Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I

Detalhes bibliográficos
Autor(a) principal: Bozolan, Sandra Muniz
Data de Publicação: 2021
Tipo de documento: Tese
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da PUC_SP
Texto Completo: https://repositorio.pucsp.br/jspui/handle/handle/24904
Resumo: This is an exploratory research that aims to identify the issues that involve active methodologies in education, and how they are being used so that the protagonism of students, mediated by teachers, takes place in all learning processes. Part of the study carried out during data collection, allowed a Systematic Literature Review about active methodologies, which will be addressed in the text which allowed the organization of some of its main concepts. Of these bibliographies, some were experienced during robotics classes in 2019, where students began to experience their role in hands-on activities. From this experience, the individual's social character stands out, which is linked to the learning experience with all the variables that impact this development process. Among the approaches experienced, active methodologies, through Computational Thinking and Language Maker Education, stood out as fundamental elements in this development process, which will be analyzed through examples both from the bibliography and in real experiences lived by the researcher. This research seeks to broaden the discussion about how active methodologies, impacted by BNCC's competences and abilities, in particular Digital Culture, with particular use of computational thinking and Maker teaching, foster educational processes
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spelling Hildebrand, Hermes Renatohttp://lattes.cnpq.br/6263913436052996http://lattes.cnpq.br/1026494146689529Bozolan, Sandra Muniz2022-02-22T18:13:10Z2022-02-22T18:13:10Z2021-10-08Bozolan, Sandra Muniz. Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I. 2021. Tese (Doutorado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital da Pontifícia Universidade Católica de São Paulo, São Paulo, 2021.https://repositorio.pucsp.br/jspui/handle/handle/24904This is an exploratory research that aims to identify the issues that involve active methodologies in education, and how they are being used so that the protagonism of students, mediated by teachers, takes place in all learning processes. Part of the study carried out during data collection, allowed a Systematic Literature Review about active methodologies, which will be addressed in the text which allowed the organization of some of its main concepts. Of these bibliographies, some were experienced during robotics classes in 2019, where students began to experience their role in hands-on activities. From this experience, the individual's social character stands out, which is linked to the learning experience with all the variables that impact this development process. Among the approaches experienced, active methodologies, through Computational Thinking and Language Maker Education, stood out as fundamental elements in this development process, which will be analyzed through examples both from the bibliography and in real experiences lived by the researcher. This research seeks to broaden the discussion about how active methodologies, impacted by BNCC's competences and abilities, in particular Digital Culture, with particular use of computational thinking and Maker teaching, foster educational processesTrata-se de uma pesquisa exploratoria que tern por objetivo identificar as questoes que envolvem as metodologias ativas na educacao, e como elas estao sendo utilizadas para que o protagonismo de alunos, mediado por professores, acontecam em todos os processos da aprendizagem. Parte do estudo realizado durante a coleta de dados, permitiu uma Revisdo Sistematica de Literatura acerca das metodologias ativas, que sera() abordadas no texto as quais permitiram a organizacao de alguns de seus principais conceitos. Dessas bibliografias, algumas foram vividas em experiencia durante aulas de robotica em 2019, onde os alunos passaram a vivenciar seu protagonismo em atividades "mdo na massa". Dessa experiencia destaca-se o carater social do individuo, que esta vinculado a experiencia de aprendizagem corn todas as variaveis, impactantes neste processo de desenvolvimento. Dentre as abordagens vivenciadas, as metodologias ativas, atraves do Pensamento Computacional e a Educacao Maker do linguagem, destacaramse como elementos fundamentais nesse processo de desenvolvimento, as quais serao analisadas atraves de exemplos tanto da bibliografia, quanto em experiencias reais vivenciados pela pesquisadora. Esta pesquisa busca ampliar a discussao acerca de como as metodologias ativas, impactadas pelas competencias e habilidades da BNCC em especial a Cultura digital, corn use particular do pensamento computacional e o ensino Maker, fomentam os processos educacionais.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior – CAPESporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Tecnologias da Inteligência e Design DigitalPUC-SPBrasilFaculdade de Ciências Exatas e TecnologiaCNPQ::ENGENHARIASMetodologias ativasPensamento ComputacionalEducacao MakerCultura digitalActive methodologiesComputational thinkingMaker teachingDigital culturePensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental Iinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPORIGINALSandra Muniz Bozolan.pdfapplication/pdf3629849https://repositorio.pucsp.br/xmlui/bitstream/handle/24904/1/Sandra%20Muniz%20Bozolan.pdfa6e20128b4b950f13874bd141ef3823eMD51TEXTSandra Muniz Bozolan.pdf.txtSandra Muniz Bozolan.pdf.txtExtracted texttext/plain255631https://repositorio.pucsp.br/xmlui/bitstream/handle/24904/2/Sandra%20Muniz%20Bozolan.pdf.txt8ba66ce7295ad43cfa479432f6cb3935MD52THUMBNAILSandra Muniz Bozolan.pdf.jpgSandra Muniz Bozolan.pdf.jpgGenerated Thumbnailimage/jpeg1258https://repositorio.pucsp.br/xmlui/bitstream/handle/24904/3/Sandra%20Muniz%20Bozolan.pdf.jpg62344eae1a3a0a7fb3736fbbf74c3088MD53handle/249042022-06-15 12:22:40.907oai:repositorio.pucsp.br:handle/24904Biblioteca Digital de Teses e Dissertaçõeshttps://sapientia.pucsp.br/https://sapientia.pucsp.br/oai/requestbngkatende@pucsp.br||rapassi@pucsp.bropendoar:2022-06-15T15:22:40Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)false
dc.title.pt_BR.fl_str_mv Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I
title Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I
spellingShingle Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I
Bozolan, Sandra Muniz
CNPQ::ENGENHARIAS
Metodologias ativas
Pensamento Computacional
Educacao Maker
Cultura digital
Active methodologies
Computational thinking
Maker teaching
Digital culture
title_short Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I
title_full Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I
title_fullStr Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I
title_full_unstemmed Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I
title_sort Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I
author Bozolan, Sandra Muniz
author_facet Bozolan, Sandra Muniz
author_role author
dc.contributor.advisor1.fl_str_mv Hildebrand, Hermes Renato
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/6263913436052996
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/1026494146689529
dc.contributor.author.fl_str_mv Bozolan, Sandra Muniz
contributor_str_mv Hildebrand, Hermes Renato
dc.subject.cnpq.fl_str_mv CNPQ::ENGENHARIAS
topic CNPQ::ENGENHARIAS
Metodologias ativas
Pensamento Computacional
Educacao Maker
Cultura digital
Active methodologies
Computational thinking
Maker teaching
Digital culture
dc.subject.por.fl_str_mv Metodologias ativas
Pensamento Computacional
Educacao Maker
Cultura digital
dc.subject.eng.fl_str_mv Active methodologies
Computational thinking
Maker teaching
Digital culture
description This is an exploratory research that aims to identify the issues that involve active methodologies in education, and how they are being used so that the protagonism of students, mediated by teachers, takes place in all learning processes. Part of the study carried out during data collection, allowed a Systematic Literature Review about active methodologies, which will be addressed in the text which allowed the organization of some of its main concepts. Of these bibliographies, some were experienced during robotics classes in 2019, where students began to experience their role in hands-on activities. From this experience, the individual's social character stands out, which is linked to the learning experience with all the variables that impact this development process. Among the approaches experienced, active methodologies, through Computational Thinking and Language Maker Education, stood out as fundamental elements in this development process, which will be analyzed through examples both from the bibliography and in real experiences lived by the researcher. This research seeks to broaden the discussion about how active methodologies, impacted by BNCC's competences and abilities, in particular Digital Culture, with particular use of computational thinking and Maker teaching, foster educational processes
publishDate 2021
dc.date.issued.fl_str_mv 2021-10-08
dc.date.accessioned.fl_str_mv 2022-02-22T18:13:10Z
dc.date.available.fl_str_mv 2022-02-22T18:13:10Z
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dc.identifier.citation.fl_str_mv Bozolan, Sandra Muniz. Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I. 2021. Tese (Doutorado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital da Pontifícia Universidade Católica de São Paulo, São Paulo, 2021.
dc.identifier.uri.fl_str_mv https://repositorio.pucsp.br/jspui/handle/handle/24904
identifier_str_mv Bozolan, Sandra Muniz. Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I. 2021. Tese (Doutorado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital da Pontifícia Universidade Católica de São Paulo, São Paulo, 2021.
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dc.publisher.none.fl_str_mv Pontifícia Universidade Católica de São Paulo
dc.publisher.program.fl_str_mv Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
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dc.publisher.department.fl_str_mv Faculdade de Ciências Exatas e Tecnologia
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