Changing environmental behaviors through smartphone-based augmented experiences

Detalhes bibliográficos
Autor(a) principal: Santos, Bruno Miguel Inácio
Data de Publicação: 2013
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/8865
Resumo: Dissertação para obtenção do Grau de Mestrado em Engenharia de Informática
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spelling Changing environmental behaviors through smartphone-based augmented experiencesMobile devicesPersuasive technologyAugmented realityUser interfacesEnvironmental awarenessDissertação para obtenção do Grau de Mestrado em Engenharia de InformáticaThe use of persuasive technologies can induce changes in attitudes or behaviours, even in individuals that other strategies of persuasion can not reach effectively. In addition, this type of technology can be applied in numerous areas such as health, education, finance, e-business, among others. Although persuasion can be seen as something negative, being used to serve the interests of the persuader rather than the interests of the persuaded, this work aims to achieve a common and shared goal: to change people's behaviour towards the environment. A significant part of the population is still not aware of the sustainability problems that our planet is facing, so it is important to inform people about the theme while persuading them to change their behaviour and acquire proenvironmental attitudes. In this dissertation, work was conducted to alert citizens to this issue in a fun and immersive way using mobile devices, more specifically smartphones, and augmented reality technology that was used to create an environmental scanner. This scanner provided the user with informative insight about the surrounding environment, while highlighting the environmental threats. In addition to augmented reality, pro-environmental actions were positively reinforced using a reward system and a virtual character that interacted and motivated the user. A form of rapid spread through social networks was also created, allowing the persuasive effect to quickly reach a large number of users. Finally was performed a study to assess the success of the work done in changing behaviour towards environmental issues, and to study the influence of augmented reality and positive reinforcement in the changing of behaviours and acquisition of pro-environmental attitudes.Faculdade de Ciências e TecnologiaRomão, TeresaDias, A. EduardoRUNSantos, Bruno Miguel Inácio2013-02-22T10:20:11Z20132013-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/8865enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T03:41:49Zoai:run.unl.pt:10362/8865Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:18:29.369898Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Changing environmental behaviors through smartphone-based augmented experiences
title Changing environmental behaviors through smartphone-based augmented experiences
spellingShingle Changing environmental behaviors through smartphone-based augmented experiences
Santos, Bruno Miguel Inácio
Mobile devices
Persuasive technology
Augmented reality
User interfaces
Environmental awareness
title_short Changing environmental behaviors through smartphone-based augmented experiences
title_full Changing environmental behaviors through smartphone-based augmented experiences
title_fullStr Changing environmental behaviors through smartphone-based augmented experiences
title_full_unstemmed Changing environmental behaviors through smartphone-based augmented experiences
title_sort Changing environmental behaviors through smartphone-based augmented experiences
author Santos, Bruno Miguel Inácio
author_facet Santos, Bruno Miguel Inácio
author_role author
dc.contributor.none.fl_str_mv Romão, Teresa
Dias, A. Eduardo
RUN
dc.contributor.author.fl_str_mv Santos, Bruno Miguel Inácio
dc.subject.por.fl_str_mv Mobile devices
Persuasive technology
Augmented reality
User interfaces
Environmental awareness
topic Mobile devices
Persuasive technology
Augmented reality
User interfaces
Environmental awareness
description Dissertação para obtenção do Grau de Mestrado em Engenharia de Informática
publishDate 2013
dc.date.none.fl_str_mv 2013-02-22T10:20:11Z
2013
2013-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10362/8865
url http://hdl.handle.net/10362/8865
dc.language.iso.fl_str_mv eng
language eng
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Faculdade de Ciências e Tecnologia
publisher.none.fl_str_mv Faculdade de Ciências e Tecnologia
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