Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Tese |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da PUC_SP |
Texto Completo: | https://repositorio.pucsp.br/jspui/handle/handle/24904 |
Resumo: | This is an exploratory research that aims to identify the issues that involve active methodologies in education, and how they are being used so that the protagonism of students, mediated by teachers, takes place in all learning processes. Part of the study carried out during data collection, allowed a Systematic Literature Review about active methodologies, which will be addressed in the text which allowed the organization of some of its main concepts. Of these bibliographies, some were experienced during robotics classes in 2019, where students began to experience their role in hands-on activities. From this experience, the individual's social character stands out, which is linked to the learning experience with all the variables that impact this development process. Among the approaches experienced, active methodologies, through Computational Thinking and Language Maker Education, stood out as fundamental elements in this development process, which will be analyzed through examples both from the bibliography and in real experiences lived by the researcher. This research seeks to broaden the discussion about how active methodologies, impacted by BNCC's competences and abilities, in particular Digital Culture, with particular use of computational thinking and Maker teaching, foster educational processes |
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Hildebrand, Hermes Renatohttp://lattes.cnpq.br/6263913436052996http://lattes.cnpq.br/1026494146689529Bozolan, Sandra Muniz2022-02-22T18:13:10Z2022-02-22T18:13:10Z2021-10-08Bozolan, Sandra Muniz. Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I. 2021. Tese (Doutorado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital da Pontifícia Universidade Católica de São Paulo, São Paulo, 2021.https://repositorio.pucsp.br/jspui/handle/handle/24904This is an exploratory research that aims to identify the issues that involve active methodologies in education, and how they are being used so that the protagonism of students, mediated by teachers, takes place in all learning processes. Part of the study carried out during data collection, allowed a Systematic Literature Review about active methodologies, which will be addressed in the text which allowed the organization of some of its main concepts. Of these bibliographies, some were experienced during robotics classes in 2019, where students began to experience their role in hands-on activities. From this experience, the individual's social character stands out, which is linked to the learning experience with all the variables that impact this development process. Among the approaches experienced, active methodologies, through Computational Thinking and Language Maker Education, stood out as fundamental elements in this development process, which will be analyzed through examples both from the bibliography and in real experiences lived by the researcher. This research seeks to broaden the discussion about how active methodologies, impacted by BNCC's competences and abilities, in particular Digital Culture, with particular use of computational thinking and Maker teaching, foster educational processesTrata-se de uma pesquisa exploratoria que tern por objetivo identificar as questoes que envolvem as metodologias ativas na educacao, e como elas estao sendo utilizadas para que o protagonismo de alunos, mediado por professores, acontecam em todos os processos da aprendizagem. Parte do estudo realizado durante a coleta de dados, permitiu uma Revisdo Sistematica de Literatura acerca das metodologias ativas, que sera() abordadas no texto as quais permitiram a organizacao de alguns de seus principais conceitos. Dessas bibliografias, algumas foram vividas em experiencia durante aulas de robotica em 2019, onde os alunos passaram a vivenciar seu protagonismo em atividades "mdo na massa". Dessa experiencia destaca-se o carater social do individuo, que esta vinculado a experiencia de aprendizagem corn todas as variaveis, impactantes neste processo de desenvolvimento. Dentre as abordagens vivenciadas, as metodologias ativas, atraves do Pensamento Computacional e a Educacao Maker do linguagem, destacaramse como elementos fundamentais nesse processo de desenvolvimento, as quais serao analisadas atraves de exemplos tanto da bibliografia, quanto em experiencias reais vivenciados pela pesquisadora. Esta pesquisa busca ampliar a discussao acerca de como as metodologias ativas, impactadas pelas competencias e habilidades da BNCC em especial a Cultura digital, corn use particular do pensamento computacional e o ensino Maker, fomentam os processos educacionais.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior – CAPESporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Tecnologias da Inteligência e Design DigitalPUC-SPBrasilFaculdade de Ciências Exatas e TecnologiaCNPQ::ENGENHARIASMetodologias ativasPensamento ComputacionalEducacao MakerCultura digitalActive methodologiesComputational thinkingMaker teachingDigital culturePensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental Iinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPORIGINALSandra Muniz Bozolan.pdfapplication/pdf3629849https://repositorio.pucsp.br/xmlui/bitstream/handle/24904/1/Sandra%20Muniz%20Bozolan.pdfa6e20128b4b950f13874bd141ef3823eMD51TEXTSandra Muniz Bozolan.pdf.txtSandra Muniz Bozolan.pdf.txtExtracted texttext/plain255631https://repositorio.pucsp.br/xmlui/bitstream/handle/24904/2/Sandra%20Muniz%20Bozolan.pdf.txt8ba66ce7295ad43cfa479432f6cb3935MD52THUMBNAILSandra Muniz Bozolan.pdf.jpgSandra Muniz Bozolan.pdf.jpgGenerated Thumbnailimage/jpeg1258https://repositorio.pucsp.br/xmlui/bitstream/handle/24904/3/Sandra%20Muniz%20Bozolan.pdf.jpg62344eae1a3a0a7fb3736fbbf74c3088MD53handle/249042022-06-15 12:22:40.907oai:repositorio.pucsp.br:handle/24904Biblioteca Digital de Teses e Dissertaçõeshttps://sapientia.pucsp.br/https://sapientia.pucsp.br/oai/requestbngkatende@pucsp.br||rapassi@pucsp.bropendoar:2022-06-15T15:22:40Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)false |
dc.title.pt_BR.fl_str_mv |
Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I |
title |
Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I |
spellingShingle |
Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I Bozolan, Sandra Muniz CNPQ::ENGENHARIAS Metodologias ativas Pensamento Computacional Educacao Maker Cultura digital Active methodologies Computational thinking Maker teaching Digital culture |
title_short |
Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I |
title_full |
Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I |
title_fullStr |
Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I |
title_full_unstemmed |
Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I |
title_sort |
Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I |
author |
Bozolan, Sandra Muniz |
author_facet |
Bozolan, Sandra Muniz |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Hildebrand, Hermes Renato |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/6263913436052996 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/1026494146689529 |
dc.contributor.author.fl_str_mv |
Bozolan, Sandra Muniz |
contributor_str_mv |
Hildebrand, Hermes Renato |
dc.subject.cnpq.fl_str_mv |
CNPQ::ENGENHARIAS |
topic |
CNPQ::ENGENHARIAS Metodologias ativas Pensamento Computacional Educacao Maker Cultura digital Active methodologies Computational thinking Maker teaching Digital culture |
dc.subject.por.fl_str_mv |
Metodologias ativas Pensamento Computacional Educacao Maker Cultura digital |
dc.subject.eng.fl_str_mv |
Active methodologies Computational thinking Maker teaching Digital culture |
description |
This is an exploratory research that aims to identify the issues that involve active methodologies in education, and how they are being used so that the protagonism of students, mediated by teachers, takes place in all learning processes. Part of the study carried out during data collection, allowed a Systematic Literature Review about active methodologies, which will be addressed in the text which allowed the organization of some of its main concepts. Of these bibliographies, some were experienced during robotics classes in 2019, where students began to experience their role in hands-on activities. From this experience, the individual's social character stands out, which is linked to the learning experience with all the variables that impact this development process. Among the approaches experienced, active methodologies, through Computational Thinking and Language Maker Education, stood out as fundamental elements in this development process, which will be analyzed through examples both from the bibliography and in real experiences lived by the researcher. This research seeks to broaden the discussion about how active methodologies, impacted by BNCC's competences and abilities, in particular Digital Culture, with particular use of computational thinking and Maker teaching, foster educational processes |
publishDate |
2021 |
dc.date.issued.fl_str_mv |
2021-10-08 |
dc.date.accessioned.fl_str_mv |
2022-02-22T18:13:10Z |
dc.date.available.fl_str_mv |
2022-02-22T18:13:10Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/doctoralThesis |
format |
doctoralThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
Bozolan, Sandra Muniz. Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I. 2021. Tese (Doutorado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital da Pontifícia Universidade Católica de São Paulo, São Paulo, 2021. |
dc.identifier.uri.fl_str_mv |
https://repositorio.pucsp.br/jspui/handle/handle/24904 |
identifier_str_mv |
Bozolan, Sandra Muniz. Pensamento computacional, Educacao Maker e cultura digital, aplicados aos alunos do Ensino Fundamental I. 2021. Tese (Doutorado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital da Pontifícia Universidade Católica de São Paulo, São Paulo, 2021. |
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Pontifícia Universidade Católica de São Paulo |
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Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital |
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Brasil |
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Faculdade de Ciências Exatas e Tecnologia |
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Pontifícia Universidade Católica de São Paulo |
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