Educational digital game in the universe of children's reading and writing:

Detalhes bibliográficos
Autor(a) principal: Silva, Rosângela Maria de Oliveira
Data de Publicação: 2022
Outros Autores: Andrade, Alexandra Nascimento de, Negrão, Felipe da Costa
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Labor
Texto Completo: http://www.periodicos.ufc.br/labor/article/view/72058
Resumo: Educational digital games can benefit the pedagogical action and provide subsidies for the reading and writing process. Thus, this article aims to investigate the contributions of the educational application "Spelling" in the reading and writing process of children in the 5th grade of elementary school in a public school in the city of Manaus - AM. The research had a qualitative approach, carried out through a pedagogical intervention, with students who had difficulties in reading and writing. The result obtained, with the digital game “Soletrando”, was that it can facilitate the interest of students and improve the results in the reading and writing process in a playful and fun way. Therefore, it is clear the importance of the teacher to mediate the insertion of software in the teaching and learning process, through dynamic didactics in the classroom and in other educational environments. The need for investment in continuing education for teachers, implementation of digital technologies and connectivity to all schools in Brazil is evident, which is still a utopia, especially in the periphery of the Amazonian capital and in the interior of the state.
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spelling Educational digital game in the universe of children's reading and writing: Juego educativo digital en el universo de la lectura y escritura infantil: Jogo digital educativo no universo da leitura e escrita de crianças: Digital gamesDigital TechnologiesReadingwritingJuegos digitalesTecnologías digitalesLeyendoescribiendoJogos digitaisTecnologias DigitaisLeituraEscritaEducaçãoTecnologias DigitaisEducational digital games can benefit the pedagogical action and provide subsidies for the reading and writing process. Thus, this article aims to investigate the contributions of the educational application "Spelling" in the reading and writing process of children in the 5th grade of elementary school in a public school in the city of Manaus - AM. The research had a qualitative approach, carried out through a pedagogical intervention, with students who had difficulties in reading and writing. The result obtained, with the digital game “Soletrando”, was that it can facilitate the interest of students and improve the results in the reading and writing process in a playful and fun way. Therefore, it is clear the importance of the teacher to mediate the insertion of software in the teaching and learning process, through dynamic didactics in the classroom and in other educational environments. The need for investment in continuing education for teachers, implementation of digital technologies and connectivity to all schools in Brazil is evident, which is still a utopia, especially in the periphery of the Amazonian capital and in the interior of the state.Los juegos digitales educativos pueden beneficiar la acción pedagógica y proporcionar subvenciones para el proceso de lectura y escritura. Así, este artículo tiene como objetivo investigar los aportes de la aplicación educativa "Soletrando" en el proceso de lectura y escritura de niños de 5º de primaria de un colegio público de la ciudad de Manaus - AM. La investigación tuvo un enfoque cualitativo, realizado a través de una intervención pedagógica, con estudiantes que presentaban dificultades en lectura y escritura. El resultado obtenido, con el juego digital “Soletrando”, fue que puede facilitar el interés de los estudiantes y mejorar los resultados en el proceso de lectura y escritura de una forma lúdica y divertida. Por tanto, queda clara la importancia del docente para mediar en la inserción del software en el proceso de enseñanza y aprendizaje, a través de una didáctica dinámica en el aula y en otros entornos educativos. Es evidente la necesidad de inversión en educación continua para docentes, implementación de tecnologías digitales y conectividad a todas las escuelas de Brasil, lo que sigue siendo una utopía, especialmente en la periferia de la capital amazónica y en el interior del estado.  Os jogos digitais educativos podem beneficiar a ação pedagógica e propiciar subsídios para o processo de leitura e escrita. Sendo assim, este artigo tem como objetivo investigar as contribuições do aplicativo educacional “Soletrando” no processo de leitura e escrita de crianças do 5.º ano do Ensino Fundamental de uma escola pública da cidade de Manaus – AM. A pesquisa teve uma abordagem qualitativa, realizada por meio de uma intervenção pedagógica, com alunos que apresentavam dificuldade na leitura e escrita. O resultado obtido, com o jogo digital “Soletrando”, foi que ele pode facilitar o interesse dos discentes e melhorar os resultados no processo de leitura e escrita de maneira lúdica e divertida. Diante disso, percebe-se a importância do professor para mediar a inserção dos softwares no processo de ensino e aprendizagem, através de uma didática dinâmica em sala de aula e em outros ambientes educacionais. Evidencia-se a necessidade de investimento em formação contínua para docentes, implantação de tecnologias digitais e conectividade para todas as escolas do Brasil, o que ainda é utopia, principalmente na periferia da capital amazonense e nos interiores do estado.Programa de Pós-Graduação em Educação da UFC2022-07-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://www.periodicos.ufc.br/labor/article/view/7205810.29148/labor.v1i27.72058Revista Labor; v. 1 n. 27 (2022): Revista Labor; 384-3981983-5000reponame:Revista Laborinstname:Universidade Federal do Ceará (UFC)instacron:UFCporhttp://www.periodicos.ufc.br/labor/article/view/72058/226353Copyright (c) 2022 Revista Laborhttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessSilva, Rosângela Maria de Oliveira Andrade, Alexandra Nascimento deNegrão, Felipe da Costa 2022-08-29T17:54:06Zoai:periodicos.ufc:article/72058Revistahttp://www.revistalabor.ufc.br/PUBhttp://www.periodicos.ufc.br/index.php/Labor/oai||eneas_arrais@hotmail.com||revista_labor@yahoo.com.br1983-50001983-5000opendoar:2022-08-29T17:54:06Revista Labor - Universidade Federal do Ceará (UFC)false
dc.title.none.fl_str_mv Educational digital game in the universe of children's reading and writing:
Juego educativo digital en el universo de la lectura y escritura infantil:
Jogo digital educativo no universo da leitura e escrita de crianças:
title Educational digital game in the universe of children's reading and writing:
spellingShingle Educational digital game in the universe of children's reading and writing:
Silva, Rosângela Maria de Oliveira
Digital games
Digital Technologies
Reading
writing
Juegos digitales
Tecnologías digitales
Leyendo
escribiendo
Jogos digitais
Tecnologias Digitais
Leitura
Escrita
Educação
Tecnologias Digitais
title_short Educational digital game in the universe of children's reading and writing:
title_full Educational digital game in the universe of children's reading and writing:
title_fullStr Educational digital game in the universe of children's reading and writing:
title_full_unstemmed Educational digital game in the universe of children's reading and writing:
title_sort Educational digital game in the universe of children's reading and writing:
author Silva, Rosângela Maria de Oliveira
author_facet Silva, Rosângela Maria de Oliveira
Andrade, Alexandra Nascimento de
Negrão, Felipe da Costa
author_role author
author2 Andrade, Alexandra Nascimento de
Negrão, Felipe da Costa
author2_role author
author
dc.contributor.author.fl_str_mv Silva, Rosângela Maria de Oliveira
Andrade, Alexandra Nascimento de
Negrão, Felipe da Costa
dc.subject.por.fl_str_mv Digital games
Digital Technologies
Reading
writing
Juegos digitales
Tecnologías digitales
Leyendo
escribiendo
Jogos digitais
Tecnologias Digitais
Leitura
Escrita
Educação
Tecnologias Digitais
topic Digital games
Digital Technologies
Reading
writing
Juegos digitales
Tecnologías digitales
Leyendo
escribiendo
Jogos digitais
Tecnologias Digitais
Leitura
Escrita
Educação
Tecnologias Digitais
description Educational digital games can benefit the pedagogical action and provide subsidies for the reading and writing process. Thus, this article aims to investigate the contributions of the educational application "Spelling" in the reading and writing process of children in the 5th grade of elementary school in a public school in the city of Manaus - AM. The research had a qualitative approach, carried out through a pedagogical intervention, with students who had difficulties in reading and writing. The result obtained, with the digital game “Soletrando”, was that it can facilitate the interest of students and improve the results in the reading and writing process in a playful and fun way. Therefore, it is clear the importance of the teacher to mediate the insertion of software in the teaching and learning process, through dynamic didactics in the classroom and in other educational environments. The need for investment in continuing education for teachers, implementation of digital technologies and connectivity to all schools in Brazil is evident, which is still a utopia, especially in the periphery of the Amazonian capital and in the interior of the state.
publishDate 2022
dc.date.none.fl_str_mv 2022-07-08
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://www.periodicos.ufc.br/labor/article/view/72058
10.29148/labor.v1i27.72058
url http://www.periodicos.ufc.br/labor/article/view/72058
identifier_str_mv 10.29148/labor.v1i27.72058
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv http://www.periodicos.ufc.br/labor/article/view/72058/226353
dc.rights.driver.fl_str_mv Copyright (c) 2022 Revista Labor
http://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Revista Labor
http://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Programa de Pós-Graduação em Educação da UFC
publisher.none.fl_str_mv Programa de Pós-Graduação em Educação da UFC
dc.source.none.fl_str_mv Revista Labor; v. 1 n. 27 (2022): Revista Labor; 384-398
1983-5000
reponame:Revista Labor
instname:Universidade Federal do Ceará (UFC)
instacron:UFC
instname_str Universidade Federal do Ceará (UFC)
instacron_str UFC
institution UFC
reponame_str Revista Labor
collection Revista Labor
repository.name.fl_str_mv Revista Labor - Universidade Federal do Ceará (UFC)
repository.mail.fl_str_mv ||eneas_arrais@hotmail.com||revista_labor@yahoo.com.br
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