Overforged : Design and Development of an Indie Simulation Game

Detalhes bibliográficos
Autor(a) principal: Batista, Eliseu Camilo
Data de Publicação: 2022
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.6/12517
Resumo: Overforged is a simulation game set in a fictional medieval era. The game is heavily inspiredbythetitleOvercookedbydeveloperGhostTownGamesbutinthisgame,instead of cooking, the player must forge. The player plays the role of two blacksmith siblings, with customizable appearances, whoare blackmailed by the king to travel the world. Thisdocumentwillmonitorthedesignprocessofthevariouselementsandmechanics that make up the game, as well as their development. Throughout this process, the main problems encountered will be mentioned, as well as the strategies followed to overcome them. Duringalldevelopment,animationsofferedbyMixamowereused,manuallycreating only those that the tool does not offer. The development process was carried out in the Unity Engine, which is based on the C# programming language. Agamemadeoflocalcooperation mechanics, several levels that can be selected on a world map, and several characters was developed.
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spelling Overforged : Design and Development of an Indie Simulation GameC#Jogo CooperativoJogo IndieSimulaçãoUnity EngineDomínio/Área Científica::Humanidades::Artes::Jogos DigitaisOverforged is a simulation game set in a fictional medieval era. The game is heavily inspiredbythetitleOvercookedbydeveloperGhostTownGamesbutinthisgame,instead of cooking, the player must forge. The player plays the role of two blacksmith siblings, with customizable appearances, whoare blackmailed by the king to travel the world. Thisdocumentwillmonitorthedesignprocessofthevariouselementsandmechanics that make up the game, as well as their development. Throughout this process, the main problems encountered will be mentioned, as well as the strategies followed to overcome them. Duringalldevelopment,animationsofferedbyMixamowereused,manuallycreating only those that the tool does not offer. The development process was carried out in the Unity Engine, which is based on the C# programming language. Agamemadeoflocalcooperation mechanics, several levels that can be selected on a world map, and several characters was developed.Overforged é um jogo de simulação situado numa época medieval fictícia. O jogo é inspirado fortemente no título Overcooked da desenvolvedora Ghost Town Games, porém neste jogo, ao invés de cozinhar o jogador deve forjar. O jogador desempenha o papel de dois irmãos ferreiros, de aparência customizável, que são chantageados pelo rei a viajar o mundo. Neste documento será acompanhado o processo de design dos diversos elementos e mecânicas que compõem o jogo, bem como o desenvolvimento das mesmas. Ao longo deste processo, serão referidos os principais problemas encontrados bem como as estratégias acompanhadas para os ultrapassar. Durante todo o desenvolvimento foram utilizadas animações oferecidas pela Mixamo, criando manualmente apenas as que a ferramenta não oferece. O processo de desenvolvimento foi realizado no Unity Engine, que assenta sobre a linguagem de programação C#. Desenvolveu-se um jogo composto com mecânicas de cooperação local, vários níveis que podem ser selecionados num mapa mundo e diversos personagens.Silva, Frutuoso Gomes Mendes dauBibliorumBatista, Eliseu Camilo2022-12-13T14:42:57Z2022-07-272022-06-172022-07-27T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.6/12517TID:203115759enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:55:44Zoai:ubibliorum.ubi.pt:10400.6/12517Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:52:06.258139Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Overforged : Design and Development of an Indie Simulation Game
title Overforged : Design and Development of an Indie Simulation Game
spellingShingle Overforged : Design and Development of an Indie Simulation Game
Batista, Eliseu Camilo
C#
Jogo Cooperativo
Jogo Indie
Simulação
Unity Engine
Domínio/Área Científica::Humanidades::Artes::Jogos Digitais
title_short Overforged : Design and Development of an Indie Simulation Game
title_full Overforged : Design and Development of an Indie Simulation Game
title_fullStr Overforged : Design and Development of an Indie Simulation Game
title_full_unstemmed Overforged : Design and Development of an Indie Simulation Game
title_sort Overforged : Design and Development of an Indie Simulation Game
author Batista, Eliseu Camilo
author_facet Batista, Eliseu Camilo
author_role author
dc.contributor.none.fl_str_mv Silva, Frutuoso Gomes Mendes da
uBibliorum
dc.contributor.author.fl_str_mv Batista, Eliseu Camilo
dc.subject.por.fl_str_mv C#
Jogo Cooperativo
Jogo Indie
Simulação
Unity Engine
Domínio/Área Científica::Humanidades::Artes::Jogos Digitais
topic C#
Jogo Cooperativo
Jogo Indie
Simulação
Unity Engine
Domínio/Área Científica::Humanidades::Artes::Jogos Digitais
description Overforged is a simulation game set in a fictional medieval era. The game is heavily inspiredbythetitleOvercookedbydeveloperGhostTownGamesbutinthisgame,instead of cooking, the player must forge. The player plays the role of two blacksmith siblings, with customizable appearances, whoare blackmailed by the king to travel the world. Thisdocumentwillmonitorthedesignprocessofthevariouselementsandmechanics that make up the game, as well as their development. Throughout this process, the main problems encountered will be mentioned, as well as the strategies followed to overcome them. Duringalldevelopment,animationsofferedbyMixamowereused,manuallycreating only those that the tool does not offer. The development process was carried out in the Unity Engine, which is based on the C# programming language. Agamemadeoflocalcooperation mechanics, several levels that can be selected on a world map, and several characters was developed.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-13T14:42:57Z
2022-07-27
2022-06-17
2022-07-27T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.6/12517
TID:203115759
url http://hdl.handle.net/10400.6/12517
identifier_str_mv TID:203115759
dc.language.iso.fl_str_mv eng
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