Study of emotion in videogames : understanding presence and behaviour

Detalhes bibliográficos
Autor(a) principal: Antão, Jorge da Silva
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.14/36544
Resumo: Only when videogames are released are we able to look at them and analyse them. Nowadays, platforms to share our thoughts and opinions about a videogame, or part of it, are everywhere, with both positive and negative commentaries being shared daily. However, what makes a game be seen as a positive experience and what components satisfy and engage players in it? In this Dissertation, we aim to comprehend how players perceive videogames and what motivates and triggers emotions one has during play. We will take a look at several different concepts that all work together when playing a videogame. We will start by understanding what Interaction is and how humans behave. Afterwards, we will better investigate the widely used topic of Immersion, and its unknown and unrecognized brother Presence. From there, we will divide involvement in game play in two parts, the technological side, which relates to natural interfaces and mastery of controls, and the side of design and implementation of content, more specifically the concept of Agency and how it plays a huge part in making players feel part of the game.
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spelling Study of emotion in videogames : understanding presence and behaviourUser experience (UX)Game designImmersionPresenceNatural mappingInterfacesAgencyVideogamesExperiência de utilizador (UX)ImersãoPresençaInterfaces naturaisAgênciaVídeo jogosDomínio/Área Científica::Humanidades::ArtesOnly when videogames are released are we able to look at them and analyse them. Nowadays, platforms to share our thoughts and opinions about a videogame, or part of it, are everywhere, with both positive and negative commentaries being shared daily. However, what makes a game be seen as a positive experience and what components satisfy and engage players in it? In this Dissertation, we aim to comprehend how players perceive videogames and what motivates and triggers emotions one has during play. We will take a look at several different concepts that all work together when playing a videogame. We will start by understanding what Interaction is and how humans behave. Afterwards, we will better investigate the widely used topic of Immersion, and its unknown and unrecognized brother Presence. From there, we will divide involvement in game play in two parts, the technological side, which relates to natural interfaces and mastery of controls, and the side of design and implementation of content, more specifically the concept of Agency and how it plays a huge part in making players feel part of the game.Só quando um videojogo é lançado é que o podemos analisar e rever. Atualmente, encontramos plataformas para partilhar a nossa opinião acerca de um videojogo, ou parte dele, em qualquer lado, com comentários positivos e negativos a serem partilhados diariamente. No entanto, o que é que faz um jogo ser visto como uma experiência positiva e quais são os componentes que satisfazem e envolvem jogadores? Nesta Dissertação, pretendemos compreender como é que jogadores percecionam um videojogo e que emoções são despoletadas que os motiva a jogar. Iremos analisar diferentes conceitos que contribuem para o jogar de um videojogo. Começaremos por ver o que é a Interação e como é que o ser humano se comporta e age. Prosseguindo, iremos analisar o já bastante usado conceito de Imersão, e o seu desconhecido e menos reconhecido irmão, Presença. Daí iremos dividir o envolvimento com um videojogo em duas partes, no lado tecnológico, relacionado com interfaces naturais e mestria de controlos, e no lado de design e implementação de conteúdo, mais especificamente no conceito de Agência e a maneira como esta integra os jogadores no jogo.Gomes, Sahra Ursula KunzVeritati - Repositório Institucional da Universidade Católica PortuguesaAntão, Jorge da Silva2022-01-24T11:26:38Z2021-12-132021-082021-12-13T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.14/36544TID:202836428enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-12T17:42:01Zoai:repositorio.ucp.pt:10400.14/36544Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:29:42.187315Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Study of emotion in videogames : understanding presence and behaviour
title Study of emotion in videogames : understanding presence and behaviour
spellingShingle Study of emotion in videogames : understanding presence and behaviour
Antão, Jorge da Silva
User experience (UX)
Game design
Immersion
Presence
Natural mapping
Interfaces
Agency
Videogames
Experiência de utilizador (UX)
Imersão
Presença
Interfaces naturais
Agência
Vídeo jogos
Domínio/Área Científica::Humanidades::Artes
title_short Study of emotion in videogames : understanding presence and behaviour
title_full Study of emotion in videogames : understanding presence and behaviour
title_fullStr Study of emotion in videogames : understanding presence and behaviour
title_full_unstemmed Study of emotion in videogames : understanding presence and behaviour
title_sort Study of emotion in videogames : understanding presence and behaviour
author Antão, Jorge da Silva
author_facet Antão, Jorge da Silva
author_role author
dc.contributor.none.fl_str_mv Gomes, Sahra Ursula Kunz
Veritati - Repositório Institucional da Universidade Católica Portuguesa
dc.contributor.author.fl_str_mv Antão, Jorge da Silva
dc.subject.por.fl_str_mv User experience (UX)
Game design
Immersion
Presence
Natural mapping
Interfaces
Agency
Videogames
Experiência de utilizador (UX)
Imersão
Presença
Interfaces naturais
Agência
Vídeo jogos
Domínio/Área Científica::Humanidades::Artes
topic User experience (UX)
Game design
Immersion
Presence
Natural mapping
Interfaces
Agency
Videogames
Experiência de utilizador (UX)
Imersão
Presença
Interfaces naturais
Agência
Vídeo jogos
Domínio/Área Científica::Humanidades::Artes
description Only when videogames are released are we able to look at them and analyse them. Nowadays, platforms to share our thoughts and opinions about a videogame, or part of it, are everywhere, with both positive and negative commentaries being shared daily. However, what makes a game be seen as a positive experience and what components satisfy and engage players in it? In this Dissertation, we aim to comprehend how players perceive videogames and what motivates and triggers emotions one has during play. We will take a look at several different concepts that all work together when playing a videogame. We will start by understanding what Interaction is and how humans behave. Afterwards, we will better investigate the widely used topic of Immersion, and its unknown and unrecognized brother Presence. From there, we will divide involvement in game play in two parts, the technological side, which relates to natural interfaces and mastery of controls, and the side of design and implementation of content, more specifically the concept of Agency and how it plays a huge part in making players feel part of the game.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-13
2021-08
2021-12-13T00:00:00Z
2022-01-24T11:26:38Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.14/36544
TID:202836428
url http://hdl.handle.net/10400.14/36544
identifier_str_mv TID:202836428
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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