Processos de representação para a sensibilização ambiental e cidadania

Detalhes bibliográficos
Autor(a) principal: Souto, Daniel José Pereira do
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/11110/1363
Resumo: The study presented aims to analyze how a development process of educational contents can be implemented as a means of raising awareness and understanding how these contents can subsequently be used as means of raising awareness in citizenship projects. In this study we approach the universe of ludic behaviour and how it relates to the construction of the human being as an intrinsically human activity. We analyze how behavioral changes can be promoted through the implementation of contents with social messages and values that we deem to be good. Besides trying to establish a relationship of distinction between terms, which are often confused by the community at large, such as play and game, we try to understand how these actions can affect and benefit children as a social entity. While trying to understand a little of the universe of citizenship and awareness issues in order to establish relationships between this area and the area of playfulness, we have documented and analyzed various methodologies and systems for implementing good values in playful content, such as games and play. Analyzed and related to the areas of playfulness and sensibilization, we wanted to gain sustained knowledge to be applied in the development of a content that aimed to fulfill two essential premises. On the one hand, we wanted to raise awareness of current environmental issues, such as conservation of species and the environment. On the other hand, we wanted it done in a potentially fun way, with the main objective of the present study being the development of a content with these characteristics being
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spelling Processos de representação para a sensibilização ambiental e cidadaniaconteúdos didáticosludologiasensibilização ambientalilustraçãojogobrincarThe study presented aims to analyze how a development process of educational contents can be implemented as a means of raising awareness and understanding how these contents can subsequently be used as means of raising awareness in citizenship projects. In this study we approach the universe of ludic behaviour and how it relates to the construction of the human being as an intrinsically human activity. We analyze how behavioral changes can be promoted through the implementation of contents with social messages and values that we deem to be good. Besides trying to establish a relationship of distinction between terms, which are often confused by the community at large, such as play and game, we try to understand how these actions can affect and benefit children as a social entity. While trying to understand a little of the universe of citizenship and awareness issues in order to establish relationships between this area and the area of playfulness, we have documented and analyzed various methodologies and systems for implementing good values in playful content, such as games and play. Analyzed and related to the areas of playfulness and sensibilization, we wanted to gain sustained knowledge to be applied in the development of a content that aimed to fulfill two essential premises. On the one hand, we wanted to raise awareness of current environmental issues, such as conservation of species and the environment. On the other hand, we wanted it done in a potentially fun way, with the main objective of the present study being the development of a content with these characteristics being2018-01-17T11:13:16Z2018-01-17T11:13:16Z2018-01-17T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesishttp://hdl.handle.net/11110/1363oai:ciencipca.ipca.pt:11110/1363porhttp://hdl.handle.net/11110/1363201817187Souto, Daniel José Pereira doinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-05T12:52:48Zoai:ciencipca.ipca.pt:11110/1363Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:01:44.619306Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Processos de representação para a sensibilização ambiental e cidadania
title Processos de representação para a sensibilização ambiental e cidadania
spellingShingle Processos de representação para a sensibilização ambiental e cidadania
Souto, Daniel José Pereira do
conteúdos didáticos
ludologia
sensibilização ambiental
ilustração
jogo
brincar
title_short Processos de representação para a sensibilização ambiental e cidadania
title_full Processos de representação para a sensibilização ambiental e cidadania
title_fullStr Processos de representação para a sensibilização ambiental e cidadania
title_full_unstemmed Processos de representação para a sensibilização ambiental e cidadania
title_sort Processos de representação para a sensibilização ambiental e cidadania
author Souto, Daniel José Pereira do
author_facet Souto, Daniel José Pereira do
author_role author
dc.contributor.author.fl_str_mv Souto, Daniel José Pereira do
dc.subject.por.fl_str_mv conteúdos didáticos
ludologia
sensibilização ambiental
ilustração
jogo
brincar
topic conteúdos didáticos
ludologia
sensibilização ambiental
ilustração
jogo
brincar
description The study presented aims to analyze how a development process of educational contents can be implemented as a means of raising awareness and understanding how these contents can subsequently be used as means of raising awareness in citizenship projects. In this study we approach the universe of ludic behaviour and how it relates to the construction of the human being as an intrinsically human activity. We analyze how behavioral changes can be promoted through the implementation of contents with social messages and values that we deem to be good. Besides trying to establish a relationship of distinction between terms, which are often confused by the community at large, such as play and game, we try to understand how these actions can affect and benefit children as a social entity. While trying to understand a little of the universe of citizenship and awareness issues in order to establish relationships between this area and the area of playfulness, we have documented and analyzed various methodologies and systems for implementing good values in playful content, such as games and play. Analyzed and related to the areas of playfulness and sensibilization, we wanted to gain sustained knowledge to be applied in the development of a content that aimed to fulfill two essential premises. On the one hand, we wanted to raise awareness of current environmental issues, such as conservation of species and the environment. On the other hand, we wanted it done in a potentially fun way, with the main objective of the present study being the development of a content with these characteristics being
publishDate 2018
dc.date.none.fl_str_mv 2018-01-17T11:13:16Z
2018-01-17T11:13:16Z
2018-01-17T00:00:00Z
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oai:ciencipca.ipca.pt:11110/1363
url http://hdl.handle.net/11110/1363
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dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv http://hdl.handle.net/11110/1363
201817187
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