Understanding Games as Participation: an analytical model

Detalhes bibliográficos
Autor(a) principal: Vasconcellos, Marcelo Simão de
Data de Publicação: 2017
Outros Autores: Carvalho, Flávia Garcia de, Araujo, Inesita Soares de
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10284/6012
Resumo: Public health communication in Brazil has difficulties in reaching different groups of the population, as well as fostering their participation for building better health policies. Digital games could help in this regard, but there is a need of detailed models that account for social and participatory aspects of games and game playing. In order to provide such model, this study combined theoretical concepts from Game Studies, namely, the concept of games as participation and the Gaming Dispositif-model, with the Model of Communication as a Symbolic Market, from Latin American Communication Studies, creating a game model describing the socially inscribed relations among player, game and other players, based on participation. This article explains the mentioned concepts and the analytical model in detail, concluding with remarks on its possible uses.
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spelling Understanding Games as Participation: an analytical modelParticipationHealth CommunicationDigital GamesSerious GamesGame ModelParticipaçãoComunicação em saúdeJogos digitaisModelo de jogoPublic health communication in Brazil has difficulties in reaching different groups of the population, as well as fostering their participation for building better health policies. Digital games could help in this regard, but there is a need of detailed models that account for social and participatory aspects of games and game playing. In order to provide such model, this study combined theoretical concepts from Game Studies, namely, the concept of games as participation and the Gaming Dispositif-model, with the Model of Communication as a Symbolic Market, from Latin American Communication Studies, creating a game model describing the socially inscribed relations among player, game and other players, based on participation. This article explains the mentioned concepts and the analytical model in detail, concluding with remarks on its possible uses.A comunicação em saúde no Brasil tem dificuldades em atingir diferentes grupos na população e incentivar a sua participação na construção de melhores políticas de saúde. Jogos digitais podem ajudar a respeito disso, mas nós carecemos de modelos detalhados que levem em conta os aspectos sociais e participatórios dos games e do acto de jogar. Para prover tal modelo, nós combinamos conceitos teóricos dos Game Studies, a saber, o conceito de jogos como participação e o modelo Gaming Dispositif, com o Modelo de Comunicação como Mercado Simbólico, dos estudos de Comunicação Latino-americanos, criando um modelo de jogo descrevendo as relações socialmente inscritas entre jogador, jogo e outros jogadores, baseadas em participação. Neste artigo, nós explicamos os conceitos mencionados e então apresentamos nosso modelo em detalhes, concluindo com observações sobre possíveis usos de tal modelo.Edições Universidade Fernando PessoaRepositório Institucional da Universidade Fernando PessoaVasconcellos, Marcelo Simão deCarvalho, Flávia Garcia deAraujo, Inesita Soares de2017-05-26T15:42:25Z2017-01-01T00:00:00Z2017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10284/6012engCibertextualidades. Porto. ISSN 1646-4435. 8 (2017) 105-118.1646-4435info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-06T02:05:25Zoai:bdigital.ufp.pt:10284/6012Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:42:52.746623Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Understanding Games as Participation: an analytical model
title Understanding Games as Participation: an analytical model
spellingShingle Understanding Games as Participation: an analytical model
Vasconcellos, Marcelo Simão de
Participation
Health Communication
Digital Games
Serious Games
Game Model
Participação
Comunicação em saúde
Jogos digitais
Modelo de jogo
title_short Understanding Games as Participation: an analytical model
title_full Understanding Games as Participation: an analytical model
title_fullStr Understanding Games as Participation: an analytical model
title_full_unstemmed Understanding Games as Participation: an analytical model
title_sort Understanding Games as Participation: an analytical model
author Vasconcellos, Marcelo Simão de
author_facet Vasconcellos, Marcelo Simão de
Carvalho, Flávia Garcia de
Araujo, Inesita Soares de
author_role author
author2 Carvalho, Flávia Garcia de
Araujo, Inesita Soares de
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Institucional da Universidade Fernando Pessoa
dc.contributor.author.fl_str_mv Vasconcellos, Marcelo Simão de
Carvalho, Flávia Garcia de
Araujo, Inesita Soares de
dc.subject.por.fl_str_mv Participation
Health Communication
Digital Games
Serious Games
Game Model
Participação
Comunicação em saúde
Jogos digitais
Modelo de jogo
topic Participation
Health Communication
Digital Games
Serious Games
Game Model
Participação
Comunicação em saúde
Jogos digitais
Modelo de jogo
description Public health communication in Brazil has difficulties in reaching different groups of the population, as well as fostering their participation for building better health policies. Digital games could help in this regard, but there is a need of detailed models that account for social and participatory aspects of games and game playing. In order to provide such model, this study combined theoretical concepts from Game Studies, namely, the concept of games as participation and the Gaming Dispositif-model, with the Model of Communication as a Symbolic Market, from Latin American Communication Studies, creating a game model describing the socially inscribed relations among player, game and other players, based on participation. This article explains the mentioned concepts and the analytical model in detail, concluding with remarks on its possible uses.
publishDate 2017
dc.date.none.fl_str_mv 2017-05-26T15:42:25Z
2017-01-01T00:00:00Z
2017-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10284/6012
url http://hdl.handle.net/10284/6012
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Cibertextualidades. Porto. ISSN 1646-4435. 8 (2017) 105-118.
1646-4435
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Edições Universidade Fernando Pessoa
publisher.none.fl_str_mv Edições Universidade Fernando Pessoa
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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