ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , , , , |
Tipo de documento: | preprint |
Idioma: | eng |
Título da fonte: | SciELO Preprints |
Texto Completo: | https://preprints.scielo.org/index.php/scielo/preprint/view/5182 |
Resumo: | This work analyzes how children with autism spectrum disorder transform modes of attention to self and forms of interaction in the direct experience in which they play with games built for mental health. This is a qualitative intervention research and the methodological procedures involve an organization with monitoring of game workshops and the analysis of the participants' self-narratives. The context of the experience involves children who are assisted at the Centro de Atenção Psicossocial Infantil [Child Psychosocial Care Center], located in the city of Mossoró-RN and their families, who participate on the program Oficinando em Rede [Networked Workshops] at the Universidade Federal Rural do Semi-Árido. Regarding research instruments, we highlight the researcher's logbook, the transcription of self-narratives recorded in the meetings with family members and children, footage of workshops with the children for later observation of the ways of coordinating interactive processes in the direct work of the researchers using the Aventura Espacial [Space Adventure] game. Workshops are a research tool, as they enable the construction of an experience that favors the transformation of cognitive and subjectivation processes, the learning and caring in the process and the interaction with subjects on the autism spectrum. As a result, we can understand that interacting and playing with the Aventura Espacial game favors the emergence of interactive processes and the communication of children diagnosed with autism. |
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ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAMELA ATENCIÓN A UNO MISMO Y AL OTRO EN LA EXPERIENCIA DE LOS NIÑOS AUTISTAS CON EL JUEGO AVENTURA ESPACIALA ATENÇÃO A SI E AO OUTRO NA EXPERIÊNCIA DE CRIANÇAS AUTISTAS COM O JOGO AVENTURA ESPACIALAttention processesAutism spectrum disorderInteractionMental healthDigital gamesProcessos da atençãoTranstorno de espectro autistaInteraçãoSaúde mentalJogos digitaisprocesos de atencióntrastorno del espectro autistainteracciónsalud mentaljuegos digitalesThis work analyzes how children with autism spectrum disorder transform modes of attention to self and forms of interaction in the direct experience in which they play with games built for mental health. This is a qualitative intervention research and the methodological procedures involve an organization with monitoring of game workshops and the analysis of the participants' self-narratives. The context of the experience involves children who are assisted at the Centro de Atenção Psicossocial Infantil [Child Psychosocial Care Center], located in the city of Mossoró-RN and their families, who participate on the program Oficinando em Rede [Networked Workshops] at the Universidade Federal Rural do Semi-Árido. Regarding research instruments, we highlight the researcher's logbook, the transcription of self-narratives recorded in the meetings with family members and children, footage of workshops with the children for later observation of the ways of coordinating interactive processes in the direct work of the researchers using the Aventura Espacial [Space Adventure] game. Workshops are a research tool, as they enable the construction of an experience that favors the transformation of cognitive and subjectivation processes, the learning and caring in the process and the interaction with subjects on the autism spectrum. As a result, we can understand that interacting and playing with the Aventura Espacial game favors the emergence of interactive processes and the communication of children diagnosed with autism.Este trabajo analiza cómo los niños con trastorno del espectro autista actualizan los modos de atención al yo y las formas de interacción en la experiencia directa en la que juegan con juegos construidos para la salud mental. La investigación es cualitativa, en forma de investigación-intervención y los procedimientos metodológicos implican la organización con seguimiento de talleres de juegos y el análisis de las autonarraciones de los participantes. El contexto de la experiencia involucró a los niños que son atendidos en el Centro de Atención Psicosocial para Niños, ubicado en la ciudad de Mossoró-RN y a sus familias, integrantes del Programa Oficinando em Rede de la Universidade Federal Rural do Semi-Árido. Como instrumentos, destacamos el cuaderno de bitácora del investigador, la transcripción de la autonarrativa registrada en los encuentros con los familiares y los niños, la filmación de los talleres con los niños, para una mayor observación de las formas de coordinar los procesos interactivos en la acción directa de los investigadores con el uso del juego aventura espacial. Los talleres se sitúan como una herramienta de investigación, para posibilitar la construcción de una experiencia que favorezca la actualización de los procesos cognitivos y de subjetivación, el aprendizaje y el cuidado en el transcurso y la convivencia con individuos con trastorno del espectro autista. Como resultados, pudimos entender que la interacción y el juego con el Space Adventure favorecieron la aparición de procesos interactivos y de comunicación de los niños diagnosticados de autismo. Este trabalho analisa como as crianças com transtorno de espectro autista atualizam modos de atenção a si e as formas de interação na experiência direta em que brincam com os jogos construídos para a saúde mental. A pesquisa é qualitativa, na forma da pesquisa-intervenção e os procedimentos metodológicos envolvem a organização com acompanhamento de oficinas de jogos e a análise de autonarrativas dos participantes. O contexto da experiência envolveu crianças que são atendidas no Centro de Atenção Psicossocial Infantil, localizado na cidade de Mossoró-RN e seus familiares, integrantes do Programa Oficinando em Rede da Universidade Federal Rural do Semi-Árido. Como instrumentos, destacamos o diário de bordo da pesquisadora, a transcrição de autonarrativas gravadas nos encontros com familiares e com as crianças, filmagens de oficinas com as crianças, para posterior observação dos modos de coordenar processos interativos no fazer direto dos pesquisadores com o emprego do jogo aventura espacial. Oficinas se colocam como ferramenta de pesquisa, ao possibilitar a construção de uma experiência que favorece a atualização de processos cognitivos e de subjetivação, aprendizagem e cuidados no percurso e convivência com sujeitos que apresentam o transtorno de espectro autista. Como resultados, pudemos compreender que a interação e o brincar com o jogo Aventura Espacial favoreceu a emergência de processos interativos e a comunicação de crianças diagnosticadas com autismo. SciELO PreprintsSciELO PreprintsSciELO Preprints2023-01-31info:eu-repo/semantics/preprintinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://preprints.scielo.org/index.php/scielo/preprint/view/518210.1590/SciELOPreprints.5182enghttps://preprints.scielo.org/index.php/scielo/article/view/5182/10633Copyright (c) 2023 Karla Rosane do Amaral Demoly, Jordanya Reginaldo Henrique, Rafael de Almeida Rodrigues, Yákara Vasconcelos Pereira, Laryssa Dayanna Costa Pereira, Maria de Fátima de Lima das Chagashttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessDemoly, Karla Rosane do AmaralHenrique, Jordanya ReginaldoRodrigues, Rafael de AlmeidaPereira, Yákara VasconcelosPereira, Laryssa Dayanna CostaChagas, Maria de Fátima de Lima dasreponame:SciELO Preprintsinstname:Scientific Electronic Library Online (SCIELO)instacron:SCI2023-01-26T22:16:09Zoai:ops.preprints.scielo.org:preprint/5182Servidor de preprintshttps://preprints.scielo.org/index.php/scieloONGhttps://preprints.scielo.org/index.php/scielo/oaiscielo.submission@scielo.orgopendoar:2023-01-26T22:16:09SciELO Preprints - Scientific Electronic Library Online (SCIELO)false |
dc.title.none.fl_str_mv |
ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME LA ATENCIÓN A UNO MISMO Y AL OTRO EN LA EXPERIENCIA DE LOS NIÑOS AUTISTAS CON EL JUEGO AVENTURA ESPACIAL A ATENÇÃO A SI E AO OUTRO NA EXPERIÊNCIA DE CRIANÇAS AUTISTAS COM O JOGO AVENTURA ESPACIAL |
title |
ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME |
spellingShingle |
ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME Demoly, Karla Rosane do Amaral Attention processes Autism spectrum disorder Interaction Mental health Digital games Processos da atenção Transtorno de espectro autista Interação Saúde mental Jogos digitais procesos de atención trastorno del espectro autista interacción salud mental juegos digitales |
title_short |
ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME |
title_full |
ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME |
title_fullStr |
ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME |
title_full_unstemmed |
ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME |
title_sort |
ATTENTION TO SELF AND TO OTHERS IN THE EXPERIENCE OF AUTISTIC CHILDREN WITH THE AVENTURA ESPACIAL GAME |
author |
Demoly, Karla Rosane do Amaral |
author_facet |
Demoly, Karla Rosane do Amaral Henrique, Jordanya Reginaldo Rodrigues, Rafael de Almeida Pereira, Yákara Vasconcelos Pereira, Laryssa Dayanna Costa Chagas, Maria de Fátima de Lima das |
author_role |
author |
author2 |
Henrique, Jordanya Reginaldo Rodrigues, Rafael de Almeida Pereira, Yákara Vasconcelos Pereira, Laryssa Dayanna Costa Chagas, Maria de Fátima de Lima das |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Demoly, Karla Rosane do Amaral Henrique, Jordanya Reginaldo Rodrigues, Rafael de Almeida Pereira, Yákara Vasconcelos Pereira, Laryssa Dayanna Costa Chagas, Maria de Fátima de Lima das |
dc.subject.por.fl_str_mv |
Attention processes Autism spectrum disorder Interaction Mental health Digital games Processos da atenção Transtorno de espectro autista Interação Saúde mental Jogos digitais procesos de atención trastorno del espectro autista interacción salud mental juegos digitales |
topic |
Attention processes Autism spectrum disorder Interaction Mental health Digital games Processos da atenção Transtorno de espectro autista Interação Saúde mental Jogos digitais procesos de atención trastorno del espectro autista interacción salud mental juegos digitales |
description |
This work analyzes how children with autism spectrum disorder transform modes of attention to self and forms of interaction in the direct experience in which they play with games built for mental health. This is a qualitative intervention research and the methodological procedures involve an organization with monitoring of game workshops and the analysis of the participants' self-narratives. The context of the experience involves children who are assisted at the Centro de Atenção Psicossocial Infantil [Child Psychosocial Care Center], located in the city of Mossoró-RN and their families, who participate on the program Oficinando em Rede [Networked Workshops] at the Universidade Federal Rural do Semi-Árido. Regarding research instruments, we highlight the researcher's logbook, the transcription of self-narratives recorded in the meetings with family members and children, footage of workshops with the children for later observation of the ways of coordinating interactive processes in the direct work of the researchers using the Aventura Espacial [Space Adventure] game. Workshops are a research tool, as they enable the construction of an experience that favors the transformation of cognitive and subjectivation processes, the learning and caring in the process and the interaction with subjects on the autism spectrum. As a result, we can understand that interacting and playing with the Aventura Espacial game favors the emergence of interactive processes and the communication of children diagnosed with autism. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-01-31 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/preprint info:eu-repo/semantics/publishedVersion |
format |
preprint |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://preprints.scielo.org/index.php/scielo/preprint/view/5182 10.1590/SciELOPreprints.5182 |
url |
https://preprints.scielo.org/index.php/scielo/preprint/view/5182 |
identifier_str_mv |
10.1590/SciELOPreprints.5182 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://preprints.scielo.org/index.php/scielo/article/view/5182/10633 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
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https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
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application/pdf |
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SciELO Preprints SciELO Preprints SciELO Preprints |
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SciELO Preprints SciELO Preprints SciELO Preprints |
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Scientific Electronic Library Online (SCIELO) |
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SciELO Preprints |
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SciELO Preprints - Scientific Electronic Library Online (SCIELO) |
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