ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME

Detalhes bibliográficos
Autor(a) principal: Demoly, Karla Rosane do Amaral
Data de Publicação: 2023
Outros Autores: Henrique, Jordanya Reginaldo, Rodrigues, Rafael de Almeida, Pereira, Yákara Vasconcelos, Pereira, Laryssa Dayanna Costa, Chagas, Maria de Fátima de Lima das
Tipo de documento: preprint
Idioma: eng
Título da fonte: SciELO Preprints
Texto Completo: https://preprints.scielo.org/index.php/scielo/preprint/view/5182
Resumo: This work analyzes how children with autism spectrum disorder transform modes of attention to self and forms of interaction in the direct experience in which they play with games built for mental health. This is a qualitative intervention research and the methodological procedures involve an organization with monitoring of game workshops and the analysis of the participants' self-narratives. The context of the experience involves children who are assisted at the Centro de Atenção Psicossocial Infantil [Child Psychosocial Care Center], located in the city of Mossoró-RN and their families, who participate on the program Oficinando em Rede [Networked Workshops] at the Universidade Federal Rural do Semi-Árido. Regarding research instruments, we highlight the researcher's logbook, the transcription of self-narratives recorded in the meetings with family members and children, footage of workshops with the children for later observation of the ways of coordinating interactive processes in the direct work of the researchers using the Aventura Espacial [Space Adventure] game. Workshops are a research tool, as they enable the construction of an experience that favors the transformation of cognitive and subjectivation processes, the learning and caring in the process and the interaction with subjects on the autism spectrum. As a result, we can understand that interacting and playing with the Aventura Espacial game favors the emergence of interactive processes and the communication of children diagnosed with autism.
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spelling ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAMELA ATENCIÓN A UNO MISMO Y AL OTRO EN LA EXPERIENCIA DE LOS NIÑOS AUTISTAS CON EL JUEGO AVENTURA ESPACIALA ATENÇÃO A SI E AO OUTRO NA EXPERIÊNCIA DE CRIANÇAS AUTISTAS COM O JOGO AVENTURA ESPACIALAttention processesAutism spectrum disorderInteractionMental healthDigital gamesProcessos da atençãoTranstorno de espectro autistaInteraçãoSaúde mentalJogos digitaisprocesos de atencióntrastorno del espectro autistainteracciónsalud mentaljuegos digitalesThis work analyzes how children with autism spectrum disorder transform modes of attention to self and forms of interaction in the direct experience in which they play with games built for mental health. This is a qualitative intervention research and the methodological procedures involve an organization with monitoring of game workshops and the analysis of the participants' self-narratives. The context of the experience involves children who are assisted at the Centro de Atenção Psicossocial Infantil [Child Psychosocial Care Center], located in the city of Mossoró-RN and their families, who participate on the program Oficinando em Rede [Networked Workshops] at the Universidade Federal Rural do Semi-Árido. Regarding research instruments, we highlight the researcher's logbook, the transcription of self-narratives recorded in the meetings with family members and children, footage of workshops with the children for later observation of the ways of coordinating interactive processes in the direct work of the researchers using the Aventura Espacial [Space Adventure] game. Workshops are a research tool, as they enable the construction of an experience that favors the transformation of cognitive and subjectivation processes, the learning and caring in the process and the interaction with subjects on the autism spectrum. As a result, we can understand that interacting and playing with the Aventura Espacial game favors the emergence of interactive processes and the communication of children diagnosed with autism.Este trabajo analiza cómo los niños con trastorno del espectro autista actualizan los modos de atención al yo y las formas de interacción en la experiencia directa en la que juegan con juegos construidos para la salud mental. La investigación es cualitativa, en forma de investigación-intervención y los procedimientos metodológicos implican la organización con seguimiento de talleres de juegos y el análisis de las autonarraciones de los participantes. El contexto de la experiencia involucró a los niños que son atendidos en el Centro de Atención Psicosocial para Niños, ubicado en la ciudad de Mossoró-RN y a sus familias, integrantes del Programa Oficinando em Rede de la Universidade Federal Rural do Semi-Árido. Como instrumentos, destacamos el cuaderno de bitácora del investigador, la transcripción de la autonarrativa registrada en los encuentros con los familiares y los niños, la filmación de los talleres con los niños, para una mayor observación de las formas de coordinar los procesos interactivos en la acción directa de los investigadores con el uso del juego aventura espacial. Los talleres se sitúan como una herramienta de investigación, para posibilitar la construcción de una experiencia que favorezca la actualización de los procesos cognitivos y de subjetivación, el aprendizaje y el cuidado en el transcurso y la convivencia con individuos con trastorno del espectro autista. Como resultados, pudimos entender que la interacción y el juego con el Space Adventure favorecieron la aparición de procesos interactivos y de comunicación de los niños diagnosticados de autismo. Este trabalho analisa como as crianças com transtorno de espectro autista atualizam modos de atenção a si e as formas de interação na experiência direta em que brincam com os jogos construídos para a saúde mental. A pesquisa é qualitativa, na forma da pesquisa-intervenção e os procedimentos metodológicos envolvem a organização com acompanhamento de oficinas de jogos e a análise de autonarrativas dos participantes. O contexto da experiência envolveu crianças que são atendidas no Centro de Atenção Psicossocial Infantil, localizado na cidade de Mossoró-RN e seus familiares, integrantes do Programa Oficinando em Rede da Universidade Federal Rural do Semi-Árido. Como instrumentos, destacamos o diário de bordo da pesquisadora, a transcrição de autonarrativas gravadas nos encontros com familiares e com as crianças, filmagens de oficinas com as crianças, para posterior observação dos modos de coordenar processos interativos no fazer direto dos pesquisadores com o emprego do jogo aventura espacial. Oficinas se colocam como ferramenta de pesquisa, ao possibilitar a construção de uma experiência que favorece a atualização de processos cognitivos e de subjetivação, aprendizagem e cuidados no percurso e convivência com sujeitos que apresentam o transtorno de espectro autista. Como resultados, pudemos compreender que a interação e o brincar com o jogo Aventura Espacial favoreceu a emergência de processos interativos e a comunicação de crianças diagnosticadas com autismo. SciELO PreprintsSciELO PreprintsSciELO Preprints2023-01-31info:eu-repo/semantics/preprintinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://preprints.scielo.org/index.php/scielo/preprint/view/518210.1590/SciELOPreprints.5182enghttps://preprints.scielo.org/index.php/scielo/article/view/5182/10633Copyright (c) 2023 Karla Rosane do Amaral Demoly, Jordanya Reginaldo Henrique, Rafael de Almeida Rodrigues, Yákara Vasconcelos Pereira, Laryssa Dayanna Costa Pereira, Maria de Fátima de Lima das Chagashttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessDemoly, Karla Rosane do AmaralHenrique, Jordanya ReginaldoRodrigues, Rafael de AlmeidaPereira, Yákara VasconcelosPereira, Laryssa Dayanna CostaChagas, Maria de Fátima de Lima dasreponame:SciELO Preprintsinstname:Scientific Electronic Library Online (SCIELO)instacron:SCI2023-01-26T22:16:09Zoai:ops.preprints.scielo.org:preprint/5182Servidor de preprintshttps://preprints.scielo.org/index.php/scieloONGhttps://preprints.scielo.org/index.php/scielo/oaiscielo.submission@scielo.orgopendoar:2023-01-26T22:16:09SciELO Preprints - Scientific Electronic Library Online (SCIELO)false
dc.title.none.fl_str_mv ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME
LA ATENCIÓN A UNO MISMO Y AL OTRO EN LA EXPERIENCIA DE LOS NIÑOS AUTISTAS CON EL JUEGO AVENTURA ESPACIAL
A ATENÇÃO A SI E AO OUTRO NA EXPERIÊNCIA DE CRIANÇAS AUTISTAS COM O JOGO AVENTURA ESPACIAL
title ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME
spellingShingle ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME
Demoly, Karla Rosane do Amaral
Attention processes
Autism spectrum disorder
Interaction
Mental health
Digital games
Processos da atenção
Transtorno de espectro autista
Interação
Saúde mental
Jogos digitais
procesos de atención
trastorno del espectro autista
interacción
salud mental
juegos digitales
title_short ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME
title_full ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME
title_fullStr ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME
title_full_unstemmed ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME
title_sort ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME
author Demoly, Karla Rosane do Amaral
author_facet Demoly, Karla Rosane do Amaral
Henrique, Jordanya Reginaldo
Rodrigues, Rafael de Almeida
Pereira, Yákara Vasconcelos
Pereira, Laryssa Dayanna Costa
Chagas, Maria de Fátima de Lima das
author_role author
author2 Henrique, Jordanya Reginaldo
Rodrigues, Rafael de Almeida
Pereira, Yákara Vasconcelos
Pereira, Laryssa Dayanna Costa
Chagas, Maria de Fátima de Lima das
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Demoly, Karla Rosane do Amaral
Henrique, Jordanya Reginaldo
Rodrigues, Rafael de Almeida
Pereira, Yákara Vasconcelos
Pereira, Laryssa Dayanna Costa
Chagas, Maria de Fátima de Lima das
dc.subject.por.fl_str_mv Attention processes
Autism spectrum disorder
Interaction
Mental health
Digital games
Processos da atenção
Transtorno de espectro autista
Interação
Saúde mental
Jogos digitais
procesos de atención
trastorno del espectro autista
interacción
salud mental
juegos digitales
topic Attention processes
Autism spectrum disorder
Interaction
Mental health
Digital games
Processos da atenção
Transtorno de espectro autista
Interação
Saúde mental
Jogos digitais
procesos de atención
trastorno del espectro autista
interacción
salud mental
juegos digitales
description This work analyzes how children with autism spectrum disorder transform modes of attention to self and forms of interaction in the direct experience in which they play with games built for mental health. This is a qualitative intervention research and the methodological procedures involve an organization with monitoring of game workshops and the analysis of the participants' self-narratives. The context of the experience involves children who are assisted at the Centro de Atenção Psicossocial Infantil [Child Psychosocial Care Center], located in the city of Mossoró-RN and their families, who participate on the program Oficinando em Rede [Networked Workshops] at the Universidade Federal Rural do Semi-Árido. Regarding research instruments, we highlight the researcher's logbook, the transcription of self-narratives recorded in the meetings with family members and children, footage of workshops with the children for later observation of the ways of coordinating interactive processes in the direct work of the researchers using the Aventura Espacial [Space Adventure] game. Workshops are a research tool, as they enable the construction of an experience that favors the transformation of cognitive and subjectivation processes, the learning and caring in the process and the interaction with subjects on the autism spectrum. As a result, we can understand that interacting and playing with the Aventura Espacial game favors the emergence of interactive processes and the communication of children diagnosed with autism.
publishDate 2023
dc.date.none.fl_str_mv 2023-01-31
dc.type.driver.fl_str_mv info:eu-repo/semantics/preprint
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dc.identifier.uri.fl_str_mv https://preprints.scielo.org/index.php/scielo/preprint/view/5182
10.1590/SciELOPreprints.5182
url https://preprints.scielo.org/index.php/scielo/preprint/view/5182
identifier_str_mv 10.1590/SciELOPreprints.5182
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://preprints.scielo.org/index.php/scielo/article/view/5182/10633
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv SciELO Preprints
SciELO Preprints
SciELO Preprints
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SciELO Preprints
SciELO Preprints
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