Understanding Games as Participation: an analytical model
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10284/6012 |
Resumo: | Public health communication in Brazil has difficulties in reaching different groups of the population, as well as fostering their participation for building better health policies. Digital games could help in this regard, but there is a need of detailed models that account for social and participatory aspects of games and game playing. In order to provide such model, this study combined theoretical concepts from Game Studies, namely, the concept of games as participation and the Gaming Dispositif-model, with the Model of Communication as a Symbolic Market, from Latin American Communication Studies, creating a game model describing the socially inscribed relations among player, game and other players, based on participation. This article explains the mentioned concepts and the analytical model in detail, concluding with remarks on its possible uses. |
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Understanding Games as Participation: an analytical modelParticipationHealth CommunicationDigital GamesSerious GamesGame ModelParticipaçãoComunicação em saúdeJogos digitaisModelo de jogoPublic health communication in Brazil has difficulties in reaching different groups of the population, as well as fostering their participation for building better health policies. Digital games could help in this regard, but there is a need of detailed models that account for social and participatory aspects of games and game playing. In order to provide such model, this study combined theoretical concepts from Game Studies, namely, the concept of games as participation and the Gaming Dispositif-model, with the Model of Communication as a Symbolic Market, from Latin American Communication Studies, creating a game model describing the socially inscribed relations among player, game and other players, based on participation. This article explains the mentioned concepts and the analytical model in detail, concluding with remarks on its possible uses.A comunicação em saúde no Brasil tem dificuldades em atingir diferentes grupos na população e incentivar a sua participação na construção de melhores políticas de saúde. Jogos digitais podem ajudar a respeito disso, mas nós carecemos de modelos detalhados que levem em conta os aspectos sociais e participatórios dos games e do acto de jogar. Para prover tal modelo, nós combinamos conceitos teóricos dos Game Studies, a saber, o conceito de jogos como participação e o modelo Gaming Dispositif, com o Modelo de Comunicação como Mercado Simbólico, dos estudos de Comunicação Latino-americanos, criando um modelo de jogo descrevendo as relações socialmente inscritas entre jogador, jogo e outros jogadores, baseadas em participação. Neste artigo, nós explicamos os conceitos mencionados e então apresentamos nosso modelo em detalhes, concluindo com observações sobre possíveis usos de tal modelo.Edições Universidade Fernando PessoaRepositório Institucional da Universidade Fernando PessoaVasconcellos, Marcelo Simão deCarvalho, Flávia Garcia deAraujo, Inesita Soares de2017-05-26T15:42:25Z2017-01-01T00:00:00Z2017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10284/6012engCibertextualidades. Porto. ISSN 1646-4435. 8 (2017) 105-118.1646-4435info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-06T02:05:25Zoai:bdigital.ufp.pt:10284/6012Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:42:52.746623Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Understanding Games as Participation: an analytical model |
title |
Understanding Games as Participation: an analytical model |
spellingShingle |
Understanding Games as Participation: an analytical model Vasconcellos, Marcelo Simão de Participation Health Communication Digital Games Serious Games Game Model Participação Comunicação em saúde Jogos digitais Modelo de jogo |
title_short |
Understanding Games as Participation: an analytical model |
title_full |
Understanding Games as Participation: an analytical model |
title_fullStr |
Understanding Games as Participation: an analytical model |
title_full_unstemmed |
Understanding Games as Participation: an analytical model |
title_sort |
Understanding Games as Participation: an analytical model |
author |
Vasconcellos, Marcelo Simão de |
author_facet |
Vasconcellos, Marcelo Simão de Carvalho, Flávia Garcia de Araujo, Inesita Soares de |
author_role |
author |
author2 |
Carvalho, Flávia Garcia de Araujo, Inesita Soares de |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
Repositório Institucional da Universidade Fernando Pessoa |
dc.contributor.author.fl_str_mv |
Vasconcellos, Marcelo Simão de Carvalho, Flávia Garcia de Araujo, Inesita Soares de |
dc.subject.por.fl_str_mv |
Participation Health Communication Digital Games Serious Games Game Model Participação Comunicação em saúde Jogos digitais Modelo de jogo |
topic |
Participation Health Communication Digital Games Serious Games Game Model Participação Comunicação em saúde Jogos digitais Modelo de jogo |
description |
Public health communication in Brazil has difficulties in reaching different groups of the population, as well as fostering their participation for building better health policies. Digital games could help in this regard, but there is a need of detailed models that account for social and participatory aspects of games and game playing. In order to provide such model, this study combined theoretical concepts from Game Studies, namely, the concept of games as participation and the Gaming Dispositif-model, with the Model of Communication as a Symbolic Market, from Latin American Communication Studies, creating a game model describing the socially inscribed relations among player, game and other players, based on participation. This article explains the mentioned concepts and the analytical model in detail, concluding with remarks on its possible uses. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-05-26T15:42:25Z 2017-01-01T00:00:00Z 2017-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10284/6012 |
url |
http://hdl.handle.net/10284/6012 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Cibertextualidades. Porto. ISSN 1646-4435. 8 (2017) 105-118. 1646-4435 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Edições Universidade Fernando Pessoa |
publisher.none.fl_str_mv |
Edições Universidade Fernando Pessoa |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799130295742496768 |