Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation

Detalhes bibliográficos
Autor(a) principal: Tulha,Carinna Nunes
Data de Publicação: 2021
Outros Autores: Carvalho,Marco Antonio G. de, Coluci,Vitor R.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Revista Brasileira de Ensino de Física (Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1806-11172021000100728
Resumo: Digital games and remote laboratories are currently technologies to support learning. Different strategies to integrate them have been proposed to improve students’ experience and learning during class activities. In this work, we designed, implemented, and evaluated a digital game that provides real-time visualization and manipulation of a remote experiment. The game so-called Fotovolt was applied to teenagers during a class activity about the photovoltaic effect. Facilitated use of the remote experiment, motivation to learn, collaborative work, and concepts recalling were the observed benefits of the proposed integration. However, to obtain effective integrated games with real-time visualization of remote experiments, planned and exclusive access to the remote experiments should be considered. The results show that the students approved the game usability, as well as had their perception of learning increased.
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spelling Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and EvaluationRemote experimentdigital-game based learningvalidationphotovoltaic effectDigital games and remote laboratories are currently technologies to support learning. Different strategies to integrate them have been proposed to improve students’ experience and learning during class activities. In this work, we designed, implemented, and evaluated a digital game that provides real-time visualization and manipulation of a remote experiment. The game so-called Fotovolt was applied to teenagers during a class activity about the photovoltaic effect. Facilitated use of the remote experiment, motivation to learn, collaborative work, and concepts recalling were the observed benefits of the proposed integration. However, to obtain effective integrated games with real-time visualization of remote experiments, planned and exclusive access to the remote experiments should be considered. The results show that the students approved the game usability, as well as had their perception of learning increased.Sociedade Brasileira de Física2021-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S1806-11172021000100728Revista Brasileira de Ensino de Física v.43 2021reponame:Revista Brasileira de Ensino de Física (Online)instname:Sociedade Brasileira de Física (SBF)instacron:SBF10.1590/1806-9126-rbef-2021-0202info:eu-repo/semantics/openAccessTulha,Carinna NunesCarvalho,Marco Antonio G. deColuci,Vitor R.eng2021-09-01T00:00:00Zoai:scielo:S1806-11172021000100728Revistahttp://www.sbfisica.org.br/rbef/https://old.scielo.br/oai/scielo-oai.php||marcio@sbfisica.org.br1806-91261806-1117opendoar:2021-09-01T00:00Revista Brasileira de Ensino de Física (Online) - Sociedade Brasileira de Física (SBF)false
dc.title.none.fl_str_mv Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation
title Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation
spellingShingle Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation
Tulha,Carinna Nunes
Remote experiment
digital-game based learning
validation
photovoltaic effect
title_short Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation
title_full Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation
title_fullStr Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation
title_full_unstemmed Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation
title_sort Integration of digital games and remote laboratories with real-time visualization: Conception, Implementation and Evaluation
author Tulha,Carinna Nunes
author_facet Tulha,Carinna Nunes
Carvalho,Marco Antonio G. de
Coluci,Vitor R.
author_role author
author2 Carvalho,Marco Antonio G. de
Coluci,Vitor R.
author2_role author
author
dc.contributor.author.fl_str_mv Tulha,Carinna Nunes
Carvalho,Marco Antonio G. de
Coluci,Vitor R.
dc.subject.por.fl_str_mv Remote experiment
digital-game based learning
validation
photovoltaic effect
topic Remote experiment
digital-game based learning
validation
photovoltaic effect
description Digital games and remote laboratories are currently technologies to support learning. Different strategies to integrate them have been proposed to improve students’ experience and learning during class activities. In this work, we designed, implemented, and evaluated a digital game that provides real-time visualization and manipulation of a remote experiment. The game so-called Fotovolt was applied to teenagers during a class activity about the photovoltaic effect. Facilitated use of the remote experiment, motivation to learn, collaborative work, and concepts recalling were the observed benefits of the proposed integration. However, to obtain effective integrated games with real-time visualization of remote experiments, planned and exclusive access to the remote experiments should be considered. The results show that the students approved the game usability, as well as had their perception of learning increased.
publishDate 2021
dc.date.none.fl_str_mv 2021-01-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1806-11172021000100728
url http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1806-11172021000100728
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/1806-9126-rbef-2021-0202
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Sociedade Brasileira de Física
publisher.none.fl_str_mv Sociedade Brasileira de Física
dc.source.none.fl_str_mv Revista Brasileira de Ensino de Física v.43 2021
reponame:Revista Brasileira de Ensino de Física (Online)
instname:Sociedade Brasileira de Física (SBF)
instacron:SBF
instname_str Sociedade Brasileira de Física (SBF)
instacron_str SBF
institution SBF
reponame_str Revista Brasileira de Ensino de Física (Online)
collection Revista Brasileira de Ensino de Física (Online)
repository.name.fl_str_mv Revista Brasileira de Ensino de Física (Online) - Sociedade Brasileira de Física (SBF)
repository.mail.fl_str_mv ||marcio@sbfisica.org.br
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