Proposta de um paradigma de análise da leitura do game Undertale em perspectiva psicolinguístico-ludológica
Autor(a) principal: | |
---|---|
Data de Publicação: | 2021 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da PUC_RS |
Texto Completo: | http://tede2.pucrs.br/tede2/handle/tede/9540 |
Resumo: | This Master's dissertation aims to contribute to studies on the interface between Psycholinguistics and Ludology, by estabilishing a reading analysis paradigm for the game Undertale, based on concepts from both areas. For this, Psycholinguistics concepts related to reading were considered, such as cognitive processing (SOLÉ, 1996; PEREIRA, 2012; STANOVICH, 1984), reading comprehension (SMITH, 2003; GIASSON, 2000) and reading strategies (KLEIMAN, 1993; SMITH, 2003; KATO, 1987), focusing on inference and predicting (GOODMAN, 1976; PEREIRA, 2012; KINTSCH, VAN DIJK, 1978). In relation to Ludology, concepts about the structure of games were used, such as immateriality and the magic circle (HUIZINGA, 2004), players, rules, objectives and results (SALEN, ZIMMERMAN, 2004; JUUL, 2003; FULLERTON, 2014), in addition to the characteristics of the games in the RPG and Adventure genres (PRENSKY, 2007; WOLF, 2010; JU, WAGNER 1997; HITCHENS, DRACHEN, 2009; ADAMS, 2014). Through the relationship between these theoretical concepts, an analysis paradigm in the form of a schema was elaborated, together with a script to be applied to the first map of the Undertale game, in order to present its application potential. Separated into events, each happening was transcribed and analyzed considering the theoretical concepts presented. After applying the script, the analysis was organized to answer the research questions. It was observed that the game enabled the use of inference and predicting reading strategies through the presence of linguistic clues in most of the events. In addition, the predominance of injunctive text was observed, especially in dialogues and puzzles, while the expository text was predominant, mainly, in fights. It was also observed that the narrative text was present in most of the events, contributing to the game’s story. Regarding the ludological characteristics of Undertale, there was a great presence of clues for solving problems, as well as possibilities for role-playing and emotional connection, as well as development in the game's history. Thus, the possibilities of the paradigm were recognized in relation to its conditions for analyzing the reading of the chosen game. |
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Pereira, Vera Wannmacherhttp://lattes.cnpq.br/0574945958269461http://lattes.cnpq.br/0728422863576253Schmidt, Dhaiele Santana2021-04-13T16:57:09Z2021-01-22http://tede2.pucrs.br/tede2/handle/tede/9540This Master's dissertation aims to contribute to studies on the interface between Psycholinguistics and Ludology, by estabilishing a reading analysis paradigm for the game Undertale, based on concepts from both areas. For this, Psycholinguistics concepts related to reading were considered, such as cognitive processing (SOLÉ, 1996; PEREIRA, 2012; STANOVICH, 1984), reading comprehension (SMITH, 2003; GIASSON, 2000) and reading strategies (KLEIMAN, 1993; SMITH, 2003; KATO, 1987), focusing on inference and predicting (GOODMAN, 1976; PEREIRA, 2012; KINTSCH, VAN DIJK, 1978). In relation to Ludology, concepts about the structure of games were used, such as immateriality and the magic circle (HUIZINGA, 2004), players, rules, objectives and results (SALEN, ZIMMERMAN, 2004; JUUL, 2003; FULLERTON, 2014), in addition to the characteristics of the games in the RPG and Adventure genres (PRENSKY, 2007; WOLF, 2010; JU, WAGNER 1997; HITCHENS, DRACHEN, 2009; ADAMS, 2014). Through the relationship between these theoretical concepts, an analysis paradigm in the form of a schema was elaborated, together with a script to be applied to the first map of the Undertale game, in order to present its application potential. Separated into events, each happening was transcribed and analyzed considering the theoretical concepts presented. After applying the script, the analysis was organized to answer the research questions. It was observed that the game enabled the use of inference and predicting reading strategies through the presence of linguistic clues in most of the events. In addition, the predominance of injunctive text was observed, especially in dialogues and puzzles, while the expository text was predominant, mainly, in fights. It was also observed that the narrative text was present in most of the events, contributing to the game’s story. Regarding the ludological characteristics of Undertale, there was a great presence of clues for solving problems, as well as possibilities for role-playing and emotional connection, as well as development in the game's history. Thus, the possibilities of the paradigm were recognized in relation to its conditions for analyzing the reading of the chosen game.A presente dissertação de Mestrado tem como objetivo contribuir para os estudos na interface da Psicolinguística e da Ludologia, através do estabelecimento de um paradigma de análise da leitura do game Undertale, embasado em conceitos de ambas as áreas. Para isso, foram utilizados conceitos da Psicolinguística relacionados à leitura, como o processamento cognitivo (SOLÉ, 1996; PEREIRA, 2012; STANOVICH, 1984), a compreensão leitora (SMITH, 2003; GIASSON, 2000) e as estratégias de leitura (KLEIMAN, 1993; SMITH, 2003; KATO, 1987), focalizando a inferência e a predição (GOODMAN, 1976; PEREIRA, 2012; KINTSCH, VAN DIJK, 1978). Já em relação à Ludologia, foram utilizados conceitos sobre a estrutura dos games, como a imaterialidade e o círculo mágico (HUIZINGA, 2004), os jogadores, as regras, os objetivos e os resultados (SALEN, ZIMMERMAN, 2004; JUUL, 2003; FULLERTON, 2014), além das características dos games dos gêneros RPG e Aventura (PRENSKY, 2007; WOLF, 2010; JU, WAGNER 1997; HITCHENS, DRACHEN, 2009; ADAMS, 2014). Através da relação entre esses conceitos teóricos, foi elaborado um paradigma de análise em forma de esquema, juntamente com um roteiro a ser aplicado no primeiro mapa do game Undertale, a fim de apresentar seu potencial de aplicação. Separados em eventos, cada acontecimento foi transcrito e analisado considerando os conceitos teóricos apresentados. Após a aplicação do roteiro, a análise foi organizada para responder às questões de pesquisa. Observou-se que o game propiciou o uso das estratégias de leitura inferência e predição através da presença de pistas linguísticas em grande parte dos eventos. Além disso, foi observada a predominância do texto injuntivo, principalmente quando presente em diálogos e na resolução de quebra-cabeças, enquanto o texto expositivo esteve predominante, principalmente, nas lutas. Foi ainda observado que o texto narrativo esteve presente em grande parte dos eventos, contribuindo para a narrativa do game. No que se refere às características ludológicas do Undertale, foi constatada uma grande presença de pistas para a resolução de problemas, assim como possibilidades de interpretação de personagem (role-play) e de ligação emocional e desenvolvimento na história do game. Desse modo, chegou-se ao reconhecimento das possibilidades do paradigma em relação a suas condições para análise da leitura do game eleito.Submitted by PPG Letras (letraspg@pucrs.br) on 2021-03-30T12:13:27Z No. of bitstreams: 1 Dissertação - Dhaiele Santana Schmidt.pdf: 1514472 bytes, checksum: 169615f2096048b68f5b38e8558d75d1 (MD5)Approved for entry into archive by Caroline Xavier (caroline.xavier@pucrs.br) on 2021-04-13T16:52:11Z (GMT) No. of bitstreams: 1 Dissertação - Dhaiele Santana Schmidt.pdf: 1514472 bytes, checksum: 169615f2096048b68f5b38e8558d75d1 (MD5)Made available in DSpace on 2021-04-13T16:57:09Z (GMT). No. of bitstreams: 1 Dissertação - Dhaiele Santana Schmidt.pdf: 1514472 bytes, checksum: 169615f2096048b68f5b38e8558d75d1 (MD5) Previous issue date: 2021-01-22Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfhttp://tede2.pucrs.br:80/tede2/retrieve/180307/Disserta%c3%a7%c3%a3o%20-%20Dhaiele%20Santana%20Schmidt.pdf.jpgporPontifícia Universidade Católica do Rio Grande do SulPrograma de Pós-Graduação em LetrasPUCRSBrasilEscola de HumanidadesCompreensão e Processamento da LeituraEstratégias de LeituraGameParadigma de Análise da LeituraReading Comprehension and ProcessingReading StrategiesGameReading Analysis ParadigmLINGUISTICA, LETRAS E ARTES::LETRASProposta de um paradigma de análise da leitura do game Undertale em perspectiva psicolinguístico-ludológicainfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisTrabalho não apresenta restrição para publicação407477848473845987500500500600-6557531471218110192-54094192628864980883590462550136975366info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_RSinstname:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)instacron:PUC_RSTHUMBNAILDissertação - Dhaiele Santana Schmidt.pdf.jpgDissertação - Dhaiele Santana Schmidt.pdf.jpgimage/jpeg5608http://tede2.pucrs.br/tede2/bitstream/tede/9540/4/Disserta%C3%A7%C3%A3o+-+Dhaiele+Santana+Schmidt.pdf.jpgf49f97bff614287730db3ca6912bf666MD54TEXTDissertação - Dhaiele Santana Schmidt.pdf.txtDissertação - Dhaiele Santana Schmidt.pdf.txttext/plain357343http://tede2.pucrs.br/tede2/bitstream/tede/9540/3/Disserta%C3%A7%C3%A3o+-+Dhaiele+Santana+Schmidt.pdf.txt6b606e97a68066551c56aa0f052b2180MD53ORIGINALDissertação - Dhaiele Santana Schmidt.pdfDissertação - Dhaiele Santana Schmidt.pdfapplication/pdf1514472http://tede2.pucrs.br/tede2/bitstream/tede/9540/2/Disserta%C3%A7%C3%A3o+-+Dhaiele+Santana+Schmidt.pdf169615f2096048b68f5b38e8558d75d1MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-8590http://tede2.pucrs.br/tede2/bitstream/tede/9540/1/license.txt220e11f2d3ba5354f917c7035aadef24MD51tede/95402021-04-13 20:00:24.836oai:tede2.pucrs.br:tede/9540QXV0b3JpemE/P28gcGFyYSBQdWJsaWNhPz9vIEVsZXRyP25pY2E6IENvbSBiYXNlIG5vIGRpc3Bvc3RvIG5hIExlaSBGZWRlcmFsIG4/OS42MTAsIGRlIDE5IGRlIGZldmVyZWlybyBkZSAxOTk4LCBvIGF1dG9yIEFVVE9SSVpBIGEgcHVibGljYT8/byBlbGV0cj9uaWNhIGRhIHByZXNlbnRlIG9icmEgbm8gYWNlcnZvIGRhIEJpYmxpb3RlY2EgRGlnaXRhbCBkYSBQb250aWY/Y2lhIFVuaXZlcnNpZGFkZSBDYXQ/bGljYSBkbyBSaW8gR3JhbmRlIGRvIFN1bCwgc2VkaWFkYSBhIEF2LiBJcGlyYW5nYSA2NjgxLCBQb3J0byBBbGVncmUsIFJpbyBHcmFuZGUgZG8gU3VsLCBjb20gcmVnaXN0cm8gZGUgQ05QSiA4ODYzMDQxMzAwMDItODEgYmVtIGNvbW8gZW0gb3V0cmFzIGJpYmxpb3RlY2FzIGRpZ2l0YWlzLCBuYWNpb25haXMgZSBpbnRlcm5hY2lvbmFpcywgY29ucz9yY2lvcyBlIHJlZGVzID9zIHF1YWlzIGEgYmlibGlvdGVjYSBkYSBQVUNSUyBwb3NzYSBhIHZpciBwYXJ0aWNpcGFyLCBzZW0gP251cyBhbHVzaXZvIGFvcyBkaXJlaXRvcyBhdXRvcmFpcywgYSB0P3R1bG8gZGUgZGl2dWxnYT8/byBkYSBwcm9kdT8/byBjaWVudD9maWNhLgo=Biblioteca Digital de Teses e Dissertaçõeshttp://tede2.pucrs.br/tede2/PRIhttps://tede2.pucrs.br/oai/requestbiblioteca.central@pucrs.br||opendoar:2021-04-13T23:00:24Biblioteca Digital de Teses e Dissertações da PUC_RS - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)false |
dc.title.por.fl_str_mv |
Proposta de um paradigma de análise da leitura do game Undertale em perspectiva psicolinguístico-ludológica |
title |
Proposta de um paradigma de análise da leitura do game Undertale em perspectiva psicolinguístico-ludológica |
spellingShingle |
Proposta de um paradigma de análise da leitura do game Undertale em perspectiva psicolinguístico-ludológica Schmidt, Dhaiele Santana Compreensão e Processamento da Leitura Estratégias de Leitura Game Paradigma de Análise da Leitura Reading Comprehension and Processing Reading Strategies Game Reading Analysis Paradigm LINGUISTICA, LETRAS E ARTES::LETRAS |
title_short |
Proposta de um paradigma de análise da leitura do game Undertale em perspectiva psicolinguístico-ludológica |
title_full |
Proposta de um paradigma de análise da leitura do game Undertale em perspectiva psicolinguístico-ludológica |
title_fullStr |
Proposta de um paradigma de análise da leitura do game Undertale em perspectiva psicolinguístico-ludológica |
title_full_unstemmed |
Proposta de um paradigma de análise da leitura do game Undertale em perspectiva psicolinguístico-ludológica |
title_sort |
Proposta de um paradigma de análise da leitura do game Undertale em perspectiva psicolinguístico-ludológica |
author |
Schmidt, Dhaiele Santana |
author_facet |
Schmidt, Dhaiele Santana |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Pereira, Vera Wannmacher |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/0574945958269461 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/0728422863576253 |
dc.contributor.author.fl_str_mv |
Schmidt, Dhaiele Santana |
contributor_str_mv |
Pereira, Vera Wannmacher |
dc.subject.por.fl_str_mv |
Compreensão e Processamento da Leitura Estratégias de Leitura Game Paradigma de Análise da Leitura |
topic |
Compreensão e Processamento da Leitura Estratégias de Leitura Game Paradigma de Análise da Leitura Reading Comprehension and Processing Reading Strategies Game Reading Analysis Paradigm LINGUISTICA, LETRAS E ARTES::LETRAS |
dc.subject.eng.fl_str_mv |
Reading Comprehension and Processing Reading Strategies Game Reading Analysis Paradigm |
dc.subject.cnpq.fl_str_mv |
LINGUISTICA, LETRAS E ARTES::LETRAS |
description |
This Master's dissertation aims to contribute to studies on the interface between Psycholinguistics and Ludology, by estabilishing a reading analysis paradigm for the game Undertale, based on concepts from both areas. For this, Psycholinguistics concepts related to reading were considered, such as cognitive processing (SOLÉ, 1996; PEREIRA, 2012; STANOVICH, 1984), reading comprehension (SMITH, 2003; GIASSON, 2000) and reading strategies (KLEIMAN, 1993; SMITH, 2003; KATO, 1987), focusing on inference and predicting (GOODMAN, 1976; PEREIRA, 2012; KINTSCH, VAN DIJK, 1978). In relation to Ludology, concepts about the structure of games were used, such as immateriality and the magic circle (HUIZINGA, 2004), players, rules, objectives and results (SALEN, ZIMMERMAN, 2004; JUUL, 2003; FULLERTON, 2014), in addition to the characteristics of the games in the RPG and Adventure genres (PRENSKY, 2007; WOLF, 2010; JU, WAGNER 1997; HITCHENS, DRACHEN, 2009; ADAMS, 2014). Through the relationship between these theoretical concepts, an analysis paradigm in the form of a schema was elaborated, together with a script to be applied to the first map of the Undertale game, in order to present its application potential. Separated into events, each happening was transcribed and analyzed considering the theoretical concepts presented. After applying the script, the analysis was organized to answer the research questions. It was observed that the game enabled the use of inference and predicting reading strategies through the presence of linguistic clues in most of the events. In addition, the predominance of injunctive text was observed, especially in dialogues and puzzles, while the expository text was predominant, mainly, in fights. It was also observed that the narrative text was present in most of the events, contributing to the game’s story. Regarding the ludological characteristics of Undertale, there was a great presence of clues for solving problems, as well as possibilities for role-playing and emotional connection, as well as development in the game's history. Thus, the possibilities of the paradigm were recognized in relation to its conditions for analyzing the reading of the chosen game. |
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2021 |
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2021-04-13T16:57:09Z |
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2021-01-22 |
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por |
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500 500 500 600 |
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