A Serious game with virtual reality for travel training with Autism Spectrum Disorder

Detalhes bibliográficos
Autor(a) principal: Bernardes, Miguel Rasteiro Simões
Data de Publicação: 2015
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10316/35551
Resumo: Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra
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spelling A Serious game with virtual reality for travel training with Autism Spectrum DisorderAutism Spectrum DisorderSerious GameVirtual RealityVirtual Reality TherapyDissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de CoimbraAutism Spectrum Disorder (ASD) is a neurodevelopmental disorder characterised by impairments in social interaction and repetitive patterns of behaviour which can lead to de cits in adaptive behaviour. This project involves the creation of a serious game that prepares individuals with ASD to use buses as a mean of transportation. The aim is to use the game as a safe environment where the players become familiar with the process of taking a bus. By adding virtual reality support, the feeling of presence in the scene is increased and the experience becomes more realistic, thus increasing its potential as a learning tool. More speci cally, the game consists of placing the player in a three-dimensional city and setting a task which involves taking a bus to reach a speci c destination. This includes activities such as planning a route, waiting for the right bus, choosing a place to sit and deciding when to press the STOP button to leave. In order to measure the player's performance, two di erent methods were used: a score system which focuses on the player's actions, and a biofeedback system based on Electrodermal Activity (EDA), which measures the anxiety level of the player throughout the task. With these systems, it is possible to analyse the impact of practice on both task performance and anxiety reduction. The game was developed using the Unity game engine and used the Oculus Rift as virtual reality headset. Following the development of the application, a validation phase took place in which its rehabilitation potential was evaluated throughout three therapy sessions. The results obtained revealed a major reduction in anxiety experienced when exposed to bus environments, statistically signi cant improvements in the knowledge of the bus process and norms, and a high success rate of their application within the game. In conclusion, the results of this project were useful in understanding how games and virtual reality can help individuals with ASD become more independent, speci cally regarding to the task of taking the bus.2015-07-14info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesishttp://hdl.handle.net/10316/35551http://hdl.handle.net/10316/35551TID:201538008engBernardes, Miguel Rasteiro Simõesinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-05-25T04:32:41ZPortal AgregadorONG
dc.title.none.fl_str_mv A Serious game with virtual reality for travel training with Autism Spectrum Disorder
title A Serious game with virtual reality for travel training with Autism Spectrum Disorder
spellingShingle A Serious game with virtual reality for travel training with Autism Spectrum Disorder
Bernardes, Miguel Rasteiro Simões
Autism Spectrum Disorder
Serious Game
Virtual Reality
Virtual Reality Therapy
title_short A Serious game with virtual reality for travel training with Autism Spectrum Disorder
title_full A Serious game with virtual reality for travel training with Autism Spectrum Disorder
title_fullStr A Serious game with virtual reality for travel training with Autism Spectrum Disorder
title_full_unstemmed A Serious game with virtual reality for travel training with Autism Spectrum Disorder
title_sort A Serious game with virtual reality for travel training with Autism Spectrum Disorder
author Bernardes, Miguel Rasteiro Simões
author_facet Bernardes, Miguel Rasteiro Simões
author_role author
dc.contributor.author.fl_str_mv Bernardes, Miguel Rasteiro Simões
dc.subject.por.fl_str_mv Autism Spectrum Disorder
Serious Game
Virtual Reality
Virtual Reality Therapy
topic Autism Spectrum Disorder
Serious Game
Virtual Reality
Virtual Reality Therapy
description Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra
publishDate 2015
dc.date.none.fl_str_mv 2015-07-14
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10316/35551
http://hdl.handle.net/10316/35551
TID:201538008
url http://hdl.handle.net/10316/35551
identifier_str_mv TID:201538008
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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