Unstable Wormholes: Communications Between Urban Planning and Game Studies

Detalhes bibliográficos
Autor(a) principal: Shakeri, Moozhan
Data de Publicação: 2022
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.17645/up.v7i2.4953
Resumo: The past decade has seen a gradual but steady increase in the planning scholars’ interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely on extensive modelling techniques and aim to reduce the cost and risk of real-world scenario testing, to those that seek to educate their players about the complex nature of political and social issues. Despite the increasing interest in strengthening communications between planning and game studies, the current state is an amalgam of confusion and optimism about games’ role and added value. To shed light on why such confusions emerge, the article reflects on the nature and outcomes of communications between urban planning and games studies and explores games’ historical and current conceptions in planning. By adopting concepts from the work of Holbrook on interdisciplinary communications, the article explores how game studies’ concepts are rendered useful in planning and how planning theory has dealt with untranslatability and incommensurability of concepts in the processes of establishing and sustaining communications with game studies.
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spelling Unstable Wormholes: Communications Between Urban Planning and Game Studiesgame design theory; interdisciplinary studies; participatory planning; planning theoryThe past decade has seen a gradual but steady increase in the planning scholars’ interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely on extensive modelling techniques and aim to reduce the cost and risk of real-world scenario testing, to those that seek to educate their players about the complex nature of political and social issues. Despite the increasing interest in strengthening communications between planning and game studies, the current state is an amalgam of confusion and optimism about games’ role and added value. To shed light on why such confusions emerge, the article reflects on the nature and outcomes of communications between urban planning and games studies and explores games’ historical and current conceptions in planning. By adopting concepts from the work of Holbrook on interdisciplinary communications, the article explores how game studies’ concepts are rendered useful in planning and how planning theory has dealt with untranslatability and incommensurability of concepts in the processes of establishing and sustaining communications with game studies.Cogitatio2022-06-28info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/up.v7i2.4953oai:ojs.cogitatiopress.com:article/4953Urban Planning; Vol 7, No 2 (2022): Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning; 218-2282183-7635reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/urbanplanning/article/view/4953https://doi.org/10.17645/up.v7i2.4953https://www.cogitatiopress.com/urbanplanning/article/view/4953/4953Copyright (c) 2022 Moozhan Shakeriinfo:eu-repo/semantics/openAccessShakeri, Moozhan2022-12-20T11:00:06Zoai:ojs.cogitatiopress.com:article/4953Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:22:02.570385Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Unstable Wormholes: Communications Between Urban Planning and Game Studies
title Unstable Wormholes: Communications Between Urban Planning and Game Studies
spellingShingle Unstable Wormholes: Communications Between Urban Planning and Game Studies
Shakeri, Moozhan
game design theory; interdisciplinary studies; participatory planning; planning theory
title_short Unstable Wormholes: Communications Between Urban Planning and Game Studies
title_full Unstable Wormholes: Communications Between Urban Planning and Game Studies
title_fullStr Unstable Wormholes: Communications Between Urban Planning and Game Studies
title_full_unstemmed Unstable Wormholes: Communications Between Urban Planning and Game Studies
title_sort Unstable Wormholes: Communications Between Urban Planning and Game Studies
author Shakeri, Moozhan
author_facet Shakeri, Moozhan
author_role author
dc.contributor.author.fl_str_mv Shakeri, Moozhan
dc.subject.por.fl_str_mv game design theory; interdisciplinary studies; participatory planning; planning theory
topic game design theory; interdisciplinary studies; participatory planning; planning theory
description The past decade has seen a gradual but steady increase in the planning scholars’ interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely on extensive modelling techniques and aim to reduce the cost and risk of real-world scenario testing, to those that seek to educate their players about the complex nature of political and social issues. Despite the increasing interest in strengthening communications between planning and game studies, the current state is an amalgam of confusion and optimism about games’ role and added value. To shed light on why such confusions emerge, the article reflects on the nature and outcomes of communications between urban planning and games studies and explores games’ historical and current conceptions in planning. By adopting concepts from the work of Holbrook on interdisciplinary communications, the article explores how game studies’ concepts are rendered useful in planning and how planning theory has dealt with untranslatability and incommensurability of concepts in the processes of establishing and sustaining communications with game studies.
publishDate 2022
dc.date.none.fl_str_mv 2022-06-28
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dc.identifier.uri.fl_str_mv https://doi.org/10.17645/up.v7i2.4953
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url https://doi.org/10.17645/up.v7i2.4953
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://www.cogitatiopress.com/urbanplanning/article/view/4953
https://doi.org/10.17645/up.v7i2.4953
https://www.cogitatiopress.com/urbanplanning/article/view/4953/4953
dc.rights.driver.fl_str_mv Copyright (c) 2022 Moozhan Shakeri
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Moozhan Shakeri
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dc.publisher.none.fl_str_mv Cogitatio
publisher.none.fl_str_mv Cogitatio
dc.source.none.fl_str_mv Urban Planning; Vol 7, No 2 (2022): Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning; 218-228
2183-7635
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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