Sports media landscape: Investigating parasocial interactions, behaviours and the impact of sport absence due to lockdown
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10071/21911 |
Resumo: | Sports popularity is undeniable, being one of human’s main leisure activities. Its evolution does not go unnoticed, with eSports figuring as the latest upgrade, which has been generating much controversy, with some categorizing it as just an activity while others defend the competitive gaming as a proper sport. Disputes aside, eSports are here to stay, with an on-going growth all over the world, presenting disruptive events and engaging its audience, mainly, in new media platforms. Therefore, this dissertation will review the sports evolution panorama, incorporating the role of eSports in Portugal, and consequently, how digital evolution leveraged new habits of media consumption. With that in mind, parasocial interactions topics were reviewed and related-data was analysed, being clear that in both types of platforms, enjoyment, attachment and social interaction seem to positively influence the user experience. Lastly, the experience in sports environment came under scrutiny, embedding the recent SARSCOV2 pandemic impact in the research, trying to elaborate on the main behaviours and emotions felt by sports-enthusiast population. To do all that, primary research was conducted where respondents were asked to selfevaluate themselves regarding their experience while watching sports in both Traditional and Digital platforms. One of the main conclusions drawn from this research indicated that Digital platforms are predilect for eSports enthusiasts. On the other side, conventional sports fans still prefer Traditional media, however, the discrepancy between platforms preference is less notorious. It also became clear that sports absence was much noted, with people urging to get back to live events. |
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Sports media landscape: Investigating parasocial interactions, behaviours and the impact of sport absence due to lockdownSportseSportsRelationship marketingParasocial interactionsCOVID-19DesportoMarketing relacionalInterações parassociaisSports popularity is undeniable, being one of human’s main leisure activities. Its evolution does not go unnoticed, with eSports figuring as the latest upgrade, which has been generating much controversy, with some categorizing it as just an activity while others defend the competitive gaming as a proper sport. Disputes aside, eSports are here to stay, with an on-going growth all over the world, presenting disruptive events and engaging its audience, mainly, in new media platforms. Therefore, this dissertation will review the sports evolution panorama, incorporating the role of eSports in Portugal, and consequently, how digital evolution leveraged new habits of media consumption. With that in mind, parasocial interactions topics were reviewed and related-data was analysed, being clear that in both types of platforms, enjoyment, attachment and social interaction seem to positively influence the user experience. Lastly, the experience in sports environment came under scrutiny, embedding the recent SARSCOV2 pandemic impact in the research, trying to elaborate on the main behaviours and emotions felt by sports-enthusiast population. To do all that, primary research was conducted where respondents were asked to selfevaluate themselves regarding their experience while watching sports in both Traditional and Digital platforms. One of the main conclusions drawn from this research indicated that Digital platforms are predilect for eSports enthusiasts. On the other side, conventional sports fans still prefer Traditional media, however, the discrepancy between platforms preference is less notorious. It also became clear that sports absence was much noted, with people urging to get back to live events.A popularidade do desporto é inegável, sendo considerado uma das principais atividades de lazer para o ser humano. A sua evolução não passa despercebida, com os eSports em destaque, no momento, o que tem vindo a gerar controvérsia, com investigadores categorizando-os como apenas uma atividade, enquanto outros defendem-nos, afirmando tratar-se de um desporto propriamente dito. Disputas à parte, os eSports vieram para ficar, experienciando um crescimento global contínuo, apresentando eventos disruptivos e atraindo o público, principalmente, em plataformas digitais. Portanto, esta dissertação analisará o panorama da evolução do desporto, centrando-se nos eSports em Portugal e, consequentemente, perceber como a evolução digital potenciou novos hábitos de consumo de media. Com isso em mente, o papel das interações parassociais foi escrutinado, e pode-se concluir que em ambos os tipos de plataformas, tanto a satisfação, a ligação e interação social influenciam positivamente a experiência do espectador. Finalmente, também a experiência em contexto desportivo foi averiguada, incorporando o recente impacto provocado pela pandemia de SARS-COV2, numa tentativa de aprofundar os principais comportamentos e emoções demonstradas pelos adeptos de desporto. Consequentemente, foi realizada uma pesquisa primária onde os entrevistados puderam fazer uma autoavaliação, tendo em conta a experiência pessoal de assistir a desporto, tanto em plataformas tradicionais como digitais. Uma das principais conclusões desta pesquisa indicou que as plataformas digitais são as prediletas, por larga margem, para os entusiastas de eSports. Contrariamente, os fãs de desporto convencional, preferem plataformas tradicionais, porém, a discrepância entre as preferências de plataforma é menos notória. Ficou ainda claro que a ausência de desporto foi sentida pelo público, principalmente as experiências ao vivo.2024-01-20T00:00:00Z2021-01-20T00:00:00Z2021-01-202020-10info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/21911TID:202606724engFadista, Pedro Miguel Bichoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-28T01:18:58Zoai:repositorio.iscte-iul.pt:10071/21911Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:26:24.170532Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Sports media landscape: Investigating parasocial interactions, behaviours and the impact of sport absence due to lockdown |
title |
Sports media landscape: Investigating parasocial interactions, behaviours and the impact of sport absence due to lockdown |
spellingShingle |
Sports media landscape: Investigating parasocial interactions, behaviours and the impact of sport absence due to lockdown Fadista, Pedro Miguel Bicho Sports eSports Relationship marketing Parasocial interactions COVID-19 Desporto Marketing relacional Interações parassociais |
title_short |
Sports media landscape: Investigating parasocial interactions, behaviours and the impact of sport absence due to lockdown |
title_full |
Sports media landscape: Investigating parasocial interactions, behaviours and the impact of sport absence due to lockdown |
title_fullStr |
Sports media landscape: Investigating parasocial interactions, behaviours and the impact of sport absence due to lockdown |
title_full_unstemmed |
Sports media landscape: Investigating parasocial interactions, behaviours and the impact of sport absence due to lockdown |
title_sort |
Sports media landscape: Investigating parasocial interactions, behaviours and the impact of sport absence due to lockdown |
author |
Fadista, Pedro Miguel Bicho |
author_facet |
Fadista, Pedro Miguel Bicho |
author_role |
author |
dc.contributor.author.fl_str_mv |
Fadista, Pedro Miguel Bicho |
dc.subject.por.fl_str_mv |
Sports eSports Relationship marketing Parasocial interactions COVID-19 Desporto Marketing relacional Interações parassociais |
topic |
Sports eSports Relationship marketing Parasocial interactions COVID-19 Desporto Marketing relacional Interações parassociais |
description |
Sports popularity is undeniable, being one of human’s main leisure activities. Its evolution does not go unnoticed, with eSports figuring as the latest upgrade, which has been generating much controversy, with some categorizing it as just an activity while others defend the competitive gaming as a proper sport. Disputes aside, eSports are here to stay, with an on-going growth all over the world, presenting disruptive events and engaging its audience, mainly, in new media platforms. Therefore, this dissertation will review the sports evolution panorama, incorporating the role of eSports in Portugal, and consequently, how digital evolution leveraged new habits of media consumption. With that in mind, parasocial interactions topics were reviewed and related-data was analysed, being clear that in both types of platforms, enjoyment, attachment and social interaction seem to positively influence the user experience. Lastly, the experience in sports environment came under scrutiny, embedding the recent SARSCOV2 pandemic impact in the research, trying to elaborate on the main behaviours and emotions felt by sports-enthusiast population. To do all that, primary research was conducted where respondents were asked to selfevaluate themselves regarding their experience while watching sports in both Traditional and Digital platforms. One of the main conclusions drawn from this research indicated that Digital platforms are predilect for eSports enthusiasts. On the other side, conventional sports fans still prefer Traditional media, however, the discrepancy between platforms preference is less notorious. It also became clear that sports absence was much noted, with people urging to get back to live events. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-10 2021-01-20T00:00:00Z 2021-01-20 2024-01-20T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/21911 TID:202606724 |
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http://hdl.handle.net/10071/21911 |
identifier_str_mv |
TID:202606724 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
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info:eu-repo/semantics/openAccess |
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openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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