Development of A First-Person Horror Game With High-Fidelity Graphics
Autor(a) principal: | |
---|---|
Data de Publicação: | 2022 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.6/12519 |
Resumo: | Victims of Dead Stories is a psychological single-player horror game in the first-person perspective, with high-fidelity graphics, where the player explores the hallways of a house whileexperiencingsupernaturaloccurrences,andprogressinginthenarrativewhilelooping around the house. The major inspiration for Victims of Dead Stories is P.T. Silent Hills, developed by KojimaProductions, while theplayer is constantly looping around the house. Themainobjectiveofthis project is to design and developagamewithrealistic graphics, reaching an appearance of a AAA game, while maintaining good performance and offering optimization options to the player. This project is also proof of what two students from different areas can achieve, of what indie developers can accomplish with love and dedication to a game. As for the methodology, this document consists of detailing the design of various areas of the game- the narrative, level design, game mechanics, among others- as well as detailing the development of those design areas, by using the Unity Engine and the C# language, to implement and export the game for the PC platform. |
id |
RCAP_f70bc42379060d4481aa8f4b11cffe70 |
---|---|
oai_identifier_str |
oai:ubibliorum.ubi.pt:10400.6/12519 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
Development of A First-Person Horror Game With High-Fidelity GraphicsC#Gráficos RealistasJogo de TerrorPrimeira-PessoaUnity EngineDomínio/Área Científica::Humanidades::Artes::Jogos DigitaisVictims of Dead Stories is a psychological single-player horror game in the first-person perspective, with high-fidelity graphics, where the player explores the hallways of a house whileexperiencingsupernaturaloccurrences,andprogressinginthenarrativewhilelooping around the house. The major inspiration for Victims of Dead Stories is P.T. Silent Hills, developed by KojimaProductions, while theplayer is constantly looping around the house. Themainobjectiveofthis project is to design and developagamewithrealistic graphics, reaching an appearance of a AAA game, while maintaining good performance and offering optimization options to the player. This project is also proof of what two students from different areas can achieve, of what indie developers can accomplish with love and dedication to a game. As for the methodology, this document consists of detailing the design of various areas of the game- the narrative, level design, game mechanics, among others- as well as detailing the development of those design areas, by using the Unity Engine and the C# language, to implement and export the game for the PC platform.Victims of Dead Stories é um jogo de terror psicológico para um jogador na perspectiva da primeira pessoa, com gráficos de alta fidelidade, onde o jogador explora os corredores de uma casa enquanto experiencia ocorrências sobrenaturais, e progride na narrativa enquanto percorre a casa. A principal inspiração para Victims of Dead Stories é P.T. Silent Hills, desenvolvido pela Kojima Productions, onde o jogador está constantemente a experienciar loops dos corredores. O principal objectivo deste projecto é conceber e desenvolver um jogo com gráficos realistas, alcançando a aparência de um jogo AAA, mantendo ao mesmo tempo um bom desempenho e oferecendo opções de optimização ao jogador. Este projecto é também uma prova do que dois estudantes de áreas diferentes podem alcançar, do que os criadores independentes podem realizar com amor e dedicação a um jogo. Quanto à metodologia, este documento consiste em detalhar o design de várias áreas do jogo- a narrativa, o level design, as mecânicas do jogo, entre outras- assim como em detalhar o desenvolvimento dessas áreas de design, utilizando o motor de jogo Unity e a linguagem de programação C#, para implementar e exportar o jogo para a plataforma PC.Silva, Frutuoso Gomes Mendes dauBibliorumTinoco, João Pedro Costa2022-12-13T14:42:58Z2022-07-282022-06-292022-07-28T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.6/12519TID:203115783enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:55:44Zoai:ubibliorum.ubi.pt:10400.6/12519Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:52:06.352265Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Development of A First-Person Horror Game With High-Fidelity Graphics |
title |
Development of A First-Person Horror Game With High-Fidelity Graphics |
spellingShingle |
Development of A First-Person Horror Game With High-Fidelity Graphics Tinoco, João Pedro Costa C# Gráficos Realistas Jogo de Terror Primeira-Pessoa Unity Engine Domínio/Área Científica::Humanidades::Artes::Jogos Digitais |
title_short |
Development of A First-Person Horror Game With High-Fidelity Graphics |
title_full |
Development of A First-Person Horror Game With High-Fidelity Graphics |
title_fullStr |
Development of A First-Person Horror Game With High-Fidelity Graphics |
title_full_unstemmed |
Development of A First-Person Horror Game With High-Fidelity Graphics |
title_sort |
Development of A First-Person Horror Game With High-Fidelity Graphics |
author |
Tinoco, João Pedro Costa |
author_facet |
Tinoco, João Pedro Costa |
author_role |
author |
dc.contributor.none.fl_str_mv |
Silva, Frutuoso Gomes Mendes da uBibliorum |
dc.contributor.author.fl_str_mv |
Tinoco, João Pedro Costa |
dc.subject.por.fl_str_mv |
C# Gráficos Realistas Jogo de Terror Primeira-Pessoa Unity Engine Domínio/Área Científica::Humanidades::Artes::Jogos Digitais |
topic |
C# Gráficos Realistas Jogo de Terror Primeira-Pessoa Unity Engine Domínio/Área Científica::Humanidades::Artes::Jogos Digitais |
description |
Victims of Dead Stories is a psychological single-player horror game in the first-person perspective, with high-fidelity graphics, where the player explores the hallways of a house whileexperiencingsupernaturaloccurrences,andprogressinginthenarrativewhilelooping around the house. The major inspiration for Victims of Dead Stories is P.T. Silent Hills, developed by KojimaProductions, while theplayer is constantly looping around the house. Themainobjectiveofthis project is to design and developagamewithrealistic graphics, reaching an appearance of a AAA game, while maintaining good performance and offering optimization options to the player. This project is also proof of what two students from different areas can achieve, of what indie developers can accomplish with love and dedication to a game. As for the methodology, this document consists of detailing the design of various areas of the game- the narrative, level design, game mechanics, among others- as well as detailing the development of those design areas, by using the Unity Engine and the C# language, to implement and export the game for the PC platform. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-12-13T14:42:58Z 2022-07-28 2022-06-29 2022-07-28T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.6/12519 TID:203115783 |
url |
http://hdl.handle.net/10400.6/12519 |
identifier_str_mv |
TID:203115783 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799136409432358912 |