Strategic business models of platform providers in the video gaming industry - cloud gaming customer segmentation analysis
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10362/158113 |
Resumo: | This work project examines the evolution and variation of business models within the online video gaming platform industry. In the present paper, an in-depth analysis of the recent business model of cloud gaming is provided. With large gaming audiences that differ in needs and preferences, segmentation should occur based on gamer type. The analysis reveals a large potential, especially within the non-gamer and casual gamer segments. Further, advantages and weaknesses of the business model are outlined, and overriding recommendations are presented to strategically optimize it. To conclude, key insights and limitations as well as future research are discussed. |
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Strategic business models of platform providers in the video gaming industry - cloud gaming customer segmentation analysisBusiness modelCloud gamingSegmentationGamer archetypesCore gamersCasual gamersDomínio/Área Científica::Ciências Sociais::Economia e GestãoThis work project examines the evolution and variation of business models within the online video gaming platform industry. In the present paper, an in-depth analysis of the recent business model of cloud gaming is provided. With large gaming audiences that differ in needs and preferences, segmentation should occur based on gamer type. The analysis reveals a large potential, especially within the non-gamer and casual gamer segments. Further, advantages and weaknesses of the business model are outlined, and overriding recommendations are presented to strategically optimize it. To conclude, key insights and limitations as well as future research are discussed.Okhmatovskiy, IlyaRUNPritzl, Julia Anne - Marie2023-09-22T11:04:02Z2023-01-182023-01-182023-01-18T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/158113TID:203313917enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T05:40:24Zoai:run.unl.pt:10362/158113Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:56:59.588734Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Strategic business models of platform providers in the video gaming industry - cloud gaming customer segmentation analysis |
title |
Strategic business models of platform providers in the video gaming industry - cloud gaming customer segmentation analysis |
spellingShingle |
Strategic business models of platform providers in the video gaming industry - cloud gaming customer segmentation analysis Pritzl, Julia Anne - Marie Business model Cloud gaming Segmentation Gamer archetypes Core gamers Casual gamers Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
title_short |
Strategic business models of platform providers in the video gaming industry - cloud gaming customer segmentation analysis |
title_full |
Strategic business models of platform providers in the video gaming industry - cloud gaming customer segmentation analysis |
title_fullStr |
Strategic business models of platform providers in the video gaming industry - cloud gaming customer segmentation analysis |
title_full_unstemmed |
Strategic business models of platform providers in the video gaming industry - cloud gaming customer segmentation analysis |
title_sort |
Strategic business models of platform providers in the video gaming industry - cloud gaming customer segmentation analysis |
author |
Pritzl, Julia Anne - Marie |
author_facet |
Pritzl, Julia Anne - Marie |
author_role |
author |
dc.contributor.none.fl_str_mv |
Okhmatovskiy, Ilya RUN |
dc.contributor.author.fl_str_mv |
Pritzl, Julia Anne - Marie |
dc.subject.por.fl_str_mv |
Business model Cloud gaming Segmentation Gamer archetypes Core gamers Casual gamers Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
topic |
Business model Cloud gaming Segmentation Gamer archetypes Core gamers Casual gamers Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
description |
This work project examines the evolution and variation of business models within the online video gaming platform industry. In the present paper, an in-depth analysis of the recent business model of cloud gaming is provided. With large gaming audiences that differ in needs and preferences, segmentation should occur based on gamer type. The analysis reveals a large potential, especially within the non-gamer and casual gamer segments. Further, advantages and weaknesses of the business model are outlined, and overriding recommendations are presented to strategically optimize it. To conclude, key insights and limitations as well as future research are discussed. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-09-22T11:04:02Z 2023-01-18 2023-01-18 2023-01-18T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10362/158113 TID:203313917 |
url |
http://hdl.handle.net/10362/158113 |
identifier_str_mv |
TID:203313917 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799138153094709248 |