Unstable Wormholes: Communications Between Urban Planning and Game Studies
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.17645/up.v7i2.4953 |
Resumo: | The past decade has seen a gradual but steady increase in the planning scholars’ interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely on extensive modelling techniques and aim to reduce the cost and risk of real-world scenario testing, to those that seek to educate their players about the complex nature of political and social issues. Despite the increasing interest in strengthening communications between planning and game studies, the current state is an amalgam of confusion and optimism about games’ role and added value. To shed light on why such confusions emerge, the article reflects on the nature and outcomes of communications between urban planning and games studies and explores games’ historical and current conceptions in planning. By adopting concepts from the work of Holbrook on interdisciplinary communications, the article explores how game studies’ concepts are rendered useful in planning and how planning theory has dealt with untranslatability and incommensurability of concepts in the processes of establishing and sustaining communications with game studies. |
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Unstable Wormholes: Communications Between Urban Planning and Game Studiesgame design theory; interdisciplinary studies; participatory planning; planning theoryThe past decade has seen a gradual but steady increase in the planning scholars’ interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely on extensive modelling techniques and aim to reduce the cost and risk of real-world scenario testing, to those that seek to educate their players about the complex nature of political and social issues. Despite the increasing interest in strengthening communications between planning and game studies, the current state is an amalgam of confusion and optimism about games’ role and added value. To shed light on why such confusions emerge, the article reflects on the nature and outcomes of communications between urban planning and games studies and explores games’ historical and current conceptions in planning. By adopting concepts from the work of Holbrook on interdisciplinary communications, the article explores how game studies’ concepts are rendered useful in planning and how planning theory has dealt with untranslatability and incommensurability of concepts in the processes of establishing and sustaining communications with game studies.Cogitatio2022-06-28info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/up.v7i2.4953oai:ojs.cogitatiopress.com:article/4953Urban Planning; Vol 7, No 2 (2022): Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning; 218-2282183-7635reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/urbanplanning/article/view/4953https://doi.org/10.17645/up.v7i2.4953https://www.cogitatiopress.com/urbanplanning/article/view/4953/4953Copyright (c) 2022 Moozhan Shakeriinfo:eu-repo/semantics/openAccessShakeri, Moozhan2022-12-20T11:00:06Zoai:ojs.cogitatiopress.com:article/4953Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:22:02.570385Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Unstable Wormholes: Communications Between Urban Planning and Game Studies |
title |
Unstable Wormholes: Communications Between Urban Planning and Game Studies |
spellingShingle |
Unstable Wormholes: Communications Between Urban Planning and Game Studies Shakeri, Moozhan game design theory; interdisciplinary studies; participatory planning; planning theory |
title_short |
Unstable Wormholes: Communications Between Urban Planning and Game Studies |
title_full |
Unstable Wormholes: Communications Between Urban Planning and Game Studies |
title_fullStr |
Unstable Wormholes: Communications Between Urban Planning and Game Studies |
title_full_unstemmed |
Unstable Wormholes: Communications Between Urban Planning and Game Studies |
title_sort |
Unstable Wormholes: Communications Between Urban Planning and Game Studies |
author |
Shakeri, Moozhan |
author_facet |
Shakeri, Moozhan |
author_role |
author |
dc.contributor.author.fl_str_mv |
Shakeri, Moozhan |
dc.subject.por.fl_str_mv |
game design theory; interdisciplinary studies; participatory planning; planning theory |
topic |
game design theory; interdisciplinary studies; participatory planning; planning theory |
description |
The past decade has seen a gradual but steady increase in the planning scholars’ interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely on extensive modelling techniques and aim to reduce the cost and risk of real-world scenario testing, to those that seek to educate their players about the complex nature of political and social issues. Despite the increasing interest in strengthening communications between planning and game studies, the current state is an amalgam of confusion and optimism about games’ role and added value. To shed light on why such confusions emerge, the article reflects on the nature and outcomes of communications between urban planning and games studies and explores games’ historical and current conceptions in planning. By adopting concepts from the work of Holbrook on interdisciplinary communications, the article explores how game studies’ concepts are rendered useful in planning and how planning theory has dealt with untranslatability and incommensurability of concepts in the processes of establishing and sustaining communications with game studies. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-06-28 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.17645/up.v7i2.4953 oai:ojs.cogitatiopress.com:article/4953 |
url |
https://doi.org/10.17645/up.v7i2.4953 |
identifier_str_mv |
oai:ojs.cogitatiopress.com:article/4953 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://www.cogitatiopress.com/urbanplanning/article/view/4953 https://doi.org/10.17645/up.v7i2.4953 https://www.cogitatiopress.com/urbanplanning/article/view/4953/4953 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Moozhan Shakeri info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Moozhan Shakeri |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Cogitatio |
publisher.none.fl_str_mv |
Cogitatio |
dc.source.none.fl_str_mv |
Urban Planning; Vol 7, No 2 (2022): Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning; 218-228 2183-7635 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799130666570350592 |