO E ENSINO MÉDIO SOB A PERSPECTIVA HISTÓRICO-CULTURAL: UMA REVISÃO DE TESES E DISSERTAÇÕES DE 2015 A 2020Vygotskyaprendizagem colaborativaensino médioeducação profissional e tecnológicaVygotskycollaborative learningsecondary schoolprofessional and technological educationThe using of gamification in classrooms has received attention from education researchers in order to combat apathy, disinterest and dissatisfaction with the traditional classes. In this way, we searched for Brazilian works that present through this systematic literature review, how did researchers combined playful games and gamification in teaching and learning at secondary school based on Vygotsky's historical-cultural theory. Nineteen theses and dissertations were found. In all works there was an equal or better learning performance than the researchers' expectations, under some considerations. However, it`s not possible to clearly establish evaluation parameters in games, in way the gamification`s actions and response could have been composed as official notes.O uso da gamificação nas salas de aula tem recebido atenção dos pesquisadores da educação no intuito de combater a apatia, o desinteresse e a insatisfação pelas aulas expositivas tradicionalmente empregadas. Desta forma, por meio da presente revisão sistemática de literatura, buscamos por trabalhos brasileiros que apresentam como os pesquisadores conjugaram jogos lúdicos e gamificação no ensino e aprendizagem voltados ao ensino médio com base na teoria histórico-cultural de Vygotsky. Foram encontradas dezenove teses e dissertações, sendo que em todos os trabalhos houve desempenho de aprendizado igual ou melhor que as expectativas dos pesquisadores, sob algumas considerações. Contudo, não é possível estabelecer com clareza métodos de avaliação nos jogos, de forma que o processo de ação e resposta possa compor as notas formais.EDIFES2022-08-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://ojs.ifes.edu.br/index.php/ept/article/view/102710.36524/profept.v6i2.1027Educação Profissional e Tecnológica em Revista; v. 6 n. 2 (2022): Educação Profissional e Tecnológica em Revista; 67-892594-482710.36524/profept.v6i2reponame:Revista Eletrônica Debates em Educação Científica e Tecnológicainstname:Instituto Federal de Educação, Ciência e Tecnologia do Espírito Santo (IFES)instacron:IFESporhttps://ojs.ifes.edu.br/index.php/ept/article/view/1027/954Copyright (c) 2022 Bruno Delmondes Xavier, Sr.https://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessDelmondes Xavier, BrunoAlves de Mello, Dante Alighieri2022-08-31T22:54:27Zoai::article/1027Revistahttps://ojs.ifes.edu.br/index.php/indexPUBhttps://ojs.ifes.edu.br/index.php/index/oairevistadect@gmail.com||sidneiquezada@gmail.com2236-21502179-6955opendoar:2024-03-06T12:57:19.834166Revista Eletrônica Debates em Educação Científica e Tecnológica - Instituto Federal de Educação, Ciência e Tecnologia do Espírito Santo (IFES)false
dc.title.none.fl_str_mv GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020
JOGOS, GAMIFICAÇÃO E ENSINO MÉDIO SOB A PERSPECTIVA HISTÓRICO-CULTURAL: UMA REVISÃO DE TESES E DISSERTAÇÕES DE 2015 A 2020
title GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020
spellingShingle GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020
Delmondes Xavier, Bruno
Vygotsky
aprendizagem colaborativa
ensino médio
educação profissional e tecnológica
Vygotsky
collaborative learning
secondary school
professional and technological education
title_short GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020
title_full GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020
title_fullStr GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020
title_full_unstemmed GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020
title_sort GAMES, GAMIFICATION AND SECONDARY SCHOOL UNDER HISTORICAL-CULTURAL PERSPECTIVE: A REVIEW OF THESES AND DISSERTATIONS FROM 2015 TO 2020
author Delmondes Xavier, Bruno
author_facet Delmondes Xavier, Bruno
Alves de Mello, Dante Alighieri
author_role author
author2 Alves de Mello, Dante Alighieri
author2_role author
dc.contributor.author.fl_str_mv Delmondes Xavier, Bruno
Alves de Mello, Dante Alighieri
dc.subject.por.fl_str_mv Vygotsky
aprendizagem colaborativa
ensino médio
educação profissional e tecnológica
Vygotsky
collaborative learning
secondary school
professional and technological education
topic Vygotsky
aprendizagem colaborativa
ensino médio
educação profissional e tecnológica
Vygotsky
collaborative learning
secondary school
professional and technological education
description The using of gamification in classrooms has received attention from education researchers in order to combat apathy, disinterest and dissatisfaction with the traditional classes. In this way, we searched for Brazilian works that present through this systematic literature review, how did researchers combined playful games and gamification in teaching and learning at secondary school based on Vygotsky's historical-cultural theory. Nineteen theses and dissertations were found. In all works there was an equal or better learning performance than the researchers' expectations, under some considerations. However, it`s not possible to clearly establish evaluation parameters in games, in way the gamification`s actions and response could have been composed as official notes.
publishDate 2022
dc.date.none.fl_str_mv 2022-08-31
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv https://ojs.ifes.edu.br/index.php/ept/article/view/1027
10.36524/profept.v6i2.1027
url https://ojs.ifes.edu.br/index.php/ept/article/view/1027
identifier_str_mv 10.36524/profept.v6i2.1027
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://ojs.ifes.edu.br/index.php/ept/article/view/1027/954
dc.rights.driver.fl_str_mv Copyright (c) 2022 Bruno Delmondes Xavier, Sr.
https://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Bruno Delmondes Xavier, Sr.
https://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv EDIFES
publisher.none.fl_str_mv EDIFES
dc.source.none.fl_str_mv Educação Profissional e Tecnológica em Revista; v. 6 n. 2 (2022): Educação Profissional e Tecnológica em Revista; 67-89
2594-4827
10.36524/profept.v6i2
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instname_str Instituto Federal de Educação, Ciência e Tecnologia do Espírito Santo (IFES)
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