Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Revista Brasileira de Ensino de Física (Online) |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1806-11172021000100728 |
Resumo: | Digital games and remote laboratories are currently technologies to support learning. Different strategies to integrate them have been proposed to improve students’ experience and learning during class activities. In this work, we designed, implemented, and evaluated a digital game that provides real-time visualization and manipulation of a remote experiment. The game so-called Fotovolt was applied to teenagers during a class activity about the photovoltaic effect. Facilitated use of the remote experiment, motivation to learn, collaborative work, and concepts recalling were the observed benefits of the proposed integration. However, to obtain effective integrated games with real-time visualization of remote experiments, planned and exclusive access to the remote experiments should be considered. The results show that the students approved the game usability, as well as had their perception of learning increased. |
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Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and EvaluationRemote experimentdigital-game based learningvalidationphotovoltaic effectDigital games and remote laboratories are currently technologies to support learning. Different strategies to integrate them have been proposed to improve students’ experience and learning during class activities. In this work, we designed, implemented, and evaluated a digital game that provides real-time visualization and manipulation of a remote experiment. The game so-called Fotovolt was applied to teenagers during a class activity about the photovoltaic effect. Facilitated use of the remote experiment, motivation to learn, collaborative work, and concepts recalling were the observed benefits of the proposed integration. However, to obtain effective integrated games with real-time visualization of remote experiments, planned and exclusive access to the remote experiments should be considered. The results show that the students approved the game usability, as well as had their perception of learning increased.Sociedade Brasileira de Física2021-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S1806-11172021000100728Revista Brasileira de Ensino de Física v.43 2021reponame:Revista Brasileira de Ensino de Física (Online)instname:Sociedade Brasileira de Física (SBF)instacron:SBF10.1590/1806-9126-rbef-2021-0202info:eu-repo/semantics/openAccessTulha,Carinna NunesCarvalho,Marco Antonio G. deColuci,Vitor R.eng2021-09-01T00:00:00Zoai:scielo:S1806-11172021000100728Revistahttp://www.sbfisica.org.br/rbef/https://old.scielo.br/oai/scielo-oai.php||marcio@sbfisica.org.br1806-91261806-1117opendoar:2021-09-01T00:00Revista Brasileira de Ensino de Física (Online) - Sociedade Brasileira de Física (SBF)false |
dc.title.none.fl_str_mv |
Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation |
title |
Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation |
spellingShingle |
Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation Tulha,Carinna Nunes Remote experiment digital-game based learning validation photovoltaic effect |
title_short |
Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation |
title_full |
Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation |
title_fullStr |
Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation |
title_full_unstemmed |
Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation |
title_sort |
Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation |
author |
Tulha,Carinna Nunes |
author_facet |
Tulha,Carinna Nunes Carvalho,Marco Antonio G. de Coluci,Vitor R. |
author_role |
author |
author2 |
Carvalho,Marco Antonio G. de Coluci,Vitor R. |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Tulha,Carinna Nunes Carvalho,Marco Antonio G. de Coluci,Vitor R. |
dc.subject.por.fl_str_mv |
Remote experiment digital-game based learning validation photovoltaic effect |
topic |
Remote experiment digital-game based learning validation photovoltaic effect |
description |
Digital games and remote laboratories are currently technologies to support learning. Different strategies to integrate them have been proposed to improve students’ experience and learning during class activities. In this work, we designed, implemented, and evaluated a digital game that provides real-time visualization and manipulation of a remote experiment. The game so-called Fotovolt was applied to teenagers during a class activity about the photovoltaic effect. Facilitated use of the remote experiment, motivation to learn, collaborative work, and concepts recalling were the observed benefits of the proposed integration. However, to obtain effective integrated games with real-time visualization of remote experiments, planned and exclusive access to the remote experiments should be considered. The results show that the students approved the game usability, as well as had their perception of learning increased. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-01-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1806-11172021000100728 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1806-11172021000100728 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1590/1806-9126-rbef-2021-0202 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Sociedade Brasileira de Física |
publisher.none.fl_str_mv |
Sociedade Brasileira de Física |
dc.source.none.fl_str_mv |
Revista Brasileira de Ensino de Física v.43 2021 reponame:Revista Brasileira de Ensino de Física (Online) instname:Sociedade Brasileira de Física (SBF) instacron:SBF |
instname_str |
Sociedade Brasileira de Física (SBF) |
instacron_str |
SBF |
institution |
SBF |
reponame_str |
Revista Brasileira de Ensino de Física (Online) |
collection |
Revista Brasileira de Ensino de Física (Online) |
repository.name.fl_str_mv |
Revista Brasileira de Ensino de Física (Online) - Sociedade Brasileira de Física (SBF) |
repository.mail.fl_str_mv |
||marcio@sbfisica.org.br |
_version_ |
1752122425609289728 |