DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN

Detalhes bibliográficos
Autor(a) principal: Ramos, Daniela
Data de Publicação: 2022
Outros Autores: Vieira, Rui Marques
Tipo de documento: preprint
Idioma: eng
Título da fonte: SciELO Preprints
Texto Completo: https://preprints.scielo.org/index.php/scielo/preprint/view/5188
Resumo: This work addresses the attention skill and intense interaction with digital technologies for accessing information and communication in childhood. The objective is to analyze whether the interaction with digital technologies and games in childhood interferes with the performance of different types of attention. Ex post facto research was carried out with 169 children from a Brazilian and two Portuguese schools, collecting data through the application of a questionnaire with parents or guardians and application of a battery of psychological tests that measured the performance of focused attention, split and alternated. The results indicated that the smartphone is the most used device, interaction with digital games and access to videos are the most frequent activities. There was no association between access time to digital technologies and games and the performance of the different types of attention measured. However, Portuguese children had a significantly higher attention performance than Brazilian children. It is noteworthy that knowing the different factors that influence this relationship can offer subsidies to the organization of curricula and public education policies, as well as prevent learning difficulties and ensure the quality of life and health of children and future adults.
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spelling DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDRENTECNOLOGÍAS DIGITALES Y EL DESEMPEÑO DE LA ATENCIÓN: UN ESTUDIO CON NIÑOS BRASILEÑOS Y PORTUGUESESTECNOLOGIAS DIGITAIS E O DESEMPENHO DA ATENÇÃO: UM ESTUDO COM CRIANÇAS BRASILEIRAS E PORTUGUESAScogniçãotecnologias digitaisjogos digitaisaprendizagemcognitiondigital technologiesdigital gameslearningcognicióntecnologías digitalesjuegos digitalesaprendizajeThis work addresses the attention skill and intense interaction with digital technologies for accessing information and communication in childhood. The objective is to analyze whether the interaction with digital technologies and games in childhood interferes with the performance of different types of attention. Ex post facto research was carried out with 169 children from a Brazilian and two Portuguese schools, collecting data through the application of a questionnaire with parents or guardians and application of a battery of psychological tests that measured the performance of focused attention, split and alternated. The results indicated that the smartphone is the most used device, interaction with digital games and access to videos are the most frequent activities. There was no association between access time to digital technologies and games and the performance of the different types of attention measured. However, Portuguese children had a significantly higher attention performance than Brazilian children. It is noteworthy that knowing the different factors that influence this relationship can offer subsidies to the organization of curricula and public education policies, as well as prevent learning difficulties and ensure the quality of life and health of children and future adults.Este trabajo aborda la capacidad de atención y la interacción intensa con las tecnologías digitales para acceder a la información y la comunicación en la infancia. El objetivo es analizar si la interacción con tecnologías y juegos digitales en la infancia interfiere en el desempeño de diferentes tipos de atención. Se realizó una encuesta ex post facto con 169 niños de una escuela brasileña y dos portuguesas, recolectando datos a través de la aplicación de un cuestionario con los padres o tutores y la aplicación de una batería de pruebas psicológicas que midieron el desempeño de la atención concentrada, dividida y alternado Los resultados indicaron que el teléfono inteligente es el dispositivo más utilizado, la interacción con juegos digitales y el acceso a videos son las actividades más frecuentes. No se observó asociación entre el tiempo de acceso a tecnologías digitales y juegos y el desempeño de los diferentes tipos de atención medidos. Sin embargo, los niños portugueses tuvieron un rendimiento de atención significativamente mayor que los niños brasileños. Se destaca que conocer los diferentes factores que influyen en esta relación puede ofrecer subsidios a la organización de los currículos y políticas públicas de educación, así como prevenir dificultades de aprendizaje y asegurar la calidad de vida y salud de los niños y futuros adultos.Este trabalho aborda a capacidade de atenção e a intensa interação com as tecnologias digitais de acesso à informação e a comunicação na infância. O objetivo é analisar se a interação com as tecnologias e jogos digitais na infância interfere sobre o desempenho dos diferentes tipos de atenção. Realizou-se uma pesquisa ex post facto com 169 crianças de uma escola brasileira e de duas portuguesas, coletando dados por meio da aplicação de um questionário junto aos pais ou responsáveis e aplicação de uma bateria de testes psicológicos que mensuraram o desempenho da atenção concentrada, dividida e alternada. Os resultados indicaram que o smartphone é o dispositivo mais utilizado, a interação com jogos digitais e o acesso a vídeos são as atividades mais frequentes. Não se observou associação entre o tempo de acesso as tecnologias e jogos digitais e o desempenho dos diferentes tipos de atenção mensurados. Entretanto, as crianças portuguesas tiveram um desempenho da atenção signitivamente superior ao das crianças brasileiras. Ressalta-se que conhecer os diferentes fatores que influenciam sobre essa relação podem oferecer subsídios à organização dos currículos e políticas públicas de educação, bem como prevenir dificuldade de aprendizagem e zelar pela qualidade de vida e saúde das crianças e futuros adultos.SciELO PreprintsSciELO PreprintsSciELO Preprints2022-12-12info:eu-repo/semantics/preprintinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://preprints.scielo.org/index.php/scielo/preprint/view/518810.1590/SciELOPreprints.5188enghttps://preprints.scielo.org/index.php/scielo/article/view/5188/10130Copyright (c) 2022 Daniela Ramos, Rui Marques Vieirahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRamos, DanielaVieira, Rui Marquesreponame:SciELO Preprintsinstname:SciELOinstacron:SCI2022-12-07T21:06:01Zoai:ops.preprints.scielo.org:preprint/5188Servidor de preprintshttps://preprints.scielo.org/index.php/scieloONGhttps://preprints.scielo.org/index.php/scielo/oaiscielo.submission@scielo.orgopendoar:2022-12-07T21:06:01SciELO Preprints - SciELOfalse
dc.title.none.fl_str_mv DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN
TECNOLOGÍAS DIGITALES Y EL DESEMPEÑO DE LA ATENCIÓN: UN ESTUDIO CON NIÑOS BRASILEÑOS Y PORTUGUESES
TECNOLOGIAS DIGITAIS E O DESEMPENHO DA ATENÇÃO: UM ESTUDO COM CRIANÇAS BRASILEIRAS E PORTUGUESAS
title DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN
spellingShingle DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN
Ramos, Daniela
cognição
tecnologias digitais
jogos digitais
aprendizagem
cognition
digital technologies
digital games
learning
cognición
tecnologías digitales
juegos digitales
aprendizaje
title_short DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN
title_full DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN
title_fullStr DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN
title_full_unstemmed DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN
title_sort DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN
author Ramos, Daniela
author_facet Ramos, Daniela
Vieira, Rui Marques
author_role author
author2 Vieira, Rui Marques
author2_role author
dc.contributor.author.fl_str_mv Ramos, Daniela
Vieira, Rui Marques
dc.subject.por.fl_str_mv cognição
tecnologias digitais
jogos digitais
aprendizagem
cognition
digital technologies
digital games
learning
cognición
tecnologías digitales
juegos digitales
aprendizaje
topic cognição
tecnologias digitais
jogos digitais
aprendizagem
cognition
digital technologies
digital games
learning
cognición
tecnologías digitales
juegos digitales
aprendizaje
description This work addresses the attention skill and intense interaction with digital technologies for accessing information and communication in childhood. The objective is to analyze whether the interaction with digital technologies and games in childhood interferes with the performance of different types of attention. Ex post facto research was carried out with 169 children from a Brazilian and two Portuguese schools, collecting data through the application of a questionnaire with parents or guardians and application of a battery of psychological tests that measured the performance of focused attention, split and alternated. The results indicated that the smartphone is the most used device, interaction with digital games and access to videos are the most frequent activities. There was no association between access time to digital technologies and games and the performance of the different types of attention measured. However, Portuguese children had a significantly higher attention performance than Brazilian children. It is noteworthy that knowing the different factors that influence this relationship can offer subsidies to the organization of curricula and public education policies, as well as prevent learning difficulties and ensure the quality of life and health of children and future adults.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-12
dc.type.driver.fl_str_mv info:eu-repo/semantics/preprint
info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv https://preprints.scielo.org/index.php/scielo/preprint/view/5188
10.1590/SciELOPreprints.5188
url https://preprints.scielo.org/index.php/scielo/preprint/view/5188
identifier_str_mv 10.1590/SciELOPreprints.5188
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://preprints.scielo.org/index.php/scielo/article/view/5188/10130
dc.rights.driver.fl_str_mv Copyright (c) 2022 Daniela Ramos, Rui Marques Vieira
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Daniela Ramos, Rui Marques Vieira
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv SciELO Preprints
SciELO Preprints
SciELO Preprints
publisher.none.fl_str_mv SciELO Preprints
SciELO Preprints
SciELO Preprints
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instname:SciELO
instacron:SCI
instname_str SciELO
instacron_str SCI
institution SCI
reponame_str SciELO Preprints
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