DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN
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Data de Publicação: | 2022 |
Outros Autores: | |
Tipo de documento: | preprint |
Idioma: | eng |
Título da fonte: | SciELO Preprints |
Texto Completo: | https://preprints.scielo.org/index.php/scielo/preprint/view/5188 |
Resumo: | This work addresses the attention skill and intense interaction with digital technologies for accessing information and communication in childhood. The objective is to analyze whether the interaction with digital technologies and games in childhood interferes with the performance of different types of attention. Ex post facto research was carried out with 169 children from a Brazilian and two Portuguese schools, collecting data through the application of a questionnaire with parents or guardians and application of a battery of psychological tests that measured the performance of focused attention, split and alternated. The results indicated that the smartphone is the most used device, interaction with digital games and access to videos are the most frequent activities. There was no association between access time to digital technologies and games and the performance of the different types of attention measured. However, Portuguese children had a significantly higher attention performance than Brazilian children. It is noteworthy that knowing the different factors that influence this relationship can offer subsidies to the organization of curricula and public education policies, as well as prevent learning difficulties and ensure the quality of life and health of children and future adults. |
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DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDRENTECNOLOGÍAS DIGITALES Y EL DESEMPEÑO DE LA ATENCIÓN: UN ESTUDIO CON NIÑOS BRASILEÑOS Y PORTUGUESESTECNOLOGIAS DIGITAIS E O DESEMPENHO DA ATENÇÃO: UM ESTUDO COM CRIANÇAS BRASILEIRAS E PORTUGUESAScogniçãotecnologias digitaisjogos digitaisaprendizagemcognitiondigital technologiesdigital gameslearningcognicióntecnologías digitalesjuegos digitalesaprendizajeThis work addresses the attention skill and intense interaction with digital technologies for accessing information and communication in childhood. The objective is to analyze whether the interaction with digital technologies and games in childhood interferes with the performance of different types of attention. Ex post facto research was carried out with 169 children from a Brazilian and two Portuguese schools, collecting data through the application of a questionnaire with parents or guardians and application of a battery of psychological tests that measured the performance of focused attention, split and alternated. The results indicated that the smartphone is the most used device, interaction with digital games and access to videos are the most frequent activities. There was no association between access time to digital technologies and games and the performance of the different types of attention measured. However, Portuguese children had a significantly higher attention performance than Brazilian children. It is noteworthy that knowing the different factors that influence this relationship can offer subsidies to the organization of curricula and public education policies, as well as prevent learning difficulties and ensure the quality of life and health of children and future adults.Este trabajo aborda la capacidad de atención y la interacción intensa con las tecnologías digitales para acceder a la información y la comunicación en la infancia. El objetivo es analizar si la interacción con tecnologías y juegos digitales en la infancia interfiere en el desempeño de diferentes tipos de atención. Se realizó una encuesta ex post facto con 169 niños de una escuela brasileña y dos portuguesas, recolectando datos a través de la aplicación de un cuestionario con los padres o tutores y la aplicación de una batería de pruebas psicológicas que midieron el desempeño de la atención concentrada, dividida y alternado Los resultados indicaron que el teléfono inteligente es el dispositivo más utilizado, la interacción con juegos digitales y el acceso a videos son las actividades más frecuentes. No se observó asociación entre el tiempo de acceso a tecnologías digitales y juegos y el desempeño de los diferentes tipos de atención medidos. Sin embargo, los niños portugueses tuvieron un rendimiento de atención significativamente mayor que los niños brasileños. Se destaca que conocer los diferentes factores que influyen en esta relación puede ofrecer subsidios a la organización de los currículos y políticas públicas de educación, así como prevenir dificultades de aprendizaje y asegurar la calidad de vida y salud de los niños y futuros adultos.Este trabalho aborda a capacidade de atenção e a intensa interação com as tecnologias digitais de acesso à informação e a comunicação na infância. O objetivo é analisar se a interação com as tecnologias e jogos digitais na infância interfere sobre o desempenho dos diferentes tipos de atenção. Realizou-se uma pesquisa ex post facto com 169 crianças de uma escola brasileira e de duas portuguesas, coletando dados por meio da aplicação de um questionário junto aos pais ou responsáveis e aplicação de uma bateria de testes psicológicos que mensuraram o desempenho da atenção concentrada, dividida e alternada. Os resultados indicaram que o smartphone é o dispositivo mais utilizado, a interação com jogos digitais e o acesso a vídeos são as atividades mais frequentes. Não se observou associação entre o tempo de acesso as tecnologias e jogos digitais e o desempenho dos diferentes tipos de atenção mensurados. Entretanto, as crianças portuguesas tiveram um desempenho da atenção signitivamente superior ao das crianças brasileiras. Ressalta-se que conhecer os diferentes fatores que influenciam sobre essa relação podem oferecer subsídios à organização dos currículos e políticas públicas de educação, bem como prevenir dificuldade de aprendizagem e zelar pela qualidade de vida e saúde das crianças e futuros adultos.SciELO PreprintsSciELO PreprintsSciELO Preprints2022-12-12info:eu-repo/semantics/preprintinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://preprints.scielo.org/index.php/scielo/preprint/view/518810.1590/SciELOPreprints.5188enghttps://preprints.scielo.org/index.php/scielo/article/view/5188/10130Copyright (c) 2022 Daniela Ramos, Rui Marques Vieirahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRamos, DanielaVieira, Rui Marquesreponame:SciELO Preprintsinstname:SciELOinstacron:SCI2022-12-07T21:06:01Zoai:ops.preprints.scielo.org:preprint/5188Servidor de preprintshttps://preprints.scielo.org/index.php/scieloONGhttps://preprints.scielo.org/index.php/scielo/oaiscielo.submission@scielo.orgopendoar:2022-12-07T21:06:01SciELO Preprints - SciELOfalse |
dc.title.none.fl_str_mv |
DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN TECNOLOGÍAS DIGITALES Y EL DESEMPEÑO DE LA ATENCIÓN: UN ESTUDIO CON NIÑOS BRASILEÑOS Y PORTUGUESES TECNOLOGIAS DIGITAIS E O DESEMPENHO DA ATENÇÃO: UM ESTUDO COM CRIANÇAS BRASILEIRAS E PORTUGUESAS |
title |
DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN |
spellingShingle |
DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN Ramos, Daniela cognição tecnologias digitais jogos digitais aprendizagem cognition digital technologies digital games learning cognición tecnologías digitales juegos digitales aprendizaje |
title_short |
DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN |
title_full |
DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN |
title_fullStr |
DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN |
title_full_unstemmed |
DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN |
title_sort |
DIGITAL TECHNOLOGIES AND ATTENTION PERFORMANCE: A STUDY WITH BRAZILIAN AND PORTUGUESE CHILDREN |
author |
Ramos, Daniela |
author_facet |
Ramos, Daniela Vieira, Rui Marques |
author_role |
author |
author2 |
Vieira, Rui Marques |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Ramos, Daniela Vieira, Rui Marques |
dc.subject.por.fl_str_mv |
cognição tecnologias digitais jogos digitais aprendizagem cognition digital technologies digital games learning cognición tecnologías digitales juegos digitales aprendizaje |
topic |
cognição tecnologias digitais jogos digitais aprendizagem cognition digital technologies digital games learning cognición tecnologías digitales juegos digitales aprendizaje |
description |
This work addresses the attention skill and intense interaction with digital technologies for accessing information and communication in childhood. The objective is to analyze whether the interaction with digital technologies and games in childhood interferes with the performance of different types of attention. Ex post facto research was carried out with 169 children from a Brazilian and two Portuguese schools, collecting data through the application of a questionnaire with parents or guardians and application of a battery of psychological tests that measured the performance of focused attention, split and alternated. The results indicated that the smartphone is the most used device, interaction with digital games and access to videos are the most frequent activities. There was no association between access time to digital technologies and games and the performance of the different types of attention measured. However, Portuguese children had a significantly higher attention performance than Brazilian children. It is noteworthy that knowing the different factors that influence this relationship can offer subsidies to the organization of curricula and public education policies, as well as prevent learning difficulties and ensure the quality of life and health of children and future adults. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-12-12 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/preprint info:eu-repo/semantics/publishedVersion |
format |
preprint |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://preprints.scielo.org/index.php/scielo/preprint/view/5188 10.1590/SciELOPreprints.5188 |
url |
https://preprints.scielo.org/index.php/scielo/preprint/view/5188 |
identifier_str_mv |
10.1590/SciELOPreprints.5188 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://preprints.scielo.org/index.php/scielo/article/view/5188/10130 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Daniela Ramos, Rui Marques Vieira https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Daniela Ramos, Rui Marques Vieira https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
SciELO Preprints SciELO Preprints SciELO Preprints |
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SciELO Preprints SciELO Preprints SciELO Preprints |
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SciELO Preprints |
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